diff options
author | 2018-06-19 14:33:47 -0400 | |
---|---|---|
committer | 2018-06-19 20:01:29 +0000 | |
commit | 92be2f74db81f0ed480b55c58cbde39270f9b772 (patch) | |
tree | d2b7135f511a318f10c5c86f2537c07051c922bd /src/gpu/GrGeometryProcessor.h | |
parent | f5ac906476cd26f2967a48340940e6af580fa71f (diff) |
Revert "Revert "Change how vertex/instance attributes are handled in geometry processors.""
This reverts commit 5045e501d2aec23e5f1e4b46346033ac3202c6b0.
TBR=csmartdalton@google.com
Change-Id: Ifbf5f1d8f8ef340fdc69653e931b6d68d4bf0854
Reviewed-on: https://skia-review.googlesource.com/135862
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrGeometryProcessor.h')
-rw-r--r-- | src/gpu/GrGeometryProcessor.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h index a12ab0058d..5035ad0f53 100644 --- a/src/gpu/GrGeometryProcessor.h +++ b/src/gpu/GrGeometryProcessor.h @@ -39,7 +39,44 @@ protected: fSampleShading = sampleShading; } + /** + * Recursive helpers for implementing onVertexAttribute or onInstanceAttribute. + */ + + template <typename... Args> + static const Attribute& IthAttribute(int i, const Attribute& attr0, const Args&... attrs) { + SkASSERT(attr0.isInitialized()); + return (0 == i) ? attr0 : IthAttribute(i - 1, attrs...); + } + + static const Attribute& IthAttribute(int i) { + SK_ABORT("Illegal attribute Index"); + static constexpr Attribute kBogus; + return kBogus; + } + + template <typename... Args> + static const Attribute& IthInitializedAttribute(int i, const Attribute& attr0, + const Args&... attrs) { + if (attr0.isInitialized()) { + if (0 == i) { + return attr0; + } + i -= 1; + } + return IthInitializedAttribute(i, attrs...); + } + + static const Attribute& IthInitializedAttribute(int i) { return IthAttribute(i); } + private: + // Since most subclasses don't use instancing provide a default implementation for that case. + const Attribute& onInstanceAttribute(int i) const override { + SK_ABORT("No instanced attributes"); + static constexpr Attribute kBogus; + return kBogus; + } + bool fWillUseGeoShader; float fSampleShading; |