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-rw-r--r--include/gpu/GrTypes.h127
1 files changed, 0 insertions, 127 deletions
diff --git a/include/gpu/GrTypes.h b/include/gpu/GrTypes.h
index 0bcab7d8a3..a19918bf20 100644
--- a/include/gpu/GrTypes.h
+++ b/include/gpu/GrTypes.h
@@ -702,133 +702,6 @@ struct GrPlatformRenderTargetDesc {
GrPlatform3DObject fRenderTargetHandle;
};
-///////////////////////////////////////////////////////////////////////////////
-// DEPRECATED. createPlatformSurface is replaced by createPlatformTexture
-// and createPlatformRenderTarget. These enums and structs will be removed.
-
-enum GrPlatformSurfaceType {
- /**
- * Specifies that the object being created is a render target.
- */
- kRenderTarget_GrPlatformSurfaceType,
- /**
- * Specifies that the object being created is a texture.
- */
- kTexture_GrPlatformSurfaceType,
- /**
- * Specifies that the object being created is a texture and a render
- * target.
- */
- kTextureRenderTarget_GrPlatformSurfaceType,
-};
-
-enum GrPlatformRenderTargetFlags {
- kNone_GrPlatformRenderTargetFlagBit = 0x0,
-
- /**
- * Gives permission to Gr to perform the downsample-resolve of a
- * multisampled render target. If this is not set then read pixel
- * operations may fail. If the object is both a texture and render target
- * then this *must* be set. Otherwise, if the client wants do its own
- * resolves it must create separate GrRenderTarget and GrTexture objects
- * and insert appropriate flushes and resolves betweeen data hazards.
- * GrRenderTarget has a flagForResolve()
- */
- kGrCanResolve_GrPlatformRenderTargetFlagBit = 0x2,
-};
-
-GR_MAKE_BITFIELD_OPS(GrPlatformRenderTargetFlags)
-
-struct GrPlatformSurfaceDesc {
- GrPlatformSurfaceType fSurfaceType; // type of surface to create
- /**
- * Flags for kRenderTarget and kTextureRenderTarget surface types
- */
- GrPlatformRenderTargetFlags fRenderTargetFlags;
-
- int fWidth; // width in pixels
- int fHeight; // height in pixels
- GrPixelConfig fConfig; // color format
- /**
- * Number of per sample stencil buffer. Only relevant if kIsRenderTarget is
- * set in fFlags.
- */
- int fStencilBits;
-
- /**
- * Number of samples per-pixel. Only relevant if kIsRenderTarget is set in
- * fFlags.
- */
- int fSampleCnt;
-
- /**
- * Texture object in 3D API. Only relevant if fSurfaceType is kTexture or
- * kTextureRenderTarget.
- * GL: this is a texture object (glGenTextures)
- */
- GrPlatform3DObject fPlatformTexture;
- /**
- * Render target object in 3D API. Only relevant if fSurfaceType is
- * kRenderTarget or kTextureRenderTarget
- * GL: this is a FBO object (glGenFramebuffers)
- */
- GrPlatform3DObject fPlatformRenderTarget;
- /**
- * 3D API object used as destination of resolve. Only relevant if
- * fSurfaceType is kRenderTarget or kTextureRenderTarget and
- * kGrCanResolve is set in fRenderTargetFlags.
- * fFlags.
- * GL: this is a FBO object (glGenFramebuffers)
- */
- GrPlatform3DObject fPlatformResolveDestination;
-
- void reset() { memset(this, 0, sizeof(GrPlatformSurfaceDesc)); }
-};
-
-/**
- * Example of how to wrap render-to-texture-with-MSAA GL objects with a GrPlatformSurace
- *
- * GLint colorBufferID;
- * glGenRenderbuffers(1, &colorID);
- * glBindRenderbuffer(GL_RENDERBUFFER, colorBufferID);
- * glRenderbufferStorageMultisample(GL_RENDERBUFFER, S, GL_RGBA, W, H);
- *
- * GLint stencilBufferID;
- * glGenRenderBuffers(1, &stencilBufferID);
- * glBindRenderbuffer(GL_RENDERBUFFER, stencilBufferID);
- * glRenderbufferStorageMultisample(GL_RENDERBUFFER, S, GL_STENCIL_INDEX8, W, H);
- *
- * GLint drawFBOID;
- * glGenFramebuffers(1, &drawFBOID);
- * glBindFramebuffer(GL_FRAMEBUFFER, drawFBOID);
- * glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBufferID);
- * glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilBufferID);
- *
- * GLint textureID;
- * glGenTextures(1, &textureID);
- * glBindTexture(GL_TEXTURE_2D, textureID);
- * glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, W, H, ...);
- *
- * GLint readFBOID;
- * glGenFramebuffers(1, &readFBOID);
- * glBindFramebuffer(GL_FRAMEBUFFER, readFBOID);
- * glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0);
- *
- * GrPlatformSurfaceDesc renderTargetTextureDesc;
- * renderTargetTextureDesc.fSurfaceType = kTextureRenderTarget_GrPlatformSurfaceType;
- * renderTargetTextureDesc.fRenderTargetFlags = kGrCanResolve_GrPlatformRenderTargetFlagBit;
- * renderTargetTextureDesc.fWidth = W;
- * renderTargetTextureDesc.fHeight = H;
- * renderTargetTextureDesc.fConfig = kSkia8888_PM_GrPixelConfig
- * renderTargetTextureDesc.fStencilBits = 8;
- * renderTargetTextureDesc.fSampleCnt = S;
- * renderTargetTextureDesc.fPlatformTexture = textureID;
- * renderTargetTextureDesc.fPlatformRenderTarget = drawFBOID;
- * renderTargetTextureDesc.fPlatformResolveDestination = readFBOID;
- *
- * GrTexture* texture = static_cast<GrTexture*>(grContext->createPlatrformSurface(renderTargetTextureDesc));
- */
-
///////////////////////////////////////////////////////////////////////////////