diff options
Diffstat (limited to 'src/effects')
-rw-r--r-- | src/effects/GrAlphaThresholdFragmentProcessor.cpp | 4 | ||||
-rw-r--r-- | src/effects/SkDisplacementMapEffect.cpp | 6 | ||||
-rw-r--r-- | src/effects/SkLightingImageFilter.cpp | 2 | ||||
-rw-r--r-- | src/effects/SkMagnifierImageFilter.cpp | 2 | ||||
-rw-r--r-- | src/effects/SkMorphologyImageFilter.cpp | 2 | ||||
-rw-r--r-- | src/effects/SkPerlinNoiseShader.cpp | 2 | ||||
-rw-r--r-- | src/effects/gradients/SkLinearGradient.cpp | 2 | ||||
-rw-r--r-- | src/effects/gradients/SkRadialGradient.cpp | 2 | ||||
-rw-r--r-- | src/effects/gradients/SkSweepGradient.cpp | 2 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp | 22 |
10 files changed, 24 insertions, 22 deletions
diff --git a/src/effects/GrAlphaThresholdFragmentProcessor.cpp b/src/effects/GrAlphaThresholdFragmentProcessor.cpp index 03a4515191..3559694f05 100644 --- a/src/effects/GrAlphaThresholdFragmentProcessor.cpp +++ b/src/effects/GrAlphaThresholdFragmentProcessor.cpp @@ -99,8 +99,8 @@ void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) { "outer_threshold"); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); - SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); + SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); + SkString maskCoords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); fragBuilder->codeAppendf("vec2 coord = %s;", coords2D.c_str()); fragBuilder->codeAppendf("vec2 mask_coord = %s;", maskCoords2D.c_str()); diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp index df4103cf06..e74ca4fe3f 100644 --- a/src/effects/SkDisplacementMapEffect.cpp +++ b/src/effects/SkDisplacementMapEffect.cpp @@ -544,15 +544,15 @@ void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor); - fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[0].c_str(), - args.fCoords[0].getType()); + fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(), + args.fTransformedCoords[0].getType()); fragBuilder->codeAppend(";\n"); // Unpremultiply the displacement fragBuilder->codeAppendf( "\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);", dColor, dColor, nearZero, dColor, dColor); - SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); + SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); fragBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", cCoords, coords2D.c_str(), scaleUni, dColor); diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp index 5e5aca96af..0c82b1655e 100644 --- a/src/effects/SkLightingImageFilter.cpp +++ b/src/effects/SkLightingImageFilter.cpp @@ -1803,7 +1803,7 @@ void GrGLLightingEffect::emitCode(EmitArgs& args) { GrGLSLShaderVar("scale", kFloat_GrSLType), }; SkString sobelFuncName; - SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->emitFunction(kFloat_GrSLType, "sobel", diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp index 59be8fb86e..eee9ce2d0c 100644 --- a/src/effects/SkMagnifierImageFilter.cpp +++ b/src/effects/SkMagnifierImageFilter.cpp @@ -135,7 +135,7 @@ void GrGLMagnifierEffect::emitCode(EmitArgs& args) { "Bounds"); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n", uniformHandler->getUniformCStr(fOffsetVar), diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp index cdc236b63a..ebce1b3c5d 100644 --- a/src/effects/SkMorphologyImageFilter.cpp +++ b/src/effects/SkMorphologyImageFilter.cpp @@ -218,7 +218,7 @@ void GrGLMorphologyEffect::emitCode(EmitArgs& args) { const char* range = uniformHandler->getUniformCStr(fRangeUni); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); const char* func; switch (me.type()) { case GrMorphologyEffect::kErode_MorphologyType: diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp index 7e4911730e..cacec1e2b4 100644 --- a/src/effects/SkPerlinNoiseShader.cpp +++ b/src/effects/SkPerlinNoiseShader.cpp @@ -603,7 +603,7 @@ void GrGLPerlinNoise::emitCode(EmitArgs& args) { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; - SkString vCoords = fragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString vCoords = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp index 872c6e81d1..98b621ec8e 100644 --- a/src/effects/gradients/SkLinearGradient.cpp +++ b/src/effects/gradients/SkLinearGradient.cpp @@ -437,7 +437,7 @@ sk_sp<GrFragmentProcessor> GrLinearGradient::TestCreate(GrProcessorTestData* d) void GrLinearGradient::GLSLLinearProcessor::emitCode(EmitArgs& args) { const GrLinearGradient& ge = args.fFp.cast<GrLinearGradient>(); this->emitUniforms(args.fUniformHandler, ge); - SkString t = args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString t = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]); t.append(".x"); this->emitColor(args.fFragBuilder, args.fUniformHandler, diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp index 78ecffae1a..1fbd1716ab 100644 --- a/src/effects/gradients/SkRadialGradient.cpp +++ b/src/effects/gradients/SkRadialGradient.cpp @@ -333,7 +333,7 @@ void GrRadialGradient::GLSLRadialProcessor::emitCode(EmitArgs& args) { const GrRadialGradient& ge = args.fFp.cast<GrRadialGradient>(); this->emitUniforms(args.fUniformHandler, ge); SkString t("length("); - t.append(args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0)); + t.append(args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0])); t.append(")"); this->emitColor(args.fFragBuilder, args.fUniformHandler, diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp index 505cfd2c95..bdb0e1ce25 100644 --- a/src/effects/gradients/SkSweepGradient.cpp +++ b/src/effects/gradients/SkSweepGradient.cpp @@ -212,7 +212,7 @@ sk_sp<GrFragmentProcessor> GrSweepGradient::TestCreate(GrProcessorTestData* d) { void GrSweepGradient::GLSLSweepProcessor::emitCode(EmitArgs& args) { const GrSweepGradient& ge = args.fFp.cast<GrSweepGradient>(); this->emitUniforms(args.fUniformHandler, ge); - SkString coords2D = args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString coords2D = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]); SkString t; // 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi] // On Intel GPU there is an issue where it reads the second arguement to atan "- %s.x" as an int diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp index f11ca65d0c..e89193ff55 100644 --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp @@ -243,19 +243,21 @@ void Edge2PtConicalEffect::GLSLEdge2PtConicalProcessor::emitCode(EmitArgs& args) p2.appendf("%s.z", uniformHandler->getUniformVariable(fParamUni).getName().c_str()); // We interpolate the linear component in coords[1]. - SkASSERT(args.fCoords[0].getType() == args.fCoords[1].getType()); + SkASSERT(args.fTransformedCoords[0].getType() == args.fTransformedCoords[1].getType()); const char* coords2D; SkString bVar; GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - if (kVec3f_GrSLType == args.fCoords[0].getType()) { + if (kVec3f_GrSLType == args.fTransformedCoords[0].getType()) { fragBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n", - args.fCoords[0].c_str(), args.fCoords[0].c_str(), - args.fCoords[1].c_str(), args.fCoords[1].c_str()); + args.fTransformedCoords[0].c_str(), + args.fTransformedCoords[0].c_str(), + args.fTransformedCoords[1].c_str(), + args.fTransformedCoords[1].c_str()); coords2D = "interpolants.xy"; bVar = "interpolants.z"; } else { - coords2D = args.fCoords[0].c_str(); - bVar.printf("%s.x", args.fCoords[1].c_str()); + coords2D = args.fTransformedCoords[0].c_str(); + bVar.printf("%s.x", args.fTransformedCoords[1].c_str()); } // output will default to transparent black (we simply won't write anything @@ -523,7 +525,7 @@ void FocalOutside2PtConicalEffect::GLSLFocalOutside2PtConicalProcessor::emitCode // if we have a vec3 from being in perspective, convert it to a vec2 first GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString coords2DString = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); const char* coords2D = coords2DString.c_str(); // t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2) @@ -731,7 +733,7 @@ void FocalInside2PtConicalEffect::GLSLFocalInside2PtConicalProcessor::emitCode(E // if we have a vec3 from being in perspective, convert it to a vec2 first GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString coords2DString = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); const char* coords2D = coords2DString.c_str(); // t = p.x * focalX + length(p) @@ -994,7 +996,7 @@ void CircleInside2PtConicalEffect::GLSLCircleInside2PtConicalProcessor::emitCode // if we have a vec3 from being in perspective, convert it to a vec2 first GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString coords2DString = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); const char* coords2D = coords2DString.c_str(); // p = coords2D @@ -1237,7 +1239,7 @@ void CircleOutside2PtConicalEffect::GLSLCircleOutside2PtConicalProcessor::emitCo // if we have a vec3 from being in perspective, convert it to a vec2 first GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0); + SkString coords2DString = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); const char* coords2D = coords2DString.c_str(); // output will default to transparent black (we simply won't write anything |