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authorGravatar bsalomon <bsalomon@google.com>2014-07-08 06:52:35 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-08 06:52:35 -0700
commit97b9ab72cd5ee0cba4692082737266376425f27c (patch)
tree3061ad5cf5cb7cc81f4e5ee3014597ae1bf4dbab /tests/GLProgramsTest.cpp
parent4ae94ffce5ecf1b71cb5e295b68bf4ec9e697443 (diff)
Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef* Make GrEffectRef a typedef for GrEffect. Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8 R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/377503004
Diffstat (limited to 'tests/GLProgramsTest.cpp')
-rw-r--r--tests/GLProgramsTest.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 64c8559196..8ead5b8bca 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -172,7 +172,7 @@ bool GrGpuGL::programUnitTest(int maxStages) {
*this->caps(),
dummyTextures));
SkASSERT(effect);
- int numAttribs = (*effect)->numVertexAttribs();
+ int numAttribs = effect->numVertexAttribs();
// If adding this effect would exceed the max attrib count then generate a
// new random effect.
@@ -183,15 +183,15 @@ bool GrGpuGL::programUnitTest(int maxStages) {
// If adding this effect would exceed the max texture coord set count then generate a
// new random effect.
- if (useFixedFunctionTexturing && !(*effect)->hasVertexCode()) {
- int numTransforms = (*effect)->numTransforms();
+ if (useFixedFunctionTexturing && !effect->hasVertexCode()) {
+ int numTransforms = effect->numTransforms();
if (currTextureCoordSet + numTransforms > this->glCaps().maxFixedFunctionTextureCoords()) {
continue;
}
currTextureCoordSet += numTransforms;
}
- useFixedFunctionTexturing = useFixedFunctionTexturing && !(*effect)->hasVertexCode();
+ useFixedFunctionTexturing = useFixedFunctionTexturing && !effect->hasVertexCode();
for (int i = 0; i < numAttribs; ++i) {
attribIndices[i] = currAttribIndex++;