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-rw-r--r--src/gpu/GrContext.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 0d98ecd320..20c633dc67 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -25,6 +25,7 @@
#include "GrStencilBuffer.h"
#include "GrTextStrike.h"
#include "SkRTConf.h"
+#include "SkRRect.h"
#include "SkStrokeRec.h"
#include "SkTLazy.h"
#include "SkTLS.h"
@@ -952,6 +953,9 @@ void GrContext::drawVertices(const GrPaint& paint,
void GrContext::drawRRect(const GrPaint& paint,
const SkRRect& rect,
const SkStrokeRec& stroke) {
+ if (rect.isEmpty()) {
+ return;
+ }
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
@@ -972,6 +976,9 @@ void GrContext::drawRRect(const GrPaint& paint,
void GrContext::drawOval(const GrPaint& paint,
const SkRect& oval,
const SkStrokeRec& stroke) {
+ if (oval.isEmpty()) {
+ return;
+ }
AutoRestoreEffects are;
GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are);
@@ -1082,6 +1089,7 @@ void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const SkStrok
void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
const SkStrokeRec& stroke) {
+ SkASSERT(!path.isEmpty());
// An Assumption here is that path renderer would use some form of tweaking
// the src color (either the input alpha or in the frag shader) to implement
@@ -1112,6 +1120,10 @@ void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath&
strokeRec.setFillStyle();
}
}
+ if (pathPtr->isEmpty()) {
+ return;
+ }
+
// This time, allow SW renderer
pr = this->getPathRenderer(*pathPtr, strokeRec, target, true, type);
}