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authorGravatar mike@reedtribe.org <mike@reedtribe.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-04-20 11:01:37 +0000
committerGravatar mike@reedtribe.org <mike@reedtribe.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-04-20 11:01:37 +0000
commitebe5bcd7434666ffe3b56526b3d67e5ac4b17f60 (patch)
tree414bb065ba6d0f9c24ab65140ec70f9b1d914b52 /src
parent69bc9943c742f97614cc5b44a9960fc76873dfe6 (diff)
code style
git-svn-id: http://skia.googlecode.com/svn/trunk@1157 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src')
-rw-r--r--src/core/SkBlitter_Sprite.cpp51
1 files changed, 23 insertions, 28 deletions
diff --git a/src/core/SkBlitter_Sprite.cpp b/src/core/SkBlitter_Sprite.cpp
index f0da166ca8..d11adbcd72 100644
--- a/src/core/SkBlitter_Sprite.cpp
+++ b/src/core/SkBlitter_Sprite.cpp
@@ -18,19 +18,16 @@
#include "SkSpriteBlitter.h"
SkSpriteBlitter::SkSpriteBlitter(const SkBitmap& source)
- : fSource(&source)
-{
+ : fSource(&source) {
fSource->lockPixels();
}
-SkSpriteBlitter::~SkSpriteBlitter()
-{
+SkSpriteBlitter::~SkSpriteBlitter() {
fSource->unlockPixels();
}
void SkSpriteBlitter::setup(const SkBitmap& device, int left, int top,
- const SkPaint& paint)
-{
+ const SkPaint& paint) {
fDevice = &device;
fLeft = left;
fTop = top;
@@ -38,29 +35,25 @@ void SkSpriteBlitter::setup(const SkBitmap& device, int left, int top,
}
#ifdef SK_DEBUG
-void SkSpriteBlitter::blitH(int x, int y, int width)
-{
+void SkSpriteBlitter::blitH(int x, int y, int width) {
SkASSERT(!"how did we get here?");
}
-void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[])
-{
+void SkSpriteBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
+ const int16_t runs[]) {
SkASSERT(!"how did we get here?");
}
-void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha)
-{
+void SkSpriteBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkASSERT(!"how did we get here?");
}
-void SkSpriteBlitter::blitMask(const SkMask&, const SkIRect& clip)
-{
+void SkSpriteBlitter::blitMask(const SkMask&, const SkIRect& clip) {
SkASSERT(!"how did we get here?");
}
#endif
-//////////////////////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
// returning null means the caller will call SkBlitter::Choose() and
// have wrapped the source bitmap inside a shader
@@ -68,8 +61,7 @@ SkBlitter* SkBlitter::ChooseSprite( const SkBitmap& device,
const SkPaint& paint,
const SkBitmap& source,
int left, int top,
- void* storage, size_t storageSize)
-{
+ void* storage, size_t storageSize) {
/* We currently ignore antialiasing and filtertype, meaning we will take our
special blitters regardless of these settings. Ignoring filtertype seems fine
since by definition there is no scale in the matrix. Ignoring antialiasing is
@@ -83,19 +75,22 @@ SkBlitter* SkBlitter::ChooseSprite( const SkBitmap& device,
SkSpriteBlitter* blitter;
switch (device.getConfig()) {
- case SkBitmap::kRGB_565_Config:
- blitter = SkSpriteBlitter::ChooseD16(source, paint, storage, storageSize);
- break;
- case SkBitmap::kARGB_8888_Config:
- blitter = SkSpriteBlitter::ChooseD32(source, paint, storage, storageSize);
- break;
- default:
- blitter = NULL;
- break;
+ case SkBitmap::kRGB_565_Config:
+ blitter = SkSpriteBlitter::ChooseD16(source, paint, storage,
+ storageSize);
+ break;
+ case SkBitmap::kARGB_8888_Config:
+ blitter = SkSpriteBlitter::ChooseD32(source, paint, storage,
+ storageSize);
+ break;
+ default:
+ blitter = NULL;
+ break;
}
- if (blitter)
+ if (blitter) {
blitter->setup(device, left, top, paint);
+ }
return blitter;
}