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-rw-r--r--src/effects/SkBlurMaskFilter.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 76f446c2c2..9e0315f2b7 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -1245,10 +1245,8 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
// If we're doing a normal blur, we can clobber the pathTexture in the
// gaussianBlur. Otherwise, we need to save it for later compositing.
- static const bool kIsGammaCorrect = false;
bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
- sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src,
- nullptr, kIsGammaCorrect,
+ sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src, nullptr,
clipRect, nullptr,
xformedSigma, xformedSigma));
if (!drawContext) {