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-rw-r--r--src/gpu/GrDefaultGeoProcFactory.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h
index 52db807ca4..3c4bd8ea46 100644
--- a/src/gpu/GrDefaultGeoProcFactory.h
+++ b/src/gpu/GrDefaultGeoProcFactory.h
@@ -10,6 +10,7 @@
#include "GrColorSpaceXform.h"
#include "GrGeometryProcessor.h"
+#include "GrShaderCaps.h"
/*
* A factory for creating default Geometry Processors which simply multiply position by the uniform
@@ -127,7 +128,8 @@ namespace GrDefaultGeoProcFactory {
int fBoneCount;
};
- sk_sp<GrGeometryProcessor> Make(const Color&,
+ sk_sp<GrGeometryProcessor> Make(const GrShaderCaps*,
+ const Color&,
const Coverage&,
const LocalCoords&,
const SkMatrix& viewMatrix);
@@ -137,7 +139,8 @@ namespace GrDefaultGeoProcFactory {
* attribute. The view matrix must still be provided to compute correctly transformed
* coordinates for GrFragmentProcessors. It may fail if the view matrix is not invertible.
*/
- sk_sp<GrGeometryProcessor> MakeForDeviceSpace(const Color&,
+ sk_sp<GrGeometryProcessor> MakeForDeviceSpace(const GrShaderCaps*,
+ const Color&,
const Coverage&,
const LocalCoords&,
const SkMatrix& viewMatrix);
@@ -147,7 +150,8 @@ namespace GrDefaultGeoProcFactory {
* deformation of vertices using matrices that are passed in. This should only be called from
* GrDrawVerticesOp.
*/
- sk_sp<GrGeometryProcessor> MakeWithBones(const Color&,
+ sk_sp<GrGeometryProcessor> MakeWithBones(const GrShaderCaps*,
+ const Color&,
const Coverage&,
const LocalCoords&,
const Bones&,