diff options
author | 2016-07-26 10:21:54 -0700 | |
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committer | 2016-07-26 10:21:55 -0700 | |
commit | 9dc935fa11521d4a6c7875699c050044a45d0871 (patch) | |
tree | 53ff5ac83820ebe50368f59610e2eaf751f113d3 /src/effects/SkBlurMaskFilter.cpp | |
parent | a5e1e33d3916cf766f876d3def88afb373440a04 (diff) |
Remove all usage of SkSurfaceProps::isGammaCorrect()
DrawContext's isGammaCorrect now just based on presence of color space.
Next change will remove the function and flag entirely, but I wanted to
land this separately. This alters a few GMs in srgb/f16 mode, generally
those that are creating off-screen surfaces in ways that were somewhat
lossy before. No unexplained changes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186633002
Review-Url: https://codereview.chromium.org/2186633002
Diffstat (limited to 'src/effects/SkBlurMaskFilter.cpp')
-rw-r--r-- | src/effects/SkBlurMaskFilter.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp index 76f446c2c2..9e0315f2b7 100644 --- a/src/effects/SkBlurMaskFilter.cpp +++ b/src/effects/SkBlurMaskFilter.cpp @@ -1245,10 +1245,8 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src, // If we're doing a normal blur, we can clobber the pathTexture in the // gaussianBlur. Otherwise, we need to save it for later compositing. - static const bool kIsGammaCorrect = false; bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle); - sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src, - nullptr, kIsGammaCorrect, + sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src, nullptr, clipRect, nullptr, xformedSigma, xformedSigma)); if (!drawContext) { |