diff options
author | 2017-02-22 17:20:11 -0500 | |
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committer | 2017-02-23 15:30:37 +0000 | |
commit | 2b1e468dabd2ac7bea7ec17740275f4f4aad30c3 (patch) | |
tree | 6cd847e75b45c9f02f2c3f299ca81664434c0f85 /tests/SkSLGLSLTest.cpp | |
parent | 69d4992e69d7b142450d0ccb587b7b26be7cf1ea (diff) |
skslc switch support
BUG=skia:
Change-Id: Ida7f9e80139aa1e4f43804cafbcac640e47fab25
Reviewed-on: https://skia-review.googlesource.com/8771
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Diffstat (limited to 'tests/SkSLGLSLTest.cpp')
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index a0fdb98dcf..53e5c6badf 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -777,4 +777,91 @@ DEF_TEST(SkSLGeometry, r) { SkSL::Program::kGeometry_Kind); } +DEF_TEST(SkSLSwitch, r) { + test(r, + "void main() {" + " float x;" + " switch (1) {" + " case 0:" + " x = 0.0;" + " break;" + " case 1:" + " x = 1.0;" + " break;" + " default:" + " x = 2.0;" + " }" + " sk_FragColor = vec4(x);" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " float x;\n" + " switch (1) {\n" + " case 0:\n" + " x = 0.0;\n" + " break;\n" + " case 1:\n" + " x = 1.0;\n" + " break;\n" + " default:\n" + " x = 2.0;\n" + " }\n" + " sk_FragColor = vec4(x);\n" + "}\n"); + test(r, + "void main() {" + " float x;" + " switch (2) {" + " case 0:" + " x = 0.0;" + " case 1:" + " x = 1.0;" + " default:" + " x = 2.0;" + " }" + " sk_FragColor = vec4(x);" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " float x;\n" + " switch (2) {\n" + " case 0:\n" + " x = 0.0;\n" + " case 1:\n" + " x = 1.0;\n" + " default:\n" + " x = 2.0;\n" + " }\n" + " sk_FragColor = vec4(2.0);\n" + "}\n"); + test(r, + "void main() {" + " float x = 0.0;" + " switch (3) {" + " case 0:" + " x = 0.0;" + " case 1:" + " x = 1.0;" + " }" + " sk_FragColor = vec4(x);" + "}", + *SkSL::ShaderCapsFactory::Default(), + "#version 400\n" + "out vec4 sk_FragColor;\n" + "void main() {\n" + " float x = 0.0;\n" + " switch (3) {\n" + " case 0:\n" + " x = 0.0;\n" + " case 1:\n" + " x = 1.0;\n" + " }\n" + " sk_FragColor = vec4(x);\n" + "}\n"); +} + #endif |