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authorGravatar Florin Malita <fmalita@chromium.org>2017-10-28 11:06:48 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-10-28 19:06:17 +0000
commited6ae56e0ee8c51f6b74025a49dee348d8f26d25 (patch)
tree85698bcdaa7d95917618930261cd3378c83b216f /src
parentc543f3e03f6b001cf58698d60ee71273805cc4f4 (diff)
Re-land: Stop using fixed point recs for gradient positioning info
The fixed point gradient records are historical relics. Instead of round-tripping through FP, just use the float positions directly. We can remove the recs completely in a follow-up. TBR= Change-Id: Ic3c8e58af6dfa76744799513c9e60af0462014d0 Reviewed-on: https://skia-review.googlesource.com/64680 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src')
-rw-r--r--src/shaders/gradients/SkGradientShader.cpp27
-rw-r--r--src/shaders/gradients/SkGradientShaderPriv.h5
2 files changed, 13 insertions, 19 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index 8e24919c94..de4247c8e4 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -498,11 +498,6 @@ bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
return true;
}
-static inline int SkFixedToFFFF(SkFixed x) {
- SkASSERT((unsigned)x <= SK_Fixed1);
- return x - (x >> 16);
-}
-
static constexpr int kGradientTextureSize = 256;
void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType bitmapType) const {
@@ -540,14 +535,13 @@ void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType
// our own CS for identity/no transform.
auto* cs = bitmapType != GradientBitmapType::kLegacy ? fColorSpace.get() : nullptr;
- // TODO: refactor to avoid using fRecs.
- static constexpr unsigned kCacheShift = 8;
-
int prevIndex = 0;
for (int i = 1; i < fColorCount; i++) {
- int nextIndex = (fColorCount == 2) ? (kGradientTextureSize - 1)
- : SkFixedToFFFF(fRecs[i].fPos) >> kCacheShift;
- SkASSERT(nextIndex < kGradientTextureSize);
+ // Historically, stops have been mapped to [0, 256], with 256 then nudged to the
+ // next smaller value, then truncate for the texture index. This seems to produce
+ // the best results for some common distributions, so we preserve the behavior.
+ int nextIndex = SkTMin(this->getPos(i) * kGradientTextureSize,
+ SkIntToScalar(kGradientTextureSize - 1));
if (nextIndex > prevIndex) {
SkColor4f color0 = this->getXformedColor(i - 1, cs),
@@ -654,13 +648,8 @@ void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
memcpy(info->fColors, fOrigColors, fColorCount * sizeof(SkColor));
}
if (info->fColorOffsets) {
- if (fColorCount == 2) {
- info->fColorOffsets[0] = 0;
- info->fColorOffsets[1] = SK_Scalar1;
- } else if (fColorCount > 2) {
- for (int i = 0; i < fColorCount; ++i) {
- info->fColorOffsets[i] = SkFixedToScalar(fRecs[i].fPos);
- }
+ for (int i = 0; i < fColorCount; ++i) {
+ info->fColorOffsets[i] = this->getPos(i);
}
}
}
@@ -685,7 +674,7 @@ void SkGradientShaderBase::toString(SkString* str) const {
if (fColorCount > 2) {
str->append(" points: (");
for (int i = 0; i < fColorCount; ++i) {
- str->appendScalar(SkFixedToScalar(fRecs[i].fPos));
+ str->appendScalar(this->getPos(i));
if (i < fColorCount-1) {
str->append(", ");
}
diff --git a/src/shaders/gradients/SkGradientShaderPriv.h b/src/shaders/gradients/SkGradientShaderPriv.h
index 9aad102491..983c3ef124 100644
--- a/src/shaders/gradients/SkGradientShaderPriv.h
+++ b/src/shaders/gradients/SkGradientShaderPriv.h
@@ -125,6 +125,11 @@ private:
};
SkColor fStorage[(kStorageSize + 3) >> 2];
public:
+ SkScalar getPos(int i) const {
+ SkASSERT(i < fColorCount);
+ return fOrigPos ? fOrigPos[i] : SkIntToScalar(i) / (fColorCount - 1);
+ }
+
SkColor* fOrigColors; // original colors, before modulation by paint in context.
SkColor4f* fOrigColors4f; // original colors, as linear floats
SkScalar* fOrigPos; // original positions