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author | Jim Van Verth <jvanverth@google.com> | 2017-05-15 13:49:21 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-15 18:21:39 +0000 |
commit | 4c9b893953a4dddc20edafd7583523c94c01c889 (patch) | |
tree | fc37a17cf6cecfbeabf692fbd37027b2739c6cce /include/utils | |
parent | 0ec981ba493e4a1f8d7aad513f3ae9e1f2c14711 (diff) |
Allow shadow zParams to be applied to affine transformations
Change-Id: Iedfded98ce82d15945667232fde22d046d5106b3
Reviewed-on: https://skia-review.googlesource.com/16879
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Diffstat (limited to 'include/utils')
-rw-r--r-- | include/utils/SkShadowUtils.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/include/utils/SkShadowUtils.h b/include/utils/SkShadowUtils.h index bf804a581f..2385a48075 100644 --- a/include/utils/SkShadowUtils.h +++ b/include/utils/SkShadowUtils.h @@ -28,7 +28,6 @@ public: * @param path The occluder used to generate the shadows. * @param zPlaneParams Values for the plane function which returns the Z offset of the * occluder from the canvas based on local x and y values (the current matrix is not applied). - * If the canvas matrix is not perspective, then only zPlaneParams.fZ is used. * @param lightPos The 3D position of the light relative to the canvas plane. This is * independent of the canvas's current matrix. * @param lightRadius The radius of the disc light. |