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Diffstat (limited to 'src/gpu/GrContext.cpp')
-rw-r--r--src/gpu/GrContext.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 3fc5d7d773..607ade8244 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -374,7 +374,7 @@ GrContext::TextureCacheEntry GrContext::createAndLockTexture(TextureKey key,
// no longer need to clamp at min RT size.
rtDesc.fWidth = GrNextPow2(desc.fWidth);
rtDesc.fHeight = GrNextPow2(desc.fHeight);
- int bpp = GrBytesPerPixel(desc.fFormat);
+ int bpp = GrBytesPerPixel(desc.fConfig);
SkAutoSMalloc<128*128*4> stretchedPixels(bpp *
rtDesc.fWidth *
rtDesc.fHeight);
@@ -408,7 +408,7 @@ inline void gen_scratch_tex_key_values(const GrGpu* gpu,
// we create a key of from the descriptor.
GrContext::TextureKey descKey = desc.fAALevel |
(desc.fFlags << 8) |
- ((uint64_t) desc.fFormat << 32);
+ ((uint64_t) desc.fConfig << 32);
// this code path isn't friendly to tiling with NPOT restricitons
// We just pass ClampNoFilter()
gen_texture_key_values(gpu, GrSamplerState::ClampNoFilter(), descKey,
@@ -428,7 +428,7 @@ GrContext::TextureCacheEntry GrContext::lockScratchTexture(
desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
}
- uint32_t p0 = desc.fFormat;
+ uint32_t p0 = desc.fConfig;
uint32_t p1 = (desc.fAALevel << 16) | desc.fFlags;
GrResourceEntry* entry;
@@ -710,7 +710,7 @@ bool GrContext::prepareForOffscreenAA(GrDrawTarget* target,
kNoStencil_GrTextureFlagBit;
}
- desc.fFormat = kRGBA_8888_GrPixelConfig;
+ desc.fConfig = kRGBA_8888_GrPixelConfig;
if (PREFER_MSAA_OFFSCREEN_AA && fGpu->getCaps().fFSAASupport) {
record->fDownsample = OffscreenRecord::kFSAA_Downsample;