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-rw-r--r--site/user/api/SkCanvas_Reference.md2
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diff --git a/site/user/api/SkCanvas_Reference.md b/site/user/api/SkCanvas_Reference.md
index df15f490f0..73dfc5d3bf 100644
--- a/site/user/api/SkCanvas_Reference.md
+++ b/site/user/api/SkCanvas_Reference.md
@@ -6537,6 +6537,7 @@ contains <a href='undocumented#Shader'>Shader</a>, <a href='SkBlendMode_Referenc
The first element of <a href='#SkCanvas_drawVertices_3_bones'>bones</a> should be an object to world space transformation matrix that
will be applied before performing mesh deformations. If no such transformation is needed,
it should be the identity matrix.
+<a href='#SkCanvas_drawVertices_3_boneCount'>boneCount</a> must be at most 100, and thus the size of <a href='#SkCanvas_drawVertices_3_bones'>bones</a> should be at most 100.
### Parameters
@@ -6581,6 +6582,7 @@ contains <a href='undocumented#Shader'>Shader</a>, <a href='SkBlendMode_Referenc
The first element of <a href='#SkCanvas_drawVertices_4_bones'>bones</a> should be an object to world space transformation matrix that
will be applied before performing mesh deformations. If no such transformation is needed,
it should be the identity matrix.
+<a href='#SkCanvas_drawVertices_4_boneCount'>boneCount</a> must be at most 100, and thus the size of <a href='#SkCanvas_drawVertices_4_bones'>bones</a> should be at most 100.
### Parameters