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-rw-r--r--include/utils/SkShadowUtils.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/utils/SkShadowUtils.h b/include/utils/SkShadowUtils.h
index bf804a581f..2385a48075 100644
--- a/include/utils/SkShadowUtils.h
+++ b/include/utils/SkShadowUtils.h
@@ -28,7 +28,6 @@ public:
* @param path The occluder used to generate the shadows.
* @param zPlaneParams Values for the plane function which returns the Z offset of the
* occluder from the canvas based on local x and y values (the current matrix is not applied).
- * If the canvas matrix is not perspective, then only zPlaneParams.fZ is used.
* @param lightPos The 3D position of the light relative to the canvas plane. This is
* independent of the canvas's current matrix.
* @param lightRadius The radius of the disc light.