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authorGravatar Brian Salomon <bsalomon@google.com>2018-02-01 12:54:30 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-01 18:16:58 +0000
commit48825b11ad25c98b9a4884d5cc0edd4e290c4409 (patch)
tree4278b01107ad8da03453c879ee50ce1a471d2ee2 /tools/sk_app/win
parentf8393c861975350c4ca9d4f6c95b186c081dbbcf (diff)
Redefine the meaning of sample counts in GPU backend.
Old: 0 -> nonMSAA 1+ -> MSAA New: 0 -> error/unsupported 1 -> nonMSAA 2+ -> MSAA We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility: 1) SkSurface factories 2) GrBackendRenderTarget constructors 3) GrCaps::getSampleCnt()'s requestedCount parameter However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally. This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case. Bug: skia: Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33 Reviewed-on: https://skia-review.googlesource.com/101560 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'tools/sk_app/win')
-rw-r--r--tools/sk_app/win/ANGLEWindowContext_win.cpp5
-rw-r--r--tools/sk_app/win/GLWindowContext_win.cpp3
2 files changed, 5 insertions, 3 deletions
diff --git a/tools/sk_app/win/ANGLEWindowContext_win.cpp b/tools/sk_app/win/ANGLEWindowContext_win.cpp
index 649528d6cd..452b462ba9 100644
--- a/tools/sk_app/win/ANGLEWindowContext_win.cpp
+++ b/tools/sk_app/win/ANGLEWindowContext_win.cpp
@@ -76,7 +76,8 @@ sk_sp<const GrGLInterface> ANGLEGLWindowContext_win::onInitializeContext() {
}
EGLint numConfigs;
fSampleCount = this->getDisplayParams().fMSAASampleCount;
- const int sampleBuffers = fSampleCount > 0 ? 1 : 0;
+ const int sampleBuffers = fSampleCount > 1 ? 1 : 0;
+ const int eglSampleCnt = fSampleCount > 1 ? fSampleCount : 0;
const EGLint configAttribs[] = {EGL_RENDERABLE_TYPE,
// We currently only support ES3.
EGL_OPENGL_ES3_BIT,
@@ -91,7 +92,7 @@ sk_sp<const GrGLInterface> ANGLEGLWindowContext_win::onInitializeContext() {
EGL_SAMPLE_BUFFERS,
sampleBuffers,
EGL_SAMPLES,
- fSampleCount,
+ eglSampleCnt,
EGL_NONE};
EGLConfig surfaceConfig;
diff --git a/tools/sk_app/win/GLWindowContext_win.cpp b/tools/sk_app/win/GLWindowContext_win.cpp
index 7e43d2b544..1c583cb1ed 100644
--- a/tools/sk_app/win/GLWindowContext_win.cpp
+++ b/tools/sk_app/win/GLWindowContext_win.cpp
@@ -96,8 +96,9 @@ sk_sp<const GrGLInterface> GLWindowContext_win::onInitializeContext() {
1,
&kSampleCountAttr,
&fSampleCount);
+ fSampleCount = SkTMax(fSampleCount, 1);
} else {
- fSampleCount = 0;
+ fSampleCount = 1;
}
RECT rect;