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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-02-06 18:53:07 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-06 19:25:13 +0000
commite1d9cb82bf9004eb05831f34bb3e9e708ae0617f (patch)
tree51bab2d2dbd178e95d4906e06fd294254a33106e /tests/SkSLGLSLTest.cpp
parenta84898dbb8d8f7cb8c3e9bdfb4c31d85dff1922f (diff)
Revert "Added dead variable / code elimination to skslc."
This reverts commit 113628d76176a1ab3e6719c59efff23cd10ab213. Reason for revert: Looks to have caused https://bugs.chromium.org/p/chromium/issues/detail?id=688939 Original change's description: > Added dead variable / code elimination to skslc. > > BUG=skia: > > Change-Id: Ib037730803a8f222f099de0e001fe06ad452a22c > Reviewed-on: https://skia-review.googlesource.com/7584 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Ben Wagner <benjaminwagner@google.com> > TBR=egdaniel@google.com,benjaminwagner@google.com,ethannicholas@google.com,reviews@skia.org # Not skipping CQ checks because original CL landed > 1 day ago. BUG=skia: Change-Id: I85599e4ca2bc6bfd782edc163f67b64195d6ae65 Reviewed-on: https://skia-review.googlesource.com/8077 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'tests/SkSLGLSLTest.cpp')
-rw-r--r--tests/SkSLGLSLTest.cpp239
1 files changed, 75 insertions, 164 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index 2a8cc3fea5..1501dc5677 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -11,13 +11,6 @@
#if SK_SUPPORT_GPU
-// Note that the optimizer will aggressively kill dead code and substitute constants in place of
-// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
-// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
-// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
-// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
-// equivalent!
-
static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
const char* expected, SkSL::Program::Inputs* inputs) {
SkSL::Compiler compiler;
@@ -65,7 +58,7 @@ DEF_TEST(SkSLControl, r) {
"void main() {"
"if (sqrt(2) > 5) { sk_FragColor = vec4(0.75); } else { discard; }"
"int i = 0;"
- "while (i < 10) { sk_FragColor *= 0.5; i++; }"
+ "while (i < 10) sk_FragColor *= 0.5;"
"do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);"
"for (int i = 0; i < 10; i++) {"
"if (i % 2 == 1) break; else continue;"
@@ -82,10 +75,7 @@ DEF_TEST(SkSLControl, r) {
" discard;\n"
" }\n"
" int i = 0;\n"
- " while (i < 10) {\n"
- " sk_FragColor *= 0.5;\n"
- " i++;\n"
- " }\n"
+ " while (true) sk_FragColor *= 0.5;\n"
" do {\n"
" sk_FragColor += 0.01;\n"
" } while (sk_FragColor.x < 0.75);\n"
@@ -116,8 +106,8 @@ DEF_TEST(SkSLFunctions, r) {
"}\n"
"void main() {\n"
" float x = 10.0;\n"
- " bar(x);\n"
- " sk_FragColor = vec4(x);\n"
+ " bar(10.0);\n"
+ " sk_FragColor = vec4(10.0);\n"
"}\n");
}
@@ -176,7 +166,6 @@ DEF_TEST(SkSLMatrices, r) {
"mat3x4 z = x * y;"
"vec3 v1 = mat3(1) * vec3(1);"
"vec3 v2 = vec3(1) * mat3(1);"
- "sk_FragColor = vec4(z[0].x, v1 + v2);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -187,7 +176,6 @@ DEF_TEST(SkSLMatrices, r) {
" mat3x4 z = x * y;\n"
" vec3 v1 = mat3(1.0) * vec3(1.0);\n"
" vec3 v2 = vec3(1.0) * mat3(1.0);\n"
- " sk_FragColor = vec4(z[0].x, v1 + v2);\n"
"}\n");
}
@@ -268,21 +256,16 @@ DEF_TEST(SkSLVersion, r) {
DEF_TEST(SkSLUsesPrecisionModifiers, r) {
test(r,
- "void main() { float x = 0.75; highp float y = 1; x++; y++;"
- "sk_FragColor.rg = vec2(x, y); }",
+ "void main() { float x = 0.75; highp float y = 1; }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
" float x = 0.75;\n"
" float y = 1.0;\n"
- " x++;\n"
- " y++;\n"
- " sk_FragColor.xy = vec2(x, y);\n"
- "}\n");
+ "}\n");
test(r,
- "void main() { float x = 0.75; highp float y = 1; x++; y++;"
- "sk_FragColor.rg = vec2(x, y); }",
+ "void main() { float x = 0.75; highp float y = 1; }",
*SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
"#version 400\n"
"precision highp float;\n"
@@ -290,29 +273,27 @@ DEF_TEST(SkSLUsesPrecisionModifiers, r) {
"void main() {\n"
" float x = 0.75;\n"
" highp float y = 1.0;\n"
- " x++;\n"
- " y++;\n"
- " sk_FragColor.xy = vec2(x, y);\n"
- "}\n");
+ "}\n");
}
DEF_TEST(SkSLMinAbs, r) {
test(r,
"void main() {"
"float x = -5;"
- "sk_FragColor.r = min(abs(x), 6);"
+ "x = min(abs(x), 6);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
- " sk_FragColor.x = min(abs(-5.0), 6.0);\n"
+ " float x = -5.0;\n"
+ " x = min(abs(-5.0), 6.0);\n"
"}\n");
test(r,
"void main() {"
"float x = -5.0;"
- "sk_FragColor.r = min(abs(x), 6.0);"
+ "x = min(abs(x), 6.0);"
"}",
*SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
"#version 400\n"
@@ -320,29 +301,30 @@ DEF_TEST(SkSLMinAbs, r) {
"void main() {\n"
" float minAbsHackVar0;\n"
" float minAbsHackVar1;\n"
- " sk_FragColor.x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? "
- "minAbsHackVar0 : minAbsHackVar1);\n"
+ " float x = -5.0;\n"
+ " x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? minAbsHackVar0 : "
+ "minAbsHackVar1);\n"
"}\n");
}
DEF_TEST(SkSLNegatedAtan, r) {
test(r,
- "void main() { vec2 x = vec2(1, 2); sk_FragColor.r = atan(x.x, -(2 * x.y)); }",
+ "void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
" vec2 x = vec2(1.0, 2.0);\n"
- " sk_FragColor.x = atan(x.x, -(2.0 * x.y));\n"
+ " float y = atan(x.x, -(2.0 * x.y));\n"
"}\n");
test(r,
- "void main() { vec2 x = vec2(1, 2); sk_FragColor.r = atan(x.x, -(2 * x.y)); }",
+ "void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }",
*SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
" vec2 x = vec2(1.0, 2.0);\n"
- " sk_FragColor.x = atan(x.x, -1.0 * (2.0 * x.y));\n"
+ " float y = atan(x.x, -1.0 * (2.0 * x.y));\n"
"}\n");
}
@@ -362,46 +344,28 @@ DEF_TEST(SkSLHex, r) {
test(r,
"void main() {"
"int i1 = 0x0;"
- "i1++;"
"int i2 = 0x1234abcd;"
- "i2++;"
"int i3 = 0x7fffffff;"
- "i3++;"
"int i4 = 0xffffffff;"
- "i4++;"
"int i5 = -0xbeef;"
- "i5++;"
"uint u1 = 0x0;"
- "u1++;"
"uint u2 = 0x1234abcd;"
- "u2++;"
"uint u3 = 0x7fffffff;"
- "u3++;"
"uint u4 = 0xffffffff;"
- "u4++;"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
" int i1 = 0;\n"
- " i1++;\n"
" int i2 = 305441741;\n"
- " i2++;\n"
" int i3 = 2147483647;\n"
- " i3++;\n"
" int i4 = -1;\n"
- " i4++;\n"
" int i5 = -48879;\n"
- " i5++;\n"
" uint u1 = 0u;\n"
- " u1++;\n"
" uint u2 = 305441741u;\n"
- " u2++;\n"
" uint u3 = 2147483647u;\n"
- " u3++;\n"
" uint u4 = 4294967295u;\n"
- " u4++;\n"
"}\n");
}
@@ -445,29 +409,29 @@ DEF_TEST(SkSLArrayConstructors, r) {
DEF_TEST(SkSLDerivatives, r) {
test(r,
- "void main() { sk_FragColor.r = dFdx(1); }",
+ "void main() { float x = dFdx(1); }",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
- " sk_FragColor.x = dFdx(1.0);\n"
+ " float x = dFdx(1.0);\n"
"}\n");
test(r,
- "void main() { sk_FragColor.r = 1; }",
+ "void main() { float x = 1; }",
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
- " sk_FragColor.x = 1.0;\n"
+ " float x = 1.0;\n"
"}\n");
test(r,
- "void main() { sk_FragColor.r = dFdx(1); }",
+ "void main() { float x = dFdx(1); }",
*SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
"#version 400\n"
"#extension GL_OES_standard_derivatives : require\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
- " sk_FragColor.x = dFdx(1.0);\n"
+ " float x = dFdx(1.0);\n"
"}\n");
}
@@ -475,109 +439,76 @@ DEF_TEST(SkSLConstantFolding, r) {
test(r,
"void main() {"
"float f_add = 32 + 2;"
- "sk_FragColor.r = f_add;"
"float f_sub = 32 - 2;"
- "sk_FragColor.r = f_sub;"
"float f_mul = 32 * 2;"
- "sk_FragColor.r = f_mul;"
"float f_div = 32 / 2;"
- "sk_FragColor.r = f_div;"
"float mixed = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;"
- "sk_FragColor.r = mixed;"
"int i_add = 32 + 2;"
- "sk_FragColor.r = i_add;"
"int i_sub = 32 - 2;"
- "sk_FragColor.r = i_sub;"
"int i_mul = 32 * 2;"
- "sk_FragColor.r = i_mul;"
"int i_div = 32 / 2;"
- "sk_FragColor.r = i_div;"
"int i_or = 12 | 6;"
- "sk_FragColor.r = i_or;"
"int i_and = 254 & 7;"
- "sk_FragColor.r = i_and;"
"int i_xor = 2 ^ 7;"
- "sk_FragColor.r = i_xor;"
"int i_shl = 1 << 4;"
- "sk_FragColor.r = i_shl;"
"int i_shr = 128 >> 2;"
- "sk_FragColor.r = i_shr;"
"bool gt_it = 6 > 5;"
- "sk_FragColor.r = true ? 1 : 0;"
"bool gt_if = 6 > 6;"
- "sk_FragColor.r = gt_if ? 1 : 0;"
"bool gt_ft = 6.0 > 5.0;"
- "sk_FragColor.r = gt_ft ? 1 : 0;"
"bool gt_ff = 6.0 > 6.0;"
- "sk_FragColor.r = gt_ff ? 1 : 0;"
"bool gte_it = 6 >= 6;"
- "sk_FragColor.r = gte_it ? 1 : 0;"
"bool gte_if = 6 >= 7;"
- "sk_FragColor.r = gte_if ? 1 : 0;"
"bool gte_ft = 6.0 >= 6.0;"
- "sk_FragColor.r = gte_ft ? 1 : 0;"
"bool gte_ff = 6.0 >= 7.0;"
- "sk_FragColor.r = gte_ff ? 1 : 0;"
"bool lte_it = 6 <= 6;"
- "sk_FragColor.r = lte_it ? 1 : 0;"
"bool lte_if = 6 <= 5;"
- "sk_FragColor.r = lte_if ? 1 : 0;"
"bool lte_ft = 6.0 <= 6.0;"
- "sk_FragColor.r = lte_ft ? 1 : 0;"
"bool lte_ff = 6.0 <= 5.0;"
- "sk_FragColor.r = lte_ff ? 1 : 0;"
"bool or_t = 1 == 1 || 2 == 8;"
- "sk_FragColor.r = or_t ? 1 : 0;"
"bool or_f = 1 > 1 || 2 == 8;"
- "sk_FragColor.r = or_f ? 1 : 0;"
"bool and_t = 1 == 1 && 2 <= 8;"
- "sk_FragColor.r = and_t ? 1 : 0;"
"bool and_f = 1 == 2 && 2 == 8;"
- "sk_FragColor.r = and_f ? 1 : 0;"
"bool xor_t = 1 == 1 ^^ 1 != 1;"
- "sk_FragColor.r = xor_t ? 1 : 0;"
"bool xor_f = 1 == 1 ^^ 1 == 1;"
- "sk_FragColor.r = xor_f ? 1 : 0;"
"int ternary = 10 > 5 ? 10 : 5;"
- "sk_FragColor.r = ternary;"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
- " sk_FragColor.x = 34.0;\n"
- " sk_FragColor.x = 30.0;\n"
- " sk_FragColor.x = 64.0;\n"
- " sk_FragColor.x = 16.0;\n"
- " sk_FragColor.x = 19.0;\n"
- " sk_FragColor.x = 34.0;\n"
- " sk_FragColor.x = 30.0;\n"
- " sk_FragColor.x = 64.0;\n"
- " sk_FragColor.x = 16.0;\n"
- " sk_FragColor.x = 14.0;\n"
- " sk_FragColor.x = 6.0;\n"
- " sk_FragColor.x = 5.0;\n"
- " sk_FragColor.x = 16.0;\n"
- " sk_FragColor.x = 32.0;\n"
- " sk_FragColor.x = 1.0;\n"
- " sk_FragColor.x = 0.0;\n"
- " sk_FragColor.x = 1.0;\n"
- " sk_FragColor.x = 0.0;\n"
- " sk_FragColor.x = 1.0;\n"
- " sk_FragColor.x = 0.0;\n"
- " sk_FragColor.x = 1.0;\n"
- " sk_FragColor.x = 0.0;\n"
- " sk_FragColor.x = 1.0;\n"
- " sk_FragColor.x = 0.0;\n"
- " sk_FragColor.x = 1.0;\n"
- " sk_FragColor.x = 0.0;\n"
- " sk_FragColor.x = 1.0;\n"
- " sk_FragColor.x = 0.0;\n"
- " sk_FragColor.x = 1.0;\n"
- " sk_FragColor.x = 0.0;\n"
- " sk_FragColor.x = 1.0;\n"
- " sk_FragColor.x = 0.0;\n"
- " sk_FragColor.x = 10.0;\n"
+ " float f_add = 34.0;\n"
+ " float f_sub = 30.0;\n"
+ " float f_mul = 64.0;\n"
+ " float f_div = 16.0;\n"
+ " float mixed = 19.0;\n"
+ " int i_add = 34;\n"
+ " int i_sub = 30;\n"
+ " int i_mul = 64;\n"
+ " int i_div = 16;\n"
+ " int i_or = 14;\n"
+ " int i_and = 6;\n"
+ " int i_xor = 5;\n"
+ " int i_shl = 16;\n"
+ " int i_shr = 32;\n"
+ " bool gt_it = true;\n"
+ " bool gt_if = false;\n"
+ " bool gt_ft = true;\n"
+ " bool gt_ff = false;\n"
+ " bool gte_it = true;\n"
+ " bool gte_if = false;\n"
+ " bool gte_ft = true;\n"
+ " bool gte_ff = false;\n"
+ " bool lte_it = true;\n"
+ " bool lte_if = false;\n"
+ " bool lte_ft = true;\n"
+ " bool lte_ff = false;\n"
+ " bool or_t = true;\n"
+ " bool or_f = false;\n"
+ " bool and_t = true;\n"
+ " bool and_f = false;\n"
+ " bool xor_t = true;\n"
+ " bool xor_f = false;\n"
+ " int ternary = 10;\n"
"}\n");
}
@@ -589,34 +520,40 @@ DEF_TEST(SkSLStaticIf, r) {
"if (2 > 1) x = 2; else x = 3;"
"if (1 > 2) x = 4; else x = 5;"
"if (false) x = 6;"
- "sk_FragColor.r = x;"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
- " sk_FragColor.x = 5.0;\n"
+ " int x;\n"
+ " x = 1;\n"
+ " x = 2;\n"
+ " x = 5;\n"
+ " {\n"
+ " }\n"
"}\n");
}
DEF_TEST(SkSLCaps, r) {
test(r,
"void main() {"
- "int x = 0;"
- "int y = 0;"
- "int z = 0;"
- "int w = 0;"
+ "int x;"
"if (sk_Caps.externalTextureSupport) x = 1;"
- "if (sk_Caps.fbFetchSupport) y = 1;"
- "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) z = 1;"
- "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) w = 1;"
- "sk_FragColor = vec4(x, y, z, w);"
+ "if (sk_Caps.fbFetchSupport) x = 2;"
+ "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) x = 3;"
+ "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) x = 4;"
"}",
*SkSL::ShaderCapsFactory::VariousCaps(),
"#version 400\n"
"out vec4 sk_FragColor;\n"
"void main() {\n"
- " sk_FragColor = vec4(1.0, 0.0, 1.0, 0.0);\n"
+ " int x;\n"
+ " x = 1;\n"
+ " {\n"
+ " }\n"
+ " x = 3;\n"
+ " {\n"
+ " }\n"
"}\n");
}
@@ -629,7 +566,6 @@ DEF_TEST(SkSLTexture, r) {
"vec4 b = texture(two, vec2(0));"
"vec4 c = texture(one, vec2(0));"
"vec4 d = texture(two, vec3(0));"
- "sk_FragColor = vec4(a.x, b.x, c.x, d.x);"
"}",
*SkSL::ShaderCapsFactory::Default(),
"#version 400\n"
@@ -641,7 +577,6 @@ DEF_TEST(SkSLTexture, r) {
" vec4 b = texture(two, vec2(0.0));\n"
" vec4 c = textureProj(one, vec2(0.0));\n"
" vec4 d = textureProj(two, vec3(0.0));\n"
- " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
"}\n");
test(r,
"uniform sampler1D one;"
@@ -651,7 +586,6 @@ DEF_TEST(SkSLTexture, r) {
"vec4 b = texture(two, vec2(0));"
"vec4 c = texture(one, vec2(0));"
"vec4 d = texture(two, vec3(0));"
- "sk_FragColor = vec4(a.x, b.x, c.x, d.x);"
"}",
*SkSL::ShaderCapsFactory::Version110(),
"#version 110\n"
@@ -662,7 +596,6 @@ DEF_TEST(SkSLTexture, r) {
" vec4 b = texture2D(two, vec2(0.0));\n"
" vec4 c = texture1DProj(one, vec2(0.0));\n"
" vec4 d = texture2DProj(two, vec3(0.0));\n"
- " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
"}\n");
}
@@ -744,26 +677,4 @@ DEF_TEST(SkSLFragCoord, r) {
REPORTER_ASSERT(r, !inputs.fRTHeight);
}
-DEF_TEST(SkSLUnusedVars, r) {
- test(r,
- "void main() {"
- "float a = 1, b = 2, c = 3;"
- "float d = c;"
- "float e = d;"
- "b++;"
- "d++;"
- "sk_FragColor = vec4(b, b, d, d);"
- "}",
- *SkSL::ShaderCapsFactory::Default(),
- "#version 400\n"
- "out vec4 sk_FragColor;\n"
- "void main() {\n"
- " float b = 2.0;\n"
- " float d = 3.0;\n"
- " b++;\n"
- " d++;\n"
- " sk_FragColor = vec4(b, b, d, d);\n"
- "}\n");
-}
-
#endif