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path: root/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
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Diffstat (limited to 'src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp')
-rw-r--r--src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index 403951da59..bc70d6bca4 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -254,7 +254,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
SkASSERT(coords[0].getType() == coords[1].getType());
const char* coords2D;
SkString bVar;
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
if (kVec3f_GrSLType == coords[0].getType()) {
fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
coords[0].c_str(), coords[0].c_str(), coords[1].c_str(),
@@ -536,7 +536,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
@@ -752,7 +752,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
@@ -1016,7 +1016,7 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
GrGLShaderVar params = builder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
@@ -1262,7 +1262,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
GrGLShaderVar params = builder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();