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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-10-13 13:33:08 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-10-13 13:33:08 +0000
commite295313f019d36be5303673dd0c58c751e516fdb (patch)
tree6b897489326972a4231112894a1a7c6b23e7edcb /src
parent1ba7137fc0dcace0c1be1367fe977202c63746ba (diff)
move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files
Review URL: http://codereview.appspot.com/5242056/ git-svn-id: http://skia.googlecode.com/svn/trunk@2474 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src')
-rw-r--r--src/gpu/SkGLContext_none.cpp (renamed from src/utils/SkEGLContext_none.cpp)8
-rw-r--r--src/gpu/mac/SkGLContext_mac.cpp (renamed from src/utils/mac/SkEGLContext_mac.cpp)8
-rw-r--r--src/gpu/mesa/SkGLContext_mesa.cpp (renamed from src/utils/mesa/SkEGLContext_Mesa.cpp)8
-rw-r--r--src/gpu/unix/SkGLContext_unix.cpp (renamed from src/utils/unix/SkEGLContext_Unix.cpp)8
-rw-r--r--src/gpu/win/SkGLContext_win.cpp (renamed from src/utils/win/SkEGLContext_Win.cpp)112
5 files changed, 72 insertions, 72 deletions
diff --git a/src/utils/SkEGLContext_none.cpp b/src/gpu/SkGLContext_none.cpp
index 52ea5efe6d..921f583f54 100644
--- a/src/utils/SkEGLContext_none.cpp
+++ b/src/gpu/SkGLContext_none.cpp
@@ -5,15 +5,15 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#include "SkEGLContext.h"
+#include "SkGLContext.h"
-SkEGLContext::SkEGLContext()
+SkGLContext::SkGLContext()
: fFBO(0) {
}
-SkEGLContext::~SkEGLContext() {
+SkGLContext::~SkGLContext() {
}
-bool SkEGLContext::init(int width, int height) {
+bool SkGLContext::init(int width, int height) {
return false;
}
diff --git a/src/utils/mac/SkEGLContext_mac.cpp b/src/gpu/mac/SkGLContext_mac.cpp
index bb96840089..0992be84d4 100644
--- a/src/utils/mac/SkEGLContext_mac.cpp
+++ b/src/gpu/mac/SkGLContext_mac.cpp
@@ -5,22 +5,22 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#include "SkEGLContext.h"
+#include "SkGLContext.h"
//#include "SkTypes.h"
#include <AGL/agl.h>
-SkEGLContext::SkEGLContext()
+SkGLContext::SkGLContext()
: fFBO(0)
, context(NULL) {
}
-SkEGLContext::~SkEGLContext() {
+SkGLContext::~SkGLContext() {
if (this->context) {
aglDestroyContext(this->context);
}
}
-bool SkEGLContext::init(int width, int height) {
+bool SkGLContext::init(int width, int height) {
GLint major, minor;
AGLContext ctx;
diff --git a/src/utils/mesa/SkEGLContext_Mesa.cpp b/src/gpu/mesa/SkGLContext_mesa.cpp
index 1174dedbcc..6ba42e749d 100644
--- a/src/utils/mesa/SkEGLContext_Mesa.cpp
+++ b/src/gpu/mesa/SkGLContext_mesa.cpp
@@ -5,7 +5,7 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#include "SkEGLContext.h"
+#include "SkGLContext.h"
#include "SkTypes.h"
#include "GL/osmesa.h"
@@ -15,13 +15,13 @@
#define SK_GL_GET_PROC(T, F) F ## _func = (T)OSMesaGetProcAddress(#F);
#define SK_GL_GET_EXT_PROC(T, F) F ## _func = (T)OSMesaGetProcAddress(#F "EXT");
-SkEGLContext::SkEGLContext()
+SkGLContext::SkGLContext()
: fFBO(0)
, context(NULL)
, image(NULL) {
}
-SkEGLContext::~SkEGLContext() {
+SkGLContext::~SkGLContext() {
if (this->image)
free(this->image);
@@ -46,7 +46,7 @@ SkEGLContext::~SkEGLContext() {
#define SK_OSMESA_COLOR_ORDER OSMESA_RGBA
#endif
-bool SkEGLContext::init(const int width, const int height) {
+bool SkGLContext::init(const int width, const int height) {
/* Create an RGBA-mode context */
#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
/* specify Z, stencil, accum sizes */
diff --git a/src/utils/unix/SkEGLContext_Unix.cpp b/src/gpu/unix/SkGLContext_unix.cpp
index 40a1b5d366..ea15a4b0e2 100644
--- a/src/utils/unix/SkEGLContext_Unix.cpp
+++ b/src/gpu/unix/SkGLContext_unix.cpp
@@ -5,7 +5,7 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#include "SkEGLContext.h"
+#include "SkGLContext.h"
#include "SkTypes.h"
#include <GL/gl.h>
@@ -23,7 +23,7 @@ static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
return 0;
}
-SkEGLContext::SkEGLContext()
+SkGLContext::SkGLContext()
: fFBO(0)
, context(NULL)
, display(NULL)
@@ -31,7 +31,7 @@ SkEGLContext::SkEGLContext()
, glxPixmap(0) {
}
-SkEGLContext::~SkEGLContext() {
+SkGLContext::~SkGLContext() {
if (this->display) {
glXMakeCurrent(this->display, 0, 0);
@@ -48,7 +48,7 @@ SkEGLContext::~SkEGLContext() {
}
}
-bool SkEGLContext::init(const int width, const int height) {
+bool SkGLContext::init(const int width, const int height) {
Display *display = XOpenDisplay(0);
this->display = display;
diff --git a/src/utils/win/SkEGLContext_Win.cpp b/src/gpu/win/SkGLContext_win.cpp
index b82e7d7ff6..dc24af33ef 100644
--- a/src/utils/win/SkEGLContext_Win.cpp
+++ b/src/gpu/win/SkGLContext_win.cpp
@@ -9,39 +9,39 @@
#include <Windows.h>
#include <GL/GL.h>
-#include "SkEGLContext.h"
+#include "SkGLContext.h"
#include "SkTypes.h"
-#define SK_EGL_DECLARE_PROC(F) SkEGL ## F ## Proc SkEGL ## F = NULL;
-#define SK_EGL_GET_PROC(F) SkEGL ## F = (SkEGL ## F ## Proc) \
+#define SK_GL_DECLARE_PROC(F) SkGL ## F ## Proc SkGL ## F = NULL;
+#define SK_GL_GET_PROC(F) SkGL ## F = (SkGL ## F ## Proc) \
wglGetProcAddress("gl" #F);
-#define SK_EGL_GET_PROC_SUFFIX(F, S) SkEGL ## F = (SkEGL ## F ## Proc) \
+#define SK_GL_GET_PROC_SUFFIX(F, S) SkGL ## F = (SkGL ## F ## Proc) \
wglGetProcAddress("gl" #F #S);
-#define SK_EGL_FRAMEBUFFER 0x8D40
-#define SK_EGL_RENDERBUFFER 0x8D41
-#define SK_EGL_COLOR_ATTACHMENT0 0x8CE0
-#define SK_EGL_DEPTH_STENCIL 0x84F9
-#define SK_EGL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define SK_EGL_FRAMEBUFFER_COMPLETE 0x8CD5
-
-#define SK_EGL_FUNCTION_TYPE __stdcall
-typedef void (SK_EGL_FUNCTION_TYPE *SkEGLGenFramebuffersProc) (GLsizei n, GLuint *framebuffers);
-typedef void (SK_EGL_FUNCTION_TYPE *SkEGLBindFramebufferProc) (GLenum target, GLuint framebuffer);
-typedef void (SK_EGL_FUNCTION_TYPE *SkEGLGenRenderbuffersProc) (GLsizei n, GLuint *renderbuffers);
-typedef void (SK_EGL_FUNCTION_TYPE *SkEGLBindRenderbufferProc) (GLenum target, GLuint renderbuffer);
-typedef void (SK_EGL_FUNCTION_TYPE *SkEGLRenderbufferStorageProc) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (SK_EGL_FUNCTION_TYPE *SkEGLFramebufferRenderbufferProc) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef GLenum (SK_EGL_FUNCTION_TYPE *SkEGLCheckFramebufferStatusProc) (GLenum target);
-
-SkEGLContext::SkEGLContext()
+#define SK_GL_FRAMEBUFFER 0x8D40
+#define SK_GL_RENDERBUFFER 0x8D41
+#define SK_GL_COLOR_ATTACHMENT0 0x8CE0
+#define SK_GL_DEPTH_STENCIL 0x84F9
+#define SK_GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define SK_GL_FRAMEBUFFER_COMPLETE 0x8CD5
+
+#define SK_GL_FUNCTION_TYPE __stdcall
+typedef void (SK_GL_FUNCTION_TYPE *SkGLGenFramebuffersProc) (GLsizei n, GLuint *framebuffers);
+typedef void (SK_GL_FUNCTION_TYPE *SkGLBindFramebufferProc) (GLenum target, GLuint framebuffer);
+typedef void (SK_GL_FUNCTION_TYPE *SkGLGenRenderbuffersProc) (GLsizei n, GLuint *renderbuffers);
+typedef void (SK_GL_FUNCTION_TYPE *SkGLBindRenderbufferProc) (GLenum target, GLuint renderbuffer);
+typedef void (SK_GL_FUNCTION_TYPE *SkGLRenderbufferStorageProc) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (SK_GL_FUNCTION_TYPE *SkGLFramebufferRenderbufferProc) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef GLenum (SK_GL_FUNCTION_TYPE *SkGLCheckFramebufferStatusProc) (GLenum target);
+
+SkGLContext::SkGLContext()
: fFBO(0)
, fWindow(NULL)
, fDeviceContext(NULL)
, fGlRenderContext(0) {
}
-SkEGLContext::~SkEGLContext() {
+SkGLContext::~SkGLContext() {
if (this->fGlRenderContext) {
wglDeleteContext(this->fGlRenderContext);
}
@@ -53,7 +53,7 @@ SkEGLContext::~SkEGLContext() {
}
}
-bool skEGLCheckExtension(const char* ext,
+bool skGLCheckExtension(const char* ext,
const char* extensionString) {
int extLength = strlen(ext);
@@ -71,7 +71,7 @@ bool skEGLCheckExtension(const char* ext,
return false;
}
-bool SkEGLContext::init(const int width, const int height) {
+bool SkGLContext::init(const int width, const int height) {
HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
WNDCLASS wc;
@@ -152,51 +152,51 @@ bool SkEGLContext::init(const int width, const int height) {
//Setup the framebuffers
const char* glExts =
reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
- if (!skEGLCheckExtension(
+ if (!skGLCheckExtension(
"GL_EXT_framebuffer_object"
, glExts))
{
SkDebugf("GL_EXT_framebuffer_object not found.\n");
return false;
}
- SK_EGL_DECLARE_PROC(GenFramebuffers)
- SK_EGL_DECLARE_PROC(BindFramebuffer)
- SK_EGL_DECLARE_PROC(GenRenderbuffers)
- SK_EGL_DECLARE_PROC(BindRenderbuffer)
- SK_EGL_DECLARE_PROC(RenderbufferStorage)
- SK_EGL_DECLARE_PROC(FramebufferRenderbuffer)
- SK_EGL_DECLARE_PROC(CheckFramebufferStatus)
-
- SK_EGL_GET_PROC_SUFFIX(GenFramebuffers, EXT)
- SK_EGL_GET_PROC_SUFFIX(BindFramebuffer, EXT)
- SK_EGL_GET_PROC_SUFFIX(GenRenderbuffers, EXT)
- SK_EGL_GET_PROC_SUFFIX(BindRenderbuffer, EXT)
- SK_EGL_GET_PROC_SUFFIX(RenderbufferStorage, EXT)
- SK_EGL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT)
- SK_EGL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT)
+ SK_GL_DECLARE_PROC(GenFramebuffers)
+ SK_GL_DECLARE_PROC(BindFramebuffer)
+ SK_GL_DECLARE_PROC(GenRenderbuffers)
+ SK_GL_DECLARE_PROC(BindRenderbuffer)
+ SK_GL_DECLARE_PROC(RenderbufferStorage)
+ SK_GL_DECLARE_PROC(FramebufferRenderbuffer)
+ SK_GL_DECLARE_PROC(CheckFramebufferStatus)
+
+ SK_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT)
+ SK_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT)
+ SK_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT)
+ SK_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT)
+ SK_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT)
+ SK_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT)
+ SK_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT)
GLuint cbID;
GLuint dsID;
- SkEGLGenFramebuffers(1, &fFBO);
- SkEGLBindFramebuffer(SK_EGL_FRAMEBUFFER, fFBO);
- SkEGLGenRenderbuffers(1, &cbID);
- SkEGLBindRenderbuffer(SK_EGL_RENDERBUFFER, cbID);
- SkEGLRenderbufferStorage(SK_EGL_RENDERBUFFER, GL_RGBA, width, height);
- SkEGLFramebufferRenderbuffer(SK_EGL_FRAMEBUFFER
- , SK_EGL_COLOR_ATTACHMENT0
- , SK_EGL_RENDERBUFFER, cbID);
- SkEGLGenRenderbuffers(1, &dsID);
- SkEGLBindRenderbuffer(SK_EGL_RENDERBUFFER, dsID);
- SkEGLRenderbufferStorage(SK_EGL_RENDERBUFFER, SK_EGL_DEPTH_STENCIL
+ SkGLGenFramebuffers(1, &fFBO);
+ SkGLBindFramebuffer(SK_GL_FRAMEBUFFER, fFBO);
+ SkGLGenRenderbuffers(1, &cbID);
+ SkGLBindRenderbuffer(SK_GL_RENDERBUFFER, cbID);
+ SkGLRenderbufferStorage(SK_GL_RENDERBUFFER, GL_RGBA, width, height);
+ SkGLFramebufferRenderbuffer(SK_GL_FRAMEBUFFER
+ , SK_GL_COLOR_ATTACHMENT0
+ , SK_GL_RENDERBUFFER, cbID);
+ SkGLGenRenderbuffers(1, &dsID);
+ SkGLBindRenderbuffer(SK_GL_RENDERBUFFER, dsID);
+ SkGLRenderbufferStorage(SK_GL_RENDERBUFFER, SK_GL_DEPTH_STENCIL
, width, height);
- SkEGLFramebufferRenderbuffer(SK_EGL_FRAMEBUFFER
- , SK_EGL_DEPTH_STENCIL_ATTACHMENT
- , SK_EGL_RENDERBUFFER
+ SkGLFramebufferRenderbuffer(SK_GL_FRAMEBUFFER
+ , SK_GL_DEPTH_STENCIL_ATTACHMENT
+ , SK_GL_RENDERBUFFER
, dsID);
glViewport(0, 0, width, height);
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
- GLenum status = SkEGLCheckFramebufferStatus(SK_EGL_FRAMEBUFFER);
- return SK_EGL_FRAMEBUFFER_COMPLETE == status;
+ GLenum status = SkGLCheckFramebufferStatus(SK_GL_FRAMEBUFFER);
+ return SK_GL_FRAMEBUFFER_COMPLETE == status;
}