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-rw-r--r--src/gpu/GrContext.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 077d2465d3..be057fc378 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -950,7 +950,7 @@ void GrContext::drawOval(const GrPaint& paint,
path.addOval(oval);
this->drawPath(paint, path, stroke);
return;
- }
+ }
internalDrawOval(paint, oval, stroke);
}
@@ -960,10 +960,10 @@ bool GrContext::canDrawOval(const GrPaint& paint, const GrRect& oval, const SkSt
if (!paint.isAntiAlias()) {
return false;
}
-
+
// we can draw circles in any style
- bool isCircle = SkScalarNearlyEqual(oval.width(), oval.height())
- && circleStaysCircle(this->getMatrix());
+ bool isCircle = SkScalarNearlyEqual(oval.width(), oval.height())
+ && circleStaysCircle(this->getMatrix());
// and for now, axis-aligned ellipses only with fill or stroke-and-fill
SkStrokeRec::Style style = stroke.getStyle();
bool isStroke = (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style);
@@ -978,11 +978,11 @@ void GrContext::internalDrawOval(const GrPaint& paint,
SkScalar xRadius = SkScalarHalf(oval.width());
SkScalar yRadius = SkScalarHalf(oval.height());
-
+
SkScalar strokeWidth = stroke.getWidth();
SkStrokeRec::Style style = stroke.getStyle();
- bool isCircle = SkScalarNearlyEqual(xRadius, yRadius) && circleStaysCircle(this->getMatrix());
+ bool isCircle = SkScalarNearlyEqual(xRadius, yRadius) && circleStaysCircle(this->getMatrix());
#ifdef SK_DEBUG
{
// we should have checked for this previously
@@ -1080,7 +1080,7 @@ void GrContext::internalDrawOval(const GrPaint& paint,
}
SkScalar ratio = SkScalarDiv(xRadius, yRadius);
-
+
for (int i = 0; i < 4; ++i) {
verts[i].fCenter = center;
verts[i].fOuterRadius = xRadius;