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-rw-r--r--gm/lightingshader.cpp160
-rw-r--r--gm/lightingshader2.cpp278
-rw-r--r--gn/core.gni10
-rw-r--r--gn/gm.gni2
-rw-r--r--gn/samples.gni2
-rw-r--r--include/core/SkFlattenable.h2
-rw-r--r--include/core/SkLights.h195
-rw-r--r--samplecode/SampleLighting.cpp109
-rw-r--r--samplecode/SampleLitAtlas.cpp503
-rw-r--r--src/core/SkLights.cpp91
-rw-r--r--src/core/SkNormalFlatSource.cpp100
-rw-r--r--src/core/SkNormalFlatSource.h47
-rw-r--r--src/core/SkNormalMapSource.cpp253
-rw-r--r--src/core/SkNormalMapSource.h57
-rw-r--r--src/core/SkNormalSource.cpp22
-rw-r--r--src/core/SkNormalSource.h75
-rw-r--r--src/gpu/GrProcessor.h3
-rw-r--r--src/ports/SkGlobalInitialization_default.cpp4
-rw-r--r--src/shaders/SkLightingShader.cpp497
-rw-r--r--src/shaders/SkLightingShader.h40
-rw-r--r--tests/SerializationTest.cpp60
-rw-r--r--tools/sk_tool_utils.cpp110
-rw-r--r--tools/sk_tool_utils.h6
23 files changed, 2624 insertions, 2 deletions
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
new file mode 100644
index 0000000000..303a4e233a
--- /dev/null
+++ b/gm/lightingshader.cpp
@@ -0,0 +1,160 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "sk_tool_utils.h"
+#include "SkLightingShader.h"
+#include "SkNormalSource.h"
+#include "SkPoint3.h"
+#include "SkShader.h"
+
+// Create a hemispherical normal map
+static SkBitmap make_hemi_normalmap(int texSize) {
+ SkBitmap hemi;
+ hemi.allocN32Pixels(texSize, texSize);
+
+ sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSize));
+ return hemi;
+}
+
+// Create a truncated pyramid normal map
+static SkBitmap make_frustum_normalmap(int texSize) {
+ SkBitmap frustum;
+ frustum.allocN32Pixels(texSize, texSize);
+
+ sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
+ return frustum;
+}
+
+// Create a tetrahedral normal map
+static SkBitmap make_tetra_normalmap(int texSize) {
+ SkBitmap tetra;
+ tetra.allocN32Pixels(texSize, texSize);
+
+ sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texSize));
+ return tetra;
+}
+
+namespace skiagm {
+
+// This GM exercises lighting shaders by drawing rotated and non-rotated normal mapped rects with
+// a directional light off to the viewers right.
+class LightingShaderGM : public GM {
+public:
+ LightingShaderGM() {
+ this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
+ }
+
+protected:
+ enum NormalMap {
+ kHemi_NormalMap,
+ kFrustum_NormalMap,
+ kTetra_NormalMap,
+
+ kLast_NormalMap = kTetra_NormalMap
+ };
+
+ static constexpr int kNormalMapCount = kLast_NormalMap+1;
+
+ SkString onShortName() override { return SkString("lightingshader"); }
+
+ SkISize onISize() override { return SkISize::Make(kGMSize, kGMSize); }
+
+ void onOnceBeforeDraw() override {
+ {
+ SkLights::Builder builder;
+
+ // The direction vector is towards the light w/ +Z coming out of the screen
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
+ SkVector3::Make(SK_ScalarRoot2Over2,
+ 0.0f,
+ SK_ScalarRoot2Over2)));
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+
+ fLights = builder.finish();
+ }
+
+ fDiffuse = sk_tool_utils::create_checkerboard_bitmap(
+ kTexSize, kTexSize,
+ sk_tool_utils::color_to_565(0x0),
+ sk_tool_utils::color_to_565(0xFF804020),
+ 8);
+
+ fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize);
+ fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize);
+ fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize);
+ }
+
+ void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) {
+
+ SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height());
+
+ SkMatrix matrix;
+ matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
+
+ const SkMatrix& ctm = canvas->getTotalMatrix();
+
+ SkPaint paint;
+ sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
+ sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType],
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
+ sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap),
+ ctm);
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
+ fLights));
+
+ canvas->drawRect(r, paint);
+ }
+
+ // Draw an axis-aligned and rotated version of the normal mapped rect
+ void drawPair(SkCanvas* canvas, const SkRect& r, NormalMap mapType, const SkVector& v) {
+ SkMatrix m;
+ m.setRotate(45.0f, r.centerX(), r.centerY());
+ m.postTranslate(kScale * v.fX, kScale * v.fY);
+
+ this->drawRect(canvas, r, mapType);
+
+ canvas->save();
+ canvas->setMatrix(m);
+ this->drawRect(canvas, r, mapType);
+ canvas->restore();
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+ SkRect r;
+
+ r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
+ this->drawPair(canvas, r, kHemi_NormalMap, SkVector::Make(1.0f, 0.0f));
+
+ r.offset(kGMSize - kTexSize, 0);
+ this->drawPair(canvas, r, kFrustum_NormalMap, SkVector::Make(0.0f, 1.0f));
+
+ r.offset(0, kGMSize - kTexSize);
+ this->drawPair(canvas, r, kTetra_NormalMap, SkVector::Make(-1.0, 0.0f));
+
+ r.offset(kTexSize - kGMSize, 0);
+ this->drawPair(canvas, r, kHemi_NormalMap, SkVector::Make(0.0f, -1));
+ }
+
+private:
+ static constexpr int kTexSize = 128;
+ static constexpr int kGMSize = 512;
+ static constexpr SkScalar kScale = kGMSize/2.0f - kTexSize/2.0f;
+
+ SkBitmap fDiffuse;
+ SkBitmap fNormalMaps[kNormalMapCount];
+
+ sk_sp<SkLights> fLights;
+
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM(return new LightingShaderGM;)
+}
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
new file mode 100644
index 0000000000..a3454deb4b
--- /dev/null
+++ b/gm/lightingshader2.cpp
@@ -0,0 +1,278 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "sk_tool_utils.h"
+#include "SkLightingShader.h"
+#include "SkNormalSource.h"
+#include "SkPoint3.h"
+#include "SkShader.h"
+#include "SkTypeface.h"
+
+// Create a truncated pyramid normal map
+static SkBitmap make_frustum_normalmap(int texSize) {
+ SkBitmap frustum;
+ frustum.allocN32Pixels(texSize, texSize);
+
+ sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
+ return frustum;
+}
+
+namespace skiagm {
+
+// This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using
+// normal maps, paint transparency, zero directional lights, multiple directional lights.
+class LightingShader2GM : public GM {
+public:
+ LightingShader2GM() : fRect(SkRect::MakeIWH(kTexSize, kTexSize)) {
+ this->setBGColor(sk_tool_utils::color_to_565(0xFF0000CC));
+ }
+
+protected:
+ SkString onShortName() override {
+ return SkString("lightingshader2");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(600, 740);
+ }
+
+ void onOnceBeforeDraw() override {
+ // The light direction is towards the light with +Z coming out of the screen
+ const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0.473f);
+ const SkVector3 kLightFromUpperLeft = SkVector3::Make(-0.788f, 0.394f, 0.473f);
+
+ // Standard set of lights
+ {
+ SkLights::Builder builder;
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
+ kLightFromUpperRight));
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+ fLights = builder.finish();
+ }
+
+ // No directional lights
+ {
+ SkLights::Builder builder;
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+ fLightsNoDir = builder.finish();
+ }
+
+ // Two directional lights
+ {
+ SkLights::Builder builder;
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 0.0f, 0.0f),
+ kLightFromUpperRight));
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.0f, 1.0f, 0.0f),
+ kLightFromUpperLeft));
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+ fLightsTwoDir = builder.finish();
+ }
+
+ SkMatrix matrix;
+ SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize);
+ matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit);
+
+ SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
+ kTexSize, kTexSize, SK_ColorBLACK,
+ sk_tool_utils::color_to_565(0xFF808080),
+ 8);
+ fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
+
+ SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
+ kTexSize, kTexSize,
+ SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
+ SkColorSetARGB(0x55, 0x80, 0x80, 0x80),
+ 8);
+ fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap,
+ SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
+
+ SkBitmap normalMap = make_frustum_normalmap(kTexSize);
+ fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
+
+ }
+
+ // Scales shape around origin, rotates shape around origin, then translates shape to origin
+ void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScalar rotate) const {
+ canvas->translate(kTexSize/2.0f, kTexSize/2.0f);
+ canvas->scale(scaleX, scaleY);
+ canvas->rotate(rotate);
+ canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
+ }
+
+ void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY,
+ SkScalar rotate, bool useNormalSource, bool useDiffuseShader,
+ bool useTranslucentPaint, bool useTranslucentShader, sk_sp<SkLights> lights) {
+ canvas->save();
+
+ this->positionCTM(canvas, scaleX, scaleY, rotate);
+
+ const SkMatrix& ctm = canvas->getTotalMatrix();
+
+ SkPaint paint;
+ sk_sp<SkNormalSource> normalSource = nullptr;
+ sk_sp<SkShader> diffuseShader = nullptr;
+
+ if (useNormalSource) {
+ normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, ctm);
+ }
+
+ if (useDiffuseShader) {
+ diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse;
+ } else {
+ paint.setColor(SK_ColorGREEN);
+ }
+
+ if (useTranslucentPaint) {
+ paint.setAlpha(0x99);
+ }
+
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
+ std::move(lights)));
+ canvas->drawRect(fRect, paint);
+
+ canvas->restore();
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+ SkPaint labelPaint;
+ labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-serif",SkFontStyle()));
+ labelPaint.setAntiAlias(true);
+ labelPaint.setTextSize(kLabelSize);
+
+ int gridNum = 0;
+
+ // Running through all possible bool parameter combinations
+ for (bool useNormalSource : {true, false}) {
+ for (bool useDiffuseShader : {true, false}) {
+ for (bool useTranslucentPaint : {true, false}) {
+ for (bool useTranslucentShader : {true, false}) {
+
+ // Determining position
+ SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
+ SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
+
+ canvas->save();
+
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseShader,
+ useTranslucentPaint, useTranslucentShader, fLights);
+ // Drawing labels
+ canvas->translate(0.0f, SkIntToScalar(kTexSize));
+ {
+ canvas->translate(0.0f, kLabelSize);
+ SkString label;
+ label.appendf("useNormalSource: %d", useNormalSource);
+ canvas->drawString(label, 0.0f, 0.0f, labelPaint);
+ }
+ {
+ canvas->translate(0.0f, kLabelSize);
+ SkString label;
+ label.appendf("useDiffuseShader: %d", useDiffuseShader);
+ canvas->drawString(label, 0.0f, 0.0f, labelPaint);
+ }
+ {
+ canvas->translate(0.0f, kLabelSize);
+ SkString label;
+ label.appendf("useTranslucentPaint: %d", useTranslucentPaint);
+ canvas->drawString(label, 0.0f, 0.0f, labelPaint);
+ }
+ {
+ canvas->translate(0.0f, kLabelSize);
+ SkString label;
+ label.appendf("useTranslucentShader: %d", useTranslucentShader);
+ canvas->drawString(label, 0.0f, 0.0f, labelPaint);
+ }
+
+ canvas->restore();
+
+ gridNum++;
+ }
+ }
+ }
+ }
+
+
+ // Rotation/scale test
+ {
+ SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
+ SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
+
+ canvas->save();
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true, fLights);
+ canvas->restore();
+
+ gridNum++;
+ }
+
+ // Anisotropic scale test
+ {
+ SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
+ SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
+
+ canvas->save();
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true, fLights);
+ canvas->restore();
+
+ gridNum++;
+ }
+
+ // No directional lights test
+ {
+ SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
+ SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
+
+ canvas->save();
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 1.0f, 1.0f, 0.0f, true, true, false, false, fLightsNoDir);
+ canvas->restore();
+
+ gridNum++;
+ }
+
+ // Two directional lights test
+ {
+ SkScalar xPos = (gridNum % kGridColumnNum) * kGridCellWidth;
+ SkScalar yPos = (gridNum / kGridColumnNum) * kGridCellWidth;
+
+ canvas->save();
+ canvas->translate(xPos, yPos);
+ this->drawRect(canvas, 1.0f, 1.0f, 0.0f, true, true, false, false, fLightsTwoDir);
+ canvas->restore();
+
+ gridNum++;
+ }
+ }
+
+private:
+ static constexpr int kTexSize = 96;
+ static constexpr int kNumBooleanParams = 4;
+ static constexpr SkScalar kLabelSize = 10.0f;
+ static constexpr int kGridColumnNum = 4;
+ static constexpr SkScalar kGridCellWidth = kTexSize + 20.0f + kNumBooleanParams * kLabelSize;
+
+ sk_sp<SkShader> fOpaqueDiffuse;
+ sk_sp<SkShader> fTranslucentDiffuse;
+ sk_sp<SkShader> fNormalMapShader;
+
+ const SkRect fRect;
+ sk_sp<SkLights> fLights;
+ sk_sp<SkLights> fLightsNoDir;
+ sk_sp<SkLights> fLightsTwoDir;
+
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM(return new LightingShader2GM;)
+}
diff --git a/gn/core.gni b/gn/core.gni
index 2f60ef8162..a226d37f47 100644
--- a/gn/core.gni
+++ b/gn/core.gni
@@ -165,6 +165,7 @@ skia_core_sources = [
"$_src/core/SkImageInfo.cpp",
"$_src/core/SkImageCacherator.h",
"$_src/core/SkImageGenerator.cpp",
+ "$_src/core/SkLights.cpp",
"$_src/core/SkLineClipper.cpp",
"$_src/core/SkLiteDL.cpp",
"$_src/core/SkLiteRecorder.cpp",
@@ -199,6 +200,12 @@ skia_core_sources = [
"$_src/core/SkNextID.h",
"$_src/core/SkLatticeIter.cpp",
"$_src/core/SkLatticeIter.h",
+ "$_src/core/SkNormalFlatSource.cpp",
+ "$_src/core/SkNormalFlatSource.h",
+ "$_src/core/SkNormalMapSource.cpp",
+ "$_src/core/SkNormalMapSource.h",
+ "$_src/core/SkNormalSource.cpp",
+ "$_src/core/SkNormalSource.h",
"$_src/core/SkNx.h",
"$_src/core/SkOpts.cpp",
"$_src/core/SkOpts.h",
@@ -374,6 +381,8 @@ skia_core_sources = [
"$_src/shaders/SkEmptyShader.h",
"$_src/shaders/SkImageShader.cpp",
"$_src/shaders/SkImageShader.h",
+ "$_src/shaders/SkLightingShader.cpp",
+ "$_src/shaders/SkLightingShader.h",
"$_src/shaders/SkLocalMatrixShader.cpp",
"$_src/shaders/SkLocalMatrixShader.h",
"$_src/shaders/SkPictureShader.cpp",
@@ -406,6 +415,7 @@ skia_core_sources = [
"$_include/core/SkImageFilter.h",
"$_include/core/SkImageGenerator.h",
"$_include/core/SkImageInfo.h",
+ "$_include/core/SkLights.h",
"$_include/core/SkMallocPixelRef.h",
"$_include/core/SkMaskFilter.h",
"$_include/core/SkMath.h",
diff --git a/gn/gm.gni b/gn/gm.gni
index 111d68d075..587f83b0b8 100644
--- a/gn/gm.gni
+++ b/gn/gm.gni
@@ -198,6 +198,8 @@ gm_sources = [
"$_gm/lcdoverlap.cpp",
"$_gm/lcdtext.cpp",
"$_gm/lighting.cpp",
+ "$_gm/lightingshader.cpp",
+ "$_gm/lightingshader2.cpp",
"$_gm/linepaths.cpp",
"$_gm/localmatriximagefilter.cpp",
"$_gm/localmatriximageshader.cpp",
diff --git a/gn/samples.gni b/gn/samples.gni
index c4678c6c60..588a0f1ca6 100644
--- a/gn/samples.gni
+++ b/gn/samples.gni
@@ -60,7 +60,9 @@ samples_sources = [
"$_samplecode/SampleLayerMask.cpp",
"$_samplecode/SampleLayers.cpp",
"$_samplecode/SampleLCD.cpp",
+ "$_samplecode/SampleLighting.cpp",
"$_samplecode/SampleLines.cpp",
+ "$_samplecode/SampleLitAtlas.cpp",
"$_samplecode/SampleManyRects.cpp",
"$_samplecode/SampleMeasure.cpp",
"$_samplecode/SampleMegaStroke.cpp",
diff --git a/include/core/SkFlattenable.h b/include/core/SkFlattenable.h
index 1bee00a403..af3d5870a8 100644
--- a/include/core/SkFlattenable.h
+++ b/include/core/SkFlattenable.h
@@ -37,7 +37,7 @@ public:
kSkShaderBase_Type,
kSkUnused_Type, // used to be SkUnitMapper
kSkUnused_Type2,
- kSkUnused_Type3, // used to be SkNormalSource
+ kSkNormalSource_Type,
};
typedef sk_sp<SkFlattenable> (*Factory)(SkReadBuffer&);
diff --git a/include/core/SkLights.h b/include/core/SkLights.h
new file mode 100644
index 0000000000..c4262a0fc0
--- /dev/null
+++ b/include/core/SkLights.h
@@ -0,0 +1,195 @@
+
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkLights_DEFINED
+#define SkLights_DEFINED
+
+#include "SkPoint3.h"
+#include "SkRefCnt.h"
+#include "../private/SkTArray.h"
+
+class SkColorSpaceXformer;
+class SkReadBuffer;
+class SkWriteBuffer;
+
+/** \class SkLights
+ SkLights encapsulates a set of directional, point and ambient lights for use with the
+ SkLightingShader.
+*/
+class SK_API SkLights : public SkRefCnt {
+public:
+ class Light {
+ public:
+ enum LightType {
+ kDirectional_LightType,
+ kPoint_LightType
+ };
+
+ Light(const Light& other)
+ : fType(other.fType)
+ , fColor(other.fColor)
+ , fDirOrPos(other.fDirOrPos)
+ , fIntensity(other.fIntensity) {}
+
+ Light(Light&& other)
+ : fType(other.fType)
+ , fColor(other.fColor)
+ , fDirOrPos(other.fDirOrPos)
+ , fIntensity(other.fIntensity) {}
+
+ static Light MakeDirectional(const SkColor3f& color, const SkVector3& dir) {
+ Light light(kDirectional_LightType, color, dir, 0.0f);
+ if (!light.fDirOrPos.normalize()) {
+ light.fDirOrPos.set(0.0f, 0.0f, 1.0f);
+ }
+ return light;
+ }
+
+ static Light MakePoint(const SkColor3f& color, const SkPoint3& pos, SkScalar intensity) {
+ return Light(kPoint_LightType, color, pos, intensity);
+ }
+
+ LightType type() const { return fType; }
+ const SkColor3f& color() const { return fColor; }
+ const SkVector3& dir() const {
+ SkASSERT(kDirectional_LightType == fType);
+ return fDirOrPos;
+ }
+ const SkPoint3& pos() const {
+ SkASSERT(kPoint_LightType == fType);
+ return fDirOrPos;
+ }
+ SkScalar intensity() const {
+ SkASSERT(kPoint_LightType == fType);
+ return fIntensity;
+ }
+
+ Light& operator=(const Light& other) {
+ if (this == &other) {
+ return *this;
+ }
+
+ fType = other.fType;
+ fColor = other.fColor;
+ fDirOrPos = other.fDirOrPos;
+ fIntensity = other.fIntensity;
+ return *this;
+ }
+
+ bool operator==(const Light& other) {
+ return (fType == other.fType) &&
+ (fColor == other.fColor) &&
+ (fDirOrPos == other.fDirOrPos) &&
+ (fIntensity == other.fIntensity);
+ }
+
+ bool operator!=(const Light& other) { return !(this->operator==(other)); }
+
+ private:
+ friend class SkLights;
+
+ Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos,
+ SkScalar intensity)
+ : fType(type)
+ , fColor(color)
+ , fDirOrPos(dirOrPos)
+ , fIntensity(intensity) {}
+
+ LightType fType;
+ SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
+
+ SkVector3 fDirOrPos; // For directional lights, holds the direction towards the
+ // light (+Z is out of the screen).
+ // If degenerate, it will be replaced with (0, 0, 1).
+ // For point lights, holds location of point light
+
+ SkScalar fIntensity; // For point lights, dictates the light intensity.
+ // Simply a multiplier to the final light output value.
+ };
+
+ class Builder {
+ public:
+ Builder() : fLights(new SkLights) {}
+
+ void add(const Light& light) {
+ if (fLights) {
+ fLights->fLights.push_back(light);
+ }
+ }
+
+ void add(Light&& light) {
+ if (fLights) {
+ fLights->fLights.push_back(std::move(light));
+ }
+ }
+
+ void setAmbientLightColor(const SkColor3f& color) {
+ if (fLights) {
+ fLights->fAmbientLightColor = color;
+ }
+ }
+
+ sk_sp<SkLights> finish() {
+ return std::move(fLights);
+ }
+
+ private:
+ sk_sp<SkLights> fLights;
+ };
+
+ /** Returns number of lights not including the ambient light.
+
+ @return number of lights not including the ambient light
+ */
+ int numLights() const { return fLights.count(); }
+
+ /** Returns the index-th light.
+
+ @param index the index of the desired light
+ @return the index-th light
+ */
+ const Light& light(int index) const { return fLights[index]; }
+
+ /** Returns the ambient light.
+
+ @return the ambient light
+ */
+ const SkColor3f& ambientLightColor() const {
+ return fAmbientLightColor;
+ }
+
+ /**
+ * Recreate an SkLights object that was serialized into a buffer.
+ *
+ * @param SkReadBuffer Serialized blob data.
+ * @return A new SkLights representing the serialized data, or NULL if the buffer is
+ * invalid.
+ */
+ static sk_sp<SkLights> MakeFromBuffer(SkReadBuffer& buf);
+
+ /**
+ * Serialize to a buffer.
+ *
+ * @param buffer the write buffer to write out to
+ */
+ void flatten(SkWriteBuffer& buf) const;
+
+private:
+ friend class SkLightingShaderImpl;
+
+ SkLights() : fAmbientLightColor(SkColor3f::Make(0.0f, 0.0f, 0.0f)) {}
+
+ sk_sp<SkLights> makeColorSpace(SkColorSpaceXformer* xformer) const;
+
+ SkTArray<Light> fLights;
+ SkColor3f fAmbientLightColor;
+
+ typedef SkRefCnt INHERITED;
+};
+
+#endif
diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
new file mode 100644
index 0000000000..0e68135b9d
--- /dev/null
+++ b/samplecode/SampleLighting.cpp
@@ -0,0 +1,109 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "DecodeFile.h"
+#include "SampleCode.h"
+#include "Resources.h"
+#include "SkCanvas.h"
+#include "SkLightingShader.h"
+#include "SkNormalSource.h"
+#include "SkPoint3.h"
+
+static sk_sp<SkLights> create_lights(SkScalar angle, SkScalar blue) {
+
+ const SkVector3 dir = SkVector3::Make(SkScalarSin(angle)*SkScalarSin(SK_ScalarPI*0.25f),
+ SkScalarCos(angle)*SkScalarSin(SK_ScalarPI*0.25f),
+ SkScalarCos(SK_ScalarPI*0.25f));
+
+ SkLights::Builder builder;
+
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, blue), dir));
+ builder.setAmbientLightColor(SkColor3f::Make(0.1f, 0.1f, 0.1f));
+
+ return builder.finish();
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+class LightingView : public SampleView {
+public:
+ LightingView() : fLightAngle(0.0f) , fColorFactor(0.0f) {
+ {
+ SkBitmap diffuseBitmap;
+ SkAssertResult(GetResourceAsBitmap("images/brickwork-texture.jpg", &diffuseBitmap));
+
+ fRect = SkRect::MakeIWH(diffuseBitmap.width(), diffuseBitmap.height());
+
+ fDiffuseShader = SkShader::MakeBitmapShader(diffuseBitmap,
+ SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode,
+ nullptr);
+ }
+
+ {
+ SkBitmap normalBitmap;
+ SkAssertResult(GetResourceAsBitmap("images/brickwork_normal-map.jpg", &normalBitmap));
+
+ sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(normalBitmap,
+ SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode,
+ nullptr);
+ fNormalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), SkMatrix::I());
+ }
+ }
+
+protected:
+ // overrides from SkEventSink
+ bool onQuery(SkEvent* evt) override {
+ if (SampleCode::TitleQ(*evt)) {
+ SampleCode::TitleR(evt, "Lighting");
+ return true;
+ }
+ return this->INHERITED::onQuery(evt);
+ }
+
+ void onDrawContent(SkCanvas* canvas) override {
+ sk_sp<SkLights> lights(create_lights(fLightAngle, fColorFactor));
+
+ SkPaint paint;
+ paint.setShader(SkLightingShader::Make(fDiffuseShader,
+ fNormalSource,
+ std::move(lights)));
+ paint.setColor(SK_ColorBLACK);
+
+ canvas->drawRect(fRect, paint);
+ }
+
+ SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
+ return this->INHERITED::onFindClickHandler(x, y, modi);
+ }
+
+ bool onAnimate(const SkAnimTimer& timer) override {
+ fLightAngle += 0.015f;
+ fColorFactor += 0.01f;
+ if (fColorFactor > 1.0f) {
+ fColorFactor = 0.0f;
+ }
+
+ return true;
+ }
+
+private:
+ SkRect fRect;
+ sk_sp<SkShader> fDiffuseShader;
+ sk_sp<SkNormalSource> fNormalSource;
+
+ SkScalar fLightAngle;
+ SkScalar fColorFactor;
+
+ typedef SampleView INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static SkView* MyFactory() { return new LightingView; }
+static SkViewRegister reg(MyFactory);
diff --git a/samplecode/SampleLitAtlas.cpp b/samplecode/SampleLitAtlas.cpp
new file mode 100644
index 0000000000..9ca6df2aa0
--- /dev/null
+++ b/samplecode/SampleLitAtlas.cpp
@@ -0,0 +1,503 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SampleCode.h"
+#include "SkAnimTimer.h"
+#include "SkBitmapProcShader.h"
+#include "SkCanvas.h"
+#include "SkDrawable.h"
+#include "SkLightingShader.h"
+#include "SkLights.h"
+#include "SkNormalSource.h"
+#include "SkRandom.h"
+#include "SkRSXform.h"
+#include "SkView.h"
+
+#include "sk_tool_utils.h"
+
+// A crude normal mapped asteroids-like sample
+class DrawLitAtlasDrawable : public SkDrawable {
+public:
+ DrawLitAtlasDrawable(const SkRect& r)
+ : fBounds(r)
+ , fUseColors(false)
+ , fLightDir(SkVector3::Make(1.0f, 0.0f, 0.0f)) {
+ fAtlas = MakeAtlas();
+
+ SkRandom rand;
+ for (int i = 0; i < kNumAsteroids; ++i) {
+ fAsteroids[i].initAsteroid(&rand, fBounds, &fDiffTex[i], &fNormTex[i]);
+ }
+
+ fShip.initShip(fBounds, &fDiffTex[kNumAsteroids], &fNormTex[kNumAsteroids]);
+
+ this->updateLights();
+ }
+
+ void toggleUseColors() {
+ fUseColors = !fUseColors;
+ }
+
+ void rotateLight() {
+ SkScalar c;
+ SkScalar s = SkScalarSinCos(SK_ScalarPI/6.0f, &c);
+
+ SkScalar newX = c * fLightDir.fX - s * fLightDir.fY;
+ SkScalar newY = s * fLightDir.fX + c * fLightDir.fY;
+
+ fLightDir.set(newX, newY, 0.0f);
+
+ this->updateLights();
+ }
+
+ void left() {
+ SkScalar newRot = SkScalarMod(fShip.rot() + (2*SK_ScalarPI - SK_ScalarPI/32.0f),
+ 2 * SK_ScalarPI);
+ fShip.setRot(newRot);
+ }
+
+ void right() {
+ SkScalar newRot = SkScalarMod(fShip.rot() + SK_ScalarPI/32.0f, 2 * SK_ScalarPI);
+ fShip.setRot(newRot);
+ }
+
+ void thrust() {
+ SkScalar c;
+ SkScalar s = SkScalarSinCos(fShip.rot(), &c);
+
+ SkVector newVel = fShip.velocity();
+ newVel.fX += s;
+ newVel.fY += -c;
+
+ SkScalar len = newVel.length();
+ if (len > kMaxShipSpeed) {
+ newVel.setLength(SkIntToScalar(kMaxShipSpeed));
+ }
+
+ fShip.setVelocity(newVel);
+ }
+
+protected:
+ void onDraw(SkCanvas* canvas) override {
+ SkRSXform xforms[kNumAsteroids+kNumShips];
+ SkColor colors[kNumAsteroids+kNumShips];
+
+ for (int i = 0; i < kNumAsteroids; ++i) {
+ fAsteroids[i].advance(fBounds);
+ xforms[i] = fAsteroids[i].asRSXform();
+ if (fUseColors) {
+ colors[i] = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF);
+ }
+ }
+
+ fShip.advance(fBounds);
+ xforms[kNumAsteroids] = fShip.asRSXform();
+ if (fUseColors) {
+ colors[kNumAsteroids] = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF);
+ }
+
+#ifdef SK_DEBUG
+ canvas->drawBitmap(fAtlas, 0, 0); // just to see the atlas
+
+ this->drawLightDir(canvas, fBounds.centerX(), fBounds.centerY());
+#endif
+
+#if 0
+ // TODO: revitalize when drawLitAtlas API lands
+ SkPaint paint;
+ paint.setFilterQuality(kLow_SkFilterQuality);
+
+ const SkRect cull = this->getBounds();
+ const SkColor* colorsPtr = fUseColors ? colors : NULL;
+
+ canvas->drawLitAtlas(fAtlas, xforms, fDiffTex, fNormTex, colorsPtr, kNumAsteroids+1,
+ SkXfermode::kModulate_Mode, &cull, &paint, fLights);
+#else
+ SkMatrix diffMat, normalMat;
+
+ for (int i = 0; i < kNumAsteroids+1; ++i) {
+ colors[i] = colors[i] & 0xFF000000; // to silence compilers
+ SkPaint paint;
+
+ SkRect r = fDiffTex[i];
+ r.offsetTo(0, 0);
+
+ diffMat.setRectToRect(fDiffTex[i], r, SkMatrix::kFill_ScaleToFit);
+ normalMat.setRectToRect(fNormTex[i], r, SkMatrix::kFill_ScaleToFit);
+
+ SkMatrix m;
+ m.setRSXform(xforms[i]);
+
+ sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fAtlas, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &normalMat);
+ sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(
+ std::move(normalMap), m);
+ sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fAtlas,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &diffMat);
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader),
+ std::move(normalSource), fLights));
+
+ canvas->save();
+ canvas->setMatrix(m);
+ canvas->drawRect(r, paint);
+ canvas->restore();
+ }
+#endif
+
+#ifdef SK_DEBUG
+ {
+ SkPaint paint;
+ paint.setColor(SK_ColorRED);
+
+ for (int i = 0; i < kNumAsteroids; ++i) {
+ canvas->drawCircle(fAsteroids[i].pos().x(), fAsteroids[i].pos().y(), 2, paint);
+ }
+ canvas->drawCircle(fShip.pos().x(), fShip.pos().y(), 2, paint);
+
+ paint.setStyle(SkPaint::kStroke_Style);
+ canvas->drawRect(this->getBounds(), paint);
+ }
+#endif
+ }
+
+ SkRect onGetBounds() override {
+ return fBounds;
+ }
+
+private:
+
+ enum ObjType {
+ kBigAsteroid_ObjType = 0,
+ kMedAsteroid_ObjType,
+ kSmAsteroid_ObjType,
+ kShip_ObjType,
+
+ kLast_ObjType = kShip_ObjType
+ };
+
+ static const int kObjTypeCount = kLast_ObjType + 1;
+
+ void updateLights() {
+ SkLights::Builder builder;
+
+ builder.add(SkLights::Light::MakeDirectional(
+ SkColor3f::Make(1.0f, 1.0f, 1.0f), fLightDir));
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+
+ fLights = builder.finish();
+ }
+
+#ifdef SK_DEBUG
+ // Draw a vector to the light
+ void drawLightDir(SkCanvas* canvas, SkScalar centerX, SkScalar centerY) {
+ static const int kBgLen = 30;
+ static const int kSmLen = 5;
+
+ // TODO: change the lighting coordinate system to be right handed
+ SkPoint p1 = SkPoint::Make(centerX + kBgLen * fLightDir.fX,
+ centerY - kBgLen * fLightDir.fY);
+ SkPoint p2 = SkPoint::Make(centerX + (kBgLen-kSmLen) * fLightDir.fX,
+ centerY - (kBgLen-kSmLen) * fLightDir.fY);
+
+ SkPaint p;
+ canvas->drawLine(centerX, centerY, p1.fX, p1.fY, p);
+ canvas->drawLine(p1.fX, p1.fY,
+ p2.fX - kSmLen * fLightDir.fY, p2.fY - kSmLen * fLightDir.fX, p);
+ canvas->drawLine(p1.fX, p1.fY,
+ p2.fX + kSmLen * fLightDir.fY, p2.fY + kSmLen * fLightDir.fX, p);
+ }
+#endif
+
+ // Create the mixed diffuse & normal atlas
+ //
+ // big color circle | big normal hemi
+ // ------------------------------------
+ // med color circle | med normal pyra
+ // ------------------------------------
+ // sm color circle | sm normal hemi
+ // ------------------------------------
+ // big ship | big tetra normal
+ static SkBitmap MakeAtlas() {
+
+ SkBitmap atlas;
+ atlas.allocN32Pixels(kAtlasWidth, kAtlasHeight);
+
+ for (int y = 0; y < kAtlasHeight; ++y) {
+ int x = 0;
+ for ( ; x < kBigSize+kPad; ++x) {
+ *atlas.getAddr32(x, y) = SK_ColorTRANSPARENT;
+ }
+ for ( ; x < kAtlasWidth; ++x) {
+ *atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0x88, 0x88, 0xFF);
+ }
+ }
+
+ // big asteroid
+ {
+ SkPoint bigCenter = SkPoint::Make(kDiffXOff + kBigSize/2.0f, kBigYOff + kBigSize/2.0f);
+
+ for (int y = kBigYOff; y < kBigYOff+kBigSize; ++y) {
+ for (int x = kDiffXOff; x < kDiffXOff+kBigSize; ++x) {
+ SkScalar distSq = (x - bigCenter.fX) * (x - bigCenter.fX) +
+ (y - bigCenter.fY) * (y - bigCenter.fY);
+ if (distSq > kBigSize*kBigSize/4.0f) {
+ *atlas.getAddr32(x, y) = SkPreMultiplyARGB(0, 0, 0, 0);
+ } else {
+ *atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0xFF, 0, 0);
+ }
+ }
+ }
+
+ sk_tool_utils::create_hemi_normal_map(&atlas,
+ SkIRect::MakeXYWH(kNormXOff, kBigYOff,
+ kBigSize, kBigSize));
+ }
+
+ // medium asteroid
+ {
+ for (int y = kMedYOff; y < kMedYOff+kMedSize; ++y) {
+ for (int x = kDiffXOff; x < kDiffXOff+kMedSize; ++x) {
+ *atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0, 0xFF, 0);
+ }
+ }
+
+ sk_tool_utils::create_frustum_normal_map(&atlas,
+ SkIRect::MakeXYWH(kNormXOff, kMedYOff,
+ kMedSize, kMedSize));
+ }
+
+ // small asteroid
+ {
+ SkPoint smCenter = SkPoint::Make(kDiffXOff + kSmSize/2.0f, kSmYOff + kSmSize/2.0f);
+
+ for (int y = kSmYOff; y < kSmYOff+kSmSize; ++y) {
+ for (int x = kDiffXOff; x < kDiffXOff+kSmSize; ++x) {
+ SkScalar distSq = (x - smCenter.fX) * (x - smCenter.fX) +
+ (y - smCenter.fY) * (y - smCenter.fY);
+ if (distSq > kSmSize*kSmSize/4.0f) {
+ *atlas.getAddr32(x, y) = SkPreMultiplyARGB(0, 0, 0, 0);
+ } else {
+ *atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0, 0, 0xFF);
+ }
+ }
+ }
+
+ sk_tool_utils::create_hemi_normal_map(&atlas,
+ SkIRect::MakeXYWH(kNormXOff, kSmYOff,
+ kSmSize, kSmSize));
+ }
+
+ // ship
+ {
+ SkScalar shipMidLine = kDiffXOff + kMedSize/2.0f;
+
+ for (int y = kShipYOff; y < kShipYOff+kMedSize; ++y) {
+ SkScalar scaledY = (y - kShipYOff)/(float)kMedSize; // 0..1
+
+ for (int x = kDiffXOff; x < kDiffXOff+kMedSize; ++x) {
+ SkScalar scaledX;
+
+ if (x < shipMidLine) {
+ scaledX = 1.0f - (x - kDiffXOff)/(kMedSize/2.0f); // 0..1
+ } else {
+ scaledX = (x - shipMidLine)/(kMedSize/2.0f); // 0..1
+ }
+
+ if (scaledX < scaledY) {
+ *atlas.getAddr32(x, y) = SkPackARGB32(0xFF, 0, 0xFF, 0xFF);
+ } else {
+ *atlas.getAddr32(x, y) = SkPackARGB32(0, 0, 0, 0);
+ }
+ }
+ }
+
+ sk_tool_utils::create_tetra_normal_map(&atlas,
+ SkIRect::MakeXYWH(kNormXOff, kShipYOff,
+ kMedSize, kMedSize));
+ }
+
+ return atlas;
+ }
+
+ class ObjectRecord {
+ public:
+ void initAsteroid(SkRandom *rand, const SkRect& bounds,
+ SkRect* diffTex, SkRect* normTex) {
+ static const SkScalar gMaxSpeeds[3] = { 1, 2, 5 }; // smaller asteroids can go faster
+ static const SkScalar gYOffs[3] = { kBigYOff, kMedYOff, kSmYOff };
+ static const SkScalar gSizes[3] = { kBigSize, kMedSize, kSmSize };
+
+ static unsigned int asteroidType = 0;
+ fObjType = static_cast<ObjType>(asteroidType++ % 3);
+
+ fPosition.set(bounds.fLeft + rand->nextUScalar1() * bounds.width(),
+ bounds.fTop + rand->nextUScalar1() * bounds.height());
+ fVelocity.fX = rand->nextSScalar1();
+ fVelocity.fY = sqrt(1.0f - fVelocity.fX * fVelocity.fX);
+ SkASSERT(SkScalarNearlyEqual(fVelocity.length(), 1.0f));
+ fVelocity *= gMaxSpeeds[fObjType];
+ fRot = 0;
+ fDeltaRot = rand->nextSScalar1() / 32;
+
+ diffTex->setXYWH(SkIntToScalar(kDiffXOff), gYOffs[fObjType],
+ gSizes[fObjType], gSizes[fObjType]);
+ normTex->setXYWH(SkIntToScalar(kNormXOff), gYOffs[fObjType],
+ gSizes[fObjType], gSizes[fObjType]);
+ }
+
+ void initShip(const SkRect& bounds, SkRect* diffTex, SkRect* normTex) {
+ fObjType = kShip_ObjType;
+ fPosition.set(bounds.centerX(), bounds.centerY());
+ fVelocity = SkVector::Make(0.0f, 0.0f);
+ fRot = 0.0f;
+ fDeltaRot = 0.0f;
+
+ diffTex->setXYWH(SkIntToScalar(kDiffXOff), SkIntToScalar(kShipYOff),
+ SkIntToScalar(kMedSize), SkIntToScalar(kMedSize));
+ normTex->setXYWH(SkIntToScalar(kNormXOff), SkIntToScalar(kShipYOff),
+ SkIntToScalar(kMedSize), SkIntToScalar(kMedSize));
+ }
+
+ void advance(const SkRect& bounds) {
+ fPosition += fVelocity;
+ if (fPosition.fX > bounds.right()) {
+ SkASSERT(fVelocity.fX > 0);
+ fVelocity.fX = -fVelocity.fX;
+ } else if (fPosition.fX < bounds.left()) {
+ SkASSERT(fVelocity.fX < 0);
+ fVelocity.fX = -fVelocity.fX;
+ }
+ if (fPosition.fY > bounds.bottom()) {
+ if (fVelocity.fY > 0) {
+ fVelocity.fY = -fVelocity.fY;
+ }
+ } else if (fPosition.fY < bounds.top()) {
+ if (fVelocity.fY < 0) {
+ fVelocity.fY = -fVelocity.fY;
+ }
+ }
+
+ fRot += fDeltaRot;
+ fRot = SkScalarMod(fRot, 2 * SK_ScalarPI);
+ }
+
+ const SkPoint& pos() const { return fPosition; }
+
+ SkScalar rot() const { return fRot; }
+ void setRot(SkScalar rot) { fRot = rot; }
+
+ const SkPoint& velocity() const { return fVelocity; }
+ void setVelocity(const SkPoint& velocity) { fVelocity = velocity; }
+
+ SkRSXform asRSXform() const {
+ static const SkScalar gHalfSizes[kObjTypeCount] = {
+ SkScalarHalf(kBigSize),
+ SkScalarHalf(kMedSize),
+ SkScalarHalf(kSmSize),
+ SkScalarHalf(kMedSize),
+ };
+
+ return SkRSXform::MakeFromRadians(1.0f, fRot, fPosition.x(), fPosition.y(),
+ gHalfSizes[fObjType],
+ gHalfSizes[fObjType]);
+ }
+
+ private:
+ ObjType fObjType;
+ SkPoint fPosition;
+ SkVector fVelocity;
+ SkScalar fRot; // In radians.
+ SkScalar fDeltaRot; // In radiands. Not used by ship.
+ };
+
+private:
+ static const int kNumLights = 2;
+ static const int kNumAsteroids = 6;
+ static const int kNumShips = 1;
+
+ static const int kBigSize = 128;
+ static const int kMedSize = 64;
+ static const int kSmSize = 32;
+ static const int kPad = 1;
+ static const int kAtlasWidth = kBigSize + kBigSize + 2 * kPad; // 2 pads in the middle
+ static const int kAtlasHeight = kBigSize + kMedSize + kSmSize + kMedSize + 3 * kPad;
+
+ static const int kDiffXOff = 0;
+ static const int kNormXOff = kBigSize + 2 * kPad;
+
+ static const int kBigYOff = 0;
+ static const int kMedYOff = kBigSize + kPad;
+ static const int kSmYOff = kMedYOff + kMedSize + kPad;
+ static const int kShipYOff = kSmYOff + kSmSize + kPad;
+ static const int kMaxShipSpeed = 5;
+
+ SkBitmap fAtlas;
+ ObjectRecord fAsteroids[kNumAsteroids];
+ ObjectRecord fShip;
+ SkRect fDiffTex[kNumAsteroids+kNumShips];
+ SkRect fNormTex[kNumAsteroids+kNumShips];
+ SkRect fBounds;
+ bool fUseColors;
+ SkVector3 fLightDir;
+ sk_sp<SkLights> fLights;
+
+ typedef SkDrawable INHERITED;
+};
+
+class DrawLitAtlasView : public SampleView {
+public:
+ DrawLitAtlasView() : fDrawable(new DrawLitAtlasDrawable(SkRect::MakeWH(640, 480))) {}
+
+protected:
+ bool onQuery(SkEvent* evt) override {
+ if (SampleCode::TitleQ(*evt)) {
+ SampleCode::TitleR(evt, "DrawLitAtlas");
+ return true;
+ }
+ SkUnichar uni;
+ if (SampleCode::CharQ(*evt, &uni)) {
+ switch (uni) {
+ case 'C':
+ fDrawable->toggleUseColors();
+ return true;
+ case 'j':
+ fDrawable->left();
+ return true;
+ case 'k':
+ fDrawable->thrust();
+ return true;
+ case 'l':
+ fDrawable->right();
+ return true;
+ case 'o':
+ fDrawable->rotateLight();
+ return true;
+ default:
+ break;
+ }
+ }
+ return this->INHERITED::onQuery(evt);
+ }
+
+ void onDrawContent(SkCanvas* canvas) override {
+ canvas->drawDrawable(fDrawable.get());
+ }
+
+ bool onAnimate(const SkAnimTimer& timer) override {
+ return true;
+ }
+
+private:
+ sk_sp<DrawLitAtlasDrawable> fDrawable;
+
+ typedef SampleView INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static SkView* MyFactory() { return new DrawLitAtlasView; }
+static SkViewRegister reg(MyFactory);
diff --git a/src/core/SkLights.cpp b/src/core/SkLights.cpp
new file mode 100644
index 0000000000..e6c4796506
--- /dev/null
+++ b/src/core/SkLights.cpp
@@ -0,0 +1,91 @@
+
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkColorSpaceXformer.h"
+#include "SkLights.h"
+#include "SkReadBuffer.h"
+
+sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
+ Builder builder;
+
+ SkColor3f ambColor;
+ if (!buf.readScalarArray(&ambColor.fX, 3)) {
+ return nullptr;
+ }
+
+ builder.setAmbientLightColor(ambColor);
+
+ int numLights = buf.readInt();
+
+ for (int l = 0; l < numLights; ++l) {
+ bool isPoint = buf.readBool();
+
+ SkColor3f color;
+ if (!buf.readScalarArray(&color.fX, 3)) {
+ return nullptr;
+ }
+
+ SkVector3 dirOrPos;
+ if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
+ return nullptr;
+ }
+
+ if (isPoint) {
+ SkScalar intensity;
+ intensity = buf.readScalar();
+ Light light = Light::MakePoint(color, dirOrPos, intensity);
+ builder.add(light);
+ } else {
+ Light light = Light::MakeDirectional(color, dirOrPos);
+ builder.add(light);
+ }
+ }
+
+ return builder.finish();
+}
+
+static SkColor3f xform_color(const SkColor3f& color, SkColorSpaceXformer* xformer) {
+ SkColor origColor = SkColorSetARGB(0xFF,
+ SkScalarRoundToInt(color.fX),
+ SkScalarRoundToInt(color.fY),
+ SkScalarRoundToInt(color.fZ));
+ SkColor xformedColor = xformer->apply(origColor);
+ return SkColor3f::Make(SkIntToScalar(SkGetPackedR32(xformedColor)),
+ SkIntToScalar(SkGetPackedG32(xformedColor)),
+ SkIntToScalar(SkGetPackedB32(xformedColor)));
+}
+
+sk_sp<SkLights> SkLights::makeColorSpace(SkColorSpaceXformer* xformer) const {
+ SkLights::Builder builder;
+ for (int i = 0; i < this->numLights(); i++) {
+ Light light(fLights[i].type(), xform_color(fLights[i].color(), xformer),
+ fLights[i].fDirOrPos, fLights[i].fIntensity);
+ builder.add(light);
+ }
+ builder.setAmbientLightColor(xform_color(fAmbientLightColor, xformer));
+ return builder.finish();
+}
+
+void SkLights::flatten(SkWriteBuffer& buf) const {
+ buf.writeScalarArray(&this->ambientLightColor().fX, 3);
+
+ buf.writeInt(this->numLights());
+ for (int l = 0; l < this->numLights(); ++l) {
+ const Light& light = this->light(l);
+
+ bool isPoint = Light::kPoint_LightType == light.type();
+
+ buf.writeBool(isPoint);
+ buf.writeScalarArray(&light.color().fX, 3);
+ buf.writeScalarArray(&light.dir().fX, 3);
+
+ if (isPoint) {
+ buf.writeScalar(light.intensity());
+ }
+ }
+}
diff --git a/src/core/SkNormalFlatSource.cpp b/src/core/SkNormalFlatSource.cpp
new file mode 100644
index 0000000000..f174e185c0
--- /dev/null
+++ b/src/core/SkNormalFlatSource.cpp
@@ -0,0 +1,100 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkNormalFlatSource.h"
+
+#include "SkArenaAlloc.h"
+#include "SkNormalSource.h"
+#include "SkPoint3.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
+
+#if SK_SUPPORT_GPU
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+
+class NormalFlatFP : public GrFragmentProcessor {
+public:
+ static std::unique_ptr<GrFragmentProcessor> Make() {
+ return std::unique_ptr<GrFragmentProcessor>(new NormalFlatFP());
+ }
+
+ const char* name() const override { return "NormalFlatFP"; }
+
+ std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); }
+
+private:
+ class GLSLNormalFlatFP : public GrGLSLFragmentProcessor {
+ public:
+ GLSLNormalFlatFP() {}
+
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+
+ fragBuilder->codeAppendf("%s = float4(0, 0, 1, 0);", args.fOutputColor);
+ }
+
+ private:
+ void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override {}
+ };
+
+ NormalFlatFP()
+ : INHERITED(kFlatNormalsFP_ClassID, kConstantOutputForConstantInput_OptimizationFlag) {
+ }
+
+ void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {}
+
+ GrColor4f constantOutputForConstantInput(GrColor4f) const override {
+ return GrColor4f(0, 0, 1, 0);
+ }
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; }
+
+ bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
+
+ typedef GrFragmentProcessor INHERITED;
+};
+
+std::unique_ptr<GrFragmentProcessor> SkNormalFlatSourceImpl::asFragmentProcessor(
+ const GrFPArgs&) const {
+ return NormalFlatFP::Make();
+}
+
+#endif // SK_SUPPORT_GPU
+
+////////////////////////////////////////////////////////////////////////////
+
+SkNormalFlatSourceImpl::Provider::Provider() {}
+
+SkNormalFlatSourceImpl::Provider::~Provider() {}
+
+SkNormalSource::Provider* SkNormalFlatSourceImpl::asProvider(const SkShaderBase::ContextRec &rec,
+ SkArenaAlloc *alloc) const {
+ return alloc->make<Provider>();
+}
+
+void SkNormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
+ int count) const {
+ for (int i = 0; i < count; i++) {
+ output[i] = {0.0f, 0.0f, 1.0f};
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkFlattenable> SkNormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) {
+ return sk_make_sp<SkNormalFlatSourceImpl>();
+}
+
+void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const {
+ this->INHERITED::flatten(buf);
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkNormalSource> SkNormalSource::MakeFlat() {
+ return sk_make_sp<SkNormalFlatSourceImpl>();
+}
diff --git a/src/core/SkNormalFlatSource.h b/src/core/SkNormalFlatSource.h
new file mode 100644
index 0000000000..9303ba10af
--- /dev/null
+++ b/src/core/SkNormalFlatSource.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkNormalFlatSource_DEFINED
+#define SkNormalFlatSource_DEFINED
+
+#include "SkNormalSource.h"
+
+class SK_API SkNormalFlatSourceImpl : public SkNormalSource {
+public:
+ SkNormalFlatSourceImpl(){}
+
+#if SK_SUPPORT_GPU
+ std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override;
+#endif
+
+ SkNormalSource::Provider* asProvider(const SkShaderBase::ContextRec& rec,
+ SkArenaAlloc* alloc) const override;
+
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkNormalFlatSourceImpl)
+
+protected:
+ void flatten(SkWriteBuffer& buf) const override;
+
+private:
+ class Provider : public SkNormalSource::Provider {
+ public:
+ Provider();
+
+ ~Provider() override;
+
+ void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+
+ private:
+ typedef SkNormalSource::Provider INHERITED;
+ };
+
+ friend class SkNormalSource;
+
+ typedef SkNormalSource INHERITED;
+};
+
+#endif
diff --git a/src/core/SkNormalMapSource.cpp b/src/core/SkNormalMapSource.cpp
new file mode 100644
index 0000000000..1b88366690
--- /dev/null
+++ b/src/core/SkNormalMapSource.cpp
@@ -0,0 +1,253 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkNormalMapSource.h"
+
+#include "SkArenaAlloc.h"
+#include "SkLightingShader.h"
+#include "SkMatrix.h"
+#include "SkNormalSource.h"
+#include "SkPM4f.h"
+#include "SkReadBuffer.h"
+#include "SkWriteBuffer.h"
+
+#if SK_SUPPORT_GPU
+#include "GrCoordTransform.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "SkGr.h"
+
+class NormalMapFP : public GrFragmentProcessor {
+public:
+ static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> mapFP,
+ const SkMatrix& invCTM) {
+ return std::unique_ptr<GrFragmentProcessor>(new NormalMapFP(std::move(mapFP), invCTM));
+ }
+
+ const char* name() const override { return "NormalMapFP"; }
+
+ const SkMatrix& invCTM() const { return fInvCTM; }
+
+ std::unique_ptr<GrFragmentProcessor> clone() const override {
+ return Make(this->childProcessor(0).clone(), fInvCTM);
+ }
+
+private:
+ class GLSLNormalMapFP : public GrGLSLFragmentProcessor {
+ public:
+ GLSLNormalMapFP() : fColumnMajorInvCTM22{0.0f} {}
+
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
+
+ // add uniform
+ const char* xformUniName = nullptr;
+ fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2x2_GrSLType,
+ kDefault_GrSLPrecision, "Xform", &xformUniName);
+
+ SkString dstNormalColorName("dstNormalColor");
+ this->emitChild(0, &dstNormalColorName, args);
+ fragBuilder->codeAppendf("float3 normal = normalize(%s.rgb - float3(0.5));",
+ dstNormalColorName.c_str());
+
+ // If there's no x & y components, return (0, 0, +/- 1) instead to avoid division by 0
+ fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {");
+ fragBuilder->codeAppendf(" %s = normalize(float4(0.0, 0.0, normal.z, 0.0));",
+ args.fOutputColor);
+ // Else, Normalizing the transformed X and Y, while keeping constant both Z and the
+ // vector's angle in the XY plane. This maintains the "slope" for the surface while
+ // appropriately rotating the normal regardless of any anisotropic scaling that occurs.
+ // Here, we call 'scaling factor' the number that must divide the transformed X and Y so
+ // that the normal's length remains equal to 1.
+ fragBuilder->codeAppend( "} else {");
+ fragBuilder->codeAppendf(" float2 transformed = %s * normal.xy;",
+ xformUniName);
+ fragBuilder->codeAppend( " float scalingFactorSquared = "
+ "( (transformed.x * transformed.x) "
+ "+ (transformed.y * transformed.y) )"
+ "/(1.0 - (normal.z * normal.z));");
+ fragBuilder->codeAppendf(" %s = float4(transformed*inversesqrt(scalingFactorSquared),"
+ "normal.z, 0.0);",
+ args.fOutputColor);
+ fragBuilder->codeAppend( "}");
+ }
+
+ static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
+ b->add32(0x0);
+ }
+
+ private:
+ void onSetData(const GrGLSLProgramDataManager& pdman,
+ const GrFragmentProcessor& proc) override {
+ const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
+
+ const SkMatrix& invCTM = normalMapFP.invCTM();
+ fColumnMajorInvCTM22[0] = invCTM.get(SkMatrix::kMScaleX);
+ fColumnMajorInvCTM22[1] = invCTM.get(SkMatrix::kMSkewY);
+ fColumnMajorInvCTM22[2] = invCTM.get(SkMatrix::kMSkewX);
+ fColumnMajorInvCTM22[3] = invCTM.get(SkMatrix::kMScaleY);
+ pdman.setMatrix2f(fXformUni, fColumnMajorInvCTM22);
+ }
+
+ private:
+ // Upper-right 2x2 corner of the inverse of the CTM in column-major form
+ float fColumnMajorInvCTM22[4];
+ GrGLSLProgramDataManager::UniformHandle fXformUni;
+ };
+
+ void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
+ GLSLNormalMapFP::GenKey(*this, caps, b);
+ }
+ NormalMapFP(std::unique_ptr<GrFragmentProcessor> mapFP, const SkMatrix& invCTM)
+ : INHERITED(kMappedNormalsFP_ClassID, kNone_OptimizationFlags)
+ , fInvCTM(invCTM) {
+ this->registerChildProcessor(std::move(mapFP));
+ }
+
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalMapFP; }
+
+ bool onIsEqual(const GrFragmentProcessor& proc) const override {
+ const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
+ return fInvCTM == normalMapFP.fInvCTM;
+ }
+
+ SkMatrix fInvCTM;
+
+ typedef GrFragmentProcessor INHERITED;
+};
+
+std::unique_ptr<GrFragmentProcessor> SkNormalMapSourceImpl::asFragmentProcessor(
+ const GrFPArgs& args) const {
+ std::unique_ptr<GrFragmentProcessor> mapFP = as_SB(fMapShader)->asFragmentProcessor(args);
+ if (!mapFP) {
+ return nullptr;
+ }
+
+ return NormalMapFP::Make(std::move(mapFP), fInvCTM);
+}
+
+#endif // SK_SUPPORT_GPU
+
+////////////////////////////////////////////////////////////////////////////
+
+SkNormalMapSourceImpl::Provider::Provider(const SkNormalMapSourceImpl& source,
+ SkShaderBase::Context* mapContext)
+ : fSource(source)
+ , fMapContext(mapContext) {}
+
+SkNormalSource::Provider* SkNormalMapSourceImpl::asProvider(const SkShaderBase::ContextRec &rec,
+ SkArenaAlloc* alloc) const {
+ SkMatrix normTotalInv;
+ if (!this->computeNormTotalInverse(rec, &normTotalInv)) {
+ return nullptr;
+ }
+
+ // Overriding paint's alpha because we need the normal map's RGB channels to be unpremul'd
+ SkPaint overridePaint {*(rec.fPaint)};
+ overridePaint.setAlpha(0xFF);
+ SkShaderBase::ContextRec overrideRec(overridePaint, *(rec.fMatrix), rec.fLocalMatrix,
+ rec.fPreferredDstType, rec.fDstColorSpace);
+
+ auto* context = as_SB(fMapShader)->makeContext(overrideRec, alloc);
+ if (!context) {
+ return nullptr;
+ }
+
+ return alloc->make<Provider>(*this, context);
+}
+
+bool SkNormalMapSourceImpl::computeNormTotalInverse(const SkShaderBase::ContextRec& rec,
+ SkMatrix* normTotalInverse) const {
+ SkMatrix total = SkMatrix::Concat(*rec.fMatrix, fMapShader->getLocalMatrix());
+ if (rec.fLocalMatrix) {
+ total.preConcat(*rec.fLocalMatrix);
+ }
+
+ return total.invert(normTotalInverse);
+}
+
+#define BUFFER_MAX 16
+void SkNormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
+ int count) const {
+ SkPMColor tmpNormalColors[BUFFER_MAX];
+
+ do {
+ int n = SkTMin(count, BUFFER_MAX);
+
+ fMapContext->shadeSpan(x, y, tmpNormalColors, n);
+
+ for (int i = 0; i < n; i++) {
+ SkPoint3 tempNorm;
+
+ tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127.0f,
+ SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127.0f,
+ SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127.0f);
+
+ tempNorm.normalize();
+
+
+ if (!SkScalarNearlyEqual(SkScalarAbs(tempNorm.fZ), 1.0f)) {
+ SkVector transformed = fSource.fInvCTM.mapVector(tempNorm.fX, tempNorm.fY);
+
+ // Normalizing the transformed X and Y, while keeping constant both Z and the
+ // vector's angle in the XY plane. This maintains the "slope" for the surface while
+ // appropriately rotating the normal for any anisotropic scaling that occurs.
+ // Here, we call scaling factor the number that must divide the transformed X and Y
+ // so that the normal's length remains equal to 1.
+ SkScalar scalingFactorSquared =
+ (SkScalarSquare(transformed.fX) + SkScalarSquare(transformed.fY))
+ / (1.0f - SkScalarSquare(tempNorm.fZ));
+ SkScalar invScalingFactor = SkScalarInvert(SkScalarSqrt(scalingFactorSquared));
+
+ output[i].fX = transformed.fX * invScalingFactor;
+ output[i].fY = transformed.fY * invScalingFactor;
+ output[i].fZ = tempNorm.fZ;
+ } else {
+ output[i] = {0.0f, 0.0f, tempNorm.fZ};
+ output[i].normalize();
+ }
+
+ SkASSERT(SkScalarNearlyEqual(output[i].length(), 1.0f));
+ }
+
+ output += n;
+ x += n;
+ count -= n;
+ } while (count > 0);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkFlattenable> SkNormalMapSourceImpl::CreateProc(SkReadBuffer& buf) {
+
+ sk_sp<SkShader> mapShader = buf.readFlattenable<SkShaderBase>();
+
+ SkMatrix invCTM;
+ buf.readMatrix(&invCTM);
+
+ return sk_make_sp<SkNormalMapSourceImpl>(std::move(mapShader), invCTM);
+}
+
+void SkNormalMapSourceImpl::flatten(SkWriteBuffer& buf) const {
+ this->INHERITED::flatten(buf);
+
+ buf.writeFlattenable(fMapShader.get());
+ buf.writeMatrix(fInvCTM);
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, const SkMatrix& ctm) {
+ SkMatrix invCTM;
+
+ if (!ctm.invert(&invCTM) || !map) {
+ return nullptr;
+ }
+
+ return sk_make_sp<SkNormalMapSourceImpl>(std::move(map), invCTM);
+}
diff --git a/src/core/SkNormalMapSource.h b/src/core/SkNormalMapSource.h
new file mode 100644
index 0000000000..dfedfd35d5
--- /dev/null
+++ b/src/core/SkNormalMapSource.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkNormalMapSource_DEFINED
+#define SkNormalMapSource_DEFINED
+
+#include "SkNormalSource.h"
+
+class SkNormalMapSourceImpl : public SkNormalSource {
+public:
+ SkNormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkMatrix& invCTM)
+ : fMapShader(std::move(mapShader))
+ , fInvCTM(invCTM) {}
+
+#if SK_SUPPORT_GPU
+ std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override;
+#endif
+
+ SkNormalSource::Provider* asProvider(const SkShaderBase::ContextRec& rec,
+ SkArenaAlloc* alloc) const override;
+
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkNormalMapSourceImpl)
+
+protected:
+ void flatten(SkWriteBuffer& buf) const override;
+
+ bool computeNormTotalInverse(const SkShaderBase::ContextRec& rec,
+ SkMatrix* normTotalInverse) const;
+
+private:
+ class Provider : public SkNormalSource::Provider {
+ public:
+ Provider(const SkNormalMapSourceImpl& source, SkShaderBase::Context* mapContext);
+
+ void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+
+ private:
+ const SkNormalMapSourceImpl& fSource;
+ SkShaderBase::Context* fMapContext;
+
+ typedef SkNormalSource::Provider INHERITED;
+ };
+
+ sk_sp<SkShader> fMapShader;
+ SkMatrix fInvCTM; // Inverse of the canvas total matrix, used for rotating normals.
+
+ friend class SkNormalSource;
+
+ typedef SkNormalSource INHERITED;
+};
+
+#endif
+
diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp
new file mode 100644
index 0000000000..ad1f5a3e40
--- /dev/null
+++ b/src/core/SkNormalSource.cpp
@@ -0,0 +1,22 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkNormalFlatSource.h"
+#include "SkNormalMapSource.h"
+#include "SkNormalSource.h"
+
+// Generating vtable
+SkNormalSource::~SkNormalSource() {}
+
+////////////////////////////////////////////////////////////////////////////
+
+SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource)
+SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkNormalMapSourceImpl)
+SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkNormalFlatSourceImpl)
+SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
+
+////////////////////////////////////////////////////////////////////////////
diff --git a/src/core/SkNormalSource.h b/src/core/SkNormalSource.h
new file mode 100644
index 0000000000..7339890bef
--- /dev/null
+++ b/src/core/SkNormalSource.h
@@ -0,0 +1,75 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkNormalSource_DEFINED
+#define SkNormalSource_DEFINED
+
+#include "SkFlattenable.h"
+#include "SkShaderBase.h"
+
+class SkMatrix;
+struct SkPoint3;
+
+#if SK_SUPPORT_GPU
+class GrFragmentProcessor;
+#endif
+
+/** Abstract class that generates or reads in normals for use by SkLightingShader.
+*/
+class SK_API SkNormalSource : public SkFlattenable {
+public:
+ virtual ~SkNormalSource() override;
+
+#if SK_SUPPORT_GPU
+ /** Returns a fragment processor that takes no input and outputs a normal (already rotated)
+ as its output color. To be used as a child fragment processor.
+ */
+ virtual std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const = 0;
+#endif
+
+ class Provider {
+ public:
+ virtual ~Provider() {}
+
+ /** Called for each span of the object being drawn on the CPU. Your subclass should set
+ the appropriate normals that correspond to the specified device coordinates.
+ */
+ virtual void fillScanLine(int x, int y, SkPoint3 output[], int count) const = 0;
+ };
+
+ /** Returns an instance of 'Provider' that provides normals for the CPU pipeline. The
+ necessary data will be initialized in place at 'storage'.
+ */
+ virtual Provider* asProvider(const SkShaderBase::ContextRec&, SkArenaAlloc*) const = 0;
+
+ /** Returns a normal source that provides normals sourced from the the normal map argument.
+
+ @param map a shader that outputs the normal map
+ @param ctm the current canvas' total matrix, used to rotate normals when necessary.
+
+ nullptr will be returned if 'map' is null
+
+ The normal map is currently assumed to be an 8888 image where the normal at a texel
+ is retrieved by:
+ N.x = R-127;
+ N.y = G-127;
+ N.z = B-127;
+ N.normalize();
+ The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is
+ (127, 127, 0).
+ */
+ static sk_sp<SkNormalSource> MakeFromNormalMap(sk_sp<SkShader> map, const SkMatrix& ctm);
+
+ /** Returns a normal source that provides straight-up normals only <0, 0, 1>.
+ */
+ static sk_sp<SkNormalSource> MakeFlat();
+
+ SK_DEFINE_FLATTENABLE_TYPE(SkNormalSource)
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
+};
+
+#endif
diff --git a/src/gpu/GrProcessor.h b/src/gpu/GrProcessor.h
index 696ed0a96d..038ce16717 100644
--- a/src/gpu/GrProcessor.h
+++ b/src/gpu/GrProcessor.h
@@ -153,6 +153,9 @@ public:
kSwizzleFragmentProcessor_ClassID,
kTestFP_ClassID,
kTextureGeometryProcessor_ClassID,
+ kFlatNormalsFP_ClassID,
+ kMappedNormalsFP_ClassID,
+ kLightingFP_ClassID,
};
virtual ~GrProcessor() = default;
diff --git a/src/ports/SkGlobalInitialization_default.cpp b/src/ports/SkGlobalInitialization_default.cpp
index 22aabc2314..ecb9ccb1ca 100644
--- a/src/ports/SkGlobalInitialization_default.cpp
+++ b/src/ports/SkGlobalInitialization_default.cpp
@@ -15,7 +15,9 @@
#include "SkGradientShader.h"
#include "SkHighContrastFilter.h"
#include "SkLayerDrawLooper.h"
+#include "SkLightingShader.h"
#include "SkLumaColorFilter.h"
+#include "SkNormalSource.h"
#include "SkOverdrawColorFilter.h"
#include "SkPerlinNoiseShader.h"
#include "SkShaderMaskFilter.h"
@@ -51,6 +53,8 @@ void SkFlattenable::PrivateInitializer::InitEffects() {
// Shader
SkPerlinNoiseShader::InitializeFlattenables();
SkGradientShader::InitializeFlattenables();
+ SkLightingShader::InitializeFlattenables();
+ SkNormalSource::InitializeFlattenables();
// PathEffect
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkCornerPathEffect)
diff --git a/src/shaders/SkLightingShader.cpp b/src/shaders/SkLightingShader.cpp
new file mode 100644
index 0000000000..6fa754a6fa
--- /dev/null
+++ b/src/shaders/SkLightingShader.cpp
@@ -0,0 +1,497 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkArenaAlloc.h"
+#include "SkBitmapProcShader.h"
+#include "SkBitmapProcState.h"
+#include "SkColor.h"
+#include "SkColorSpaceXformer.h"
+#include "SkEmptyShader.h"
+#include "SkLightingShader.h"
+#include "SkMathPriv.h"
+#include "SkNormalSource.h"
+#include "SkPoint3.h"
+#include "SkReadBuffer.h"
+#include "SkShaderBase.h"
+#include "SkUnPreMultiply.h"
+#include "SkWriteBuffer.h"
+
+////////////////////////////////////////////////////////////////////////////
+
+/*
+ SkLightingShader TODOs:
+ support different light types
+ support multiple lights
+ fix non-opaque diffuse textures
+
+ To Test:
+ A8 diffuse textures
+ down & upsampled draws
+*/
+
+
+
+/** \class SkLightingShaderImpl
+ This subclass of shader applies lighting.
+*/
+class SkLightingShaderImpl : public SkShaderBase {
+public:
+ /** Create a new lighting shader that uses the provided normal map and
+ lights to light the diffuse bitmap.
+ @param diffuseShader the shader that provides the diffuse colors
+ @param normalSource the source of normals for lighting computation
+ @param lights the lights applied to the geometry
+ */
+ SkLightingShaderImpl(sk_sp<SkShader> diffuseShader,
+ sk_sp<SkNormalSource> normalSource,
+ sk_sp<SkLights> lights)
+ : fDiffuseShader(std::move(diffuseShader))
+ , fNormalSource(std::move(normalSource))
+ , fLights(std::move(lights)) {}
+
+ bool isOpaque() const override;
+
+#if SK_SUPPORT_GPU
+ std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
+#endif
+
+ class LightingShaderContext : public Context {
+ public:
+ // The context takes ownership of the context and provider. It will call their destructors
+ // and then indirectly free their memory by calling free() on heapAllocated
+ LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&,
+ SkShaderBase::Context* diffuseContext, SkNormalSource::Provider*,
+ void* heapAllocated);
+
+ void shadeSpan(int x, int y, SkPMColor[], int count) override;
+
+ uint32_t getFlags() const override { return fFlags; }
+
+ private:
+ SkShaderBase::Context* fDiffuseContext;
+ SkNormalSource::Provider* fNormalProvider;
+ SkColor fPaintColor;
+ uint32_t fFlags;
+
+ typedef Context INHERITED;
+ };
+
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLightingShaderImpl)
+
+protected:
+ void flatten(SkWriteBuffer&) const override;
+ Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
+ sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override;
+
+private:
+ sk_sp<SkShader> fDiffuseShader;
+ sk_sp<SkNormalSource> fNormalSource;
+ sk_sp<SkLights> fLights;
+
+ friend class SkLightingShader;
+
+ typedef SkShaderBase INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////
+
+#if SK_SUPPORT_GPU
+
+#include "GrCoordTransform.h"
+#include "GrFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramDataManager.h"
+#include "glsl/GrGLSLUniformHandler.h"
+#include "SkGr.h"
+
+// This FP expects a premul'd color input for its diffuse color. Premul'ing of the paint's color is
+// handled by the asFragmentProcessor() factory, but shaders providing diffuse color must output it
+// premul'd.
+class LightingFP : public GrFragmentProcessor {
+public:
+ static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> normalFP,
+ sk_sp<SkLights> lights) {
+ return std::unique_ptr<GrFragmentProcessor>(new LightingFP(std::move(normalFP),
+ std::move(lights)));
+ }
+
+ const char* name() const override { return "LightingFP"; }
+
+ std::unique_ptr<GrFragmentProcessor> clone() const override {
+ return std::unique_ptr<GrFragmentProcessor>(new LightingFP(*this));
+ }
+
+ const SkTArray<SkLights::Light>& directionalLights() const { return fDirectionalLights; }
+ const SkColor3f& ambientColor() const { return fAmbientColor; }
+
+private:
+ class GLSLLightingFP : public GrGLSLFragmentProcessor {
+ public:
+ GLSLLightingFP() {
+ fAmbientColor.fX = 0.0f;
+ }
+
+ void emitCode(EmitArgs& args) override {
+
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
+ const LightingFP& lightingFP = args.fFp.cast<LightingFP>();
+
+ const char *lightDirsUniName = nullptr;
+ const char *lightColorsUniName = nullptr;
+ if (lightingFP.fDirectionalLights.count() != 0) {
+ fLightDirsUni = uniformHandler->addUniformArray(
+ kFragment_GrShaderFlag,
+ kFloat3_GrSLType,
+ kDefault_GrSLPrecision,
+ "LightDir",
+ lightingFP.fDirectionalLights.count(),
+ &lightDirsUniName);
+ fLightColorsUni = uniformHandler->addUniformArray(
+ kFragment_GrShaderFlag,
+ kFloat3_GrSLType,
+ kDefault_GrSLPrecision,
+ "LightColor",
+ lightingFP.fDirectionalLights.count(),
+ &lightColorsUniName);
+ }
+
+ const char* ambientColorUniName = nullptr;
+ fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
+ kFloat3_GrSLType, kDefault_GrSLPrecision,
+ "AmbientColor", &ambientColorUniName);
+
+ fragBuilder->codeAppendf("float4 diffuseColor = %s;", args.fInputColor);
+
+ SkString dstNormalName("dstNormal");
+ this->emitChild(0, &dstNormalName, args);
+
+ fragBuilder->codeAppendf("float3 normal = %s.xyz;", dstNormalName.c_str());
+
+ fragBuilder->codeAppend( "float3 result = float3(0.0);");
+
+ // diffuse light
+ if (lightingFP.fDirectionalLights.count() != 0) {
+ fragBuilder->codeAppendf("for (int i = 0; i < %d; i++) {",
+ lightingFP.fDirectionalLights.count());
+ // TODO: modulate the contribution from each light based on the shadow map
+ fragBuilder->codeAppendf(" float NdotL = clamp(dot(normal, %s[i]), 0.0, 1.0);",
+ lightDirsUniName);
+ fragBuilder->codeAppendf(" result += %s[i]*diffuseColor.rgb*NdotL;",
+ lightColorsUniName);
+ fragBuilder->codeAppend("}");
+ }
+
+ // ambient light
+ fragBuilder->codeAppendf("result += %s * diffuseColor.rgb;", ambientColorUniName);
+
+ // Clamping to alpha (equivalent to an unpremul'd clamp to 1.0)
+ fragBuilder->codeAppendf("%s = float4(clamp(result.rgb, 0.0, diffuseColor.a), "
+ "diffuseColor.a);", args.fOutputColor);
+ }
+
+ static void GenKey(const GrProcessor& proc, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
+ const LightingFP& lightingFP = proc.cast<LightingFP>();
+ b->add32(lightingFP.fDirectionalLights.count());
+ }
+
+ protected:
+ void onSetData(const GrGLSLProgramDataManager& pdman,
+ const GrFragmentProcessor& proc) override {
+ const LightingFP& lightingFP = proc.cast<LightingFP>();
+
+ const SkTArray<SkLights::Light>& directionalLights = lightingFP.directionalLights();
+ if (directionalLights != fDirectionalLights) {
+ SkTArray<SkColor3f> lightDirs(directionalLights.count());
+ SkTArray<SkVector3> lightColors(directionalLights.count());
+ for (const SkLights::Light& light : directionalLights) {
+ lightDirs.push_back(light.dir());
+ lightColors.push_back(light.color());
+ }
+
+ pdman.set3fv(fLightDirsUni, directionalLights.count(), &(lightDirs[0].fX));
+ pdman.set3fv(fLightColorsUni, directionalLights.count(), &(lightColors[0].fX));
+
+ fDirectionalLights = directionalLights;
+ }
+
+ const SkColor3f& ambientColor = lightingFP.ambientColor();
+ if (ambientColor != fAmbientColor) {
+ pdman.set3fv(fAmbientColorUni, 1, &ambientColor.fX);
+ fAmbientColor = ambientColor;
+ }
+ }
+
+ private:
+ SkTArray<SkLights::Light> fDirectionalLights;
+ GrGLSLProgramDataManager::UniformHandle fLightDirsUni;
+ GrGLSLProgramDataManager::UniformHandle fLightColorsUni;
+
+ SkColor3f fAmbientColor;
+ GrGLSLProgramDataManager::UniformHandle fAmbientColorUni;
+ };
+
+ void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
+ GLSLLightingFP::GenKey(*this, caps, b);
+ }
+
+ LightingFP(std::unique_ptr<GrFragmentProcessor> normalFP, sk_sp<SkLights> lights)
+ : INHERITED(kLightingFP_ClassID, kPreservesOpaqueInput_OptimizationFlag) {
+ // fuse all ambient lights into a single one
+ fAmbientColor = lights->ambientLightColor();
+ for (int i = 0; i < lights->numLights(); ++i) {
+ if (SkLights::Light::kDirectional_LightType == lights->light(i).type()) {
+ fDirectionalLights.push_back(lights->light(i));
+ // TODO get the handle to the shadow map if there is one
+ } else {
+ SkDEBUGFAIL("Unimplemented Light Type passed to LightingFP");
+ }
+ }
+
+ this->registerChildProcessor(std::move(normalFP));
+ }
+
+ LightingFP(const LightingFP& that)
+ : INHERITED(kLightingFP_ClassID, kPreservesOpaqueInput_OptimizationFlag)
+ , fDirectionalLights(that.fDirectionalLights)
+ , fAmbientColor(that.fAmbientColor) {
+ this->registerChildProcessor(that.childProcessor(0).clone());
+ }
+
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLLightingFP; }
+
+ bool onIsEqual(const GrFragmentProcessor& proc) const override {
+ const LightingFP& lightingFP = proc.cast<LightingFP>();
+ return fDirectionalLights == lightingFP.fDirectionalLights &&
+ fAmbientColor == lightingFP.fAmbientColor;
+ }
+
+ SkTArray<SkLights::Light> fDirectionalLights;
+ SkColor3f fAmbientColor;
+
+ typedef GrFragmentProcessor INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////
+
+std::unique_ptr<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor(const GrFPArgs& args) const {
+ std::unique_ptr<GrFragmentProcessor> normalFP(fNormalSource->asFragmentProcessor(args));
+ if (!normalFP) {
+ return nullptr;
+ }
+
+ if (fDiffuseShader) {
+ std::unique_ptr<GrFragmentProcessor> fpPipeline[] = {
+ as_SB(fDiffuseShader)->asFragmentProcessor(args),
+ LightingFP::Make(std::move(normalFP), fLights)
+ };
+ if (!fpPipeline[0] || !fpPipeline[1]) {
+ return nullptr;
+ }
+
+ std::unique_ptr<GrFragmentProcessor> innerLightFP = GrFragmentProcessor::RunInSeries(fpPipeline, 2);
+ // FP is wrapped because paint's alpha needs to be applied to output
+ return GrFragmentProcessor::MulChildByInputAlpha(std::move(innerLightFP));
+ } else {
+ // FP is wrapped because paint comes in unpremul'd to fragment shader, but LightingFP
+ // expects premul'd color.
+ return GrFragmentProcessor::PremulInput(LightingFP::Make(std::move(normalFP), fLights));
+ }
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////////
+
+bool SkLightingShaderImpl::isOpaque() const {
+ return (fDiffuseShader ? fDiffuseShader->isOpaque() : false);
+}
+
+SkLightingShaderImpl::LightingShaderContext::LightingShaderContext(
+ const SkLightingShaderImpl& shader, const ContextRec& rec,
+ SkShaderBase::Context* diffuseContext, SkNormalSource::Provider* normalProvider,
+ void* heapAllocated)
+ : INHERITED(shader, rec)
+ , fDiffuseContext(diffuseContext)
+ , fNormalProvider(normalProvider) {
+ bool isOpaque = shader.isOpaque();
+
+ // update fFlags
+ uint32_t flags = 0;
+ if (isOpaque && (255 == this->getPaintAlpha())) {
+ flags |= kOpaqueAlpha_Flag;
+ }
+
+ fPaintColor = rec.fPaint->getColor();
+ fFlags = flags;
+}
+
+static inline SkPMColor convert(SkColor3f color, U8CPU a) {
+ if (color.fX <= 0.0f) {
+ color.fX = 0.0f;
+ } else if (color.fX >= 255.0f) {
+ color.fX = 255.0f;
+ }
+
+ if (color.fY <= 0.0f) {
+ color.fY = 0.0f;
+ } else if (color.fY >= 255.0f) {
+ color.fY = 255.0f;
+ }
+
+ if (color.fZ <= 0.0f) {
+ color.fZ = 0.0f;
+ } else if (color.fZ >= 255.0f) {
+ color.fZ = 255.0f;
+ }
+
+ return SkPreMultiplyARGB(a, (int) color.fX, (int) color.fY, (int) color.fZ);
+}
+
+// larger is better (fewer times we have to loop), but we shouldn't
+// take up too much stack-space (each one here costs 16 bytes)
+#define BUFFER_MAX 16
+void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y,
+ SkPMColor result[], int count) {
+ const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader);
+
+ SkPMColor diffuse[BUFFER_MAX];
+ SkPoint3 normals[BUFFER_MAX];
+
+ SkColor diffColor = fPaintColor;
+
+ do {
+ int n = SkTMin(count, BUFFER_MAX);
+
+ fNormalProvider->fillScanLine(x, y, normals, n);
+
+ if (fDiffuseContext) {
+ fDiffuseContext->shadeSpan(x, y, diffuse, n);
+ }
+
+ for (int i = 0; i < n; ++i) {
+ if (fDiffuseContext) {
+ diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]);
+ }
+
+ SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f);
+
+ // Adding ambient light
+ accum.fX += lightShader.fLights->ambientLightColor().fX * SkColorGetR(diffColor);
+ accum.fY += lightShader.fLights->ambientLightColor().fY * SkColorGetG(diffColor);
+ accum.fZ += lightShader.fLights->ambientLightColor().fZ * SkColorGetB(diffColor);
+
+ // This is all done in linear unpremul color space (each component 0..255.0f though)
+ for (int l = 0; l < lightShader.fLights->numLights(); ++l) {
+ const SkLights::Light& light = lightShader.fLights->light(l);
+
+ SkScalar illuminanceScalingFactor = 1.0f;
+
+ if (SkLights::Light::kDirectional_LightType == light.type()) {
+ illuminanceScalingFactor = normals[i].dot(light.dir());
+ if (illuminanceScalingFactor < 0.0f) {
+ illuminanceScalingFactor = 0.0f;
+ }
+ }
+
+ accum.fX += light.color().fX * SkColorGetR(diffColor) * illuminanceScalingFactor;
+ accum.fY += light.color().fY * SkColorGetG(diffColor) * illuminanceScalingFactor;
+ accum.fZ += light.color().fZ * SkColorGetB(diffColor) * illuminanceScalingFactor;
+ }
+
+ // convert() premultiplies the accumulate color with alpha
+ result[i] = convert(accum, SkColorGetA(diffColor));
+ }
+
+ result += n;
+ x += n;
+ count -= n;
+ } while (count > 0);
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) {
+
+ // Discarding SkShader flattenable params
+ bool hasLocalMatrix = buf.readBool();
+ SkAssertResult(!hasLocalMatrix);
+
+ sk_sp<SkLights> lights = SkLights::MakeFromBuffer(buf);
+
+ sk_sp<SkNormalSource> normalSource(buf.readFlattenable<SkNormalSource>());
+
+ bool hasDiffuse = buf.readBool();
+ sk_sp<SkShader> diffuseShader = nullptr;
+ if (hasDiffuse) {
+ diffuseShader = buf.readFlattenable<SkShaderBase>();
+ }
+
+ return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource),
+ std::move(lights));
+}
+
+void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const {
+ this->INHERITED::flatten(buf);
+
+ fLights->flatten(buf);
+
+ buf.writeFlattenable(fNormalSource.get());
+ buf.writeBool(static_cast<bool>(fDiffuseShader));
+ if (fDiffuseShader) {
+ buf.writeFlattenable(fDiffuseShader.get());
+ }
+}
+
+SkShaderBase::Context* SkLightingShaderImpl::onMakeContext(
+ const ContextRec& rec, SkArenaAlloc* alloc) const
+{
+ SkShaderBase::Context *diffuseContext = nullptr;
+ if (fDiffuseShader) {
+ diffuseContext = as_SB(fDiffuseShader)->makeContext(rec, alloc);
+ if (!diffuseContext) {
+ return nullptr;
+ }
+ }
+
+ SkNormalSource::Provider* normalProvider = fNormalSource->asProvider(rec, alloc);
+ if (!normalProvider) {
+ return nullptr;
+ }
+
+ return alloc->make<LightingShaderContext>(*this, rec, diffuseContext, normalProvider, nullptr);
+}
+
+sk_sp<SkShader> SkLightingShaderImpl::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
+ sk_sp<SkShader> xformedDiffuseShader =
+ fDiffuseShader ? xformer->apply(fDiffuseShader.get()) : nullptr;
+ return SkLightingShader::Make(std::move(xformedDiffuseShader), fNormalSource,
+ fLights->makeColorSpace(xformer));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkShader> SkLightingShader::Make(sk_sp<SkShader> diffuseShader,
+ sk_sp<SkNormalSource> normalSource,
+ sk_sp<SkLights> lights) {
+ SkASSERT(lights);
+ if (!normalSource) {
+ normalSource = SkNormalSource::MakeFlat();
+ }
+
+ return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource),
+ std::move(lights));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader)
+ SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl)
+SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
+
+///////////////////////////////////////////////////////////////////////////////
diff --git a/src/shaders/SkLightingShader.h b/src/shaders/SkLightingShader.h
new file mode 100644
index 0000000000..62c881ccf6
--- /dev/null
+++ b/src/shaders/SkLightingShader.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkLightingShader_DEFINED
+#define SkLightingShader_DEFINED
+
+#include "SkFlattenablePriv.h"
+#include "SkLights.h"
+#include "SkShader.h"
+
+class SkBitmap;
+class SkMatrix;
+class SkNormalSource;
+
+class SK_API SkLightingShader {
+public:
+ /** Returns a shader that lights the shape, colored by the diffuseShader, using the
+ normals from normalSource, with the set of lights provided.
+
+ @param diffuseShader the shader that provides the colors. If nullptr, uses the paint's
+ color.
+ @param normalSource the source for the shape's normals. If nullptr, assumes straight
+ up normals (<0,0,1>).
+ @param lights the lights applied to the normals
+
+ The lighting equation is currently:
+ result = (LightColor * dot(Normal, LightDir) + AmbientColor) * DiffuseColor
+
+ */
+ static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource,
+ sk_sp<SkLights> lights);
+
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
+};
+
+#endif
diff --git a/tests/SerializationTest.cpp b/tests/SerializationTest.cpp
index 5de77cd9fb..10838a9f74 100644
--- a/tests/SerializationTest.cpp
+++ b/tests/SerializationTest.cpp
@@ -13,9 +13,11 @@
#include "SkFontDescriptor.h"
#include "SkImage.h"
#include "SkImageSource.h"
+#include "SkLightingShader.h"
#include "SkMakeUnique.h"
#include "SkMallocPixelRef.h"
#include "SkMatrixPriv.h"
+#include "SkNormalSource.h"
#include "SkOSFile.h"
#include "SkReadBuffer.h"
#include "SkPicturePriv.h"
@@ -558,6 +560,64 @@ DEF_TEST(Serialization, reporter) {
}
TestPictureTypefaceSerialization(reporter);
+
+ // Test SkLightingShader/NormalMapSource serialization
+ {
+ const int kTexSize = 2;
+
+ SkLights::Builder builder;
+
+ builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f),
+ SkVector3::Make(1.0f, 0.0f, 0.0f)));
+ builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f));
+
+ sk_sp<SkLights> fLights = builder.finish();
+
+ SkBitmap diffuse = sk_tool_utils::create_checkerboard_bitmap(
+ kTexSize, kTexSize,
+ sk_tool_utils::color_to_565(0x0),
+ sk_tool_utils::color_to_565(0xFF804020),
+ 8);
+
+ SkRect bitmapBounds = SkRect::MakeIWH(diffuse.width(), diffuse.height());
+
+ SkMatrix matrix;
+ SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
+ matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
+
+ SkMatrix ctm;
+ ctm.setRotate(45);
+ SkBitmap normals;
+ normals.allocN32Pixels(kTexSize, kTexSize);
+
+ sk_tool_utils::create_frustum_normal_map(&normals, SkIRect::MakeWH(kTexSize, kTexSize));
+ sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(normals, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
+ sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap),
+ ctm);
+ sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(diffuse,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
+
+ sk_sp<SkShader> lightingShader = SkLightingShader::Make(diffuseShader,
+ normalSource,
+ fLights);
+ sk_sp<SkShader>(TestFlattenableSerialization(as_SB(lightingShader.get()), true, reporter));
+
+ lightingShader = SkLightingShader::Make(std::move(diffuseShader),
+ nullptr,
+ fLights);
+ sk_sp<SkShader>(TestFlattenableSerialization(as_SB(lightingShader.get()), true, reporter));
+
+ lightingShader = SkLightingShader::Make(nullptr,
+ std::move(normalSource),
+ fLights);
+ sk_sp<SkShader>(TestFlattenableSerialization(as_SB(lightingShader.get()), true, reporter));
+
+ lightingShader = SkLightingShader::Make(nullptr,
+ nullptr,
+ fLights);
+ sk_sp<SkShader>(TestFlattenableSerialization(as_SB(lightingShader.get()), true, reporter));
+ }
}
///////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/tools/sk_tool_utils.cpp b/tools/sk_tool_utils.cpp
index df4d75fbe1..ae6e90f7cf 100644
--- a/tools/sk_tool_utils.cpp
+++ b/tools/sk_tool_utils.cpp
@@ -18,7 +18,7 @@
#include "SkPath.h"
#include "SkPixelRef.h"
#include "SkPixmap.h"
-#include "SkPoint.h"
+#include "SkPoint3.h"
#include "SkRRect.h"
#include "SkShader.h"
#include "SkSurface.h"
@@ -164,6 +164,114 @@ SkPath make_star(const SkRect& bounds, int numPts, int step) {
return path;
}
+static inline void norm_to_rgb(SkBitmap* bm, int x, int y, const SkVector3& norm) {
+ SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f));
+ unsigned char r = static_cast<unsigned char>((0.5f * norm.fX + 0.5f) * 255);
+ unsigned char g = static_cast<unsigned char>((-0.5f * norm.fY + 0.5f) * 255);
+ unsigned char b = static_cast<unsigned char>((0.5f * norm.fZ + 0.5f) * 255);
+ *bm->getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
+}
+
+void create_hemi_normal_map(SkBitmap* bm, const SkIRect& dst) {
+ const SkPoint center = SkPoint::Make(dst.fLeft + (dst.width() / 2.0f),
+ dst.fTop + (dst.height() / 2.0f));
+ const SkPoint halfSize = SkPoint::Make(dst.width() / 2.0f, dst.height() / 2.0f);
+
+ SkVector3 norm;
+
+ for (int y = dst.fTop; y < dst.fBottom; ++y) {
+ for (int x = dst.fLeft; x < dst.fRight; ++x) {
+ norm.fX = (x + 0.5f - center.fX) / halfSize.fX;
+ norm.fY = (y + 0.5f - center.fY) / halfSize.fY;
+
+ SkScalar tmp = norm.fX * norm.fX + norm.fY * norm.fY;
+ if (tmp >= 1.0f) {
+ norm.set(0.0f, 0.0f, 1.0f);
+ } else {
+ norm.fZ = sqrtf(1.0f - tmp);
+ }
+
+ norm_to_rgb(bm, x, y, norm);
+ }
+ }
+}
+
+void create_frustum_normal_map(SkBitmap* bm, const SkIRect& dst) {
+ const SkPoint center = SkPoint::Make(dst.fLeft + (dst.width() / 2.0f),
+ dst.fTop + (dst.height() / 2.0f));
+
+ SkIRect inner = dst;
+ inner.inset(dst.width()/4, dst.height()/4);
+
+ SkPoint3 norm;
+ const SkPoint3 left = SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
+ const SkPoint3 up = SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
+ const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
+ const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
+
+ for (int y = dst.fTop; y < dst.fBottom; ++y) {
+ for (int x = dst.fLeft; x < dst.fRight; ++x) {
+ if (inner.contains(x, y)) {
+ norm.set(0.0f, 0.0f, 1.0f);
+ } else {
+ SkScalar locX = x + 0.5f - center.fX;
+ SkScalar locY = y + 0.5f - center.fY;
+
+ if (locX >= 0.0f) {
+ if (locY > 0.0f) {
+ norm = locX >= locY ? right : down; // LR corner
+ } else {
+ norm = locX > -locY ? right : up; // UR corner
+ }
+ } else {
+ if (locY > 0.0f) {
+ norm = -locX > locY ? left : down; // LL corner
+ } else {
+ norm = locX > locY ? up : left; // UL corner
+ }
+ }
+ }
+
+ norm_to_rgb(bm, x, y, norm);
+ }
+ }
+}
+
+void create_tetra_normal_map(SkBitmap* bm, const SkIRect& dst) {
+ const SkPoint center = SkPoint::Make(dst.fLeft + (dst.width() / 2.0f),
+ dst.fTop + (dst.height() / 2.0f));
+
+ static const SkScalar k1OverRoot3 = 0.5773502692f;
+
+ SkPoint3 norm;
+ const SkPoint3 leftUp = SkPoint3::Make(-k1OverRoot3, -k1OverRoot3, k1OverRoot3);
+ const SkPoint3 rightUp = SkPoint3::Make(k1OverRoot3, -k1OverRoot3, k1OverRoot3);
+ const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
+
+ for (int y = dst.fTop; y < dst.fBottom; ++y) {
+ for (int x = dst.fLeft; x < dst.fRight; ++x) {
+ SkScalar locX = x + 0.5f - center.fX;
+ SkScalar locY = y + 0.5f - center.fY;
+
+ if (locX >= 0.0f) {
+ if (locY > 0.0f) {
+ norm = locX >= locY ? rightUp : down; // LR corner
+ } else {
+ norm = rightUp;
+ }
+ } else {
+ if (locY > 0.0f) {
+ norm = -locX > locY ? leftUp : down; // LL corner
+ } else {
+ norm = leftUp;
+ }
+ }
+
+ norm_to_rgb(bm, x, y, norm);
+ }
+ }
+}
+
#if !defined(__clang__) && defined(_MSC_VER)
// MSVC takes ~2 minutes to compile this function with optimization.
// We don't really care to wait that long for this function.
diff --git a/tools/sk_tool_utils.h b/tools/sk_tool_utils.h
index 89c43ad93a..27fcc00f17 100644
--- a/tools/sk_tool_utils.h
+++ b/tools/sk_tool_utils.h
@@ -140,6 +140,12 @@ namespace sk_tool_utils {
// numPts and step must be co-prime.
SkPath make_star(const SkRect& bounds, int numPts = 5, int step = 2);
+ void create_hemi_normal_map(SkBitmap* bm, const SkIRect& dst);
+
+ void create_frustum_normal_map(SkBitmap* bm, const SkIRect& dst);
+
+ void create_tetra_normal_map(SkBitmap* bm, const SkIRect& dst);
+
void make_big_path(SkPath& path);
// Return a blurred version of 'src'. This doesn't use a separable filter