diff options
-rw-r--r-- | include/gpu/gl/GrGLFunctions.h | 539 | ||||
-rw-r--r-- | include/gpu/gl/GrGLInterface.h | 150 | ||||
-rw-r--r-- | src/gpu/gl/GrGLAssembleInterface.cpp | 195 | ||||
-rw-r--r-- | src/gpu/gl/GrGLCaps.cpp | 36 | ||||
-rw-r--r-- | src/gpu/gl/GrGLCaps.h | 15 | ||||
-rw-r--r-- | src/gpu/gl/GrGLCreateNullInterface.cpp | 3 | ||||
-rw-r--r-- | src/gpu/gl/GrGLDefines.h | 39 | ||||
-rw-r--r-- | src/gpu/gl/GrGLInterface.cpp | 187 | ||||
-rw-r--r-- | src/gpu/gl/GrGLNoOpInterface.cpp | 16 | ||||
-rw-r--r-- | src/gpu/gl/GrGLNoOpInterface.h | 13 | ||||
-rw-r--r-- | src/gpu/gl/SkNullGLContext.cpp | 3 | ||||
-rw-r--r-- | src/gpu/gl/debug/GrGLCreateDebugInterface.cpp | 3 | ||||
-rw-r--r-- | tests/GrDrawTargetTest.cpp | 2 |
13 files changed, 219 insertions, 982 deletions
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h index 0a99e7f9bf..cbab026968 100644 --- a/include/gpu/gl/GrGLFunctions.h +++ b/include/gpu/gl/GrGLFunctions.h @@ -11,9 +11,6 @@ #include "GrGLConfig.h" - -extern "C" { - //////////////////////////////////////////////////////////////////////////////// /** @@ -64,352 +61,210 @@ typedef signed long int GrGLintptr; typedef signed long int GrGLsizeiptr; #endif -typedef void (GR_GL_FUNCTION_TYPE* GRGLDEBUGPROC)(GrGLenum source, - GrGLenum type, - GrGLuint id, - GrGLenum severity, - GrGLsizei length, - const GrGLchar* message, - const void* userParam); - /////////////////////////////////////////////////////////////////////////////// -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureCHROMIUMProc)(GrGLenum target, GrGLenum src, GrGLenum dst, GrGLint level, GrGLint format, GrGLenum type); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision); -typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name); -typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params); -typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocation)(GrGLuint program, GrGLint location, const char* name); +extern "C" { + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); + typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureCHROMIUMProc)(GrGLenum target, GrGLenum src, GrGLenum dst, GrGLint level, GrGLint format, GrGLenum type); + typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void); + typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); + typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision); + typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name); + typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params); + typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program); + typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access); + typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); + typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access); + typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocation)(GrGLuint program, GrGLint location, const char* name); #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length); #else -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); #endif -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); - -/* GL_NV_path_rendering */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCoordsProc)(GrGLuint path, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathSubCoordsProc)(GrGLuint path, GrGLsizei coordStart, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStringProc)(GrGLuint path, GrGLenum format, GrGLsizei length, const GrGLvoid *pathString); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphsProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLsizei numGlyphs, GrGLenum type, const GrGLvoid *charcodes, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphRangeProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLuint firstGlyph, GrGLsizei numGlyphs, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWeightPathsProc)(GrGLuint resultPath, GrGLsizei numPaths, const GrGLuint paths[], const GrGLfloat weights[]); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyPathProc)(GrGLuint resultPath, GrGLuint srcPath); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInterpolatePathsProc)(GrGLuint resultPath, GrGLuint pathA, GrGLuint pathB, GrGLfloat weight); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTransformPathProc)(GrGLuint resultPath, GrGLuint srcPath, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathTexGenProc)(GrGLenum texCoordSet, GrGLenum genMode, GrGLint components, const GrGLfloat *coeffs); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues); -// NV_path_rendering v1.2 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); -// NV_path_rendering v1.3 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLPathMemoryGlyphIndexArrayProc)(GrGLuint firstPathName, GrGLenum fontTarget, GrGLsizeiptr fontSize, const GrGLvoid *fontData, GrGLsizei faceIndex, GrGLuint firstGlyphIndex, GrGLsizei numGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale); - -/* ARB_program_interface_query */ -typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name); - -/* GL_NV_framebuffer_mixed_samples */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components); - -/* ARB_draw_instanced */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount); - -/* ARB_instanced_arrays */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor); -// EXT_direct_state_access -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribDivisorProc)(GrGLuint vaobj, GrGLuint index, GrGLuint divisor); - -/* NV_bindless_texture */ -typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureHandleProc)(GrGLuint texture); -typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureSamplerHandleProc)(GrGLuint texture, GrGLuint sampler); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleResidentProc)(GrGLuint64 handle); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleNonResidentProc)(GrGLuint64 handle); -typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetImageHandleProc)(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleResidentProc)(GrGLuint64 handle, GrGLenum access); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleNonResidentProc)(GrGLuint64 handle); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureHandleResidentProc)(GrGLuint64 handle); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsImageHandleResidentProc)(GrGLuint64 handle); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64Proc)(GrGLint location, GrGLuint64 v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64vProc)(GrGLint location, GrGLsizei count, const GrGLuint64 *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64Proc)(GrGLuint program, GrGLint location, GrGLuint64 v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64vProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value); - -/* EXT_direct_state_access */ -// (In the future some of these methods may be omitted) -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameteriProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterivProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params); -// OpenGL 1.2 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetCompressedTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img); -// OpenGL 1.5 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferDataProc)(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferProc)(GrGLuint buffer, GrGLenum access); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapNamedBufferProc)(GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferParameterivProc)(GrGLuint buffer, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferPointervProc)(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data); -// OpenGL 2.0 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fProc)(GrGLuint program, GrGLint location, float v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fProc)(GrGLuint program, GrGLint location, float v0, float v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1iProc)(GrGLuint program, GrGLint location, GrGLint v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -// OpenGL 2.1 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -// OpenGL 3.0 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageProc)(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedRenderbufferParameterivProc)(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageMultisampleProc)(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateTextureMipmapProc)(GrGLuint texture, GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferReadBufferProc)(GrGLuint framebuffer, GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferParameterivProc)(GrGLuint framebuffer, GrGLenum pname, GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedCopyBufferSubDataProc)(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayEdgeFlagOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayIndexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayNormalOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayMultiTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayFogCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArraySecondaryColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribIOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegervProc)(GrGLuint vaobj, GrGLenum pname, GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointervProc)(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); - -/* KHR_debug */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopDebugGroupProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)(); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); + typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); + // Experimental: Functions for GL_NV_path_rendering. These will be + // alphabetized with the above functions once this is fully supported + // (and functions we are unlikely to use will possibly be omitted). + // EXT_direct_state_access + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum); + // ARB_program_interface_query + typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name); + // NV_path_rendering + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCoordsProc)(GrGLuint path, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathSubCoordsProc)(GrGLuint path, GrGLsizei coordStart, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStringProc)(GrGLuint path, GrGLenum format, GrGLsizei length, const GrGLvoid *pathString); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphsProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLsizei numGlyphs, GrGLenum type, const GrGLvoid *charcodes, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphRangeProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLuint firstGlyph, GrGLsizei numGlyphs, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWeightPathsProc)(GrGLuint resultPath, GrGLsizei numPaths, const GrGLuint paths[], const GrGLfloat weights[]); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyPathProc)(GrGLuint resultPath, GrGLuint srcPath); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInterpolatePathsProc)(GrGLuint resultPath, GrGLuint pathA, GrGLuint pathB, GrGLfloat weight); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTransformPathProc)(GrGLuint resultPath, GrGLuint srcPath, GrGLenum transformType, const GrGLfloat *transformValues); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value); + typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range); + typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathTexGenProc)(GrGLenum texCoordSet, GrGLenum genMode, GrGLint components, const GrGLfloat *coeffs); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues); + // NV_path_rendering v1.2 + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); + // NV_path_rendering v1.3 + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs); + typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLPathMemoryGlyphIndexArrayProc)(GrGLuint firstPathName, GrGLenum fontTarget, GrGLsizeiptr fontSize, const GrGLvoid *fontData, GrGLsizei faceIndex, GrGLuint firstGlyphIndex, GrGLsizei numGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale); + // GL_NV_framebuffer_mixed_samples + typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components); } // extern "C" #endif diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h index bfa04c52fd..27f1eccda7 100644 --- a/include/gpu/gl/GrGLInterface.h +++ b/include/gpu/gl/GrGLInterface.h @@ -240,6 +240,8 @@ public: GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; + GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; + GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; GLPtr<GrGLPixelStoreiProc> fPixelStorei; GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; @@ -321,9 +323,9 @@ public: GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; GLPtr<GrGLViewportProc> fViewport; - /* GL_NV_path_rendering */ - GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; - GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; + // Experimental: Functions for GL_NV_path_rendering. These will be + // alphabetized with the above functions once this is fully supported + // (and functions we are unlikely to use will possibly be omitted). GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; GLPtr<GrGLPathCommandsProc> fPathCommands; GLPtr<GrGLPathCoordsProc> fPathCoords; @@ -350,148 +352,8 @@ public: // NV_path_rendering v1.3 GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen; GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray; - - /* NV_framebuffer_mixed_samples */ + // NV_framebuffer_mixed_samples GLPtr<GrGLCoverageModulationProc> fCoverageModulation; - - /* ARB_draw_instanced */ - GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced; - GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced; - - /* ARB_instanced_arrays */ - GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor; - // EXT_direct_state_access - GLPtr<GrGLVertexArrayVertexAttribDivisorProc> fVertexArrayVertexAttribDivisor; - - /* NV_bindless_texture */ - // We use the NVIDIA verson for now because it does not require dynamically uniform handles. - // We may switch the the ARB version and/or omit methods in the future. - GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle; - GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle; - GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident; - GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident; - GLPtr<GrGLGetImageHandleProc> fGetImageHandle; - GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident; - GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident; - GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident; - GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident; - GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64; - GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v; - GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64; - GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v; - - /* EXT_direct_state_access */ - // We use the EXT verson because it is more expansive and interacts with more extensions - // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future. - GLPtr<GrGLTextureParameteriProc> fTextureParameteri; - GLPtr<GrGLTextureParameterivProc> fTextureParameteriv; - GLPtr<GrGLTextureParameterfProc> fTextureParameterf; - GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv; - GLPtr<GrGLTextureImage1DProc> fTextureImage1D; - GLPtr<GrGLTextureImage2DProc> fTextureImage2D; - GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D; - GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D; - GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D; - GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D; - GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D; - GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D; - GLPtr<GrGLGetTextureImageProc> fGetTextureImage; - GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv; - GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv; - GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv; - GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv; - // OpenGL 1.2 - GLPtr<GrGLTextureImage3DProc> fTextureImage3D; - GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D; - GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D; - GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D; - GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D; - GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D; - GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D; - GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D; - GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D; - GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage; - // OpenGL 1.5 - GLPtr<GrGLNamedBufferDataProc> fNamedBufferData; - GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData; - GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer; - GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer; - GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv; - GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv; - GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData; - // OpenGL 2.0 - GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f; - GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f; - GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f; - GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f; - GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i; - GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i; - GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i; - GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i; - GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv; - GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv; - GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv; - GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv; - GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv; - GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv; - GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv; - GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv; - GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv; - GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv; - GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv; - // OpenGL 2.1 - GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv; - GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv; - GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv; - GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv; - GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv; - GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv; - // OpenGL 3.0 - GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage; - GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv; - GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample; - GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus; - GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D; - GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D; - GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D; - GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer; - GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv; - GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap; - GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer; - GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers; - GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer; - GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv; - GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData; - GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset; - GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset; - GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset; - GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset; - GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset; - GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset; - GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset; - GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset; - GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset; - GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset; - GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset; - GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; - GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; - GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; - GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; - GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; - GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; - GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; - GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; - GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; - GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; - - /* KHR_debug */ - GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; - GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; - GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; - GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; - GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; - GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; - GLPtr<GrGLObjectLabelProc> fObjectLabel; } fFunctions; // Per-GL func callback diff --git a/src/gpu/gl/GrGLAssembleInterface.cpp b/src/gpu/gl/GrGLAssembleInterface.cpp index 1acc641b39..af5b336b9f 100644 --- a/src/gpu/gl/GrGLAssembleInterface.cpp +++ b/src/gpu/gl/GrGLAssembleInterface.cpp @@ -153,6 +153,10 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) { GET_PROC(LineWidth); GET_PROC(LinkProgram); GET_PROC(MapBuffer); + if (extensions.has("GL_EXT_direct_state_access")) { + GET_PROC_SUFFIX(MatrixLoadf, EXT); + GET_PROC_SUFFIX(MatrixLoadIdentity, EXT); + } GET_PROC(PixelStorei); if (extensions.has("GL_EXT_raster_multisample")) { GET_PROC_SUFFIX(RasterSamples, EXT); @@ -269,8 +273,6 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) { } if (extensions.has("GL_NV_path_rendering")) { - GET_PROC_SUFFIX(MatrixLoadf, EXT); - GET_PROC_SUFFIX(MatrixLoadIdentity, EXT); GET_PROC_SUFFIX(PathCommands, NV); GET_PROC_SUFFIX(PathCoords, NV); GET_PROC_SUFFIX(PathParameteri, NV); @@ -321,160 +323,6 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) { GET_PROC(GetProgramResourceLocation); } - if (glVer >= GR_GL_VER(3,1) || extensions.has("GL_ARB_draw_instanced")) { - GET_PROC(DrawArraysInstanced); - GET_PROC(DrawElementsInstanced); - } - - if (glVer >= GR_GL_VER(3,2) || extensions.has("GL_ARB_instanced_arrays")) { - GET_PROC(VertexAttribDivisor); - if (extensions.has("GL_EXT_direct_state_access")) { - GET_PROC_SUFFIX(VertexArrayVertexAttribDivisor, EXT); - } - } - - if (extensions.has("GL_NV_bindless_texture")) { - GET_PROC_SUFFIX(GetTextureHandle, NV); - GET_PROC_SUFFIX(GetTextureSamplerHandle, NV); - GET_PROC_SUFFIX(MakeTextureHandleResident, NV); - GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV); - GET_PROC_SUFFIX(GetImageHandle, NV); - GET_PROC_SUFFIX(MakeImageHandleResident, NV); - GET_PROC_SUFFIX(MakeImageHandleNonResident, NV); - GET_PROC_SUFFIX(IsTextureHandleResident, NV); - GET_PROC_SUFFIX(IsImageHandleResident, NV); - GET_PROC_SUFFIX(UniformHandleui64, NV); - GET_PROC_SUFFIX(UniformHandleui64v, NV); - GET_PROC_SUFFIX(ProgramUniformHandleui64, NV); - GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV); - } - - if (extensions.has("GL_EXT_direct_state_access")) { - GET_PROC_SUFFIX(TextureParameteri, EXT); - GET_PROC_SUFFIX(TextureParameteriv, EXT); - GET_PROC_SUFFIX(TextureParameterf, EXT); - GET_PROC_SUFFIX(TextureParameterfv, EXT); - GET_PROC_SUFFIX(TextureImage1D, EXT); - GET_PROC_SUFFIX(TextureImage2D, EXT); - GET_PROC_SUFFIX(TextureSubImage1D, EXT); - GET_PROC_SUFFIX(TextureSubImage2D, EXT); - GET_PROC_SUFFIX(CopyTextureImage1D, EXT); - GET_PROC_SUFFIX(CopyTextureImage2D, EXT); - GET_PROC_SUFFIX(CopyTextureSubImage1D, EXT); - GET_PROC_SUFFIX(CopyTextureSubImage2D, EXT); - GET_PROC_SUFFIX(GetTextureImage, EXT); - GET_PROC_SUFFIX(GetTextureParameterfv, EXT); - GET_PROC_SUFFIX(GetTextureParameteriv, EXT); - GET_PROC_SUFFIX(GetTextureLevelParameterfv, EXT); - GET_PROC_SUFFIX(GetTextureLevelParameteriv, EXT); - if (glVer >= GR_GL_VER(1,2)) { - GET_PROC_SUFFIX(TextureImage3D, EXT); - GET_PROC_SUFFIX(TextureSubImage3D, EXT); - GET_PROC_SUFFIX(CopyTextureSubImage3D, EXT); - GET_PROC_SUFFIX(CompressedTextureImage3D, EXT); - GET_PROC_SUFFIX(CompressedTextureImage2D, EXT); - GET_PROC_SUFFIX(CompressedTextureImage1D, EXT); - GET_PROC_SUFFIX(CompressedTextureSubImage3D, EXT); - GET_PROC_SUFFIX(CompressedTextureSubImage2D, EXT); - GET_PROC_SUFFIX(CompressedTextureSubImage1D, EXT); - GET_PROC_SUFFIX(GetCompressedTextureImage, EXT); - } - if (glVer >= GR_GL_VER(1,5)) { - GET_PROC_SUFFIX(NamedBufferData, EXT); - GET_PROC_SUFFIX(NamedBufferSubData, EXT); - GET_PROC_SUFFIX(MapNamedBuffer, EXT); - GET_PROC_SUFFIX(UnmapNamedBuffer, EXT); - GET_PROC_SUFFIX(GetNamedBufferParameteriv, EXT); - GET_PROC_SUFFIX(GetNamedBufferPointerv, EXT); - GET_PROC_SUFFIX(GetNamedBufferSubData, EXT); - } - if (glVer >= GR_GL_VER(2,0)) { - GET_PROC_SUFFIX(ProgramUniform1f, EXT); - GET_PROC_SUFFIX(ProgramUniform2f, EXT); - GET_PROC_SUFFIX(ProgramUniform3f, EXT); - GET_PROC_SUFFIX(ProgramUniform4f, EXT); - GET_PROC_SUFFIX(ProgramUniform1i, EXT); - GET_PROC_SUFFIX(ProgramUniform2i, EXT); - GET_PROC_SUFFIX(ProgramUniform3i, EXT); - GET_PROC_SUFFIX(ProgramUniform4i, EXT); - GET_PROC_SUFFIX(ProgramUniform1fv, EXT); - GET_PROC_SUFFIX(ProgramUniform2fv, EXT); - GET_PROC_SUFFIX(ProgramUniform3fv, EXT); - GET_PROC_SUFFIX(ProgramUniform4fv, EXT); - GET_PROC_SUFFIX(ProgramUniform1iv, EXT); - GET_PROC_SUFFIX(ProgramUniform2iv, EXT); - GET_PROC_SUFFIX(ProgramUniform3iv, EXT); - GET_PROC_SUFFIX(ProgramUniform4iv, EXT); - GET_PROC_SUFFIX(ProgramUniformMatrix2fv, EXT); - GET_PROC_SUFFIX(ProgramUniformMatrix3fv, EXT); - GET_PROC_SUFFIX(ProgramUniformMatrix4fv, EXT); - } - if (glVer >= GR_GL_VER(2,1)) { - GET_PROC_SUFFIX(ProgramUniformMatrix2x3fv, EXT); - GET_PROC_SUFFIX(ProgramUniformMatrix3x2fv, EXT); - GET_PROC_SUFFIX(ProgramUniformMatrix2x4fv, EXT); - GET_PROC_SUFFIX(ProgramUniformMatrix4x2fv, EXT); - GET_PROC_SUFFIX(ProgramUniformMatrix3x4fv, EXT); - GET_PROC_SUFFIX(ProgramUniformMatrix4x3fv, EXT); - } - if (glVer >= GR_GL_VER(3,0)) { - GET_PROC_SUFFIX(NamedRenderbufferStorage, EXT); - GET_PROC_SUFFIX(GetNamedRenderbufferParameteriv, EXT); - GET_PROC_SUFFIX(NamedRenderbufferStorageMultisample, EXT); - GET_PROC_SUFFIX(CheckNamedFramebufferStatus, EXT); - GET_PROC_SUFFIX(NamedFramebufferTexture1D, EXT); - GET_PROC_SUFFIX(NamedFramebufferTexture2D, EXT); - GET_PROC_SUFFIX(NamedFramebufferTexture3D, EXT); - GET_PROC_SUFFIX(NamedFramebufferRenderbuffer, EXT); - GET_PROC_SUFFIX(GetNamedFramebufferAttachmentParameteriv, EXT); - GET_PROC_SUFFIX(GenerateTextureMipmap, EXT); - GET_PROC_SUFFIX(FramebufferDrawBuffer, EXT); - GET_PROC_SUFFIX(FramebufferDrawBuffers, EXT); - GET_PROC_SUFFIX(FramebufferReadBuffer, EXT); - GET_PROC_SUFFIX(GetFramebufferParameteriv, EXT); - GET_PROC_SUFFIX(NamedCopyBufferSubData, EXT); - GET_PROC_SUFFIX(VertexArrayVertexOffset, EXT); - GET_PROC_SUFFIX(VertexArrayColorOffset, EXT); - GET_PROC_SUFFIX(VertexArrayEdgeFlagOffset, EXT); - GET_PROC_SUFFIX(VertexArrayIndexOffset, EXT); - GET_PROC_SUFFIX(VertexArrayNormalOffset, EXT); - GET_PROC_SUFFIX(VertexArrayTexCoordOffset, EXT); - GET_PROC_SUFFIX(VertexArrayMultiTexCoordOffset, EXT); - GET_PROC_SUFFIX(VertexArrayFogCoordOffset, EXT); - GET_PROC_SUFFIX(VertexArraySecondaryColorOffset, EXT); - GET_PROC_SUFFIX(VertexArrayVertexAttribOffset, EXT); - GET_PROC_SUFFIX(VertexArrayVertexAttribIOffset, EXT); - GET_PROC_SUFFIX(EnableVertexArray, EXT); - GET_PROC_SUFFIX(DisableVertexArray, EXT); - GET_PROC_SUFFIX(EnableVertexArrayAttrib, EXT); - GET_PROC_SUFFIX(DisableVertexArrayAttrib, EXT); - GET_PROC_SUFFIX(GetVertexArrayIntegerv, EXT); - GET_PROC_SUFFIX(GetVertexArrayPointerv, EXT); - GET_PROC_SUFFIX(GetVertexArrayIntegeri_v, EXT); - GET_PROC_SUFFIX(GetVertexArrayPointeri_v, EXT); - GET_PROC_SUFFIX(MapNamedBufferRange, EXT); - GET_PROC_SUFFIX(FlushMappedNamedBufferRange, EXT); - } - } - - if (glVer >= GR_GL_VER(4,3)) { - GET_PROC(DebugMessageControl); - GET_PROC(DebugMessageInsert); - GET_PROC(DebugMessageCallback); - GET_PROC(GetDebugMessageLog); - GET_PROC(PushDebugGroup); - GET_PROC(PopDebugGroup); - GET_PROC(ObjectLabel); - } else if (extensions.has("GL_KHR_debug")) { - GET_PROC_SUFFIX(DebugMessageControl, KHR); - GET_PROC_SUFFIX(DebugMessageInsert, KHR); - GET_PROC_SUFFIX(DebugMessageCallback, KHR); - GET_PROC_SUFFIX(GetDebugMessageLog, KHR); - GET_PROC_SUFFIX(PushDebugGroup, KHR); - GET_PROC_SUFFIX(PopDebugGroup, KHR); - GET_PROC_SUFFIX(ObjectLabel, KHR); - } - interface->fStandard = kGL_GrGLStandard; interface->fExtensions.swap(&extensions); @@ -718,41 +566,6 @@ const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) { GET_PROC_SUFFIX(CoverageModulation, NV); } - if (version >= GR_GL_VER(3,0) || extensions.has("GL_EXT_draw_instanced")) { - GET_PROC(DrawArraysInstanced); - GET_PROC(DrawElementsInstanced); - } - - if (version >= GR_GL_VER(3,0) || extensions.has("GL_EXT_instanced_arrays")) { - GET_PROC(VertexAttribDivisor); - } - - if (extensions.has("GL_NV_bindless_texture")) { - GET_PROC_SUFFIX(GetTextureHandle, NV); - GET_PROC_SUFFIX(GetTextureSamplerHandle, NV); - GET_PROC_SUFFIX(MakeTextureHandleResident, NV); - GET_PROC_SUFFIX(MakeTextureHandleNonResident, NV); - GET_PROC_SUFFIX(GetImageHandle, NV); - GET_PROC_SUFFIX(MakeImageHandleResident, NV); - GET_PROC_SUFFIX(MakeImageHandleNonResident, NV); - GET_PROC_SUFFIX(IsTextureHandleResident, NV); - GET_PROC_SUFFIX(IsImageHandleResident, NV); - GET_PROC_SUFFIX(UniformHandleui64, NV); - GET_PROC_SUFFIX(UniformHandleui64v, NV); - GET_PROC_SUFFIX(ProgramUniformHandleui64, NV); - GET_PROC_SUFFIX(ProgramUniformHandleui64v, NV); - } - - if (extensions.has("GL_KHR_debug")) { - GET_PROC_SUFFIX(DebugMessageControl, KHR); - GET_PROC_SUFFIX(DebugMessageInsert, KHR); - GET_PROC_SUFFIX(DebugMessageCallback, KHR); - GET_PROC_SUFFIX(GetDebugMessageLog, KHR); - GET_PROC_SUFFIX(PushDebugGroup, KHR); - GET_PROC_SUFFIX(PopDebugGroup, KHR); - GET_PROC_SUFFIX(ObjectLabel, KHR); - } - interface->fStandard = kGLES_GrGLStandard; interface->fExtensions.swap(&extensions); diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp index eacf6f6084..91cf83147c 100644 --- a/src/gpu/gl/GrGLCaps.cpp +++ b/src/gpu/gl/GrGLCaps.cpp @@ -39,9 +39,6 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, fTwoFormatLimit = false; fFragCoordsConventionSupport = false; fVertexArrayObjectSupport = false; - fInstancedDrawingSupport = false; - fDirectStateAccessSupport = false; - fDebugSupport = false; fES2CompatibilitySupport = false; fMultisampleDisableSupport = false; fUseNonVBOVertexAndIndexDynamicData = false; @@ -92,8 +89,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, } } - glslCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_texture"); - // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); @@ -235,28 +230,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, ctxInfo.hasExtension("GL_OES_vertex_array_object"); } - if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(3,2)) || - (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0))) { - fInstancedDrawingSupport = true; - } else { - fInstancedDrawingSupport = (ctxInfo.hasExtension("GL_ARB_draw_instanced") || - ctxInfo.hasExtension("GL_EXT_draw_instanced")) && - (ctxInfo.hasExtension("GL_ARB_instanced_arrays") || - ctxInfo.hasExtension("GL_EXT_instanced_arrays")); - } - - if (kGL_GrGLStandard == standard) { - fDirectStateAccessSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access"); - } else { - fDirectStateAccessSupport = false; - } - - if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) { - fDebugSupport = true; - } else { - fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug"); - } - if (kGL_GrGLStandard == standard) { fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility"); } @@ -281,7 +254,9 @@ void GrGLCaps::init(const GrContextOptions& contextOptions, // We only support v1.3+ of GL_NV_path_rendering which allows us to // set individual fragment inputs with ProgramPathFragmentInputGen. The API // additions are detected by checking the existence of the function. - glslCaps->fPathRenderingSupport = ((ctxInfo.version() >= GR_GL_VER(4, 3) || + glslCaps->fPathRenderingSupport = + ctxInfo.hasExtension("GL_EXT_direct_state_access") && + ((ctxInfo.version() >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_program_interface_query")) && gli->fFunctions.fProgramPathFragmentInputGen); } @@ -1048,9 +1023,6 @@ SkString GrGLCaps::dump() const { r.appendf("Fragment coord conventions support: %s\n", (fFragCoordsConventionSupport ? "YES": "NO")); r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); - r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YES": "NO")); - r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO")); - r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO")); r.appendf("Use non-VBO for dynamic data: %s\n", (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); @@ -1067,7 +1039,6 @@ GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options, fDropsTileOnZeroDivide = false; fFBFetchSupport = false; fFBFetchNeedsCustomOutput = false; - fBindlessTextureSupport = false; fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction; fFBFetchColorName = NULL; fFBFetchExtensionString = NULL; @@ -1092,7 +1063,6 @@ SkString GrGLSLCaps::dump() const { r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); - r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO")); r.appendf("Advanced blend equation interaction: %s\n", kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]); return r; diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h index 1f5d6c2650..ac89115a7b 100644 --- a/src/gpu/gl/GrGLCaps.h +++ b/src/gpu/gl/GrGLCaps.h @@ -224,15 +224,6 @@ public: /// Is there support for Vertex Array Objects? bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; } - /// Is there support for glDraw*Instanced and glVertexAttribDivisor? - bool instancedDrawingSupport() const { return fInstancedDrawingSupport; } - - /// Is there support for GL_EXT_direct_state_access? - bool directStateAccessSupport() const { return fDirectStateAccessSupport; } - - /// Is there support for GL_KHR_debug? - bool debugSupport() const { return fDebugSupport; } - /// Is there support for ES2 compatability? bool ES2CompatibilitySupport() const { return fES2CompatibilitySupport; } @@ -359,9 +350,6 @@ private: bool fTwoFormatLimit : 1; bool fFragCoordsConventionSupport : 1; bool fVertexArrayObjectSupport : 1; - bool fInstancedDrawingSupport : 1; - bool fDirectStateAccessSupport : 1; - bool fDebugSupport : 1; bool fES2CompatibilitySupport : 1; bool fMultisampleDisableSupport : 1; bool fUseNonVBOVertexAndIndexDynamicData : 1; @@ -417,8 +405,6 @@ public: bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } - bool bindlessTextureSupport() const { return fBindlessTextureSupport; } - const char* fbFetchColorName() const { return fFBFetchColorName; } const char* fbFetchExtensionString() const { return fFBFetchExtensionString; } @@ -455,7 +441,6 @@ private: bool fDropsTileOnZeroDivide : 1; bool fFBFetchSupport : 1; bool fFBFetchNeedsCustomOutput : 1; - bool fBindlessTextureSupport : 1; const char* fFBFetchColorName; const char* fFBFetchExtensionString; diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp index 41d8f5ddd0..512c672a65 100644 --- a/src/gpu/gl/GrGLCreateNullInterface.cpp +++ b/src/gpu/gl/GrGLCreateNullInterface.cpp @@ -382,11 +382,9 @@ const GrGLInterface* GrGLCreateNullInterface() { functions->fDisable = noOpGLDisable; functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; functions->fDrawArrays = noOpGLDrawArrays; - functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced; functions->fDrawBuffer = noOpGLDrawBuffer; functions->fDrawBuffers = noOpGLDrawBuffers; functions->fDrawElements = noOpGLDrawElements; - functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced; functions->fEnable = noOpGLEnable; functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; functions->fEndQuery = noOpGLEndQuery; @@ -466,7 +464,6 @@ const GrGLInterface* GrGLCreateNullInterface() { functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; functions->fVertexAttribPointer = noOpGLVertexAttribPointer; - functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor; functions->fViewport = nullGLViewport; functions->fBindFramebuffer = nullGLBindFramebuffer; functions->fBindRenderbuffer = nullGLBindRenderbuffer; diff --git a/src/gpu/gl/GrGLDefines.h b/src/gpu/gl/GrGLDefines.h index cc588b93b7..c08c582b71 100644 --- a/src/gpu/gl/GrGLDefines.h +++ b/src/gpu/gl/GrGLDefines.h @@ -889,43 +889,4 @@ #define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B #define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C -/* GL_KHR_debug */ -#define GR_GL_DEBUG_OUTPUT 0x92E0 -#define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 -#define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 -#define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 -#define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 -#define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 -#define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 -#define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C -#define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D -#define GR_GL_MAX_LABEL_LENGTH 0x82E8 -#define GR_GL_DEBUG_SOURCE_API 0x8246 -#define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 -#define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 -#define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 -#define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A -#define GR_GL_DEBUG_SOURCE_OTHER 0x824B -#define GR_GL_DEBUG_TYPE_ERROR 0x824C -#define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D -#define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E -#define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F -#define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 -#define GR_GL_DEBUG_TYPE_OTHER 0x8251 -#define GR_GL_DEBUG_TYPE_MARKER 0x8268 -#define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A -#define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 -#define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 -#define GR_GL_DEBUG_SEVERITY_LOW 0x9148 -#define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B -#define GR_GL_STACK_UNDERFLOW 0x0504 -#define GR_GL_STACK_OVERFLOW 0x0503 -#define GR_GL_BUFFER 0x82E0 -#define GR_GL_SHADER 0x82E1 -#define GR_GL_PROGRAM 0x82E2 -#define GR_GL_QUERY 0x82E3 -#define GR_GL_PROGRAM_PIPELINE 0x82E4 -#define GR_GL_SAMPLER 0x82E6 - #endif diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp index 2e7cde6546..8bbd2f3b1b 100644 --- a/src/gpu/gl/GrGLInterface.cpp +++ b/src/gpu/gl/GrGLInterface.cpp @@ -466,6 +466,14 @@ bool GrGLInterface::validate() const { } } + if ((kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) || + (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_NV_path_rendering"))) { + if (NULL == fFunctions.fMatrixLoadf || + NULL == fFunctions.fMatrixLoadIdentity) { + RETURN_FALSE_INTERFACE + } + } + if ((kGL_GrGLStandard == fStandard && (glVer >= GR_GL_VER(4,3) || fExtensions.has("GL_ARB_program_interface_query"))) || (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) { @@ -484,9 +492,7 @@ bool GrGLInterface::validate() const { } if (fExtensions.has("GL_NV_path_rendering")) { - if (NULL == fFunctions.fMatrixLoadf || - NULL == fFunctions.fMatrixLoadIdentity || - NULL == fFunctions.fPathCommands || + if (NULL == fFunctions.fPathCommands || NULL == fFunctions.fPathCoords || NULL == fFunctions.fPathParameteri || NULL == fFunctions.fPathParameterf || @@ -534,180 +540,5 @@ bool GrGLInterface::validate() const { } } - if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1)) || - (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) || - fExtensions.has("GL_ARB_draw_instanced") || - fExtensions.has("GL_EXT_draw_instanced")) { - if (NULL == fFunctions.fDrawArraysInstanced || - NULL == fFunctions.fDrawElementsInstanced) { - RETURN_FALSE_INTERFACE - } - } - - if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,2)) || - (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) || - fExtensions.has("GL_ARB_instanced_arrays") || - fExtensions.has("GL_EXT_instanced_arrays")) { - if (NULL == fFunctions.fVertexAttribDivisor) { - RETURN_FALSE_INTERFACE - } - if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) { - if (NULL == fFunctions.fVertexArrayVertexAttribDivisor) { - RETURN_FALSE_INTERFACE - } - } - } - - if (fExtensions.has("GL_NV_bindless_texture")) { - if (NULL == fFunctions.fGetTextureHandle || - NULL == fFunctions.fGetTextureSamplerHandle || - NULL == fFunctions.fMakeTextureHandleResident || - NULL == fFunctions.fMakeTextureHandleNonResident || - NULL == fFunctions.fGetImageHandle || - NULL == fFunctions.fMakeImageHandleResident || - NULL == fFunctions.fMakeImageHandleNonResident || - NULL == fFunctions.fIsTextureHandleResident || - NULL == fFunctions.fIsImageHandleResident || - NULL == fFunctions.fUniformHandleui64 || - NULL == fFunctions.fUniformHandleui64v || - NULL == fFunctions.fProgramUniformHandleui64 || - NULL == fFunctions.fProgramUniformHandleui64v) { - RETURN_FALSE_INTERFACE - } - } - - if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) { - if (NULL == fFunctions.fTextureParameteri || - NULL == fFunctions.fTextureParameteriv || - NULL == fFunctions.fTextureParameterf || - NULL == fFunctions.fTextureParameterfv || - NULL == fFunctions.fTextureImage1D || - NULL == fFunctions.fTextureImage2D || - NULL == fFunctions.fTextureSubImage1D || - NULL == fFunctions.fTextureSubImage2D || - NULL == fFunctions.fCopyTextureImage1D || - NULL == fFunctions.fCopyTextureImage2D || - NULL == fFunctions.fCopyTextureSubImage1D || - NULL == fFunctions.fCopyTextureSubImage2D || - NULL == fFunctions.fGetTextureImage || - NULL == fFunctions.fGetTextureParameterfv || - NULL == fFunctions.fGetTextureParameteriv || - NULL == fFunctions.fGetTextureLevelParameterfv || - NULL == fFunctions.fGetTextureLevelParameteriv) { - RETURN_FALSE_INTERFACE - } - if (glVer >= GR_GL_VER(1,2)) { - if (NULL == fFunctions.fTextureImage3D || - NULL == fFunctions.fTextureSubImage3D || - NULL == fFunctions.fCopyTextureSubImage3D || - NULL == fFunctions.fCompressedTextureImage3D || - NULL == fFunctions.fCompressedTextureImage2D || - NULL == fFunctions.fCompressedTextureImage1D || - NULL == fFunctions.fCompressedTextureSubImage3D || - NULL == fFunctions.fCompressedTextureSubImage2D || - NULL == fFunctions.fCompressedTextureSubImage1D || - NULL == fFunctions.fGetCompressedTextureImage) { - RETURN_FALSE_INTERFACE - } - } - if (glVer >= GR_GL_VER(1,5)) { - if (NULL == fFunctions.fNamedBufferData || - NULL == fFunctions.fNamedBufferSubData || - NULL == fFunctions.fMapNamedBuffer || - NULL == fFunctions.fUnmapNamedBuffer || - NULL == fFunctions.fGetNamedBufferParameteriv || - NULL == fFunctions.fGetNamedBufferPointerv || - NULL == fFunctions.fGetNamedBufferSubData) { - RETURN_FALSE_INTERFACE - } - } - if (glVer >= GR_GL_VER(2,0)) { - if (NULL == fFunctions.fProgramUniform1f || - NULL == fFunctions.fProgramUniform2f || - NULL == fFunctions.fProgramUniform3f || - NULL == fFunctions.fProgramUniform4f || - NULL == fFunctions.fProgramUniform1i || - NULL == fFunctions.fProgramUniform2i || - NULL == fFunctions.fProgramUniform3i || - NULL == fFunctions.fProgramUniform4i || - NULL == fFunctions.fProgramUniform1fv || - NULL == fFunctions.fProgramUniform2fv || - NULL == fFunctions.fProgramUniform3fv || - NULL == fFunctions.fProgramUniform4fv || - NULL == fFunctions.fProgramUniform1iv || - NULL == fFunctions.fProgramUniform2iv || - NULL == fFunctions.fProgramUniform3iv || - NULL == fFunctions.fProgramUniform4iv || - NULL == fFunctions.fProgramUniformMatrix2fv || - NULL == fFunctions.fProgramUniformMatrix3fv || - NULL == fFunctions.fProgramUniformMatrix4fv) { - RETURN_FALSE_INTERFACE - } - } - if (glVer >= GR_GL_VER(2,1)) { - if (NULL == fFunctions.fProgramUniformMatrix2x3fv || - NULL == fFunctions.fProgramUniformMatrix3x2fv || - NULL == fFunctions.fProgramUniformMatrix2x4fv || - NULL == fFunctions.fProgramUniformMatrix4x2fv || - NULL == fFunctions.fProgramUniformMatrix3x4fv || - NULL == fFunctions.fProgramUniformMatrix4x3fv) { - RETURN_FALSE_INTERFACE - } - } - if (glVer >= GR_GL_VER(3,0)) { - if (NULL == fFunctions.fNamedRenderbufferStorage || - NULL == fFunctions.fGetNamedRenderbufferParameteriv || - NULL == fFunctions.fNamedRenderbufferStorageMultisample || - NULL == fFunctions.fCheckNamedFramebufferStatus || - NULL == fFunctions.fNamedFramebufferTexture1D || - NULL == fFunctions.fNamedFramebufferTexture2D || - NULL == fFunctions.fNamedFramebufferTexture3D || - NULL == fFunctions.fNamedFramebufferRenderbuffer || - NULL == fFunctions.fGetNamedFramebufferAttachmentParameteriv || - NULL == fFunctions.fGenerateTextureMipmap || - NULL == fFunctions.fFramebufferDrawBuffer || - NULL == fFunctions.fFramebufferDrawBuffers || - NULL == fFunctions.fFramebufferReadBuffer || - NULL == fFunctions.fGetFramebufferParameteriv || - NULL == fFunctions.fNamedCopyBufferSubData || - NULL == fFunctions.fVertexArrayVertexOffset || - NULL == fFunctions.fVertexArrayColorOffset || - NULL == fFunctions.fVertexArrayEdgeFlagOffset || - NULL == fFunctions.fVertexArrayIndexOffset || - NULL == fFunctions.fVertexArrayNormalOffset || - NULL == fFunctions.fVertexArrayTexCoordOffset || - NULL == fFunctions.fVertexArrayMultiTexCoordOffset || - NULL == fFunctions.fVertexArrayFogCoordOffset || - NULL == fFunctions.fVertexArraySecondaryColorOffset || - NULL == fFunctions.fVertexArrayVertexAttribOffset || - NULL == fFunctions.fVertexArrayVertexAttribIOffset || - NULL == fFunctions.fEnableVertexArray || - NULL == fFunctions.fDisableVertexArray || - NULL == fFunctions.fEnableVertexArrayAttrib || - NULL == fFunctions.fDisableVertexArrayAttrib || - NULL == fFunctions.fGetVertexArrayIntegerv || - NULL == fFunctions.fGetVertexArrayPointerv || - NULL == fFunctions.fGetVertexArrayIntegeri_v || - NULL == fFunctions.fGetVertexArrayPointeri_v || - NULL == fFunctions.fMapNamedBufferRange || - NULL == fFunctions.fFlushMappedNamedBufferRange) { - RETURN_FALSE_INTERFACE - } - } - } - - if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) || - fExtensions.has("GL_KHR_debug")) { - if (NULL == fFunctions.fDebugMessageControl || - NULL == fFunctions.fDebugMessageInsert || - NULL == fFunctions.fDebugMessageCallback || - NULL == fFunctions.fGetDebugMessageLog || - NULL == fFunctions.fPushDebugGroup || - NULL == fFunctions.fPopDebugGroup || - NULL == fFunctions.fObjectLabel) { - RETURN_FALSE_INTERFACE - } - } - return true; } diff --git a/src/gpu/gl/GrGLNoOpInterface.cpp b/src/gpu/gl/GrGLNoOpInterface.cpp index 396eaa46ea..f588046455 100644 --- a/src/gpu/gl/GrGLNoOpInterface.cpp +++ b/src/gpu/gl/GrGLNoOpInterface.cpp @@ -140,12 +140,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, GrGLsizei count) { } -GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArraysInstanced(GrGLenum mode, - GrGLint first, - GrGLsizei count, - GrGLsizei primcount) { -} - GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) { } @@ -159,13 +153,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode, const GrGLvoid* indices) { } -GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElementsInstanced(GrGLenum mode, - GrGLsizei count, - GrGLenum type, - const GrGLvoid* indices, - GrGLsizei primcount) { -} - GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) { } @@ -402,9 +389,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx, const GrGLvoid* ptr) { } -GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribDivisor(GrGLuint index, GrGLuint divisor) { -} - GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x, GrGLint y, GrGLsizei width, diff --git a/src/gpu/gl/GrGLNoOpInterface.h b/src/gpu/gl/GrGLNoOpInterface.h index d90a9b17e3..b803b46097 100644 --- a/src/gpu/gl/GrGLNoOpInterface.h +++ b/src/gpu/gl/GrGLNoOpInterface.h @@ -86,11 +86,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index); GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count); -GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArraysInstanced(GrGLenum mode, - GrGLint first, - GrGLsizei count, - GrGLsizei primcount); - GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode); GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n, @@ -101,12 +96,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode, GrGLenum type, const GrGLvoid* indices); -GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElementsInstanced(GrGLenum mode, - GrGLsizei count, - GrGLenum type, - const GrGLvoid* indices, - GrGLsizei primcount); - GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap); GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index); @@ -294,8 +283,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx, GrGLsizei stride, const GrGLvoid* ptr); -GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribDivisor(GrGLuint index, GrGLuint divisor); - GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x, GrGLint y, GrGLsizei width, diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp index 7ced85e89e..cf07cb3ca2 100644 --- a/src/gpu/gl/SkNullGLContext.cpp +++ b/src/gpu/gl/SkNullGLContext.cpp @@ -385,11 +385,9 @@ static GrGLInterface* create_null_interface(State* state) { functions->fDisable = noOpGLDisable; functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; functions->fDrawArrays = noOpGLDrawArrays; - functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced; functions->fDrawBuffer = noOpGLDrawBuffer; functions->fDrawBuffers = noOpGLDrawBuffers; functions->fDrawElements = noOpGLDrawElements; - functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced; functions->fEnable = noOpGLEnable; functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; functions->fEndQuery = noOpGLEndQuery; @@ -469,7 +467,6 @@ static GrGLInterface* create_null_interface(State* state) { functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; functions->fVertexAttribPointer = noOpGLVertexAttribPointer; - functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor; functions->fViewport = nullGLViewport; functions->fBindFramebuffer = nullGLBindFramebuffer; functions->fBindRenderbuffer = nullGLBindRenderbuffer; diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp index 5c5e407c32..e60c519be3 100644 --- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp +++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp @@ -875,11 +875,9 @@ const GrGLInterface* GrGLCreateDebugInterface() { functions->fDisable = noOpGLDisable; functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; functions->fDrawArrays = noOpGLDrawArrays; - functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced; functions->fDrawBuffer = noOpGLDrawBuffer; functions->fDrawBuffers = noOpGLDrawBuffers; functions->fDrawElements = noOpGLDrawElements; - functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced; functions->fEnable = noOpGLEnable; functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; functions->fEndQuery = noOpGLEndQuery; @@ -956,7 +954,6 @@ const GrGLInterface* GrGLCreateDebugInterface() { functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; functions->fVertexAttribPointer = noOpGLVertexAttribPointer; - functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor; functions->fViewport = noOpGLViewport; functions->fBindFramebuffer = debugGLBindFramebuffer; functions->fBindRenderbuffer = debugGLBindRenderbuffer; diff --git a/tests/GrDrawTargetTest.cpp b/tests/GrDrawTargetTest.cpp index 6f3f31f17b..14d4f78314 100644 --- a/tests/GrDrawTargetTest.cpp +++ b/tests/GrDrawTargetTest.cpp @@ -18,8 +18,6 @@ static void test_print(skiatest::Reporter*, const GrCaps* caps) { // This used to assert. SkString result = caps->dump(); SkASSERT(!result.isEmpty()); - SkString shaderResult = caps->shaderCaps()->dump(); - SkASSERT(!shaderResult.isEmpty()); } DEF_GPUTEST(GrDrawTarget, reporter, factory) { |