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-rw-r--r--src/core/SkNormalMapSource.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/core/SkNormalMapSource.h b/src/core/SkNormalMapSource.h
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+++ b/src/core/SkNormalMapSource.h
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+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkNormalMapSource_DEFINED
+#define SkNormalMapSource_DEFINED
+
+#include "SkNormalSource.h"
+
+class SkNormalMapSourceImpl : public SkNormalSource {
+public:
+ SkNormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkMatrix& invCTM)
+ : fMapShader(std::move(mapShader))
+ , fInvCTM(invCTM) {}
+
+#if SK_SUPPORT_GPU
+ std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override;
+#endif
+
+ SkNormalSource::Provider* asProvider(const SkShaderBase::ContextRec& rec,
+ SkArenaAlloc* alloc) const override;
+
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkNormalMapSourceImpl)
+
+protected:
+ void flatten(SkWriteBuffer& buf) const override;
+
+ bool computeNormTotalInverse(const SkShaderBase::ContextRec& rec,
+ SkMatrix* normTotalInverse) const;
+
+private:
+ class Provider : public SkNormalSource::Provider {
+ public:
+ Provider(const SkNormalMapSourceImpl& source, SkShaderBase::Context* mapContext);
+
+ void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+
+ private:
+ const SkNormalMapSourceImpl& fSource;
+ SkShaderBase::Context* fMapContext;
+
+ typedef SkNormalSource::Provider INHERITED;
+ };
+
+ sk_sp<SkShader> fMapShader;
+ SkMatrix fInvCTM; // Inverse of the canvas total matrix, used for rotating normals.
+
+ friend class SkNormalSource;
+
+ typedef SkNormalSource INHERITED;
+};
+
+#endif
+