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authorGravatar senorblanco <senorblanco@chromium.org>2014-06-16 10:49:58 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-06-16 10:49:58 -0700
commitf3b50276a4ad71c9e8ba13d752a5db0c073cae2c (patch)
treeb175e0e151ce2d18a934c92e1a945052d749b6c9 /src
parentf1e5a04832e4d350f9ebf5d556c6d3897345f883 (diff)
Perlin noise cleanup.
Remove Simplex noise implementation and now-redundant base classes. BUG=skia: R=sugoi@chromium.org, sugoi@google.com, reed@google.com Author: senorblanco@chromium.org Review URL: https://codereview.chromium.org/336043002
Diffstat (limited to 'src')
-rw-r--r--src/effects/SkPerlinNoiseShader.cpp451
1 files changed, 57 insertions, 394 deletions
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index c230c2d648..84026b6046 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -88,7 +88,7 @@ struct SkPerlinNoiseShader::PaintingData {
this->stitch();
}
-#if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE)
+#if SK_SUPPORT_GPU
fPermutationsBitmap.setInfo(SkImageInfo::MakeA8(kBlockSize, 1));
fPermutationsBitmap.setPixels(fLatticeSelector);
@@ -107,7 +107,7 @@ struct SkPerlinNoiseShader::PaintingData {
private:
-#if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE)
+#if SK_SUPPORT_GPU
SkBitmap fPermutationsBitmap;
SkBitmap fNoiseBitmap;
#endif
@@ -239,7 +239,7 @@ private:
public:
-#if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE)
+#if SK_SUPPORT_GPU
const SkBitmap& getPermutationsBitmap() const { return fPermutationsBitmap; }
const SkBitmap& getNoiseBitmap() const { return fNoiseBitmap; }
@@ -491,33 +491,10 @@ void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan16(
#include "GrTBackendEffectFactory.h"
-class GrGLNoise : public GrGLEffect {
-public:
- GrGLNoise(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect);
- virtual ~GrGLNoise() {}
-
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
-
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
-
-protected:
- SkPerlinNoiseShader::Type fType;
- bool fStitchTiles;
- int fNumOctaves;
- GrGLUniformManager::UniformHandle fBaseFrequencyUni;
- GrGLUniformManager::UniformHandle fAlphaUni;
- GrGLUniformManager::UniformHandle fInvMatrixUni;
-
-private:
- typedef GrGLEffect INHERITED;
-};
-
-class GrGLPerlinNoise : public GrGLNoise {
+class GrGLPerlinNoise : public GrGLEffect {
public:
GrGLPerlinNoise(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
- : GrGLNoise(factory, drawEffect) {}
+ const GrDrawEffect& drawEffect);
virtual ~GrGLPerlinNoise() {}
virtual void emitCode(GrGLShaderBuilder*,
@@ -530,95 +507,25 @@ public:
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
-private:
- GrGLUniformManager::UniformHandle fStitchDataUni;
-
- typedef GrGLNoise INHERITED;
-};
-
-class GrGLSimplexNoise : public GrGLNoise {
- // Note : This is for reference only. GrGLPerlinNoise is used for processing.
-public:
- GrGLSimplexNoise(const GrBackendEffectFactory& factory,
- const GrDrawEffect& drawEffect)
- : GrGLNoise(factory, drawEffect) {}
-
- virtual ~GrGLSimplexNoise() {}
+ static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
- virtual void emitCode(GrGLShaderBuilder*,
- const GrDrawEffect&,
- EffectKey,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray&,
- const TextureSamplerArray&) SK_OVERRIDE;
+private:
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+ GrGLUniformManager::UniformHandle fStitchDataUni;
+ SkPerlinNoiseShader::Type fType;
+ bool fStitchTiles;
+ int fNumOctaves;
+ GrGLUniformManager::UniformHandle fBaseFrequencyUni;
+ GrGLUniformManager::UniformHandle fAlphaUni;
+ GrGLUniformManager::UniformHandle fInvMatrixUni;
private:
- GrGLUniformManager::UniformHandle fSeedUni;
-
- typedef GrGLNoise INHERITED;
+ typedef GrGLEffect INHERITED;
};
/////////////////////////////////////////////////////////////////////
-class GrNoiseEffect : public GrEffect {
-public:
- virtual ~GrNoiseEffect() { }
-
- SkPerlinNoiseShader::Type type() const { return fType; }
- bool stitchTiles() const { return fStitchTiles; }
- const SkVector& baseFrequency() const { return fBaseFrequency; }
- int numOctaves() const { return fNumOctaves; }
- const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
- uint8_t alpha() const { return fAlpha; }
-
- void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE {
- *validFlags = 0; // This is noise. Nothing is constant.
- }
-
-protected:
- virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
- const GrNoiseEffect& s = CastEffect<GrNoiseEffect>(sBase);
- return fType == s.fType &&
- fBaseFrequency == s.fBaseFrequency &&
- fNumOctaves == s.fNumOctaves &&
- fStitchTiles == s.fStitchTiles &&
- fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() &&
- fAlpha == s.fAlpha;
- }
-
- GrNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves,
- bool stitchTiles, const SkMatrix& matrix, uint8_t alpha)
- : fType(type)
- , fBaseFrequency(baseFrequency)
- , fNumOctaves(numOctaves)
- , fStitchTiles(stitchTiles)
- , fMatrix(matrix)
- , fAlpha(alpha) {
- // This (1,1) translation is due to WebKit's 1 based coordinates for the noise
- // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions.
- SkMatrix m = matrix;
- m.postTranslate(SK_Scalar1, SK_Scalar1);
- fCoordTransform.reset(kLocal_GrCoordSet, m);
- this->addCoordTransform(&fCoordTransform);
- this->setWillNotUseInputColor();
- }
-
- SkPerlinNoiseShader::Type fType;
- GrCoordTransform fCoordTransform;
- SkVector fBaseFrequency;
- int fNumOctaves;
- bool fStitchTiles;
- SkMatrix fMatrix;
- uint8_t fAlpha;
-
-private:
- typedef GrEffect INHERITED;
-};
-
-class GrPerlinNoiseEffect : public GrNoiseEffect {
+class GrPerlinNoiseEffect : public GrEffect {
public:
static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
int numOctaves, bool stitchTiles,
@@ -638,12 +545,24 @@ public:
}
const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchData; }
+ SkPerlinNoiseShader::Type type() const { return fType; }
+ bool stitchTiles() const { return fStitchTiles; }
+ const SkVector& baseFrequency() const { return fBaseFrequency; }
+ int numOctaves() const { return fNumOctaves; }
+ const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
+ uint8_t alpha() const { return fAlpha; }
+
typedef GrGLPerlinNoise GLEffect;
private:
virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase);
- return INHERITED::onIsEqual(sBase) &&
+ return fType == s.fType &&
+ fBaseFrequency == s.fBaseFrequency &&
+ fNumOctaves == s.fNumOctaves &&
+ fStitchTiles == s.fStitchTiles &&
+ fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() &&
+ fAlpha == s.fAlpha &&
fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() &&
fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() &&
fStitchData == s.fStitchData;
@@ -654,60 +573,41 @@ private:
const SkPerlinNoiseShader::StitchData& stitchData,
GrTexture* permutationsTexture, GrTexture* noiseTexture,
const SkMatrix& matrix, uint8_t alpha)
- : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha)
+ : fType(type)
+ , fBaseFrequency(baseFrequency)
+ , fNumOctaves(numOctaves)
+ , fStitchTiles(stitchTiles)
+ , fAlpha(alpha)
, fPermutationsAccess(permutationsTexture)
, fNoiseAccess(noiseTexture)
, fStitchData(stitchData) {
this->addTextureAccess(&fPermutationsAccess);
this->addTextureAccess(&fNoiseAccess);
+ SkMatrix m = matrix;
+ m.postTranslate(SK_Scalar1, SK_Scalar1);
+ fCoordTransform.reset(kLocal_GrCoordSet, m);
+ this->addCoordTransform(&fCoordTransform);
+ this->setWillNotUseInputColor();
}
GR_DECLARE_EFFECT_TEST;
+ SkPerlinNoiseShader::Type fType;
+ GrCoordTransform fCoordTransform;
+ SkVector fBaseFrequency;
+ int fNumOctaves;
+ bool fStitchTiles;
+ uint8_t fAlpha;
GrTextureAccess fPermutationsAccess;
GrTextureAccess fNoiseAccess;
SkPerlinNoiseShader::StitchData fStitchData;
- typedef GrNoiseEffect INHERITED;
-};
-
-class GrSimplexNoiseEffect : public GrNoiseEffect {
- // Note : This is for reference only. GrPerlinNoiseEffect is used for processing.
-public:
- static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
- int numOctaves, bool stitchTiles, const SkScalar seed,
- const SkMatrix& matrix, uint8_t alpha) {
- AutoEffectUnref effect(SkNEW_ARGS(GrSimplexNoiseEffect, (type, baseFrequency, numOctaves,
- stitchTiles, seed, matrix, alpha)));
- return CreateEffectRef(effect);
- }
-
- virtual ~GrSimplexNoiseEffect() { }
-
- static const char* Name() { return "SimplexNoise"; }
- virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
- return GrTBackendEffectFactory<GrSimplexNoiseEffect>::getInstance();
+ void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE {
+ *validFlags = 0; // This is noise. Nothing is constant.
}
- const SkScalar& seed() const { return fSeed; }
-
- typedef GrGLSimplexNoise GLEffect;
private:
- virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
- const GrSimplexNoiseEffect& s = CastEffect<GrSimplexNoiseEffect>(sBase);
- return INHERITED::onIsEqual(sBase) && fSeed == s.fSeed;
- }
-
- GrSimplexNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
- int numOctaves, bool stitchTiles, const SkScalar seed,
- const SkMatrix& matrix, uint8_t alpha)
- : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha)
- , fSeed(seed) {
- }
-
- SkScalar fSeed;
-
- typedef GrNoiseEffect INHERITED;
+ typedef GrEffect INHERITED;
};
/////////////////////////////////////////////////////////////////////
@@ -742,222 +642,11 @@ GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkRandom* random,
return effect;
}
-/////////////////////////////////////////////////////////////////////
-
-void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect&,
- EffectKey key,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray& coords,
- const TextureSamplerArray&) {
- sk_ignore_unused_variable(inputColor);
-
- SkString vCoords = builder->ensureFSCoords2D(coords, 0);
-
- fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kFloat_GrSLType, "seed");
- const char* seedUni = builder->getUniformCStr(fSeedUni);
- fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kMat33f_GrSLType, "invMatrix");
- const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni);
- fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kVec2f_GrSLType, "baseFrequency");
- const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
- fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kFloat_GrSLType, "alpha");
- const char* alphaUni = builder->getUniformCStr(fAlphaUni);
-
- // Add vec3 modulo 289 function
- static const GrGLShaderVar gVec3Args[] = {
- GrGLShaderVar("x", kVec3f_GrSLType)
- };
-
- SkString mod289_3_funcName;
- builder->fsEmitFunction(kVec3f_GrSLType,
- "mod289", SK_ARRAY_COUNT(gVec3Args), gVec3Args,
- "const vec2 C = vec2(1.0 / 289.0, 289.0);\n"
- "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_funcName);
-
- // Add vec4 modulo 289 function
- static const GrGLShaderVar gVec4Args[] = {
- GrGLShaderVar("x", kVec4f_GrSLType)
- };
-
- SkString mod289_4_funcName;
- builder->fsEmitFunction(kVec4f_GrSLType,
- "mod289", SK_ARRAY_COUNT(gVec4Args), gVec4Args,
- "const vec2 C = vec2(1.0 / 289.0, 289.0);\n"
- "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_funcName);
-
- // Add vec4 permute function
- SkString permuteCode;
- permuteCode.appendf("const vec2 C = vec2(34.0, 1.0);\n"
- "return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_funcName.c_str());
- SkString permuteFuncName;
- builder->fsEmitFunction(kVec4f_GrSLType,
- "permute", SK_ARRAY_COUNT(gVec4Args), gVec4Args,
- permuteCode.c_str(), &permuteFuncName);
-
- // Add vec4 taylorInvSqrt function
- SkString taylorInvSqrtFuncName;
- builder->fsEmitFunction(kVec4f_GrSLType,
- "taylorInvSqrt", SK_ARRAY_COUNT(gVec4Args), gVec4Args,
- "const vec2 C = vec2(-0.85373472095314, 1.79284291400159);\n"
- "return x * C.xxxx + C.yyyy;", &taylorInvSqrtFuncName);
-
- // Add vec3 noise function
- static const GrGLShaderVar gNoiseVec3Args[] = {
- GrGLShaderVar("v", kVec3f_GrSLType)
- };
-
- SkString noiseCode;
- noiseCode.append(
- "const vec2 C = vec2(1.0/6.0, 1.0/3.0);\n"
- "const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n"
-
- // First corner
- "vec3 i = floor(v + dot(v, C.yyy));\n"
- "vec3 x0 = v - i + dot(i, C.xxx);\n"
-
- // Other corners
- "vec3 g = step(x0.yzx, x0.xyz);\n"
- "vec3 l = 1.0 - g;\n"
- "vec3 i1 = min(g.xyz, l.zxy);\n"
- "vec3 i2 = max(g.xyz, l.zxy);\n"
-
- "vec3 x1 = x0 - i1 + C.xxx;\n"
- "vec3 x2 = x0 - i2 + C.yyy;\n" // 2.0*C.x = 1/3 = C.y
- "vec3 x3 = x0 - D.yyy;\n" // -1.0+3.0*C.x = -0.5 = -D.y
- );
-
- noiseCode.appendf(
- // Permutations
- "i = %s(i);\n"
- "vec4 p = %s(%s(%s(\n"
- " i.z + vec4(0.0, i1.z, i2.z, 1.0)) +\n"
- " i.y + vec4(0.0, i1.y, i2.y, 1.0)) +\n"
- " i.x + vec4(0.0, i1.x, i2.x, 1.0));\n",
- mod289_3_funcName.c_str(), permuteFuncName.c_str(), permuteFuncName.c_str(),
- permuteFuncName.c_str());
-
- noiseCode.append(
- // Gradients: 7x7 points over a square, mapped onto an octahedron.
- // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
- "float n_ = 0.142857142857;\n" // 1.0/7.0
- "vec3 ns = n_ * D.wyz - D.xzx;\n"
-
- "vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n" // mod(p,7*7)
-
- "vec4 x_ = floor(j * ns.z);\n"
- "vec4 y_ = floor(j - 7.0 * x_);" // mod(j,N)
-
- "vec4 x = x_ *ns.x + ns.yyyy;\n"
- "vec4 y = y_ *ns.x + ns.yyyy;\n"
- "vec4 h = 1.0 - abs(x) - abs(y);\n"
-
- "vec4 b0 = vec4(x.xy, y.xy);\n"
- "vec4 b1 = vec4(x.zw, y.zw);\n"
- );
-
- noiseCode.append(
- "vec4 s0 = floor(b0) * 2.0 + 1.0;\n"
- "vec4 s1 = floor(b1) * 2.0 + 1.0;\n"
- "vec4 sh = -step(h, vec4(0.0));\n"
-
- "vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n"
- "vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n"
-
- "vec3 p0 = vec3(a0.xy, h.x);\n"
- "vec3 p1 = vec3(a0.zw, h.y);\n"
- "vec3 p2 = vec3(a1.xy, h.z);\n"
- "vec3 p3 = vec3(a1.zw, h.w);\n"
- );
-
- noiseCode.appendf(
- // Normalise gradients
- "vec4 norm = %s(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n"
- "p0 *= norm.x;\n"
- "p1 *= norm.y;\n"
- "p2 *= norm.z;\n"
- "p3 *= norm.w;\n"
-
- // Mix final noise value
- "vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n"
- "m = m * m;\n"
- "return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3)));",
- taylorInvSqrtFuncName.c_str());
-
- SkString noiseFuncName;
- builder->fsEmitFunction(kFloat_GrSLType,
- "snoise", SK_ARRAY_COUNT(gNoiseVec3Args), gNoiseVec3Args,
- noiseCode.c_str(), &noiseFuncName);
-
- const char* noiseVecIni = "noiseVecIni";
- const char* factors = "factors";
- const char* sum = "sum";
- const char* xOffsets = "xOffsets";
- const char* yOffsets = "yOffsets";
- const char* channel = "channel";
-
- // Fill with some prime numbers
- builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(13.0, 53.0, 101.0, 151.0);\n", xOffsets);
- builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(109.0, 167.0, 23.0, 67.0);\n", yOffsets);
-
- // There are rounding errors if the floor operation is not performed here
- builder->fsCodeAppendf(
- "\t\tvec3 %s = vec3(floor((%s*vec3(%s, 1.0)).xy) * vec2(0.66) * %s, 0.0);\n",
- noiseVecIni, invMatrixUni, vCoords.c_str(), baseFrequencyUni);
-
- // Perturb the texcoords with three components of noise
- builder->fsCodeAppendf("\t\t%s += 0.1 * vec3(%s(%s + vec3( 0.0, 0.0, %s)),"
- "%s(%s + vec3( 43.0, 17.0, %s)),"
- "%s(%s + vec3(-17.0, -43.0, %s)));\n",
- noiseVecIni, noiseFuncName.c_str(), noiseVecIni, seedUni,
- noiseFuncName.c_str(), noiseVecIni, seedUni,
- noiseFuncName.c_str(), noiseVecIni, seedUni);
-
- builder->fsCodeAppendf("\t\t%s = vec4(0.0);\n", outputColor);
-
- builder->fsCodeAppendf("\t\tvec3 %s = vec3(1.0);\n", factors);
- builder->fsCodeAppendf("\t\tfloat %s = 0.0;\n", sum);
-
- // Loop over all octaves
- builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {\n", fNumOctaves);
-
- // Loop over the 4 channels
- builder->fsCodeAppendf("\t\t\tfor (int %s = 3; %s >= 0; --%s) {\n", channel, channel, channel);
-
- builder->fsCodeAppendf(
- "\t\t\t\t%s[channel] += %s.x * %s(%s * %s.yyy - vec3(%s[%s], %s[%s], %s * %s.z));\n",
- outputColor, factors, noiseFuncName.c_str(), noiseVecIni, factors, xOffsets, channel,
- yOffsets, channel, seedUni, factors);
-
- builder->fsCodeAppend("\t\t\t}\n"); // end of the for loop on channels
-
- builder->fsCodeAppendf("\t\t\t%s += %s.x;\n", sum, factors);
- builder->fsCodeAppendf("\t\t\t%s *= vec3(0.5, 2.0, 0.75);\n", factors);
-
- builder->fsCodeAppend("\t\t}\n"); // end of the for loop on octaves
-
- if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
- // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
- // by fractalNoise and (turbulenceFunctionResult) by turbulence.
- builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5 / %s) + vec4(0.5);\n",
- outputColor, outputColor, sum);
- } else {
- builder->fsCodeAppendf("\t\t%s = abs(%s / vec4(%s));\n",
- outputColor, outputColor, sum);
- }
-
- builder->fsCodeAppendf("\t\t%s.a *= %s;\n", outputColor, alphaUni);
-
- // Clamp values
- builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor);
-
- // Pre-multiply the result
- builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
- outputColor, outputColor, outputColor, outputColor);
+GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
+ : INHERITED (factory)
+ , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type())
+ , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles())
+ , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) {
}
void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
@@ -1218,14 +907,7 @@ void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
outputColor, outputColor, outputColor, outputColor);
}
-GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
- : INHERITED (factory)
- , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type())
- , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles())
- , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) {
-}
-
-GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
+GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
EffectKey key = turbulence.numOctaves();
@@ -1251,7 +933,9 @@ GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const Gr
return key;
}
-void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
+ INHERITED::setData(uman, drawEffect);
+
const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
const SkVector& baseFrequency = turbulence.baseFrequency();
@@ -1267,12 +951,7 @@ void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& draw
invM.postConcat(invM); // Square the matrix
}
uman.setSkMatrix(fInvMatrixUni, invM);
-}
-void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
- INHERITED::setData(uman, drawEffect);
-
- const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
if (turbulence.stitchTiles()) {
const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData();
uman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth),
@@ -1280,13 +959,6 @@ void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect
}
}
-void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
- INHERITED::setData(uman, drawEffect);
-
- const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNoiseEffect>();
- uman.set1f(fSeedUni, turbulence.seed());
-}
-
/////////////////////////////////////////////////////////////////////
bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint,
@@ -1315,14 +987,6 @@ bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint,
// Either we don't stitch tiles, either we have a valid tile size
SkASSERT(!fStitchTiles || !fTileSize.isEmpty());
-#ifdef SK_USE_SIMPLEX_NOISE
- // Simplex noise is currently disabled but can be enabled by defining SK_USE_SIMPLEX_NOISE
- sk_ignore_unused_variable(context);
- *grEffect =
- GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency,
- fNumOctaves, fStitchTiles, fSeed,
- this->getLocalMatrix(), paint.getAlpha());
-#else
GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
context, fPaintingData->getPermutationsBitmap(), NULL);
GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
@@ -1345,7 +1009,6 @@ bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint,
if (NULL != noiseTexture) {
GrUnlockAndUnrefCachedBitmapTexture(noiseTexture);
}
-#endif
return true;
}