diff options
Diffstat (limited to 'src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp')
-rw-r--r-- | src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp index 403951da59..bc70d6bca4 100644 --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp @@ -254,7 +254,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLFPBuilder* builder, SkASSERT(coords[0].getType() == coords[1].getType()); const char* coords2D; SkString bVar; - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); if (kVec3f_GrSLType == coords[0].getType()) { fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n", coords[0].c_str(), coords[0].c_str(), coords[1].c_str(), @@ -536,7 +536,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); @@ -752,7 +752,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, GrGLShaderVar focal = builder->getUniformVariable(fFocalUni); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); @@ -1016,7 +1016,7 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, GrGLShaderVar params = builder->getUniformVariable(fParamUni); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); @@ -1262,7 +1262,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, GrGLShaderVar params = builder->getUniformVariable(fParamUni); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); |