diff options
Diffstat (limited to 'src/effects/SkDisplacementMapEffect.cpp')
-rw-r--r-- | src/effects/SkDisplacementMapEffect.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp index 474d9a7dc8..ace9e02866 100644 --- a/src/effects/SkDisplacementMapEffect.cpp +++ b/src/effects/SkDisplacementMapEffect.cpp @@ -351,11 +351,11 @@ public: typedef GrGLDisplacementMapEffect GLProcessor; static const char* Name() { return "DisplacementMap"; } - virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; - private: virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE; + virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE; + GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector, SkDisplacementMapEffect::ChannelSelectorType yChannelSelector, const SkVector& scale, @@ -491,14 +491,14 @@ const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInstance(); } -void GrDisplacementMapEffect::getConstantColorComponents(GrColor*, - uint32_t* validFlags) const { +void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) const { // Any displacement offset bringing a pixel out of bounds will output a color of (0,0,0,0), // so the only way we'd get a constant alpha is if the input color image has a constant alpha // and no displacement offset push any texture coordinates out of bounds OR if the constant // alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is // not of constant color when a displacement effect is applied. - *validFlags = 0; + inout->fValidFlags = 0; + inout->fIsSingleComponent = false; } /////////////////////////////////////////////////////////////////////////////// |