diff options
author | senorblanco <senorblanco@chromium.org> | 2014-06-16 10:49:58 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2014-06-16 10:49:58 -0700 |
commit | f3b50276a4ad71c9e8ba13d752a5db0c073cae2c (patch) | |
tree | b175e0e151ce2d18a934c92e1a945052d749b6c9 /src | |
parent | f1e5a04832e4d350f9ebf5d556c6d3897345f883 (diff) |
Perlin noise cleanup.
Remove Simplex noise implementation and now-redundant base classes.
BUG=skia:
R=sugoi@chromium.org, sugoi@google.com, reed@google.com
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/336043002
Diffstat (limited to 'src')
-rw-r--r-- | src/effects/SkPerlinNoiseShader.cpp | 451 |
1 files changed, 57 insertions, 394 deletions
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp index c230c2d648..84026b6046 100644 --- a/src/effects/SkPerlinNoiseShader.cpp +++ b/src/effects/SkPerlinNoiseShader.cpp @@ -88,7 +88,7 @@ struct SkPerlinNoiseShader::PaintingData { this->stitch(); } -#if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) +#if SK_SUPPORT_GPU fPermutationsBitmap.setInfo(SkImageInfo::MakeA8(kBlockSize, 1)); fPermutationsBitmap.setPixels(fLatticeSelector); @@ -107,7 +107,7 @@ struct SkPerlinNoiseShader::PaintingData { private: -#if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) +#if SK_SUPPORT_GPU SkBitmap fPermutationsBitmap; SkBitmap fNoiseBitmap; #endif @@ -239,7 +239,7 @@ private: public: -#if SK_SUPPORT_GPU && !defined(SK_USE_SIMPLEX_NOISE) +#if SK_SUPPORT_GPU const SkBitmap& getPermutationsBitmap() const { return fPermutationsBitmap; } const SkBitmap& getNoiseBitmap() const { return fNoiseBitmap; } @@ -491,33 +491,10 @@ void SkPerlinNoiseShader::PerlinNoiseShaderContext::shadeSpan16( #include "GrTBackendEffectFactory.h" -class GrGLNoise : public GrGLEffect { -public: - GrGLNoise(const GrBackendEffectFactory& factory, - const GrDrawEffect& drawEffect); - virtual ~GrGLNoise() {} - - static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); - - virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; - -protected: - SkPerlinNoiseShader::Type fType; - bool fStitchTiles; - int fNumOctaves; - GrGLUniformManager::UniformHandle fBaseFrequencyUni; - GrGLUniformManager::UniformHandle fAlphaUni; - GrGLUniformManager::UniformHandle fInvMatrixUni; - -private: - typedef GrGLEffect INHERITED; -}; - -class GrGLPerlinNoise : public GrGLNoise { +class GrGLPerlinNoise : public GrGLEffect { public: GrGLPerlinNoise(const GrBackendEffectFactory& factory, - const GrDrawEffect& drawEffect) - : GrGLNoise(factory, drawEffect) {} + const GrDrawEffect& drawEffect); virtual ~GrGLPerlinNoise() {} virtual void emitCode(GrGLShaderBuilder*, @@ -530,95 +507,25 @@ public: virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; -private: - GrGLUniformManager::UniformHandle fStitchDataUni; - - typedef GrGLNoise INHERITED; -}; - -class GrGLSimplexNoise : public GrGLNoise { - // Note : This is for reference only. GrGLPerlinNoise is used for processing. -public: - GrGLSimplexNoise(const GrBackendEffectFactory& factory, - const GrDrawEffect& drawEffect) - : GrGLNoise(factory, drawEffect) {} - - virtual ~GrGLSimplexNoise() {} + static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); - virtual void emitCode(GrGLShaderBuilder*, - const GrDrawEffect&, - EffectKey, - const char* outputColor, - const char* inputColor, - const TransformedCoordsArray&, - const TextureSamplerArray&) SK_OVERRIDE; +private: - virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; + GrGLUniformManager::UniformHandle fStitchDataUni; + SkPerlinNoiseShader::Type fType; + bool fStitchTiles; + int fNumOctaves; + GrGLUniformManager::UniformHandle fBaseFrequencyUni; + GrGLUniformManager::UniformHandle fAlphaUni; + GrGLUniformManager::UniformHandle fInvMatrixUni; private: - GrGLUniformManager::UniformHandle fSeedUni; - - typedef GrGLNoise INHERITED; + typedef GrGLEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// -class GrNoiseEffect : public GrEffect { -public: - virtual ~GrNoiseEffect() { } - - SkPerlinNoiseShader::Type type() const { return fType; } - bool stitchTiles() const { return fStitchTiles; } - const SkVector& baseFrequency() const { return fBaseFrequency; } - int numOctaves() const { return fNumOctaves; } - const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } - uint8_t alpha() const { return fAlpha; } - - void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE { - *validFlags = 0; // This is noise. Nothing is constant. - } - -protected: - virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { - const GrNoiseEffect& s = CastEffect<GrNoiseEffect>(sBase); - return fType == s.fType && - fBaseFrequency == s.fBaseFrequency && - fNumOctaves == s.fNumOctaves && - fStitchTiles == s.fStitchTiles && - fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() && - fAlpha == s.fAlpha; - } - - GrNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves, - bool stitchTiles, const SkMatrix& matrix, uint8_t alpha) - : fType(type) - , fBaseFrequency(baseFrequency) - , fNumOctaves(numOctaves) - , fStitchTiles(stitchTiles) - , fMatrix(matrix) - , fAlpha(alpha) { - // This (1,1) translation is due to WebKit's 1 based coordinates for the noise - // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions. - SkMatrix m = matrix; - m.postTranslate(SK_Scalar1, SK_Scalar1); - fCoordTransform.reset(kLocal_GrCoordSet, m); - this->addCoordTransform(&fCoordTransform); - this->setWillNotUseInputColor(); - } - - SkPerlinNoiseShader::Type fType; - GrCoordTransform fCoordTransform; - SkVector fBaseFrequency; - int fNumOctaves; - bool fStitchTiles; - SkMatrix fMatrix; - uint8_t fAlpha; - -private: - typedef GrEffect INHERITED; -}; - -class GrPerlinNoiseEffect : public GrNoiseEffect { +class GrPerlinNoiseEffect : public GrEffect { public: static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves, bool stitchTiles, @@ -638,12 +545,24 @@ public: } const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchData; } + SkPerlinNoiseShader::Type type() const { return fType; } + bool stitchTiles() const { return fStitchTiles; } + const SkVector& baseFrequency() const { return fBaseFrequency; } + int numOctaves() const { return fNumOctaves; } + const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); } + uint8_t alpha() const { return fAlpha; } + typedef GrGLPerlinNoise GLEffect; private: virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase); - return INHERITED::onIsEqual(sBase) && + return fType == s.fType && + fBaseFrequency == s.fBaseFrequency && + fNumOctaves == s.fNumOctaves && + fStitchTiles == s.fStitchTiles && + fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() && + fAlpha == s.fAlpha && fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() && fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() && fStitchData == s.fStitchData; @@ -654,60 +573,41 @@ private: const SkPerlinNoiseShader::StitchData& stitchData, GrTexture* permutationsTexture, GrTexture* noiseTexture, const SkMatrix& matrix, uint8_t alpha) - : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha) + : fType(type) + , fBaseFrequency(baseFrequency) + , fNumOctaves(numOctaves) + , fStitchTiles(stitchTiles) + , fAlpha(alpha) , fPermutationsAccess(permutationsTexture) , fNoiseAccess(noiseTexture) , fStitchData(stitchData) { this->addTextureAccess(&fPermutationsAccess); this->addTextureAccess(&fNoiseAccess); + SkMatrix m = matrix; + m.postTranslate(SK_Scalar1, SK_Scalar1); + fCoordTransform.reset(kLocal_GrCoordSet, m); + this->addCoordTransform(&fCoordTransform); + this->setWillNotUseInputColor(); } GR_DECLARE_EFFECT_TEST; + SkPerlinNoiseShader::Type fType; + GrCoordTransform fCoordTransform; + SkVector fBaseFrequency; + int fNumOctaves; + bool fStitchTiles; + uint8_t fAlpha; GrTextureAccess fPermutationsAccess; GrTextureAccess fNoiseAccess; SkPerlinNoiseShader::StitchData fStitchData; - typedef GrNoiseEffect INHERITED; -}; - -class GrSimplexNoiseEffect : public GrNoiseEffect { - // Note : This is for reference only. GrPerlinNoiseEffect is used for processing. -public: - static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, - int numOctaves, bool stitchTiles, const SkScalar seed, - const SkMatrix& matrix, uint8_t alpha) { - AutoEffectUnref effect(SkNEW_ARGS(GrSimplexNoiseEffect, (type, baseFrequency, numOctaves, - stitchTiles, seed, matrix, alpha))); - return CreateEffectRef(effect); - } - - virtual ~GrSimplexNoiseEffect() { } - - static const char* Name() { return "SimplexNoise"; } - virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { - return GrTBackendEffectFactory<GrSimplexNoiseEffect>::getInstance(); + void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE { + *validFlags = 0; // This is noise. Nothing is constant. } - const SkScalar& seed() const { return fSeed; } - - typedef GrGLSimplexNoise GLEffect; private: - virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { - const GrSimplexNoiseEffect& s = CastEffect<GrSimplexNoiseEffect>(sBase); - return INHERITED::onIsEqual(sBase) && fSeed == s.fSeed; - } - - GrSimplexNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, - int numOctaves, bool stitchTiles, const SkScalar seed, - const SkMatrix& matrix, uint8_t alpha) - : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha) - , fSeed(seed) { - } - - SkScalar fSeed; - - typedef GrNoiseEffect INHERITED; + typedef GrEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// @@ -742,222 +642,11 @@ GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkRandom* random, return effect; } -///////////////////////////////////////////////////////////////////// - -void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, - const GrDrawEffect&, - EffectKey key, - const char* outputColor, - const char* inputColor, - const TransformedCoordsArray& coords, - const TextureSamplerArray&) { - sk_ignore_unused_variable(inputColor); - - SkString vCoords = builder->ensureFSCoords2D(coords, 0); - - fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, - kFloat_GrSLType, "seed"); - const char* seedUni = builder->getUniformCStr(fSeedUni); - fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, - kMat33f_GrSLType, "invMatrix"); - const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); - fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, - kVec2f_GrSLType, "baseFrequency"); - const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); - fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, - kFloat_GrSLType, "alpha"); - const char* alphaUni = builder->getUniformCStr(fAlphaUni); - - // Add vec3 modulo 289 function - static const GrGLShaderVar gVec3Args[] = { - GrGLShaderVar("x", kVec3f_GrSLType) - }; - - SkString mod289_3_funcName; - builder->fsEmitFunction(kVec3f_GrSLType, - "mod289", SK_ARRAY_COUNT(gVec3Args), gVec3Args, - "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" - "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_funcName); - - // Add vec4 modulo 289 function - static const GrGLShaderVar gVec4Args[] = { - GrGLShaderVar("x", kVec4f_GrSLType) - }; - - SkString mod289_4_funcName; - builder->fsEmitFunction(kVec4f_GrSLType, - "mod289", SK_ARRAY_COUNT(gVec4Args), gVec4Args, - "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" - "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_funcName); - - // Add vec4 permute function - SkString permuteCode; - permuteCode.appendf("const vec2 C = vec2(34.0, 1.0);\n" - "return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_funcName.c_str()); - SkString permuteFuncName; - builder->fsEmitFunction(kVec4f_GrSLType, - "permute", SK_ARRAY_COUNT(gVec4Args), gVec4Args, - permuteCode.c_str(), &permuteFuncName); - - // Add vec4 taylorInvSqrt function - SkString taylorInvSqrtFuncName; - builder->fsEmitFunction(kVec4f_GrSLType, - "taylorInvSqrt", SK_ARRAY_COUNT(gVec4Args), gVec4Args, - "const vec2 C = vec2(-0.85373472095314, 1.79284291400159);\n" - "return x * C.xxxx + C.yyyy;", &taylorInvSqrtFuncName); - - // Add vec3 noise function - static const GrGLShaderVar gNoiseVec3Args[] = { - GrGLShaderVar("v", kVec3f_GrSLType) - }; - - SkString noiseCode; - noiseCode.append( - "const vec2 C = vec2(1.0/6.0, 1.0/3.0);\n" - "const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n" - - // First corner - "vec3 i = floor(v + dot(v, C.yyy));\n" - "vec3 x0 = v - i + dot(i, C.xxx);\n" - - // Other corners - "vec3 g = step(x0.yzx, x0.xyz);\n" - "vec3 l = 1.0 - g;\n" - "vec3 i1 = min(g.xyz, l.zxy);\n" - "vec3 i2 = max(g.xyz, l.zxy);\n" - - "vec3 x1 = x0 - i1 + C.xxx;\n" - "vec3 x2 = x0 - i2 + C.yyy;\n" // 2.0*C.x = 1/3 = C.y - "vec3 x3 = x0 - D.yyy;\n" // -1.0+3.0*C.x = -0.5 = -D.y - ); - - noiseCode.appendf( - // Permutations - "i = %s(i);\n" - "vec4 p = %s(%s(%s(\n" - " i.z + vec4(0.0, i1.z, i2.z, 1.0)) +\n" - " i.y + vec4(0.0, i1.y, i2.y, 1.0)) +\n" - " i.x + vec4(0.0, i1.x, i2.x, 1.0));\n", - mod289_3_funcName.c_str(), permuteFuncName.c_str(), permuteFuncName.c_str(), - permuteFuncName.c_str()); - - noiseCode.append( - // Gradients: 7x7 points over a square, mapped onto an octahedron. - // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) - "float n_ = 0.142857142857;\n" // 1.0/7.0 - "vec3 ns = n_ * D.wyz - D.xzx;\n" - - "vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n" // mod(p,7*7) - - "vec4 x_ = floor(j * ns.z);\n" - "vec4 y_ = floor(j - 7.0 * x_);" // mod(j,N) - - "vec4 x = x_ *ns.x + ns.yyyy;\n" - "vec4 y = y_ *ns.x + ns.yyyy;\n" - "vec4 h = 1.0 - abs(x) - abs(y);\n" - - "vec4 b0 = vec4(x.xy, y.xy);\n" - "vec4 b1 = vec4(x.zw, y.zw);\n" - ); - - noiseCode.append( - "vec4 s0 = floor(b0) * 2.0 + 1.0;\n" - "vec4 s1 = floor(b1) * 2.0 + 1.0;\n" - "vec4 sh = -step(h, vec4(0.0));\n" - - "vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n" - "vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n" - - "vec3 p0 = vec3(a0.xy, h.x);\n" - "vec3 p1 = vec3(a0.zw, h.y);\n" - "vec3 p2 = vec3(a1.xy, h.z);\n" - "vec3 p3 = vec3(a1.zw, h.w);\n" - ); - - noiseCode.appendf( - // Normalise gradients - "vec4 norm = %s(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n" - "p0 *= norm.x;\n" - "p1 *= norm.y;\n" - "p2 *= norm.z;\n" - "p3 *= norm.w;\n" - - // Mix final noise value - "vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n" - "m = m * m;\n" - "return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3)));", - taylorInvSqrtFuncName.c_str()); - - SkString noiseFuncName; - builder->fsEmitFunction(kFloat_GrSLType, - "snoise", SK_ARRAY_COUNT(gNoiseVec3Args), gNoiseVec3Args, - noiseCode.c_str(), &noiseFuncName); - - const char* noiseVecIni = "noiseVecIni"; - const char* factors = "factors"; - const char* sum = "sum"; - const char* xOffsets = "xOffsets"; - const char* yOffsets = "yOffsets"; - const char* channel = "channel"; - - // Fill with some prime numbers - builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(13.0, 53.0, 101.0, 151.0);\n", xOffsets); - builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(109.0, 167.0, 23.0, 67.0);\n", yOffsets); - - // There are rounding errors if the floor operation is not performed here - builder->fsCodeAppendf( - "\t\tvec3 %s = vec3(floor((%s*vec3(%s, 1.0)).xy) * vec2(0.66) * %s, 0.0);\n", - noiseVecIni, invMatrixUni, vCoords.c_str(), baseFrequencyUni); - - // Perturb the texcoords with three components of noise - builder->fsCodeAppendf("\t\t%s += 0.1 * vec3(%s(%s + vec3( 0.0, 0.0, %s))," - "%s(%s + vec3( 43.0, 17.0, %s))," - "%s(%s + vec3(-17.0, -43.0, %s)));\n", - noiseVecIni, noiseFuncName.c_str(), noiseVecIni, seedUni, - noiseFuncName.c_str(), noiseVecIni, seedUni, - noiseFuncName.c_str(), noiseVecIni, seedUni); - - builder->fsCodeAppendf("\t\t%s = vec4(0.0);\n", outputColor); - - builder->fsCodeAppendf("\t\tvec3 %s = vec3(1.0);\n", factors); - builder->fsCodeAppendf("\t\tfloat %s = 0.0;\n", sum); - - // Loop over all octaves - builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {\n", fNumOctaves); - - // Loop over the 4 channels - builder->fsCodeAppendf("\t\t\tfor (int %s = 3; %s >= 0; --%s) {\n", channel, channel, channel); - - builder->fsCodeAppendf( - "\t\t\t\t%s[channel] += %s.x * %s(%s * %s.yyy - vec3(%s[%s], %s[%s], %s * %s.z));\n", - outputColor, factors, noiseFuncName.c_str(), noiseVecIni, factors, xOffsets, channel, - yOffsets, channel, seedUni, factors); - - builder->fsCodeAppend("\t\t\t}\n"); // end of the for loop on channels - - builder->fsCodeAppendf("\t\t\t%s += %s.x;\n", sum, factors); - builder->fsCodeAppendf("\t\t\t%s *= vec3(0.5, 2.0, 0.75);\n", factors); - - builder->fsCodeAppend("\t\t}\n"); // end of the for loop on octaves - - if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { - // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 - // by fractalNoise and (turbulenceFunctionResult) by turbulence. - builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5 / %s) + vec4(0.5);\n", - outputColor, outputColor, sum); - } else { - builder->fsCodeAppendf("\t\t%s = abs(%s / vec4(%s));\n", - outputColor, outputColor, sum); - } - - builder->fsCodeAppendf("\t\t%s.a *= %s;\n", outputColor, alphaUni); - - // Clamp values - builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); - - // Pre-multiply the result - builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", - outputColor, outputColor, outputColor, outputColor); +GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) + : INHERITED (factory) + , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) + , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) + , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) { } void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, @@ -1218,14 +907,7 @@ void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, outputColor, outputColor, outputColor, outputColor); } -GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) - : INHERITED (factory) - , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) - , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) - , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) { -} - -GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { +GrGLEffect::EffectKey GrGLPerlinNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); EffectKey key = turbulence.numOctaves(); @@ -1251,7 +933,9 @@ GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const Gr return key; } -void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { +void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { + INHERITED::setData(uman, drawEffect); + const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); const SkVector& baseFrequency = turbulence.baseFrequency(); @@ -1267,12 +951,7 @@ void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& draw invM.postConcat(invM); // Square the matrix } uman.setSkMatrix(fInvMatrixUni, invM); -} -void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { - INHERITED::setData(uman, drawEffect); - - const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); if (turbulence.stitchTiles()) { const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); uman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), @@ -1280,13 +959,6 @@ void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect } } -void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { - INHERITED::setData(uman, drawEffect); - - const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNoiseEffect>(); - uman.set1f(fSeedUni, turbulence.seed()); -} - ///////////////////////////////////////////////////////////////////// bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint, @@ -1315,14 +987,6 @@ bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint, // Either we don't stitch tiles, either we have a valid tile size SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); -#ifdef SK_USE_SIMPLEX_NOISE - // Simplex noise is currently disabled but can be enabled by defining SK_USE_SIMPLEX_NOISE - sk_ignore_unused_variable(context); - *grEffect = - GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, - fNumOctaves, fStitchTiles, fSeed, - this->getLocalMatrix(), paint.getAlpha()); -#else GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( context, fPaintingData->getPermutationsBitmap(), NULL); GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( @@ -1345,7 +1009,6 @@ bool SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint, if (NULL != noiseTexture) { GrUnlockAndUnrefCachedBitmapTexture(noiseTexture); } -#endif return true; } |