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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-02-27 13:26:45 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-27 19:01:55 +0000
commitaf19769831f1c4c3b90c85aa9f8851cd8bbf86d5 (patch)
tree5dd063830d41aff45eefcb524c868ac210016467 /tests/SkSLGLSLTest.cpp
parent578f064a60b63ddfb00831e9e59a47060bfcefe0 (diff)
Re-land of skslc switch support
This reverts commit 7d975fc200bbbea991ec4c04c08f3a5ea7b847af. BUG=skia: Change-Id: I57521f7a291a35cfed58d623ea4f8da29582d2c5 Reviewed-on: https://skia-review.googlesource.com/8993 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'tests/SkSLGLSLTest.cpp')
-rw-r--r--tests/SkSLGLSLTest.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index a0fdb98dcf..53e5c6badf 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -777,4 +777,91 @@ DEF_TEST(SkSLGeometry, r) {
SkSL::Program::kGeometry_Kind);
}
+DEF_TEST(SkSLSwitch, r) {
+ test(r,
+ "void main() {"
+ " float x;"
+ " switch (1) {"
+ " case 0:"
+ " x = 0.0;"
+ " break;"
+ " case 1:"
+ " x = 1.0;"
+ " break;"
+ " default:"
+ " x = 2.0;"
+ " }"
+ " sk_FragColor = vec4(x);"
+ "}",
+ *SkSL::ShaderCapsFactory::Default(),
+ "#version 400\n"
+ "out vec4 sk_FragColor;\n"
+ "void main() {\n"
+ " float x;\n"
+ " switch (1) {\n"
+ " case 0:\n"
+ " x = 0.0;\n"
+ " break;\n"
+ " case 1:\n"
+ " x = 1.0;\n"
+ " break;\n"
+ " default:\n"
+ " x = 2.0;\n"
+ " }\n"
+ " sk_FragColor = vec4(x);\n"
+ "}\n");
+ test(r,
+ "void main() {"
+ " float x;"
+ " switch (2) {"
+ " case 0:"
+ " x = 0.0;"
+ " case 1:"
+ " x = 1.0;"
+ " default:"
+ " x = 2.0;"
+ " }"
+ " sk_FragColor = vec4(x);"
+ "}",
+ *SkSL::ShaderCapsFactory::Default(),
+ "#version 400\n"
+ "out vec4 sk_FragColor;\n"
+ "void main() {\n"
+ " float x;\n"
+ " switch (2) {\n"
+ " case 0:\n"
+ " x = 0.0;\n"
+ " case 1:\n"
+ " x = 1.0;\n"
+ " default:\n"
+ " x = 2.0;\n"
+ " }\n"
+ " sk_FragColor = vec4(2.0);\n"
+ "}\n");
+ test(r,
+ "void main() {"
+ " float x = 0.0;"
+ " switch (3) {"
+ " case 0:"
+ " x = 0.0;"
+ " case 1:"
+ " x = 1.0;"
+ " }"
+ " sk_FragColor = vec4(x);"
+ "}",
+ *SkSL::ShaderCapsFactory::Default(),
+ "#version 400\n"
+ "out vec4 sk_FragColor;\n"
+ "void main() {\n"
+ " float x = 0.0;\n"
+ " switch (3) {\n"
+ " case 0:\n"
+ " x = 0.0;\n"
+ " case 1:\n"
+ " x = 1.0;\n"
+ " }\n"
+ " sk_FragColor = vec4(x);\n"
+ "}\n");
+}
+
#endif