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-rw-r--r--bench/GameBench.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index 681b823f09..bd7d11465d 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -11,6 +11,7 @@
#include "SkRandom.h"
#include "SkShader.h"
#include "SkString.h"
+#include "SkVertices.h"
// This bench simulates the calls Skia sees from various HTML5 canvas
// game bench marks
@@ -200,8 +201,9 @@ protected:
{ SkIntToScalar(src.fRight), SkIntToScalar(src.fTop) },
{ SkIntToScalar(src.fRight), SkIntToScalar(src.fBottom) },
};
- canvas->drawVertices(SkCanvas::kTriangles_VertexMode,
- 4, verts, uvs, nullptr, indices, 6, p2);
+ canvas->drawVertices(SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
+ 4, verts, uvs, nullptr, 6, indices),
+ SkBlendMode::kModulate, p2);
} else {
canvas->drawBitmapRect(fAtlas, src, dst, &p,
SkCanvas::kFast_SrcRectConstraint);