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Diffstat (limited to 'src/effects/SkColorMatrixFilter.cpp')
-rw-r--r--src/effects/SkColorMatrixFilter.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp
index 319617016c..a406eda564 100644
--- a/src/effects/SkColorMatrixFilter.cpp
+++ b/src/effects/SkColorMatrixFilter.cpp
@@ -404,14 +404,14 @@ public:
return SkNEW_ARGS(ColorMatrixEffect, (matrix));
}
- const char* name() const SK_OVERRIDE { return "Color Matrix"; }
+ const char* name() const override { return "Color Matrix"; }
virtual void getGLProcessorKey(const GrGLCaps& caps,
- GrProcessorKeyBuilder* b) const SK_OVERRIDE {
+ GrProcessorKeyBuilder* b) const override {
GLProcessor::GenKey(*this, caps, b);
}
- GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE {
+ GrGLFragmentProcessor* createGLInstance() const override {
return SkNEW_ARGS(GLProcessor, (*this));
}
@@ -430,7 +430,7 @@ public:
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
- const TextureSamplerArray&) SK_OVERRIDE {
+ const TextureSamplerArray&) override {
fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kMat44f_GrSLType, kDefault_GrSLPrecision,
"ColorMatrix");
@@ -456,7 +456,7 @@ public:
}
virtual void setData(const GrGLProgramDataManager& uniManager,
- const GrProcessor& proc) SK_OVERRIDE {
+ const GrProcessor& proc) override {
const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>();
const float* m = cme.fMatrix.fMat;
// The GL matrix is transposed from SkColorMatrix.
@@ -486,12 +486,12 @@ private:
this->initClassID<ColorMatrixEffect>();
}
- bool onIsEqual(const GrFragmentProcessor& s) const SK_OVERRIDE {
+ bool onIsEqual(const GrFragmentProcessor& s) const override {
const ColorMatrixEffect& cme = s.cast<ColorMatrixEffect>();
return cme.fMatrix == fMatrix;
}
- void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
// We only bother to check whether the alpha channel will be constant. If SkColorMatrix had
// type flags it might be worth checking the other components.