diff options
Diffstat (limited to 'platform_tools/android/apps/skar_java/src/main/assets/shaders/plane.vert')
-rw-r--r-- | platform_tools/android/apps/skar_java/src/main/assets/shaders/plane.vert | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/platform_tools/android/apps/skar_java/src/main/assets/shaders/plane.vert b/platform_tools/android/apps/skar_java/src/main/assets/shaders/plane.vert deleted file mode 100644 index 9ac5a6db27..0000000000 --- a/platform_tools/android/apps/skar_java/src/main/assets/shaders/plane.vert +++ /dev/null @@ -1,40 +0,0 @@ -/* - * Copyright 2017 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -uniform mat4 u_Model; -uniform mat4 u_ModelViewProjection; -uniform mat2 u_PlaneUvMatrix; -uniform vec3 u_Normal; - -attribute vec3 a_XZPositionAlpha; // (x, z, alpha) - -varying vec3 v_TexCoordAlpha; - -void main() { - vec4 local_pos = vec4(a_XZPositionAlpha.x, 0.0, a_XZPositionAlpha.y, 1.0); - vec4 world_pos = u_Model * local_pos; - - // Construct two vectors that are orthogonal to the normal. - // This arbitrary choice is not co-linear with either horizontal - // or vertical plane normals. - const vec3 arbitrary = vec3(1.0, 1.0, 0.0); - vec3 vec_u = normalize(cross(u_Normal, arbitrary)); - vec3 vec_v = normalize(cross(u_Normal, vec_u)); - - // Project vertices in world frame onto vec_u and vec_v. - vec2 uv = vec2(dot(world_pos.xyz, vec_u), dot(world_pos.xyz, vec_v)); - v_TexCoordAlpha = vec3(u_PlaneUvMatrix * uv, a_XZPositionAlpha.z); - gl_Position = u_ModelViewProjection * local_pos; -} |