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-rw-r--r--src/gpu/GrContext.cpp15
1 files changed, 2 insertions, 13 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 934f1784af..0f6fa1651c 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -425,11 +425,6 @@ GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
}
- // Renderable A8 targets are not universally supported (e.g., not on ANGLE)
- GrAssert(this->isConfigRenderable(kAlpha_8_GrPixelConfig) ||
- !(desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
- (desc.fConfig != kAlpha_8_GrPixelConfig));
-
GrResource* resource = NULL;
int origWidth = desc.fWidth;
int origHeight = desc.fHeight;
@@ -1440,10 +1435,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
}
swapRAndB = false; // we will handle the swap in the draw.
- // We protect the existing geometry here since it may not be
- // clear to the caller that a draw operation (i.e., drawSimpleRect)
- // can be invoked in this method
- GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
+ GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
GrAssert(effect);
drawState->setEffect(0, effect);
@@ -1630,10 +1622,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
return false;
}
- // writeRenderTargetPixels can be called in the midst of drawing another
- // object (e.g., when uploading a SW path rendering to the gpu while
- // drawing a rect) so preserve the current geometry.
- GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
+ GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
GrAssert(effect);
drawState->setEffect(0, effect);