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authorGravatar Jim Van Verth <jvanverth@google.com>2017-05-15 13:49:21 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-15 18:21:39 +0000
commit4c9b893953a4dddc20edafd7583523c94c01c889 (patch)
treefc37a17cf6cecfbeabf692fbd37027b2739c6cce /include/utils
parent0ec981ba493e4a1f8d7aad513f3ae9e1f2c14711 (diff)
Allow shadow zParams to be applied to affine transformations
Change-Id: Iedfded98ce82d15945667232fde22d046d5106b3 Reviewed-on: https://skia-review.googlesource.com/16879 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Mike Reed <reed@google.com>
Diffstat (limited to 'include/utils')
-rw-r--r--include/utils/SkShadowUtils.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/utils/SkShadowUtils.h b/include/utils/SkShadowUtils.h
index bf804a581f..2385a48075 100644
--- a/include/utils/SkShadowUtils.h
+++ b/include/utils/SkShadowUtils.h
@@ -28,7 +28,6 @@ public:
* @param path The occluder used to generate the shadows.
* @param zPlaneParams Values for the plane function which returns the Z offset of the
* occluder from the canvas based on local x and y values (the current matrix is not applied).
- * If the canvas matrix is not perspective, then only zPlaneParams.fZ is used.
* @param lightPos The 3D position of the light relative to the canvas plane. This is
* independent of the canvas's current matrix.
* @param lightRadius The radius of the disc light.