diff options
author | Ruiqi Mao <ruiqimao@google.com> | 2018-07-17 10:19:38 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-17 15:08:40 +0000 |
commit | b609e6dc6a02336aed04caaddcdd5ccfbe7ba9ec (patch) | |
tree | 052d6e5c5c7835481f5a0e0bead6ec575679b76f /src/gpu/GrDefaultGeoProcFactory.h | |
parent | 6dd4b209091b876832218e8adf1909669960bf98 (diff) |
added byte and ubyte types to SKSL
created new GMs for skinning
Bug: skia:
Change-Id: I15fb2bd02fba8beb6dd2dd3f3716da016ea92192
Reviewed-on: https://skia-review.googlesource.com/140241
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/GrDefaultGeoProcFactory.h')
-rw-r--r-- | src/gpu/GrDefaultGeoProcFactory.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h index 52db807ca4..3c4bd8ea46 100644 --- a/src/gpu/GrDefaultGeoProcFactory.h +++ b/src/gpu/GrDefaultGeoProcFactory.h @@ -10,6 +10,7 @@ #include "GrColorSpaceXform.h" #include "GrGeometryProcessor.h" +#include "GrShaderCaps.h" /* * A factory for creating default Geometry Processors which simply multiply position by the uniform @@ -127,7 +128,8 @@ namespace GrDefaultGeoProcFactory { int fBoneCount; }; - sk_sp<GrGeometryProcessor> Make(const Color&, + sk_sp<GrGeometryProcessor> Make(const GrShaderCaps*, + const Color&, const Coverage&, const LocalCoords&, const SkMatrix& viewMatrix); @@ -137,7 +139,8 @@ namespace GrDefaultGeoProcFactory { * attribute. The view matrix must still be provided to compute correctly transformed * coordinates for GrFragmentProcessors. It may fail if the view matrix is not invertible. */ - sk_sp<GrGeometryProcessor> MakeForDeviceSpace(const Color&, + sk_sp<GrGeometryProcessor> MakeForDeviceSpace(const GrShaderCaps*, + const Color&, const Coverage&, const LocalCoords&, const SkMatrix& viewMatrix); @@ -147,7 +150,8 @@ namespace GrDefaultGeoProcFactory { * deformation of vertices using matrices that are passed in. This should only be called from * GrDrawVerticesOp. */ - sk_sp<GrGeometryProcessor> MakeWithBones(const Color&, + sk_sp<GrGeometryProcessor> MakeWithBones(const GrShaderCaps*, + const Color&, const Coverage&, const LocalCoords&, const Bones&, |