diff options
author | Brian Salomon <bsalomon@google.com> | 2018-02-01 12:54:30 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-02-01 18:16:58 +0000 |
commit | 48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch) | |
tree | 4278b01107ad8da03453c879ee50ce1a471d2ee2 /tools/sk_app/win | |
parent | f8393c861975350c4ca9d4f6c95b186c081dbbcf (diff) |
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA
1+ -> MSAA
New:
0 -> error/unsupported
1 -> nonMSAA
2+ -> MSAA
We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter
However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/win')
-rw-r--r-- | tools/sk_app/win/ANGLEWindowContext_win.cpp | 5 | ||||
-rw-r--r-- | tools/sk_app/win/GLWindowContext_win.cpp | 3 |
2 files changed, 5 insertions, 3 deletions
diff --git a/tools/sk_app/win/ANGLEWindowContext_win.cpp b/tools/sk_app/win/ANGLEWindowContext_win.cpp index 649528d6cd..452b462ba9 100644 --- a/tools/sk_app/win/ANGLEWindowContext_win.cpp +++ b/tools/sk_app/win/ANGLEWindowContext_win.cpp @@ -76,7 +76,8 @@ sk_sp<const GrGLInterface> ANGLEGLWindowContext_win::onInitializeContext() { } EGLint numConfigs; fSampleCount = this->getDisplayParams().fMSAASampleCount; - const int sampleBuffers = fSampleCount > 0 ? 1 : 0; + const int sampleBuffers = fSampleCount > 1 ? 1 : 0; + const int eglSampleCnt = fSampleCount > 1 ? fSampleCount : 0; const EGLint configAttribs[] = {EGL_RENDERABLE_TYPE, // We currently only support ES3. EGL_OPENGL_ES3_BIT, @@ -91,7 +92,7 @@ sk_sp<const GrGLInterface> ANGLEGLWindowContext_win::onInitializeContext() { EGL_SAMPLE_BUFFERS, sampleBuffers, EGL_SAMPLES, - fSampleCount, + eglSampleCnt, EGL_NONE}; EGLConfig surfaceConfig; diff --git a/tools/sk_app/win/GLWindowContext_win.cpp b/tools/sk_app/win/GLWindowContext_win.cpp index 7e43d2b544..1c583cb1ed 100644 --- a/tools/sk_app/win/GLWindowContext_win.cpp +++ b/tools/sk_app/win/GLWindowContext_win.cpp @@ -96,8 +96,9 @@ sk_sp<const GrGLInterface> GLWindowContext_win::onInitializeContext() { 1, &kSampleCountAttr, &fSampleCount); + fSampleCount = SkTMax(fSampleCount, 1); } else { - fSampleCount = 0; + fSampleCount = 1; } RECT rect; |