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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSweepGradient.h"
static SkMatrix translate(SkScalar dx, SkScalar dy) {
SkMatrix matrix;
matrix.setTranslate(dx, dy);
return matrix;
}
SkSweepGradient::SkSweepGradient(SkScalar cx, SkScalar cy, const Descriptor& desc)
: SkGradientShaderBase(desc, translate(-cx, -cy))
, fCenter(SkPoint::Make(cx, cy))
{
// overwrite the tilemode to a canonical value (since sweep ignores it)
fTileMode = SkShader::kClamp_TileMode;
}
SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fCenter;
}
return kSweep_GradientType;
}
sk_sp<SkFlattenable> SkSweepGradient::CreateProc(SkReadBuffer& buffer) {
DescriptorScope desc;
if (!desc.unflatten(buffer)) {
return nullptr;
}
const SkPoint center = buffer.readPoint();
return SkGradientShader::MakeSweep(center.x(), center.y(), desc.fColors, desc.fPos,
desc.fCount, desc.fGradFlags, desc.fLocalMatrix);
}
void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writePoint(fCenter);
}
size_t SkSweepGradient::onContextSize(const ContextRec&) const {
return sizeof(SweepGradientContext);
}
SkShader::Context* SkSweepGradient::onCreateContext(const ContextRec& rec, void* storage) const {
return new (storage) SweepGradientContext(*this, rec);
}
SkSweepGradient::SweepGradientContext::SweepGradientContext(
const SkSweepGradient& shader, const ContextRec& rec)
: INHERITED(shader, rec) {}
// returns angle in a circle [0..2PI) -> [0..255]
static unsigned SkATan2_255(float y, float x) {
// static const float g255Over2PI = 255 / (2 * SK_ScalarPI);
static const float g255Over2PI = 40.584510488433314f;
float result = sk_float_atan2(y, x);
if (!SkScalarIsFinite(result)) {
return 0;
}
if (result < 0) {
result += 2 * SK_ScalarPI;
}
SkASSERT(result >= 0);
// since our value is always >= 0, we can cast to int, which is faster than
// calling floorf()
int ir = (int)(result * g255Over2PI);
SkASSERT(ir >= 0 && ir <= 255);
return ir;
}
void SkSweepGradient::SweepGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
int count) {
SkMatrix::MapXYProc proc = fDstToIndexProc;
const SkMatrix& matrix = fDstToIndex;
const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
int toggle = init_dither_toggle(x, y);
SkPoint srcPt;
if (fDstToIndexClass != kPerspective_MatrixClass) {
proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
SkScalar dx, fx = srcPt.fX;
SkScalar dy, fy = srcPt.fY;
if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
const auto step = matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf);
dx = step.fX;
dy = step.fY;
} else {
SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
dx = matrix.getScaleX();
dy = matrix.getSkewY();
}
for (; count > 0; --count) {
*dstC++ = cache[toggle + SkATan2_255(fy, fx)];
fx += dx;
fy += dy;
toggle = next_dither_toggle(toggle);
}
} else { // perspective case
for (int stop = x + count; x < stop; x++) {
proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
*dstC++ = cache[toggle + SkATan2_255(srcPt.fY, srcPt.fX)];
toggle = next_dither_toggle(toggle);
}
}
}
/////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "SkGr.h"
#include "gl/GrGLContext.h"
#include "glsl/GrGLSLCaps.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
class GrSweepGradient : public GrGradientEffect {
public:
class GLSLSweepProcessor;
static sk_sp<GrFragmentProcessor> Make(GrContext* ctx, const SkSweepGradient& shader,
const SkMatrix& m) {
return sk_sp<GrFragmentProcessor>(new GrSweepGradient(ctx, shader, m));
}
virtual ~GrSweepGradient() { }
const char* name() const override { return "Sweep Gradient"; }
private:
GrSweepGradient(GrContext* ctx,
const SkSweepGradient& shader,
const SkMatrix& matrix)
: INHERITED(ctx, shader, matrix, SkShader::kClamp_TileMode) {
this->initClassID<GrSweepGradient>();
}
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const override;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
typedef GrGradientEffect INHERITED;
};
/////////////////////////////////////////////////////////////////////
class GrSweepGradient::GLSLSweepProcessor : public GrGradientEffect::GLSLProcessor {
public:
GLSLSweepProcessor(const GrProcessor&) {}
virtual ~GLSLSweepProcessor() { }
virtual void emitCode(EmitArgs&) override;
static void GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
b->add32(GenBaseGradientKey(processor));
}
private:
typedef GrGradientEffect::GLSLProcessor INHERITED;
};
/////////////////////////////////////////////////////////////////////
GrGLSLFragmentProcessor* GrSweepGradient::onCreateGLSLInstance() const {
return new GrSweepGradient::GLSLSweepProcessor(*this);
}
void GrSweepGradient::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrSweepGradient::GLSLSweepProcessor::GenKey(*this, caps, b);
}
/////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSweepGradient);
sk_sp<GrFragmentProcessor> GrSweepGradient::TestCreate(GrProcessorTestData* d) {
SkPoint center = {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()};
SkColor colors[kMaxRandomGradientColors];
SkScalar stopsArray[kMaxRandomGradientColors];
SkScalar* stops = stopsArray;
SkShader::TileMode tmIgnored;
int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tmIgnored);
sk_sp<SkShader> shader(SkGradientShader::MakeSweep(center.fX, center.fY, colors, stops,
colorCount));
SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, nullptr,
SkSourceGammaTreatment::kRespect));
GrAlwaysAssert(fp);
return fp;
}
/////////////////////////////////////////////////////////////////////
void GrSweepGradient::GLSLSweepProcessor::emitCode(EmitArgs& args) {
const GrSweepGradient& ge = args.fFp.cast<GrSweepGradient>();
this->emitUniforms(args.fUniformHandler, ge);
SkString coords2D = args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0);
SkString t;
// 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi]
// On Intel GPU there is an issue where it reads the second arguement to atan "- %s.x" as an int
// thus must us -1.0 * %s.x to work correctly
if (args.fGLSLCaps->mustForceNegatedAtanParamToFloat()){
t.printf("(atan(- %s.y, -1.0 * %s.x) * 0.1591549430918 + 0.5)",
coords2D.c_str(), coords2D.c_str());
} else {
t.printf("(atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5)",
coords2D.c_str(), coords2D.c_str());
}
this->emitColor(args.fFragBuilder,
args.fUniformHandler,
args.fGLSLCaps,
ge, t.c_str(),
args.fOutputColor,
args.fInputColor,
args.fTexSamplers);
}
/////////////////////////////////////////////////////////////////////
sk_sp<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(const AsFPArgs& args) const {
SkMatrix matrix;
if (!this->getLocalMatrix().invert(&matrix)) {
return nullptr;
}
if (args.fLocalMatrix) {
SkMatrix inv;
if (!args.fLocalMatrix->invert(&inv)) {
return nullptr;
}
matrix.postConcat(inv);
}
matrix.postConcat(fPtsToUnit);
sk_sp<GrFragmentProcessor> inner(GrSweepGradient::Make(args.fContext, *this, matrix));
return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
}
#endif
#ifndef SK_IGNORE_TO_STRING
void SkSweepGradient::toString(SkString* str) const {
str->append("SkSweepGradient: (");
str->append("center: (");
str->appendScalar(fCenter.fX);
str->append(", ");
str->appendScalar(fCenter.fY);
str->append(") ");
this->INHERITED::toString(str);
str->append(")");
}
#endif
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