diff options
Diffstat (limited to 'src/effects/gradients')
-rw-r--r-- | src/effects/gradients/SkGradientShader.cpp | 2 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp | 10 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointRadialGradient.cpp | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp index 0f6599dc9a..eaa7e46f76 100644 --- a/src/effects/gradients/SkGradientShader.cpp +++ b/src/effects/gradients/SkGradientShader.cpp @@ -1028,7 +1028,7 @@ void GrGLGradientEffect::emitColor(GrGLFPBuilder* builder, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n", builder->getUniformVariable(fColorStartUni).c_str(), diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp index 403951da59..bc70d6bca4 100644 --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp @@ -254,7 +254,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLFPBuilder* builder, SkASSERT(coords[0].getType() == coords[1].getType()); const char* coords2D; SkString bVar; - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); if (kVec3f_GrSLType == coords[0].getType()) { fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n", coords[0].c_str(), coords[0].c_str(), coords[1].c_str(), @@ -536,7 +536,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); @@ -752,7 +752,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, GrGLShaderVar focal = builder->getUniformVariable(fFocalUni); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); @@ -1016,7 +1016,7 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, GrGLShaderVar params = builder->getUniformVariable(fParamUni); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); @@ -1262,7 +1262,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, GrGLShaderVar params = builder->getUniformVariable(fParamUni); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp index 0146a77232..44b73d6a3e 100644 --- a/src/effects/gradients/SkTwoPointRadialGradient.cpp +++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp @@ -589,7 +589,7 @@ void GrGLRadial2Gradient::emitCode(GrGLFPBuilder* builder, builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4); builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5); - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); // We interpolate the linear component in coords[1]. SkASSERT(coords[0].getType() == coords[1].getType()); const char* coords2D; |