diff options
author | Ethan Nicholas <ethannicholas@google.com> | 2017-05-17 10:52:55 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-17 15:22:05 +0000 |
commit | 4b330dfd3334bf24bf93043acfcd31590a3cdbbf (patch) | |
tree | 59eb057e274889ee86e34be55129f2405c5bf055 /tests/SkSLGLSLTest.cpp | |
parent | f76984445bbd40a0336e288bfea9c224767ef745 (diff) |
skslc comma operator and optimizer fixes
Bug: skia:
Change-Id: I732d4fba843c06af570d4a56cadfaa1cc565808c
Reviewed-on: https://skia-review.googlesource.com/17125
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Diffstat (limited to 'tests/SkSLGLSLTest.cpp')
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index ff1d5f5972..ba6bbbd13f 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -141,6 +141,8 @@ DEF_TEST(SkSLOperators, r) { "z >>= 2;" "z <<= 4;" "z %= 5;" + "x = (vec2(sqrt(1)) , 6);" + "z = (vec2(sqrt(1)) , 6);" "}", *SkSL::ShaderCapsFactory::Default(), "#version 400\n" @@ -164,6 +166,8 @@ DEF_TEST(SkSLOperators, r) { " z >>= 2;\n" " z <<= 4;\n" " z %= 5;\n" + " x = float((vec2(sqrt(1.0)) , 6));\n" + " z = (vec2(sqrt(1.0)) , 6);\n" "}\n"); } @@ -1334,4 +1338,26 @@ DEF_TEST(SkSLMultipleAssignments, r) { "}\n"); } +DEF_TEST(SkSLComplexDelete, r) { + test(r, + "uniform mat4 colorXform;" + "uniform sampler2D sampler;" + "void main() {" + "vec4 tmpColor;" + "sk_FragColor = vec4(1.0) * (tmpColor = texture(sampler, vec2(1)) , " + "colorXform != mat4(1.0) ? vec4(clamp((mat4(colorXform) * vec4(tmpColor.xyz, 1.0)).xyz, " + "0.0, tmpColor.w), tmpColor.w) : tmpColor);" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "uniform mat4 colorXform;\n" + "uniform sampler2D sampler;\n" + "void main() {\n" + " vec4 tmpColor;\n" + " sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? " + "vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : " + "tmpColor);\n" + "}\n"); +} #endif |