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-rw-r--r--src/core/SkDraw.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp
index 62b84d804c..a06dacff19 100644
--- a/src/core/SkDraw.cpp
+++ b/src/core/SkDraw.cpp
@@ -1020,8 +1020,6 @@ void SkDraw::drawDevPath(const SkPath& devPath, const SkPaint& paint, bool drawC
if (iData == nullptr) {
proc(devPath, *fRC, blitter); // proceed directly if we're not in threaded init-once
} else if (!doFill || !paint.isAntiAlias()) {
- // TODO remove true in the if statement above so we can proceed to DAA.
-
// We're in threaded init-once but we can't use DAA. Hence we'll stop here and hand all the
// remaining work to draw phase. This is a simple example of how to add init-once to
// existing drawXXX commands: simply send in SkInitOnceData, do as much init work as