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authorGravatar Greg Daniel <egdaniel@google.com>2016-12-12 17:20:42 +0000
committerGravatar Greg Daniel <egdaniel@google.com>2016-12-12 17:22:28 +0000
commite8e4a3e6782586680086a0279eafb89969c29f3d (patch)
tree93e27a37cd75c69fe85fab990f6daf17c80ed794 /tests/SkSLGLSLTest.cpp
parentd737bee1470bbba8af5c9d74cbec2d731da33804 (diff)
Revert "added sk_FragCoord support to skslc"
This reverts commit ce33f10677630e34187b661a02161378d8304d68. Reason for revert: Breaking many gpu bots Change-Id: I94c813ed6a9311458c872f74bb1b0792f46ff414 Reviewed-on: https://skia-review.googlesource.com/5737 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'tests/SkSLGLSLTest.cpp')
-rw-r--r--tests/SkSLGLSLTest.cpp88
1 files changed, 7 insertions, 81 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index 37d9a27e3f..ceb7cb7229 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -11,37 +11,25 @@
#if SK_SUPPORT_GPU
-static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
- const char* expected, SkSL::Program::Inputs* inputs) {
+static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
+ const char* expected) {
SkSL::Compiler compiler;
SkString output;
- std::unique_ptr<SkSL::Program> program = compiler.convertProgram(SkSL::Program::kFragment_Kind,
- SkString(src),
- settings);
- if (!program) {
+ bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, SkString(src), caps, &output);
+ if (!result) {
SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
}
- REPORTER_ASSERT(r, program);
- *inputs = program->fInputs;
- REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
- if (program) {
+ REPORTER_ASSERT(r, result);
+ if (result) {
SkString skExpected(expected);
if (output != skExpected) {
- SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
+ SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
expected, output.c_str());
}
REPORTER_ASSERT(r, output == skExpected);
}
}
-static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
- const char* expected) {
- SkSL::Program::Settings settings;
- settings.fCaps = &caps;
- SkSL::Program::Inputs inputs;
- test(r, src, settings, expected, &inputs);
-}
-
DEF_TEST(SkSLHelloWorld, r) {
test(r,
"void main() { sk_FragColor = vec4(0.75); }",
@@ -615,66 +603,4 @@ DEF_TEST(SkSLOffset, r) {
" int z;\n"
"} test;\n");
}
-
-DEF_TEST(SkSLFragCoord, r) {
- SkSL::Program::Settings settings;
- settings.fFlipY = true;
- sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld();
- settings.fCaps = caps.get();
- SkSL::Program::Inputs inputs;
- test(r,
- "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
- settings,
- "#version 110\n"
- "#extension GL_ARB_fragment_coord_conventions : require\n"
- "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
- "void main() {\n"
- " gl_FragColor.xy = gl_FragCoord.xy;\n"
- "}\n",
- &inputs);
- REPORTER_ASSERT(r, !inputs.fRTHeight);
-
- caps = SkSL::ShaderCapsFactory::FragCoordsNew();
- settings.fCaps = caps.get();
- test(r,
- "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
- settings,
- "#version 400\n"
- "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
- "out vec4 sk_FragColor;\n"
- "void main() {\n"
- " sk_FragColor.xy = gl_FragCoord.xy;\n"
- "}\n",
- &inputs);
- REPORTER_ASSERT(r, !inputs.fRTHeight);
-
- caps = SkSL::ShaderCapsFactory::Default();
- settings.fCaps = caps.get();
- test(r,
- "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
- settings,
- "#version 400\n"
- "uniform float u_skRTHeight;\n"
- "highp vec2 _sktmpCoord = gl_FragCoord.xy;\n"
- "highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);\n"
- "out vec4 sk_FragColor;\n"
- "void main() {\n"
- " sk_FragColor.xy = sk_FragCoord.xy;\n"
- "}\n",
- &inputs);
- REPORTER_ASSERT(r, inputs.fRTHeight);
-
- settings.fFlipY = false;
- test(r,
- "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
- settings,
- "#version 400\n"
- "out vec4 sk_FragColor;\n"
- "void main() {\n"
- " sk_FragColor.xy = gl_FragCoord.xy;\n"
- "}\n",
- &inputs);
- REPORTER_ASSERT(r, !inputs.fRTHeight);
-}
-
#endif