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-rw-r--r--gm/SkLinearBitmapPipelineGM.cpp2
-rw-r--r--src/core/SkBitmapProcShader.cpp116
-rw-r--r--src/core/SkBitmapProcShader.h10
-rw-r--r--src/core/SkComposeShader.cpp10
-rw-r--r--src/core/SkShader.cpp3
-rw-r--r--src/image/SkImageShader.cpp2
-rw-r--r--tests/SkColor4fTest.cpp2
7 files changed, 30 insertions, 115 deletions
diff --git a/gm/SkLinearBitmapPipelineGM.cpp b/gm/SkLinearBitmapPipelineGM.cpp
index d3a143c5c1..6b354df947 100644
--- a/gm/SkLinearBitmapPipelineGM.cpp
+++ b/gm/SkLinearBitmapPipelineGM.cpp
@@ -60,7 +60,7 @@ static void draw_rect_orig(SkCanvas* canvas, const SkRect& r, SkColor c, const S
SkAutoTUnref<SkImage> image{SkImage::NewRasterCopy(
info, pmsrc.addr32(), pmsrc.rowBytes())};
SkPaint paint;
- int32_t storage[300];
+ int32_t storage[200];
SkShader* shader = image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
if (useBilerp) {
paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality);
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 38f46d18b4..895922c6b8 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -27,7 +27,8 @@ static bool only_scale_and_translate(const SkMatrix& matrix) {
class BitmapProcInfoContext : public SkShader::Context {
public:
- // The info has been allocated elsewhere, but we are responsible for calling its destructor.
+ // The context takes ownership of the info. It will call its destructor
+ // but will NOT free the memory.
BitmapProcInfoContext(const SkShader& shader, const SkShader::ContextRec& rec,
SkBitmapProcInfo* info)
: INHERITED(shader, rec)
@@ -44,6 +45,8 @@ public:
}
~BitmapProcInfoContext() override {
+ // The bitmap proc state has been created outside of the context on memory that will be freed
+ // elsewhere. Only call the destructor but leave the freeing of the memory to the caller.
fInfo->~SkBitmapProcInfo();
}
@@ -60,6 +63,8 @@ private:
class BitmapProcShaderContext : public BitmapProcInfoContext {
public:
+ // The context takes ownership of the state. It will call its destructor
+ // but will NOT free the memory.
BitmapProcShaderContext(const SkShader& shader, const SkShader::ContextRec& rec,
SkBitmapProcState* state)
: INHERITED(shader, rec, state)
@@ -111,80 +116,11 @@ private:
};
///////////////////////////////////////////////////////////////////////////////////////////////////
-#include "SkLinearBitmapPipeline.h"
-#include "SkPM4f.h"
-#include "SkXfermode.h"
-class LinearPipelineContext : public BitmapProcInfoContext {
-public:
- LinearPipelineContext(const SkShader& shader, const SkShader::ContextRec& rec,
- SkBitmapProcInfo* info)
- : INHERITED(shader, rec, info)
- , fPipeline(info->fInvMatrix, info->fFilterQuality, info->fTileModeX, info->fTileModeY,
- info->fPixmap)
- {
- // To implement the old shadeSpan entry-point, we need to efficiently convert our native
- // floats into SkPMColor. The SkXfermode::D32Procs do exactly that.
- //
- sk_sp<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kSrc_Mode));
- fXferProc = SkXfermode::GetD32Proc(xfer.get(), 0);
- }
-
- void shadeSpan4f(int x, int y, SkPM4f dstC[], int count) override {
- fPipeline.shadeSpan4f(x, y, dstC, count);
- }
-
- void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
- const int N = 128;
- SkPM4f tmp[N];
-
- while (count > 0) {
- const int n = SkTMin(count, N);
- fPipeline.shadeSpan4f(x, y, tmp, n);
- fXferProc(nullptr, dstC, tmp, n, nullptr);
- dstC += n;
- x += n;
- count -= n;
- }
- }
-
-private:
- SkLinearBitmapPipeline fPipeline;
- SkXfermode::D32Proc fXferProc;
-
- typedef BitmapProcInfoContext INHERITED;
-};
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-static bool choose_linear_pipeline(const SkShader::ContextRec& rec, const SkImageInfo& srcInfo) {
- // These src attributes are not supported in the new 4f context (yet)
- //
- if (srcInfo.bytesPerPixel() < 4 ||
- kRGBA_F16_SkColorType == srcInfo.colorType()) {
- return false;
- }
-
-#if 0 // later we may opt-in to the new code even if the client hasn't requested it...
- // These src attributes are only supported in the new 4f context
- //
- if (srcInfo.isSRGB() ||
- kUnpremul_SkAlphaType == srcInfo.alphaType() ||
- (4 == srcInfo.bytesPerPixel() && kN32_SkColorType != srcInfo.colorType()))
- {
- return true;
- }
-#endif
-
- // If we get here, we can reasonably use either context, respect the caller's preference
- //
- return SkShader::ContextRec::kPM4f_DstType == rec.fPreferredDstType;
-}
-
-size_t SkBitmapProcShader::ContextSize(const ContextRec& rec, const SkImageInfo& srcInfo) {
- size_t size0 = sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
- size_t size1 = sizeof(LinearPipelineContext) + sizeof(SkBitmapProcInfo);
- return SkTMax(size0, size1);
+size_t SkBitmapProcShader::ContextSize(const ContextRec& rec) {
+ // The SkBitmapProcState is stored outside of the context object, with the context holding
+ // a pointer to it.
+ return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
}
SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
@@ -197,32 +133,16 @@ SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
return nullptr;
}
- // Decide if we can/want to use the new linear pipeine
- bool useLinearPipeline = choose_linear_pipeline(rec, provider.info());
- if (SkShader::kMirror_TileMode == tmx || SkShader::kMirror_TileMode == tmy) {
- useLinearPipeline = false;
- }
- if (totalInverse.hasPerspective()) {
- useLinearPipeline = false;
- }
+ void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
+ SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tmx, tmy);
- if (useLinearPipeline) {
- void* infoStorage = (char*)storage + sizeof(LinearPipelineContext);
- SkBitmapProcInfo* info = new (infoStorage) SkBitmapProcInfo(provider, tmx, tmy);
- if (!info->init(totalInverse, *rec.fPaint)) {
- info->~SkBitmapProcInfo();
- return nullptr;
- }
- return new (storage) LinearPipelineContext(shader, rec, info);
- } else {
- void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
- SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tmx, tmy);
- if (!state->setup(totalInverse, *rec.fPaint)) {
- state->~SkBitmapProcState();
- return nullptr;
- }
- return new (storage) BitmapProcShaderContext(shader, rec, state);
+ SkASSERT(state);
+ if (!state->setup(totalInverse, *rec.fPaint)) {
+ state->~SkBitmapProcState();
+ return nullptr;
}
+
+ return new (storage) BitmapProcShaderContext(shader, rec, state);
}
SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const {
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
index a83fda7628..9f4c16202c 100644
--- a/src/core/SkBitmapProcShader.h
+++ b/src/core/SkBitmapProcShader.h
@@ -21,9 +21,7 @@ public:
bool isOpaque() const override;
- size_t contextSize(const ContextRec& rec) const override {
- return ContextSize(rec, fRawBitmap.info());
- }
+ size_t contextSize(const ContextRec& rec) const override { return ContextSize(rec); }
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
@@ -38,13 +36,13 @@ protected:
Context* onCreateContext(const ContextRec&, void* storage) const override;
bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
- SkBitmap fRawBitmap;
+ SkBitmap fRawBitmap; // experimental for RLE encoding
uint8_t fTileModeX, fTileModeY;
private:
friend class SkImageShader;
- static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo);
+ static size_t ContextSize(const ContextRec&);
static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy,
const SkBitmapProvider&, const ContextRec&, void* storage);
@@ -56,7 +54,7 @@ private:
// an Sk3DBlitter in SkDraw.cpp
// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
// yet found a situation where the size below isn't big enough.
-typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator;
+typedef SkSmallAllocator<3, 1500> SkTBlitterAllocator;
// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
// the SkShader.
diff --git a/src/core/SkComposeShader.cpp b/src/core/SkComposeShader.cpp
index 57f0989e2d..46ff4019fc 100644
--- a/src/core/SkComposeShader.cpp
+++ b/src/core/SkComposeShader.cpp
@@ -31,9 +31,9 @@ SkComposeShader::~SkComposeShader() {
}
size_t SkComposeShader::contextSize(const ContextRec& rec) const {
- return SkAlign16(sizeof(ComposeShaderContext))
- + SkAlign16(fShaderA->contextSize(rec))
- + SkAlign16(fShaderB->contextSize(rec));
+ return sizeof(ComposeShaderContext)
+ + fShaderA->contextSize(rec)
+ + fShaderB->contextSize(rec);
}
class SkAutoAlphaRestore {
@@ -76,8 +76,8 @@ template <typename T> void safe_call_destructor(T* obj) {
}
SkShader::Context* SkComposeShader::onCreateContext(const ContextRec& rec, void* storage) const {
- char* aStorage = (char*) storage + SkAlign16(sizeof(ComposeShaderContext));
- char* bStorage = aStorage + SkAlign16(fShaderA->contextSize(rec));
+ char* aStorage = (char*) storage + sizeof(ComposeShaderContext);
+ char* bStorage = aStorage + fShaderA->contextSize(rec);
// we preconcat our localMatrix (if any) with the device matrix
// before calling our sub-shaders
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp
index 5fb441a5c3..e36df5b5af 100644
--- a/src/core/SkShader.cpp
+++ b/src/core/SkShader.cpp
@@ -86,9 +86,6 @@ bool SkShader::asLuminanceColor(SkColor* colorPtr) const {
}
SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage) const {
- // We currently require 16byte alignment for some of our subclasses, so assert that here.
- SkASSERT(SkIsAlign16((intptr_t)storage));
-
if (!this->computeTotalInverse(rec, nullptr)) {
return nullptr;
}
diff --git a/src/image/SkImageShader.cpp b/src/image/SkImageShader.cpp
index e8c16b8096..a07603c671 100644
--- a/src/image/SkImageShader.cpp
+++ b/src/image/SkImageShader.cpp
@@ -43,7 +43,7 @@ bool SkImageShader::isOpaque() const {
}
size_t SkImageShader::contextSize(const ContextRec& rec) const {
- return SkBitmapProcShader::ContextSize(rec, SkBitmapProvider(fImage).info());
+ return SkBitmapProcShader::ContextSize(rec);
}
SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
diff --git a/tests/SkColor4fTest.cpp b/tests/SkColor4fTest.cpp
index ea99c4b934..c9656b9b2a 100644
--- a/tests/SkColor4fTest.cpp
+++ b/tests/SkColor4fTest.cpp
@@ -149,7 +149,7 @@ DEF_TEST(Color4f_shader, reporter) {
SkPaint paint;
for (const auto& rec : recs) {
- uint32_t storage[300];
+ uint32_t storage[200];
paint.setShader(rec.fFact())->unref();
// Encourage 4f context selection. At some point we may need
// to instantiate two separate contexts for optimal 4b/4f selection.