diff options
author | Greg Daniel <egdaniel@google.com> | 2016-12-12 17:20:42 +0000 |
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committer | Greg Daniel <egdaniel@google.com> | 2016-12-12 17:22:28 +0000 |
commit | e8e4a3e6782586680086a0279eafb89969c29f3d (patch) | |
tree | 93e27a37cd75c69fe85fab990f6daf17c80ed794 /tests/SkSLGLSLTest.cpp | |
parent | d737bee1470bbba8af5c9d74cbec2d731da33804 (diff) |
Revert "added sk_FragCoord support to skslc"
This reverts commit ce33f10677630e34187b661a02161378d8304d68.
Reason for revert: Breaking many gpu bots
Change-Id: I94c813ed6a9311458c872f74bb1b0792f46ff414
Reviewed-on: https://skia-review.googlesource.com/5737
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'tests/SkSLGLSLTest.cpp')
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 88 |
1 files changed, 7 insertions, 81 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index 37d9a27e3f..ceb7cb7229 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -11,37 +11,25 @@ #if SK_SUPPORT_GPU -static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings, - const char* expected, SkSL::Program::Inputs* inputs) { +static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps, + const char* expected) { SkSL::Compiler compiler; SkString output; - std::unique_ptr<SkSL::Program> program = compiler.convertProgram(SkSL::Program::kFragment_Kind, - SkString(src), - settings); - if (!program) { + bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, SkString(src), caps, &output); + if (!result) { SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str()); } - REPORTER_ASSERT(r, program); - *inputs = program->fInputs; - REPORTER_ASSERT(r, compiler.toGLSL(*program, &output)); - if (program) { + REPORTER_ASSERT(r, result); + if (result) { SkString skExpected(expected); if (output != skExpected) { - SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src, + SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src, expected, output.c_str()); } REPORTER_ASSERT(r, output == skExpected); } } -static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps, - const char* expected) { - SkSL::Program::Settings settings; - settings.fCaps = ∩︀ - SkSL::Program::Inputs inputs; - test(r, src, settings, expected, &inputs); -} - DEF_TEST(SkSLHelloWorld, r) { test(r, "void main() { sk_FragColor = vec4(0.75); }", @@ -615,66 +603,4 @@ DEF_TEST(SkSLOffset, r) { " int z;\n" "} test;\n"); } - -DEF_TEST(SkSLFragCoord, r) { - SkSL::Program::Settings settings; - settings.fFlipY = true; - sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld(); - settings.fCaps = caps.get(); - SkSL::Program::Inputs inputs; - test(r, - "void main() { sk_FragColor.xy = sk_FragCoord.xy; }", - settings, - "#version 110\n" - "#extension GL_ARB_fragment_coord_conventions : require\n" - "layout(origin_upper_left) in vec4 gl_FragCoord;\n" - "void main() {\n" - " gl_FragColor.xy = gl_FragCoord.xy;\n" - "}\n", - &inputs); - REPORTER_ASSERT(r, !inputs.fRTHeight); - - caps = SkSL::ShaderCapsFactory::FragCoordsNew(); - settings.fCaps = caps.get(); - test(r, - "void main() { sk_FragColor.xy = sk_FragCoord.xy; }", - settings, - "#version 400\n" - "layout(origin_upper_left) in vec4 gl_FragCoord;\n" - "out vec4 sk_FragColor;\n" - "void main() {\n" - " sk_FragColor.xy = gl_FragCoord.xy;\n" - "}\n", - &inputs); - REPORTER_ASSERT(r, !inputs.fRTHeight); - - caps = SkSL::ShaderCapsFactory::Default(); - settings.fCaps = caps.get(); - test(r, - "void main() { sk_FragColor.xy = sk_FragCoord.xy; }", - settings, - "#version 400\n" - "uniform float u_skRTHeight;\n" - "highp vec2 _sktmpCoord = gl_FragCoord.xy;\n" - "highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);\n" - "out vec4 sk_FragColor;\n" - "void main() {\n" - " sk_FragColor.xy = sk_FragCoord.xy;\n" - "}\n", - &inputs); - REPORTER_ASSERT(r, inputs.fRTHeight); - - settings.fFlipY = false; - test(r, - "void main() { sk_FragColor.xy = sk_FragCoord.xy; }", - settings, - "#version 400\n" - "out vec4 sk_FragColor;\n" - "void main() {\n" - " sk_FragColor.xy = gl_FragCoord.xy;\n" - "}\n", - &inputs); - REPORTER_ASSERT(r, !inputs.fRTHeight); -} - #endif |