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-rw-r--r--experimental/sksg/geometry/SkSGRoundEffect.h50
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diff --git a/experimental/sksg/geometry/SkSGRoundEffect.h b/experimental/sksg/geometry/SkSGRoundEffect.h
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+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkSGRoundEffect_DEFINED
+#define SkSGRoundEffect_DEFINED
+
+#include "SkSGGeometryNode.h"
+
+#include "SkPath.h"
+
+namespace sksg {
+
+/**
+ * Concrete Geometry node, applying a rounded-corner effect to its child.
+ */
+class RoundEffect final : public GeometryNode {
+public:
+ static sk_sp<RoundEffect> Make(sk_sp<GeometryNode> child) {
+ return child ? sk_sp<RoundEffect>(new RoundEffect(std::move(child))) : nullptr;
+ }
+
+ ~RoundEffect() override;
+
+ SG_ATTRIBUTE(Radius, SkScalar, fRadius)
+
+protected:
+ void onClip(SkCanvas*, bool antiAlias) const override;
+ void onDraw(SkCanvas*, const SkPaint&) const override;
+
+ SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
+ SkPath onAsPath() const override;
+
+private:
+ explicit RoundEffect(sk_sp<GeometryNode>);
+
+ const sk_sp<GeometryNode> fChild;
+
+ SkPath fRoundedPath;
+ SkScalar fRadius = 0;
+
+ using INHERITED = GeometryNode;
+};
+
+} // namespace sksg
+
+#endif // SkSGRoundEffect_DEFINED