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-rw-r--r--src/effects/SkDisplacementMapEffect.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 474d9a7dc8..ace9e02866 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -351,11 +351,11 @@ public:
typedef GrGLDisplacementMapEffect GLProcessor;
static const char* Name() { return "DisplacementMap"; }
- virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
-
private:
virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE;
+ virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE;
+
GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector,
const SkVector& scale,
@@ -491,14 +491,14 @@ const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c
return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInstance();
}
-void GrDisplacementMapEffect::getConstantColorComponents(GrColor*,
- uint32_t* validFlags) const {
+void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) const {
// Any displacement offset bringing a pixel out of bounds will output a color of (0,0,0,0),
// so the only way we'd get a constant alpha is if the input color image has a constant alpha
// and no displacement offset push any texture coordinates out of bounds OR if the constant
// alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is
// not of constant color when a displacement effect is applied.
- *validFlags = 0;
+ inout->fValidFlags = 0;
+ inout->fIsSingleComponent = false;
}
///////////////////////////////////////////////////////////////////////////////