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-rw-r--r--include/gpu/GrContext.h20
-rw-r--r--include/gpu/GrTypes.h127
-rw-r--r--src/gpu/GrContext.cpp18
-rw-r--r--src/gpu/GrGpu.cpp5
-rw-r--r--src/gpu/GrGpu.h6
-rw-r--r--src/gpu/GrGpuGL.cpp73
-rw-r--r--src/gpu/GrGpuGL.h1
7 files changed, 0 insertions, 250 deletions
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index 0308b5d1fc..d27b963d92 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -295,26 +295,6 @@ public:
GrRenderTarget* createPlatformRenderTarget(
const GrPlatformRenderTargetDesc& desc);
- /**
- * This interface is depracted and will be removed in a future revision.
- * Callers should use createPlatformTexture or createPlatformRenderTarget
- * instead.
- *
- * Wraps an existing 3D API surface in a GrObject. desc.fFlags determines
- * the type of object returned. If kIsTexture is set the returned object
- * will be a GrTexture*. Otherwise, it will be a GrRenderTarget*. If both
- * are set the render target object is accessible by
- * GrTexture::asRenderTarget().
- *
- * GL: if the object is a texture Gr may change its GL texture parameters
- * when it is drawn.
- *
- * @param desc description of the object to create.
- * @return either a GrTexture* or GrRenderTarget* depending on desc. NULL
- * on failure.
- */
- GrResource* createPlatformSurface(const GrPlatformSurfaceDesc& desc);
-
///////////////////////////////////////////////////////////////////////////
// Matrix state
diff --git a/include/gpu/GrTypes.h b/include/gpu/GrTypes.h
index 0bcab7d8a3..a19918bf20 100644
--- a/include/gpu/GrTypes.h
+++ b/include/gpu/GrTypes.h
@@ -702,133 +702,6 @@ struct GrPlatformRenderTargetDesc {
GrPlatform3DObject fRenderTargetHandle;
};
-///////////////////////////////////////////////////////////////////////////////
-// DEPRECATED. createPlatformSurface is replaced by createPlatformTexture
-// and createPlatformRenderTarget. These enums and structs will be removed.
-
-enum GrPlatformSurfaceType {
- /**
- * Specifies that the object being created is a render target.
- */
- kRenderTarget_GrPlatformSurfaceType,
- /**
- * Specifies that the object being created is a texture.
- */
- kTexture_GrPlatformSurfaceType,
- /**
- * Specifies that the object being created is a texture and a render
- * target.
- */
- kTextureRenderTarget_GrPlatformSurfaceType,
-};
-
-enum GrPlatformRenderTargetFlags {
- kNone_GrPlatformRenderTargetFlagBit = 0x0,
-
- /**
- * Gives permission to Gr to perform the downsample-resolve of a
- * multisampled render target. If this is not set then read pixel
- * operations may fail. If the object is both a texture and render target
- * then this *must* be set. Otherwise, if the client wants do its own
- * resolves it must create separate GrRenderTarget and GrTexture objects
- * and insert appropriate flushes and resolves betweeen data hazards.
- * GrRenderTarget has a flagForResolve()
- */
- kGrCanResolve_GrPlatformRenderTargetFlagBit = 0x2,
-};
-
-GR_MAKE_BITFIELD_OPS(GrPlatformRenderTargetFlags)
-
-struct GrPlatformSurfaceDesc {
- GrPlatformSurfaceType fSurfaceType; // type of surface to create
- /**
- * Flags for kRenderTarget and kTextureRenderTarget surface types
- */
- GrPlatformRenderTargetFlags fRenderTargetFlags;
-
- int fWidth; // width in pixels
- int fHeight; // height in pixels
- GrPixelConfig fConfig; // color format
- /**
- * Number of per sample stencil buffer. Only relevant if kIsRenderTarget is
- * set in fFlags.
- */
- int fStencilBits;
-
- /**
- * Number of samples per-pixel. Only relevant if kIsRenderTarget is set in
- * fFlags.
- */
- int fSampleCnt;
-
- /**
- * Texture object in 3D API. Only relevant if fSurfaceType is kTexture or
- * kTextureRenderTarget.
- * GL: this is a texture object (glGenTextures)
- */
- GrPlatform3DObject fPlatformTexture;
- /**
- * Render target object in 3D API. Only relevant if fSurfaceType is
- * kRenderTarget or kTextureRenderTarget
- * GL: this is a FBO object (glGenFramebuffers)
- */
- GrPlatform3DObject fPlatformRenderTarget;
- /**
- * 3D API object used as destination of resolve. Only relevant if
- * fSurfaceType is kRenderTarget or kTextureRenderTarget and
- * kGrCanResolve is set in fRenderTargetFlags.
- * fFlags.
- * GL: this is a FBO object (glGenFramebuffers)
- */
- GrPlatform3DObject fPlatformResolveDestination;
-
- void reset() { memset(this, 0, sizeof(GrPlatformSurfaceDesc)); }
-};
-
-/**
- * Example of how to wrap render-to-texture-with-MSAA GL objects with a GrPlatformSurace
- *
- * GLint colorBufferID;
- * glGenRenderbuffers(1, &colorID);
- * glBindRenderbuffer(GL_RENDERBUFFER, colorBufferID);
- * glRenderbufferStorageMultisample(GL_RENDERBUFFER, S, GL_RGBA, W, H);
- *
- * GLint stencilBufferID;
- * glGenRenderBuffers(1, &stencilBufferID);
- * glBindRenderbuffer(GL_RENDERBUFFER, stencilBufferID);
- * glRenderbufferStorageMultisample(GL_RENDERBUFFER, S, GL_STENCIL_INDEX8, W, H);
- *
- * GLint drawFBOID;
- * glGenFramebuffers(1, &drawFBOID);
- * glBindFramebuffer(GL_FRAMEBUFFER, drawFBOID);
- * glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorBufferID);
- * glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilBufferID);
- *
- * GLint textureID;
- * glGenTextures(1, &textureID);
- * glBindTexture(GL_TEXTURE_2D, textureID);
- * glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, W, H, ...);
- *
- * GLint readFBOID;
- * glGenFramebuffers(1, &readFBOID);
- * glBindFramebuffer(GL_FRAMEBUFFER, readFBOID);
- * glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0);
- *
- * GrPlatformSurfaceDesc renderTargetTextureDesc;
- * renderTargetTextureDesc.fSurfaceType = kTextureRenderTarget_GrPlatformSurfaceType;
- * renderTargetTextureDesc.fRenderTargetFlags = kGrCanResolve_GrPlatformRenderTargetFlagBit;
- * renderTargetTextureDesc.fWidth = W;
- * renderTargetTextureDesc.fHeight = H;
- * renderTargetTextureDesc.fConfig = kSkia8888_PM_GrPixelConfig
- * renderTargetTextureDesc.fStencilBits = 8;
- * renderTargetTextureDesc.fSampleCnt = S;
- * renderTargetTextureDesc.fPlatformTexture = textureID;
- * renderTargetTextureDesc.fPlatformRenderTarget = drawFBOID;
- * renderTargetTextureDesc.fPlatformResolveDestination = readFBOID;
- *
- * GrTexture* texture = static_cast<GrTexture*>(grContext->createPlatrformSurface(renderTargetTextureDesc));
- */
-
///////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 754063d417..2132ed6ea7 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -541,24 +541,6 @@ GrRenderTarget* GrContext::createPlatformRenderTarget(const GrPlatformRenderTarg
return fGpu->createPlatformRenderTarget(desc);
}
-GrResource* GrContext::createPlatformSurface(const GrPlatformSurfaceDesc& desc) {
- // validate flags here so that GrGpu subclasses don't have to check
- if (kTexture_GrPlatformSurfaceType == desc.fSurfaceType &&
- 0 != desc.fRenderTargetFlags) {
- return NULL;
- }
- if (desc.fSampleCnt &&
- (kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags)) {
- return NULL;
- }
- if (kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType &&
- desc.fSampleCnt &&
- !(kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags)) {
- return NULL;
- }
- return fGpu->createPlatformSurface(desc);
-}
-
///////////////////////////////////////////////////////////////////////////////
bool GrContext::supportsIndex8PixelConfig(const GrSamplerState* sampler,
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 8a7d3e427e..8ee98b7631 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -215,11 +215,6 @@ GrRenderTarget* GrGpu::createPlatformRenderTarget(const GrPlatformRenderTargetDe
return this->onCreatePlatformRenderTarget(desc);
}
-GrResource* GrGpu::createPlatformSurface(const GrPlatformSurfaceDesc& desc) {
- this->handleDirtyContext();
- return this->onCreatePlatformSurface(desc);
-}
-
GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {
this->handleDirtyContext();
return this->onCreateVertexBuffer(size, dynamic);
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index 0836ec87cc..8c23daa2f0 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -132,11 +132,6 @@ public:
GrRenderTarget* createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc);
/**
- * DEPRECATED. This will be removed.
- */
- GrResource* createPlatformSurface(const GrPlatformSurfaceDesc& desc);
-
- /**
* Creates a vertex buffer.
*
* @param size size in bytes of the vertex buffer
@@ -401,7 +396,6 @@ protected:
size_t rowBytes) = 0;
virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) = 0;
virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) = 0;
- virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) = 0;
virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size,
bool dynamic) = 0;
virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
diff --git a/src/gpu/GrGpuGL.cpp b/src/gpu/GrGpuGL.cpp
index f1bc63dac4..83087f4694 100644
--- a/src/gpu/GrGpuGL.cpp
+++ b/src/gpu/GrGpuGL.cpp
@@ -643,79 +643,6 @@ GrRenderTarget* GrGpuGL::onCreatePlatformRenderTarget(const GrPlatformRenderTarg
return tgt;
}
-GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) {
-
- bool isTexture = kTexture_GrPlatformSurfaceType == desc.fSurfaceType ||
- kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType;
- bool isRenderTarget = kRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType ||
- kTextureRenderTarget_GrPlatformSurfaceType == desc.fSurfaceType;
-
- GrGLRenderTarget::Desc rtDesc;
- SkAutoTUnref<GrGLStencilBuffer> sb;
-
- if (isRenderTarget) {
- rtDesc.fRTFBOID = desc.fPlatformRenderTarget;
- rtDesc.fConfig = desc.fConfig;
- if (desc.fSampleCnt) {
- if (kGrCanResolve_GrPlatformRenderTargetFlagBit & desc.fRenderTargetFlags) {
- rtDesc.fTexFBOID = desc.fPlatformResolveDestination;
- } else {
- GrAssert(!isTexture); // this should have been filtered by GrContext
- rtDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
- }
- } else {
- rtDesc.fTexFBOID = desc.fPlatformRenderTarget;
- }
- // we don't know what the RB ids are without glGets and we don't care
- // since we aren't responsible for deleting them.
- rtDesc.fMSColorRenderbufferID = 0;
- rtDesc.fSampleCnt = desc.fSampleCnt;
- if (desc.fStencilBits) {
- GrGLStencilBuffer::Format format;
- format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat;
- format.fPacked = false;
- format.fStencilBits = desc.fStencilBits;
- format.fTotalBits = desc.fStencilBits;
- sb.reset(new GrGLStencilBuffer(this, 0, desc.fWidth, desc.fHeight,
- rtDesc.fSampleCnt, format));
- }
- rtDesc.fOwnIDs = false;
- }
-
- if (isTexture) {
- GrGLTexture::Desc texDesc;
- if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) {
- return NULL;
- }
- texDesc.fWidth = desc.fWidth;
- texDesc.fHeight = desc.fHeight;
-
- texDesc.fConfig = desc.fConfig;
- texDesc.fOrientation = GrGLTexture::kBottomUp_Orientation;
- texDesc.fTextureID = desc.fPlatformTexture;
- texDesc.fOwnsID = false;
-
- if (isRenderTarget) {
- GrTexture* tex = new GrGLTexture(this, texDesc, rtDesc);
- tex->asRenderTarget()->setStencilBuffer(sb.get());
- return tex;
- } else {
- return new GrGLTexture(this, texDesc);
- }
- } else {
- GrGLIRect viewport;
- viewport.fLeft = 0;
- viewport.fBottom = 0;
- viewport.fWidth = desc.fWidth;
- viewport.fHeight = desc.fHeight;
-
- GrGLRenderTarget* rt = new GrGLRenderTarget(this, rtDesc, viewport);
- rt->setStencilBuffer(sb.get());
- return rt;
- }
-}
-
-
////////////////////////////////////////////////////////////////////////////////
void GrGpuGL::onWriteTexturePixels(GrTexture* texture,
diff --git a/src/gpu/GrGpuGL.h b/src/gpu/GrGpuGL.h
index 36fead1c50..12b3771412 100644
--- a/src/gpu/GrGpuGL.h
+++ b/src/gpu/GrGpuGL.h
@@ -173,7 +173,6 @@ protected:
bool dynamic);
virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
bool dynamic);
- virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc);
virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) SK_OVERRIDE;
virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) SK_OVERRIDE;
virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,