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-rw-r--r--include/gpu/gl/GrGLFunctions.h539
-rw-r--r--include/gpu/gl/GrGLInterface.h150
-rw-r--r--src/gpu/gl/GrGLAssembleInterface.cpp195
-rw-r--r--src/gpu/gl/GrGLCaps.cpp36
-rw-r--r--src/gpu/gl/GrGLCaps.h15
-rw-r--r--src/gpu/gl/GrGLCreateNullInterface.cpp3
-rw-r--r--src/gpu/gl/GrGLDefines.h39
-rw-r--r--src/gpu/gl/GrGLInterface.cpp187
-rw-r--r--src/gpu/gl/GrGLNoOpInterface.cpp16
-rw-r--r--src/gpu/gl/GrGLNoOpInterface.h13
-rw-r--r--src/gpu/gl/SkNullGLContext.cpp3
-rw-r--r--src/gpu/gl/debug/GrGLCreateDebugInterface.cpp3
-rw-r--r--tests/GrDrawTargetTest.cpp2
13 files changed, 219 insertions, 982 deletions
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h
index 0a99e7f9bf..cbab026968 100644
--- a/include/gpu/gl/GrGLFunctions.h
+++ b/include/gpu/gl/GrGLFunctions.h
@@ -11,9 +11,6 @@
#include "GrGLConfig.h"
-
-extern "C" {
-
////////////////////////////////////////////////////////////////////////////////
/**
@@ -64,352 +61,210 @@ typedef signed long int GrGLintptr;
typedef signed long int GrGLsizeiptr;
#endif
-typedef void (GR_GL_FUNCTION_TYPE* GRGLDEBUGPROC)(GrGLenum source,
- GrGLenum type,
- GrGLuint id,
- GrGLenum severity,
- GrGLsizei length,
- const GrGLchar* message,
- const void* userParam);
-
///////////////////////////////////////////////////////////////////////////////
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)();
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
-typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureCHROMIUMProc)(GrGLenum target, GrGLenum src, GrGLenum dst, GrGLint level, GrGLint format, GrGLenum type);
-typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void);
-typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)();
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)();
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
-typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)();
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
-typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name);
-typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
-typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program);
-typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
-typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
-typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
-typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)();
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)();
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocation)(GrGLuint program, GrGLint location, const char* name);
+extern "C" {
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)();
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data);
+ typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureCHROMIUMProc)(GrGLenum target, GrGLenum src, GrGLenum dst, GrGLint level, GrGLint format, GrGLenum type);
+ typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void);
+ typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)();
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)();
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
+ typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)();
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision);
+ typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name);
+ typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
+ typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program);
+ typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
+ typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
+ typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access);
+ typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)();
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)();
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocation)(GrGLuint program, GrGLint location, const char* name);
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length);
#else
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length);
#endif
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)();
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
-typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
-
-/* GL_NV_path_rendering */
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCoordsProc)(GrGLuint path, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathSubCoordsProc)(GrGLuint path, GrGLsizei coordStart, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStringProc)(GrGLuint path, GrGLenum format, GrGLsizei length, const GrGLvoid *pathString);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphsProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLsizei numGlyphs, GrGLenum type, const GrGLvoid *charcodes, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphRangeProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLuint firstGlyph, GrGLsizei numGlyphs, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWeightPathsProc)(GrGLuint resultPath, GrGLsizei numPaths, const GrGLuint paths[], const GrGLfloat weights[]);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyPathProc)(GrGLuint resultPath, GrGLuint srcPath);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInterpolatePathsProc)(GrGLuint resultPath, GrGLuint pathA, GrGLuint pathB, GrGLfloat weight);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTransformPathProc)(GrGLuint resultPath, GrGLuint srcPath, GrGLenum transformType, const GrGLfloat *transformValues);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value);
-typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range);
-typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathTexGenProc)(GrGLenum texCoordSet, GrGLenum genMode, GrGLint components, const GrGLfloat *coeffs);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
-// NV_path_rendering v1.2
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
-// NV_path_rendering v1.3
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs);
-typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLPathMemoryGlyphIndexArrayProc)(GrGLuint firstPathName, GrGLenum fontTarget, GrGLsizeiptr fontSize, const GrGLvoid *fontData, GrGLsizei faceIndex, GrGLuint firstGlyphIndex, GrGLsizei numGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
-
-/* ARB_program_interface_query */
-typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name);
-
-/* GL_NV_framebuffer_mixed_samples */
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components);
-
-/* ARB_draw_instanced */
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount);
-
-/* ARB_instanced_arrays */
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor);
-// EXT_direct_state_access
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribDivisorProc)(GrGLuint vaobj, GrGLuint index, GrGLuint divisor);
-
-/* NV_bindless_texture */
-typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureHandleProc)(GrGLuint texture);
-typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureSamplerHandleProc)(GrGLuint texture, GrGLuint sampler);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleResidentProc)(GrGLuint64 handle);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleNonResidentProc)(GrGLuint64 handle);
-typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetImageHandleProc)(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleResidentProc)(GrGLuint64 handle, GrGLenum access);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleNonResidentProc)(GrGLuint64 handle);
-typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureHandleResidentProc)(GrGLuint64 handle);
-typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsImageHandleResidentProc)(GrGLuint64 handle);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64Proc)(GrGLint location, GrGLuint64 v0);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64vProc)(GrGLint location, GrGLsizei count, const GrGLuint64 *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64Proc)(GrGLuint program, GrGLint location, GrGLuint64 v0);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64vProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value);
-
-/* EXT_direct_state_access */
-// (In the future some of these methods may be omitted)
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameteriProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterivProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params);
-// OpenGL 1.2
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetCompressedTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img);
-// OpenGL 1.5
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferDataProc)(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data);
-typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferProc)(GrGLuint buffer, GrGLenum access);
-typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapNamedBufferProc)(GrGLuint buffer);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferParameterivProc)(GrGLuint buffer, GrGLenum pname, GrGLint *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferPointervProc)(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data);
-// OpenGL 2.0
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fProc)(GrGLuint program, GrGLint location, float v0);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fProc)(GrGLuint program, GrGLint location, float v0, float v1);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1iProc)(GrGLuint program, GrGLint location, GrGLint v0);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
-// OpenGL 2.1
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value);
-// OpenGL 3.0
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageProc)(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedRenderbufferParameterivProc)(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageMultisampleProc)(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height);
-typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateTextureMipmapProc)(GrGLuint texture, GrGLenum target);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferReadBufferProc)(GrGLuint framebuffer, GrGLenum mode);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferParameterivProc)(GrGLuint framebuffer, GrGLenum pname, GrGLint *param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedCopyBufferSubDataProc)(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayEdgeFlagOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayIndexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayNormalOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayMultiTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayFogCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArraySecondaryColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribIOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayProc)(GrGLuint vaobj, GrGLenum array);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayProc)(GrGLuint vaobj, GrGLenum array);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegervProc)(GrGLuint vaobj, GrGLenum pname, GrGLint *param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointervProc)(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param);
-typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length);
-
-/* KHR_debug */
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam);
-typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopDebugGroupProc)();
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)();
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value);
+ typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
+ // Experimental: Functions for GL_NV_path_rendering. These will be
+ // alphabetized with the above functions once this is fully supported
+ // (and functions we are unlikely to use will possibly be omitted).
+ // EXT_direct_state_access
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum);
+ // ARB_program_interface_query
+ typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name);
+ // NV_path_rendering
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCoordsProc)(GrGLuint path, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathSubCoordsProc)(GrGLuint path, GrGLsizei coordStart, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStringProc)(GrGLuint path, GrGLenum format, GrGLsizei length, const GrGLvoid *pathString);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphsProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLsizei numGlyphs, GrGLenum type, const GrGLvoid *charcodes, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphRangeProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLuint firstGlyph, GrGLsizei numGlyphs, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWeightPathsProc)(GrGLuint resultPath, GrGLsizei numPaths, const GrGLuint paths[], const GrGLfloat weights[]);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyPathProc)(GrGLuint resultPath, GrGLuint srcPath);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInterpolatePathsProc)(GrGLuint resultPath, GrGLuint pathA, GrGLuint pathB, GrGLfloat weight);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTransformPathProc)(GrGLuint resultPath, GrGLuint srcPath, GrGLenum transformType, const GrGLfloat *transformValues);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value);
+ typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range);
+ typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathTexGenProc)(GrGLenum texCoordSet, GrGLenum genMode, GrGLint components, const GrGLfloat *coeffs);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues);
+ // NV_path_rendering v1.2
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);
+ // NV_path_rendering v1.3
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs);
+ typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLPathMemoryGlyphIndexArrayProc)(GrGLuint firstPathName, GrGLenum fontTarget, GrGLsizeiptr fontSize, const GrGLvoid *fontData, GrGLsizei faceIndex, GrGLuint firstGlyphIndex, GrGLsizei numGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
+ // GL_NV_framebuffer_mixed_samples
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components);
} // extern "C"
#endif
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index bfa04c52fd..27f1eccda7 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -240,6 +240,8 @@ public:
GLPtr<GrGLMapBufferRangeProc> fMapBufferRange;
GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData;
GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
+ GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
+ GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
GLPtr<GrGLPixelStoreiProc> fPixelStorei;
GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker;
GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker;
@@ -321,9 +323,9 @@ public:
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
GLPtr<GrGLViewportProc> fViewport;
- /* GL_NV_path_rendering */
- GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
- GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
+ // Experimental: Functions for GL_NV_path_rendering. These will be
+ // alphabetized with the above functions once this is fully supported
+ // (and functions we are unlikely to use will possibly be omitted).
GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
GLPtr<GrGLPathCommandsProc> fPathCommands;
GLPtr<GrGLPathCoordsProc> fPathCoords;
@@ -350,148 +352,8 @@ public:
// NV_path_rendering v1.3
GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray;
-
- /* NV_framebuffer_mixed_samples */
+ // NV_framebuffer_mixed_samples
GLPtr<GrGLCoverageModulationProc> fCoverageModulation;
-
- /* ARB_draw_instanced */
- GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
- GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
-
- /* ARB_instanced_arrays */
- GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
- // EXT_direct_state_access
- GLPtr<GrGLVertexArrayVertexAttribDivisorProc> fVertexArrayVertexAttribDivisor;
-
- /* NV_bindless_texture */
- // We use the NVIDIA verson for now because it does not require dynamically uniform handles.
- // We may switch the the ARB version and/or omit methods in the future.
- GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle;
- GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
- GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
- GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
- GLPtr<GrGLGetImageHandleProc> fGetImageHandle;
- GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
- GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
- GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
- GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
- GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64;
- GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v;
- GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
- GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
-
- /* EXT_direct_state_access */
- // We use the EXT verson because it is more expansive and interacts with more extensions
- // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
- GLPtr<GrGLTextureParameteriProc> fTextureParameteri;
- GLPtr<GrGLTextureParameterivProc> fTextureParameteriv;
- GLPtr<GrGLTextureParameterfProc> fTextureParameterf;
- GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv;
- GLPtr<GrGLTextureImage1DProc> fTextureImage1D;
- GLPtr<GrGLTextureImage2DProc> fTextureImage2D;
- GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D;
- GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D;
- GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
- GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
- GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
- GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
- GLPtr<GrGLGetTextureImageProc> fGetTextureImage;
- GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
- GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
- GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
- GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
- // OpenGL 1.2
- GLPtr<GrGLTextureImage3DProc> fTextureImage3D;
- GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D;
- GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
- GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
- GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
- GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
- GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
- GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
- GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
- GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
- // OpenGL 1.5
- GLPtr<GrGLNamedBufferDataProc> fNamedBufferData;
- GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
- GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer;
- GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
- GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
- GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
- GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
- // OpenGL 2.0
- GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f;
- GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f;
- GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f;
- GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f;
- GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i;
- GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i;
- GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i;
- GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i;
- GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv;
- GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv;
- GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv;
- GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv;
- GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv;
- GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv;
- GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv;
- GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv;
- GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
- GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
- GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
- // OpenGL 2.1
- GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
- GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
- GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
- GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
- GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
- GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
- // OpenGL 3.0
- GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
- GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
- GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
- GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
- GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
- GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
- GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
- GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
- GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
- GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
- GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
- GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
- GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
- GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
- GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
- GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
- GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
- GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
- GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
- GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
- GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
- GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
- GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
- GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
- GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
- GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
- GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray;
- GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray;
- GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
- GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
- GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
- GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
- GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
- GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
- GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
- GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
-
- /* KHR_debug */
- GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl;
- GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert;
- GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
- GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
- GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup;
- GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup;
- GLPtr<GrGLObjectLabelProc> fObjectLabel;
} fFunctions;
// Per-GL func callback
diff --git a/src/gpu/gl/GrGLAssembleInterface.cpp b/src/gpu/gl/GrGLAssembleInterface.cpp
index 1acc641b39..af5b336b9f 100644
--- a/src/gpu/gl/GrGLAssembleInterface.cpp
+++ b/src/gpu/gl/GrGLAssembleInterface.cpp
@@ -153,6 +153,10 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC(LineWidth);
GET_PROC(LinkProgram);
GET_PROC(MapBuffer);
+ if (extensions.has("GL_EXT_direct_state_access")) {
+ GET_PROC_SUFFIX(MatrixLoadf, EXT);
+ GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
+ }
GET_PROC(PixelStorei);
if (extensions.has("GL_EXT_raster_multisample")) {
GET_PROC_SUFFIX(RasterSamples, EXT);
@@ -269,8 +273,6 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
}
if (extensions.has("GL_NV_path_rendering")) {
- GET_PROC_SUFFIX(MatrixLoadf, EXT);
- GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
GET_PROC_SUFFIX(PathCommands, NV);
GET_PROC_SUFFIX(PathCoords, NV);
GET_PROC_SUFFIX(PathParameteri, NV);
@@ -321,160 +323,6 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC(GetProgramResourceLocation);
}
- if (glVer >= GR_GL_VER(3,1) || extensions.has("GL_ARB_draw_instanced")) {
- GET_PROC(DrawArraysInstanced);
- GET_PROC(DrawElementsInstanced);
- }
-
- if (glVer >= GR_GL_VER(3,2) || extensions.has("GL_ARB_instanced_arrays")) {
- GET_PROC(VertexAttribDivisor);
- if (extensions.has("GL_EXT_direct_state_access")) {
- GET_PROC_SUFFIX(VertexArrayVertexAttribDivisor, EXT);
- }
- }
-
- if (extensions.has("GL_NV_bindless_texture")) {
- GET_PROC_SUFFIX(GetTextureHandle, NV);
- GET_PROC_SUFFIX(GetTextureSamplerHandle, NV);
- GET_PROC_SUFFIX(MakeTextureHandleResident, NV);
- GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV);
- GET_PROC_SUFFIX(GetImageHandle, NV);
- GET_PROC_SUFFIX(MakeImageHandleResident, NV);
- GET_PROC_SUFFIX(MakeImageHandleNonResident, NV);
- GET_PROC_SUFFIX(IsTextureHandleResident, NV);
- GET_PROC_SUFFIX(IsImageHandleResident, NV);
- GET_PROC_SUFFIX(UniformHandleui64, NV);
- GET_PROC_SUFFIX(UniformHandleui64v, NV);
- GET_PROC_SUFFIX(ProgramUniformHandleui64, NV);
- GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV);
- }
-
- if (extensions.has("GL_EXT_direct_state_access")) {
- GET_PROC_SUFFIX(TextureParameteri, EXT);
- GET_PROC_SUFFIX(TextureParameteriv, EXT);
- GET_PROC_SUFFIX(TextureParameterf, EXT);
- GET_PROC_SUFFIX(TextureParameterfv, EXT);
- GET_PROC_SUFFIX(TextureImage1D, EXT);
- GET_PROC_SUFFIX(TextureImage2D, EXT);
- GET_PROC_SUFFIX(TextureSubImage1D, EXT);
- GET_PROC_SUFFIX(TextureSubImage2D, EXT);
- GET_PROC_SUFFIX(CopyTextureImage1D, EXT);
- GET_PROC_SUFFIX(CopyTextureImage2D, EXT);
- GET_PROC_SUFFIX(CopyTextureSubImage1D, EXT);
- GET_PROC_SUFFIX(CopyTextureSubImage2D, EXT);
- GET_PROC_SUFFIX(GetTextureImage, EXT);
- GET_PROC_SUFFIX(GetTextureParameterfv, EXT);
- GET_PROC_SUFFIX(GetTextureParameteriv, EXT);
- GET_PROC_SUFFIX(GetTextureLevelParameterfv, EXT);
- GET_PROC_SUFFIX(GetTextureLevelParameteriv, EXT);
- if (glVer >= GR_GL_VER(1,2)) {
- GET_PROC_SUFFIX(TextureImage3D, EXT);
- GET_PROC_SUFFIX(TextureSubImage3D, EXT);
- GET_PROC_SUFFIX(CopyTextureSubImage3D, EXT);
- GET_PROC_SUFFIX(CompressedTextureImage3D, EXT);
- GET_PROC_SUFFIX(CompressedTextureImage2D, EXT);
- GET_PROC_SUFFIX(CompressedTextureImage1D, EXT);
- GET_PROC_SUFFIX(CompressedTextureSubImage3D, EXT);
- GET_PROC_SUFFIX(CompressedTextureSubImage2D, EXT);
- GET_PROC_SUFFIX(CompressedTextureSubImage1D, EXT);
- GET_PROC_SUFFIX(GetCompressedTextureImage, EXT);
- }
- if (glVer >= GR_GL_VER(1,5)) {
- GET_PROC_SUFFIX(NamedBufferData, EXT);
- GET_PROC_SUFFIX(NamedBufferSubData, EXT);
- GET_PROC_SUFFIX(MapNamedBuffer, EXT);
- GET_PROC_SUFFIX(UnmapNamedBuffer, EXT);
- GET_PROC_SUFFIX(GetNamedBufferParameteriv, EXT);
- GET_PROC_SUFFIX(GetNamedBufferPointerv, EXT);
- GET_PROC_SUFFIX(GetNamedBufferSubData, EXT);
- }
- if (glVer >= GR_GL_VER(2,0)) {
- GET_PROC_SUFFIX(ProgramUniform1f, EXT);
- GET_PROC_SUFFIX(ProgramUniform2f, EXT);
- GET_PROC_SUFFIX(ProgramUniform3f, EXT);
- GET_PROC_SUFFIX(ProgramUniform4f, EXT);
- GET_PROC_SUFFIX(ProgramUniform1i, EXT);
- GET_PROC_SUFFIX(ProgramUniform2i, EXT);
- GET_PROC_SUFFIX(ProgramUniform3i, EXT);
- GET_PROC_SUFFIX(ProgramUniform4i, EXT);
- GET_PROC_SUFFIX(ProgramUniform1fv, EXT);
- GET_PROC_SUFFIX(ProgramUniform2fv, EXT);
- GET_PROC_SUFFIX(ProgramUniform3fv, EXT);
- GET_PROC_SUFFIX(ProgramUniform4fv, EXT);
- GET_PROC_SUFFIX(ProgramUniform1iv, EXT);
- GET_PROC_SUFFIX(ProgramUniform2iv, EXT);
- GET_PROC_SUFFIX(ProgramUniform3iv, EXT);
- GET_PROC_SUFFIX(ProgramUniform4iv, EXT);
- GET_PROC_SUFFIX(ProgramUniformMatrix2fv, EXT);
- GET_PROC_SUFFIX(ProgramUniformMatrix3fv, EXT);
- GET_PROC_SUFFIX(ProgramUniformMatrix4fv, EXT);
- }
- if (glVer >= GR_GL_VER(2,1)) {
- GET_PROC_SUFFIX(ProgramUniformMatrix2x3fv, EXT);
- GET_PROC_SUFFIX(ProgramUniformMatrix3x2fv, EXT);
- GET_PROC_SUFFIX(ProgramUniformMatrix2x4fv, EXT);
- GET_PROC_SUFFIX(ProgramUniformMatrix4x2fv, EXT);
- GET_PROC_SUFFIX(ProgramUniformMatrix3x4fv, EXT);
- GET_PROC_SUFFIX(ProgramUniformMatrix4x3fv, EXT);
- }
- if (glVer >= GR_GL_VER(3,0)) {
- GET_PROC_SUFFIX(NamedRenderbufferStorage, EXT);
- GET_PROC_SUFFIX(GetNamedRenderbufferParameteriv, EXT);
- GET_PROC_SUFFIX(NamedRenderbufferStorageMultisample, EXT);
- GET_PROC_SUFFIX(CheckNamedFramebufferStatus, EXT);
- GET_PROC_SUFFIX(NamedFramebufferTexture1D, EXT);
- GET_PROC_SUFFIX(NamedFramebufferTexture2D, EXT);
- GET_PROC_SUFFIX(NamedFramebufferTexture3D, EXT);
- GET_PROC_SUFFIX(NamedFramebufferRenderbuffer, EXT);
- GET_PROC_SUFFIX(GetNamedFramebufferAttachmentParameteriv, EXT);
- GET_PROC_SUFFIX(GenerateTextureMipmap, EXT);
- GET_PROC_SUFFIX(FramebufferDrawBuffer, EXT);
- GET_PROC_SUFFIX(FramebufferDrawBuffers, EXT);
- GET_PROC_SUFFIX(FramebufferReadBuffer, EXT);
- GET_PROC_SUFFIX(GetFramebufferParameteriv, EXT);
- GET_PROC_SUFFIX(NamedCopyBufferSubData, EXT);
- GET_PROC_SUFFIX(VertexArrayVertexOffset, EXT);
- GET_PROC_SUFFIX(VertexArrayColorOffset, EXT);
- GET_PROC_SUFFIX(VertexArrayEdgeFlagOffset, EXT);
- GET_PROC_SUFFIX(VertexArrayIndexOffset, EXT);
- GET_PROC_SUFFIX(VertexArrayNormalOffset, EXT);
- GET_PROC_SUFFIX(VertexArrayTexCoordOffset, EXT);
- GET_PROC_SUFFIX(VertexArrayMultiTexCoordOffset, EXT);
- GET_PROC_SUFFIX(VertexArrayFogCoordOffset, EXT);
- GET_PROC_SUFFIX(VertexArraySecondaryColorOffset, EXT);
- GET_PROC_SUFFIX(VertexArrayVertexAttribOffset, EXT);
- GET_PROC_SUFFIX(VertexArrayVertexAttribIOffset, EXT);
- GET_PROC_SUFFIX(EnableVertexArray, EXT);
- GET_PROC_SUFFIX(DisableVertexArray, EXT);
- GET_PROC_SUFFIX(EnableVertexArrayAttrib, EXT);
- GET_PROC_SUFFIX(DisableVertexArrayAttrib, EXT);
- GET_PROC_SUFFIX(GetVertexArrayIntegerv, EXT);
- GET_PROC_SUFFIX(GetVertexArrayPointerv, EXT);
- GET_PROC_SUFFIX(GetVertexArrayIntegeri_v, EXT);
- GET_PROC_SUFFIX(GetVertexArrayPointeri_v, EXT);
- GET_PROC_SUFFIX(MapNamedBufferRange, EXT);
- GET_PROC_SUFFIX(FlushMappedNamedBufferRange, EXT);
- }
- }
-
- if (glVer >= GR_GL_VER(4,3)) {
- GET_PROC(DebugMessageControl);
- GET_PROC(DebugMessageInsert);
- GET_PROC(DebugMessageCallback);
- GET_PROC(GetDebugMessageLog);
- GET_PROC(PushDebugGroup);
- GET_PROC(PopDebugGroup);
- GET_PROC(ObjectLabel);
- } else if (extensions.has("GL_KHR_debug")) {
- GET_PROC_SUFFIX(DebugMessageControl, KHR);
- GET_PROC_SUFFIX(DebugMessageInsert, KHR);
- GET_PROC_SUFFIX(DebugMessageCallback, KHR);
- GET_PROC_SUFFIX(GetDebugMessageLog, KHR);
- GET_PROC_SUFFIX(PushDebugGroup, KHR);
- GET_PROC_SUFFIX(PopDebugGroup, KHR);
- GET_PROC_SUFFIX(ObjectLabel, KHR);
- }
-
interface->fStandard = kGL_GrGLStandard;
interface->fExtensions.swap(&extensions);
@@ -718,41 +566,6 @@ const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
GET_PROC_SUFFIX(CoverageModulation, NV);
}
- if (version >= GR_GL_VER(3,0) || extensions.has("GL_EXT_draw_instanced")) {
- GET_PROC(DrawArraysInstanced);
- GET_PROC(DrawElementsInstanced);
- }
-
- if (version >= GR_GL_VER(3,0) || extensions.has("GL_EXT_instanced_arrays")) {
- GET_PROC(VertexAttribDivisor);
- }
-
- if (extensions.has("GL_NV_bindless_texture")) {
- GET_PROC_SUFFIX(GetTextureHandle, NV);
- GET_PROC_SUFFIX(GetTextureSamplerHandle, NV);
- GET_PROC_SUFFIX(MakeTextureHandleResident, NV);
- GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV);
- GET_PROC_SUFFIX(GetImageHandle, NV);
- GET_PROC_SUFFIX(MakeImageHandleResident, NV);
- GET_PROC_SUFFIX(MakeImageHandleNonResident, NV);
- GET_PROC_SUFFIX(IsTextureHandleResident, NV);
- GET_PROC_SUFFIX(IsImageHandleResident, NV);
- GET_PROC_SUFFIX(UniformHandleui64, NV);
- GET_PROC_SUFFIX(UniformHandleui64v, NV);
- GET_PROC_SUFFIX(ProgramUniformHandleui64, NV);
- GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV);
- }
-
- if (extensions.has("GL_KHR_debug")) {
- GET_PROC_SUFFIX(DebugMessageControl, KHR);
- GET_PROC_SUFFIX(DebugMessageInsert, KHR);
- GET_PROC_SUFFIX(DebugMessageCallback, KHR);
- GET_PROC_SUFFIX(GetDebugMessageLog, KHR);
- GET_PROC_SUFFIX(PushDebugGroup, KHR);
- GET_PROC_SUFFIX(PopDebugGroup, KHR);
- GET_PROC_SUFFIX(ObjectLabel, KHR);
- }
-
interface->fStandard = kGLES_GrGLStandard;
interface->fExtensions.swap(&extensions);
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index eacf6f6084..91cf83147c 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -39,9 +39,6 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fTwoFormatLimit = false;
fFragCoordsConventionSupport = false;
fVertexArrayObjectSupport = false;
- fInstancedDrawingSupport = false;
- fDirectStateAccessSupport = false;
- fDebugSupport = false;
fES2CompatibilitySupport = false;
fMultisampleDisableSupport = false;
fUseNonVBOVertexAndIndexDynamicData = false;
@@ -92,8 +89,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
}
}
- glslCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_texture");
-
// Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
@@ -235,28 +230,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
ctxInfo.hasExtension("GL_OES_vertex_array_object");
}
- if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(3,2)) ||
- (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0))) {
- fInstancedDrawingSupport = true;
- } else {
- fInstancedDrawingSupport = (ctxInfo.hasExtension("GL_ARB_draw_instanced") ||
- ctxInfo.hasExtension("GL_EXT_draw_instanced")) &&
- (ctxInfo.hasExtension("GL_ARB_instanced_arrays") ||
- ctxInfo.hasExtension("GL_EXT_instanced_arrays"));
- }
-
- if (kGL_GrGLStandard == standard) {
- fDirectStateAccessSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access");
- } else {
- fDirectStateAccessSupport = false;
- }
-
- if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) {
- fDebugSupport = true;
- } else {
- fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug");
- }
-
if (kGL_GrGLStandard == standard) {
fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility");
}
@@ -281,7 +254,9 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
// We only support v1.3+ of GL_NV_path_rendering which allows us to
// set individual fragment inputs with ProgramPathFragmentInputGen. The API
// additions are detected by checking the existence of the function.
- glslCaps->fPathRenderingSupport = ((ctxInfo.version() >= GR_GL_VER(4, 3) ||
+ glslCaps->fPathRenderingSupport =
+ ctxInfo.hasExtension("GL_EXT_direct_state_access") &&
+ ((ctxInfo.version() >= GR_GL_VER(4, 3) ||
ctxInfo.hasExtension("GL_ARB_program_interface_query")) &&
gli->fFunctions.fProgramPathFragmentInputGen);
}
@@ -1048,9 +1023,6 @@ SkString GrGLCaps::dump() const {
r.appendf("Fragment coord conventions support: %s\n",
(fFragCoordsConventionSupport ? "YES": "NO"));
r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
- r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YES": "NO"));
- r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO"));
- r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO"));
r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO"));
r.appendf("Use non-VBO for dynamic data: %s\n",
(fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
@@ -1067,7 +1039,6 @@ GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options,
fDropsTileOnZeroDivide = false;
fFBFetchSupport = false;
fFBFetchNeedsCustomOutput = false;
- fBindlessTextureSupport = false;
fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction;
fFBFetchColorName = NULL;
fFBFetchExtensionString = NULL;
@@ -1092,7 +1063,6 @@ SkString GrGLSLCaps::dump() const {
r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
- r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO"));
r.appendf("Advanced blend equation interaction: %s\n",
kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
return r;
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
index 1f5d6c2650..ac89115a7b 100644
--- a/src/gpu/gl/GrGLCaps.h
+++ b/src/gpu/gl/GrGLCaps.h
@@ -224,15 +224,6 @@ public:
/// Is there support for Vertex Array Objects?
bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; }
- /// Is there support for glDraw*Instanced and glVertexAttribDivisor?
- bool instancedDrawingSupport() const { return fInstancedDrawingSupport; }
-
- /// Is there support for GL_EXT_direct_state_access?
- bool directStateAccessSupport() const { return fDirectStateAccessSupport; }
-
- /// Is there support for GL_KHR_debug?
- bool debugSupport() const { return fDebugSupport; }
-
/// Is there support for ES2 compatability?
bool ES2CompatibilitySupport() const { return fES2CompatibilitySupport; }
@@ -359,9 +350,6 @@ private:
bool fTwoFormatLimit : 1;
bool fFragCoordsConventionSupport : 1;
bool fVertexArrayObjectSupport : 1;
- bool fInstancedDrawingSupport : 1;
- bool fDirectStateAccessSupport : 1;
- bool fDebugSupport : 1;
bool fES2CompatibilitySupport : 1;
bool fMultisampleDisableSupport : 1;
bool fUseNonVBOVertexAndIndexDynamicData : 1;
@@ -417,8 +405,6 @@ public:
bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
- bool bindlessTextureSupport() const { return fBindlessTextureSupport; }
-
const char* fbFetchColorName() const { return fFBFetchColorName; }
const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
@@ -455,7 +441,6 @@ private:
bool fDropsTileOnZeroDivide : 1;
bool fFBFetchSupport : 1;
bool fFBFetchNeedsCustomOutput : 1;
- bool fBindlessTextureSupport : 1;
const char* fFBFetchColorName;
const char* fFBFetchExtensionString;
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
index 41d8f5ddd0..512c672a65 100644
--- a/src/gpu/gl/GrGLCreateNullInterface.cpp
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -382,11 +382,9 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fDisable = noOpGLDisable;
functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
functions->fDrawArrays = noOpGLDrawArrays;
- functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
functions->fDrawBuffer = noOpGLDrawBuffer;
functions->fDrawBuffers = noOpGLDrawBuffers;
functions->fDrawElements = noOpGLDrawElements;
- functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
functions->fEnable = noOpGLEnable;
functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
functions->fEndQuery = noOpGLEndQuery;
@@ -466,7 +464,6 @@ const GrGLInterface* GrGLCreateNullInterface() {
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
- functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
functions->fViewport = nullGLViewport;
functions->fBindFramebuffer = nullGLBindFramebuffer;
functions->fBindRenderbuffer = nullGLBindRenderbuffer;
diff --git a/src/gpu/gl/GrGLDefines.h b/src/gpu/gl/GrGLDefines.h
index cc588b93b7..c08c582b71 100644
--- a/src/gpu/gl/GrGLDefines.h
+++ b/src/gpu/gl/GrGLDefines.h
@@ -889,43 +889,4 @@
#define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B
#define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C
-/* GL_KHR_debug */
-#define GR_GL_DEBUG_OUTPUT 0x92E0
-#define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145
-#define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#define GR_GL_MAX_LABEL_LENGTH 0x82E8
-#define GR_GL_DEBUG_SOURCE_API 0x8246
-#define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A
-#define GR_GL_DEBUG_SOURCE_OTHER 0x824B
-#define GR_GL_DEBUG_TYPE_ERROR 0x824C
-#define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F
-#define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#define GR_GL_DEBUG_TYPE_OTHER 0x8251
-#define GR_GL_DEBUG_TYPE_MARKER 0x8268
-#define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A
-#define GR_GL_DEBUG_SEVERITY_HIGH 0x9146
-#define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#define GR_GL_DEBUG_SEVERITY_LOW 0x9148
-#define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#define GR_GL_STACK_UNDERFLOW 0x0504
-#define GR_GL_STACK_OVERFLOW 0x0503
-#define GR_GL_BUFFER 0x82E0
-#define GR_GL_SHADER 0x82E1
-#define GR_GL_PROGRAM 0x82E2
-#define GR_GL_QUERY 0x82E3
-#define GR_GL_PROGRAM_PIPELINE 0x82E4
-#define GR_GL_SAMPLER 0x82E6
-
#endif
diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp
index 2e7cde6546..8bbd2f3b1b 100644
--- a/src/gpu/gl/GrGLInterface.cpp
+++ b/src/gpu/gl/GrGLInterface.cpp
@@ -466,6 +466,14 @@ bool GrGLInterface::validate() const {
}
}
+ if ((kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) ||
+ (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_NV_path_rendering"))) {
+ if (NULL == fFunctions.fMatrixLoadf ||
+ NULL == fFunctions.fMatrixLoadIdentity) {
+ RETURN_FALSE_INTERFACE
+ }
+ }
+
if ((kGL_GrGLStandard == fStandard &&
(glVer >= GR_GL_VER(4,3) || fExtensions.has("GL_ARB_program_interface_query"))) ||
(kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) {
@@ -484,9 +492,7 @@ bool GrGLInterface::validate() const {
}
if (fExtensions.has("GL_NV_path_rendering")) {
- if (NULL == fFunctions.fMatrixLoadf ||
- NULL == fFunctions.fMatrixLoadIdentity ||
- NULL == fFunctions.fPathCommands ||
+ if (NULL == fFunctions.fPathCommands ||
NULL == fFunctions.fPathCoords ||
NULL == fFunctions.fPathParameteri ||
NULL == fFunctions.fPathParameterf ||
@@ -534,180 +540,5 @@ bool GrGLInterface::validate() const {
}
}
- if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1)) ||
- (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) ||
- fExtensions.has("GL_ARB_draw_instanced") ||
- fExtensions.has("GL_EXT_draw_instanced")) {
- if (NULL == fFunctions.fDrawArraysInstanced ||
- NULL == fFunctions.fDrawElementsInstanced) {
- RETURN_FALSE_INTERFACE
- }
- }
-
- if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,2)) ||
- (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) ||
- fExtensions.has("GL_ARB_instanced_arrays") ||
- fExtensions.has("GL_EXT_instanced_arrays")) {
- if (NULL == fFunctions.fVertexAttribDivisor) {
- RETURN_FALSE_INTERFACE
- }
- if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) {
- if (NULL == fFunctions.fVertexArrayVertexAttribDivisor) {
- RETURN_FALSE_INTERFACE
- }
- }
- }
-
- if (fExtensions.has("GL_NV_bindless_texture")) {
- if (NULL == fFunctions.fGetTextureHandle ||
- NULL == fFunctions.fGetTextureSamplerHandle ||
- NULL == fFunctions.fMakeTextureHandleResident ||
- NULL == fFunctions.fMakeTextureHandleNonResident ||
- NULL == fFunctions.fGetImageHandle ||
- NULL == fFunctions.fMakeImageHandleResident ||
- NULL == fFunctions.fMakeImageHandleNonResident ||
- NULL == fFunctions.fIsTextureHandleResident ||
- NULL == fFunctions.fIsImageHandleResident ||
- NULL == fFunctions.fUniformHandleui64 ||
- NULL == fFunctions.fUniformHandleui64v ||
- NULL == fFunctions.fProgramUniformHandleui64 ||
- NULL == fFunctions.fProgramUniformHandleui64v) {
- RETURN_FALSE_INTERFACE
- }
- }
-
- if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) {
- if (NULL == fFunctions.fTextureParameteri ||
- NULL == fFunctions.fTextureParameteriv ||
- NULL == fFunctions.fTextureParameterf ||
- NULL == fFunctions.fTextureParameterfv ||
- NULL == fFunctions.fTextureImage1D ||
- NULL == fFunctions.fTextureImage2D ||
- NULL == fFunctions.fTextureSubImage1D ||
- NULL == fFunctions.fTextureSubImage2D ||
- NULL == fFunctions.fCopyTextureImage1D ||
- NULL == fFunctions.fCopyTextureImage2D ||
- NULL == fFunctions.fCopyTextureSubImage1D ||
- NULL == fFunctions.fCopyTextureSubImage2D ||
- NULL == fFunctions.fGetTextureImage ||
- NULL == fFunctions.fGetTextureParameterfv ||
- NULL == fFunctions.fGetTextureParameteriv ||
- NULL == fFunctions.fGetTextureLevelParameterfv ||
- NULL == fFunctions.fGetTextureLevelParameteriv) {
- RETURN_FALSE_INTERFACE
- }
- if (glVer >= GR_GL_VER(1,2)) {
- if (NULL == fFunctions.fTextureImage3D ||
- NULL == fFunctions.fTextureSubImage3D ||
- NULL == fFunctions.fCopyTextureSubImage3D ||
- NULL == fFunctions.fCompressedTextureImage3D ||
- NULL == fFunctions.fCompressedTextureImage2D ||
- NULL == fFunctions.fCompressedTextureImage1D ||
- NULL == fFunctions.fCompressedTextureSubImage3D ||
- NULL == fFunctions.fCompressedTextureSubImage2D ||
- NULL == fFunctions.fCompressedTextureSubImage1D ||
- NULL == fFunctions.fGetCompressedTextureImage) {
- RETURN_FALSE_INTERFACE
- }
- }
- if (glVer >= GR_GL_VER(1,5)) {
- if (NULL == fFunctions.fNamedBufferData ||
- NULL == fFunctions.fNamedBufferSubData ||
- NULL == fFunctions.fMapNamedBuffer ||
- NULL == fFunctions.fUnmapNamedBuffer ||
- NULL == fFunctions.fGetNamedBufferParameteriv ||
- NULL == fFunctions.fGetNamedBufferPointerv ||
- NULL == fFunctions.fGetNamedBufferSubData) {
- RETURN_FALSE_INTERFACE
- }
- }
- if (glVer >= GR_GL_VER(2,0)) {
- if (NULL == fFunctions.fProgramUniform1f ||
- NULL == fFunctions.fProgramUniform2f ||
- NULL == fFunctions.fProgramUniform3f ||
- NULL == fFunctions.fProgramUniform4f ||
- NULL == fFunctions.fProgramUniform1i ||
- NULL == fFunctions.fProgramUniform2i ||
- NULL == fFunctions.fProgramUniform3i ||
- NULL == fFunctions.fProgramUniform4i ||
- NULL == fFunctions.fProgramUniform1fv ||
- NULL == fFunctions.fProgramUniform2fv ||
- NULL == fFunctions.fProgramUniform3fv ||
- NULL == fFunctions.fProgramUniform4fv ||
- NULL == fFunctions.fProgramUniform1iv ||
- NULL == fFunctions.fProgramUniform2iv ||
- NULL == fFunctions.fProgramUniform3iv ||
- NULL == fFunctions.fProgramUniform4iv ||
- NULL == fFunctions.fProgramUniformMatrix2fv ||
- NULL == fFunctions.fProgramUniformMatrix3fv ||
- NULL == fFunctions.fProgramUniformMatrix4fv) {
- RETURN_FALSE_INTERFACE
- }
- }
- if (glVer >= GR_GL_VER(2,1)) {
- if (NULL == fFunctions.fProgramUniformMatrix2x3fv ||
- NULL == fFunctions.fProgramUniformMatrix3x2fv ||
- NULL == fFunctions.fProgramUniformMatrix2x4fv ||
- NULL == fFunctions.fProgramUniformMatrix4x2fv ||
- NULL == fFunctions.fProgramUniformMatrix3x4fv ||
- NULL == fFunctions.fProgramUniformMatrix4x3fv) {
- RETURN_FALSE_INTERFACE
- }
- }
- if (glVer >= GR_GL_VER(3,0)) {
- if (NULL == fFunctions.fNamedRenderbufferStorage ||
- NULL == fFunctions.fGetNamedRenderbufferParameteriv ||
- NULL == fFunctions.fNamedRenderbufferStorageMultisample ||
- NULL == fFunctions.fCheckNamedFramebufferStatus ||
- NULL == fFunctions.fNamedFramebufferTexture1D ||
- NULL == fFunctions.fNamedFramebufferTexture2D ||
- NULL == fFunctions.fNamedFramebufferTexture3D ||
- NULL == fFunctions.fNamedFramebufferRenderbuffer ||
- NULL == fFunctions.fGetNamedFramebufferAttachmentParameteriv ||
- NULL == fFunctions.fGenerateTextureMipmap ||
- NULL == fFunctions.fFramebufferDrawBuffer ||
- NULL == fFunctions.fFramebufferDrawBuffers ||
- NULL == fFunctions.fFramebufferReadBuffer ||
- NULL == fFunctions.fGetFramebufferParameteriv ||
- NULL == fFunctions.fNamedCopyBufferSubData ||
- NULL == fFunctions.fVertexArrayVertexOffset ||
- NULL == fFunctions.fVertexArrayColorOffset ||
- NULL == fFunctions.fVertexArrayEdgeFlagOffset ||
- NULL == fFunctions.fVertexArrayIndexOffset ||
- NULL == fFunctions.fVertexArrayNormalOffset ||
- NULL == fFunctions.fVertexArrayTexCoordOffset ||
- NULL == fFunctions.fVertexArrayMultiTexCoordOffset ||
- NULL == fFunctions.fVertexArrayFogCoordOffset ||
- NULL == fFunctions.fVertexArraySecondaryColorOffset ||
- NULL == fFunctions.fVertexArrayVertexAttribOffset ||
- NULL == fFunctions.fVertexArrayVertexAttribIOffset ||
- NULL == fFunctions.fEnableVertexArray ||
- NULL == fFunctions.fDisableVertexArray ||
- NULL == fFunctions.fEnableVertexArrayAttrib ||
- NULL == fFunctions.fDisableVertexArrayAttrib ||
- NULL == fFunctions.fGetVertexArrayIntegerv ||
- NULL == fFunctions.fGetVertexArrayPointerv ||
- NULL == fFunctions.fGetVertexArrayIntegeri_v ||
- NULL == fFunctions.fGetVertexArrayPointeri_v ||
- NULL == fFunctions.fMapNamedBufferRange ||
- NULL == fFunctions.fFlushMappedNamedBufferRange) {
- RETURN_FALSE_INTERFACE
- }
- }
- }
-
- if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) ||
- fExtensions.has("GL_KHR_debug")) {
- if (NULL == fFunctions.fDebugMessageControl ||
- NULL == fFunctions.fDebugMessageInsert ||
- NULL == fFunctions.fDebugMessageCallback ||
- NULL == fFunctions.fGetDebugMessageLog ||
- NULL == fFunctions.fPushDebugGroup ||
- NULL == fFunctions.fPopDebugGroup ||
- NULL == fFunctions.fObjectLabel) {
- RETURN_FALSE_INTERFACE
- }
- }
-
return true;
}
diff --git a/src/gpu/gl/GrGLNoOpInterface.cpp b/src/gpu/gl/GrGLNoOpInterface.cpp
index 396eaa46ea..f588046455 100644
--- a/src/gpu/gl/GrGLNoOpInterface.cpp
+++ b/src/gpu/gl/GrGLNoOpInterface.cpp
@@ -140,12 +140,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode,
GrGLsizei count) {
}
-GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArraysInstanced(GrGLenum mode,
- GrGLint first,
- GrGLsizei count,
- GrGLsizei primcount) {
-}
-
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) {
}
@@ -159,13 +153,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
const GrGLvoid* indices) {
}
-GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElementsInstanced(GrGLenum mode,
- GrGLsizei count,
- GrGLenum type,
- const GrGLvoid* indices,
- GrGLsizei primcount) {
-}
-
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) {
}
@@ -402,9 +389,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
const GrGLvoid* ptr) {
}
-GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribDivisor(GrGLuint index, GrGLuint divisor) {
-}
-
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
GrGLint y,
GrGLsizei width,
diff --git a/src/gpu/gl/GrGLNoOpInterface.h b/src/gpu/gl/GrGLNoOpInterface.h
index d90a9b17e3..b803b46097 100644
--- a/src/gpu/gl/GrGLNoOpInterface.h
+++ b/src/gpu/gl/GrGLNoOpInterface.h
@@ -86,11 +86,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count);
-GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArraysInstanced(GrGLenum mode,
- GrGLint first,
- GrGLsizei count,
- GrGLsizei primcount);
-
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n,
@@ -101,12 +96,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
GrGLenum type,
const GrGLvoid* indices);
-GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElementsInstanced(GrGLenum mode,
- GrGLsizei count,
- GrGLenum type,
- const GrGLvoid* indices,
- GrGLsizei primcount);
-
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap);
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index);
@@ -294,8 +283,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
GrGLsizei stride,
const GrGLvoid* ptr);
-GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribDivisor(GrGLuint index, GrGLuint divisor);
-
GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
GrGLint y,
GrGLsizei width,
diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp
index 7ced85e89e..cf07cb3ca2 100644
--- a/src/gpu/gl/SkNullGLContext.cpp
+++ b/src/gpu/gl/SkNullGLContext.cpp
@@ -385,11 +385,9 @@ static GrGLInterface* create_null_interface(State* state) {
functions->fDisable = noOpGLDisable;
functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
functions->fDrawArrays = noOpGLDrawArrays;
- functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
functions->fDrawBuffer = noOpGLDrawBuffer;
functions->fDrawBuffers = noOpGLDrawBuffers;
functions->fDrawElements = noOpGLDrawElements;
- functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
functions->fEnable = noOpGLEnable;
functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
functions->fEndQuery = noOpGLEndQuery;
@@ -469,7 +467,6 @@ static GrGLInterface* create_null_interface(State* state) {
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
- functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
functions->fViewport = nullGLViewport;
functions->fBindFramebuffer = nullGLBindFramebuffer;
functions->fBindRenderbuffer = nullGLBindRenderbuffer;
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index 5c5e407c32..e60c519be3 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -875,11 +875,9 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fDisable = noOpGLDisable;
functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
functions->fDrawArrays = noOpGLDrawArrays;
- functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
functions->fDrawBuffer = noOpGLDrawBuffer;
functions->fDrawBuffers = noOpGLDrawBuffers;
functions->fDrawElements = noOpGLDrawElements;
- functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
functions->fEnable = noOpGLEnable;
functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
functions->fEndQuery = noOpGLEndQuery;
@@ -956,7 +954,6 @@ const GrGLInterface* GrGLCreateDebugInterface() {
functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
- functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
functions->fViewport = noOpGLViewport;
functions->fBindFramebuffer = debugGLBindFramebuffer;
functions->fBindRenderbuffer = debugGLBindRenderbuffer;
diff --git a/tests/GrDrawTargetTest.cpp b/tests/GrDrawTargetTest.cpp
index 6f3f31f17b..14d4f78314 100644
--- a/tests/GrDrawTargetTest.cpp
+++ b/tests/GrDrawTargetTest.cpp
@@ -18,8 +18,6 @@ static void test_print(skiatest::Reporter*, const GrCaps* caps) {
// This used to assert.
SkString result = caps->dump();
SkASSERT(!result.isEmpty());
- SkString shaderResult = caps->shaderCaps()->dump();
- SkASSERT(!shaderResult.isEmpty());
}
DEF_GPUTEST(GrDrawTarget, reporter, factory) {