diff options
author | Ruiqi Mao <ruiqimao@google.com> | 2018-07-09 14:16:56 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-09 20:31:28 +0000 |
commit | 9a6e42ff18133ef77066b82cb7e2d19788edd968 (patch) | |
tree | 29ca7c0dbd690c572b8fe222314f83b65cab493b /site/user/api/SkCanvas_Reference.md | |
parent | c3833b4c152af3b6fa2a4c4ba7b1da02acd1af80 (diff) |
added caching of SkVertices
SkVertices can now be "volatile", meaning they should not be cached.
SkVertices is volatile by default if the argument is not given.
Pulled from reverted CL: https://skia-review.googlesource.com/c/skia/+/138596
Docs-Preview: https://skia.org/?cl=139545
Bug: skia:
Change-Id: I92cf832efe1c0aaa8f432eedde2678582dd2454e
Reviewed-on: https://skia-review.googlesource.com/139545
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Diffstat (limited to 'site/user/api/SkCanvas_Reference.md')
-rw-r--r-- | site/user/api/SkCanvas_Reference.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/site/user/api/SkCanvas_Reference.md b/site/user/api/SkCanvas_Reference.md index df15f490f0..73dfc5d3bf 100644 --- a/site/user/api/SkCanvas_Reference.md +++ b/site/user/api/SkCanvas_Reference.md @@ -6537,6 +6537,7 @@ contains <a href='undocumented#Shader'>Shader</a>, <a href='SkBlendMode_Referenc The first element of <a href='#SkCanvas_drawVertices_3_bones'>bones</a> should be an object to world space transformation matrix that will be applied before performing mesh deformations. If no such transformation is needed, it should be the identity matrix. +<a href='#SkCanvas_drawVertices_3_boneCount'>boneCount</a> must be at most 100, and thus the size of <a href='#SkCanvas_drawVertices_3_bones'>bones</a> should be at most 100. ### Parameters @@ -6581,6 +6582,7 @@ contains <a href='undocumented#Shader'>Shader</a>, <a href='SkBlendMode_Referenc The first element of <a href='#SkCanvas_drawVertices_4_bones'>bones</a> should be an object to world space transformation matrix that will be applied before performing mesh deformations. If no such transformation is needed, it should be the identity matrix. +<a href='#SkCanvas_drawVertices_4_boneCount'>boneCount</a> must be at most 100, and thus the size of <a href='#SkCanvas_drawVertices_4_bones'>bones</a> should be at most 100. ### Parameters |