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-rw-r--r--include/gpu/GrContextOptions.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h
index b94b5cee5f..471195a589 100644
--- a/include/gpu/GrContextOptions.h
+++ b/include/gpu/GrContextOptions.h
@@ -56,6 +56,12 @@ struct GrContextOptions {
bool fEnableInstancedRendering = false;
/**
+ * Disables distance field rendering for paths. Distance field computation can be expensive,
+ * and yields no benefit if a path is not rendered multiple times with different transforms.
+ */
+ bool fDisableDistanceFieldPaths = false;
+
+ /**
* If true this allows path mask textures to be cached. This is only really useful if paths
* are commonly rendered at the same scale and fractional translation.
*/