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Diffstat (limited to 'src/core/SkBitmapProcShader.h')
-rw-r--r--src/core/SkBitmapProcShader.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
index a83fda7628..9f4c16202c 100644
--- a/src/core/SkBitmapProcShader.h
+++ b/src/core/SkBitmapProcShader.h
@@ -21,9 +21,7 @@ public:
bool isOpaque() const override;
- size_t contextSize(const ContextRec& rec) const override {
- return ContextSize(rec, fRawBitmap.info());
- }
+ size_t contextSize(const ContextRec& rec) const override { return ContextSize(rec); }
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
@@ -38,13 +36,13 @@ protected:
Context* onCreateContext(const ContextRec&, void* storage) const override;
bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
- SkBitmap fRawBitmap;
+ SkBitmap fRawBitmap; // experimental for RLE encoding
uint8_t fTileModeX, fTileModeY;
private:
friend class SkImageShader;
- static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo);
+ static size_t ContextSize(const ContextRec&);
static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy,
const SkBitmapProvider&, const ContextRec&, void* storage);
@@ -56,7 +54,7 @@ private:
// an Sk3DBlitter in SkDraw.cpp
// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
// yet found a situation where the size below isn't big enough.
-typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator;
+typedef SkSmallAllocator<3, 1500> SkTBlitterAllocator;
// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
// the SkShader.