diff options
author | jvanverth <jvanverth@google.com> | 2016-02-26 09:05:27 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-02-26 09:05:27 -0800 |
commit | e02918dc34701a258c5b3b56b294e48641983b91 (patch) | |
tree | 547e86f0576ab6d954e936580c5c17dafc6206db /src | |
parent | e8517147eee6b2bef299806ff4714d00907fc4f3 (diff) |
Remove Vk files with spurious CRLFs
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1726403007
Review URL: https://codereview.chromium.org/1726403007
Diffstat (limited to 'src')
-rw-r--r-- | src/gpu/vk/GrVkProgram.cpp | 367 | ||||
-rw-r--r-- | src/gpu/vk/GrVkProgram.h | 161 | ||||
-rw-r--r-- | src/gpu/vk/GrVkProgramBuilder.cpp | 323 | ||||
-rw-r--r-- | src/gpu/vk/GrVkProgramDataManager.h | 70 | ||||
-rw-r--r-- | src/gpu/vk/GrVkSampler.cpp | 74 | ||||
-rw-r--r-- | src/gpu/vk/GrVkVaryingHandler.cpp | 26 |
6 files changed, 0 insertions, 1021 deletions
diff --git a/src/gpu/vk/GrVkProgram.cpp b/src/gpu/vk/GrVkProgram.cpp deleted file mode 100644 index 7cccc7c46d..0000000000 --- a/src/gpu/vk/GrVkProgram.cpp +++ /dev/null @@ -1,367 +0,0 @@ -/* -* Copyright 2016 Google Inc. -* -* Use of this source code is governed by a BSD-style license that can be -* found in the LICENSE file. -*/ - -#include "GrVkProgram.h" - -#include "GrPipeline.h" -#include "GrVkCommandBuffer.h" -#include "GrVkDescriptorPool.h" -#include "GrVkGpu.h" -#include "GrVkImageView.h" -#include "GrVkMemory.h" -#include "GrVkPipeline.h" -#include "GrVkSampler.h" -#include "GrVkTexture.h" -#include "GrVkUniformBuffer.h" -#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLGeometryProcessor.h"
-#include "glsl/GrGLSLXferProcessor.h" - -GrVkProgram::GrVkProgram(GrVkGpu* gpu, - GrVkPipeline* pipeline, - VkPipelineLayout layout, - VkDescriptorSetLayout dsLayout[2], - GrVkDescriptorPool* descriptorPool, - VkDescriptorSet descriptorSets[2], - const BuiltinUniformHandles& builtinUniformHandles, - const UniformInfoArray& uniforms, - uint32_t vertexUniformSize, - uint32_t fragmentUniformSize, - uint32_t numSamplers,
- GrGLSLPrimitiveProcessor* geometryProcessor,
- GrGLSLXferProcessor* xferProcessor,
- const GrGLSLFragProcs& fragmentProcessors) - : fDescriptorPool(descriptorPool) - , fPipeline(pipeline) - , fPipelineLayout(layout) - , fBuiltinUniformHandles(builtinUniformHandles) - , fGeometryProcessor(geometryProcessor)
- , fXferProcessor(xferProcessor)
- , fFragmentProcessors(fragmentProcessors) - , fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) { - fSamplers.setReserve(numSamplers); - fTextureViews.setReserve(numSamplers); - fTextures.setReserve(numSamplers); - - memcpy(fDSLayout, dsLayout, 2 * sizeof(VkDescriptorSetLayout)); - memcpy(fDescriptorSets, descriptorSets, 2 * sizeof(VkDescriptorSetLayout)); - - fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize, true)); - fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize, true)); - -#ifdef SK_DEBUG - fNumSamplers = numSamplers; -#endif -} - -GrVkProgram::~GrVkProgram() { - // Must of freed all GPU resources before this is destroyed - SkASSERT(!fPipeline); - SkASSERT(!fDescriptorPool); - SkASSERT(!fPipelineLayout); - SkASSERT(!fDSLayout[0]); - SkASSERT(!fDSLayout[1]); - SkASSERT(!fSamplers.count()); - SkASSERT(!fTextureViews.count()); - SkASSERT(!fTextures.count()); -} - -void GrVkProgram::freeTempResources(const GrVkGpu* gpu) { - for (int i = 0; i < fSamplers.count(); ++i) { - fSamplers[i]->unref(gpu); - } - fSamplers.rewind(); - - for (int i = 0; i < fTextureViews.count(); ++i) { - fTextureViews[i]->unref(gpu); - } - fTextureViews.rewind(); - - for (int i = 0; i < fTextures.count(); ++i) { - fTextures[i]->unref(gpu); - } - fTextures.rewind(); -} - -void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) { - if (fPipeline) { - fPipeline->unref(gpu); - fPipeline = nullptr; - } - if (fDescriptorPool) { - fDescriptorPool->unref(gpu); - fDescriptorPool = nullptr; - } - if (fPipelineLayout) { - GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), - fPipelineLayout, - nullptr)); - fPipelineLayout = nullptr; - } - - if (fDSLayout[0]) { - GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[0], - nullptr)); - fDSLayout[0] = nullptr; - } - if (fDSLayout[1]) { - GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[1], - nullptr)); - fDSLayout[1] = nullptr; - } - - if (fVertexUniformBuffer) { - fVertexUniformBuffer->release(gpu); - } - - if (fFragmentUniformBuffer) { - fFragmentUniformBuffer->release(gpu); - } - this->freeTempResources(gpu); -} - -void GrVkProgram::abandonGPUResources() { - fPipeline->unrefAndAbandon(); - fPipeline = nullptr; - fDescriptorPool->unrefAndAbandon(); - fDescriptorPool = nullptr; - fPipelineLayout = nullptr; - fDSLayout[0] = nullptr; - fDSLayout[1] = nullptr; - - fVertexUniformBuffer->abandon(); - fFragmentUniformBuffer->abandon(); - - for (int i = 0; i < fSamplers.count(); ++i) { - fSamplers[i]->unrefAndAbandon(); - } - fSamplers.rewind(); - - for (int i = 0; i < fTextureViews.count(); ++i) { - fTextureViews[i]->unrefAndAbandon(); - } - fTextureViews.rewind(); - - for (int i = 0; i < fTextures.count(); ++i) { - fTextures[i]->unrefAndAbandon(); - } - fTextures.rewind(); -} - -static void append_texture_bindings(const GrProcessor& processor,
- SkTArray<const GrTextureAccess*>* textureBindings) {
- if (int numTextures = processor.numTextures()) {
- const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
- int i = 0;
- do {
- bindings[i] = &processor.textureAccess(i);
- } while (++i < numTextures);
- }
-} - -void GrVkProgram::setData(const GrVkGpu* gpu, - const GrPrimitiveProcessor& primProc, - const GrPipeline& pipeline) { - // This is here to protect against someone calling setData multiple times in a row without - // freeing the tempData between calls. - this->freeTempResources(gpu); - - this->setRenderTargetState(pipeline); - - SkSTArray<8, const GrTextureAccess*> textureBindings; - - fGeometryProcessor->setData(fProgramDataManager, primProc); - append_texture_bindings(primProc, &textureBindings); - - for (int i = 0; i < fFragmentProcessors.count(); ++i) { - const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i);
- fFragmentProcessors[i]->setData(fProgramDataManager, processor); - fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i, - processor.coordTransforms()); - append_texture_bindings(processor, &textureBindings); - } - - fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor()); - append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); - - this->writeUniformBuffers(gpu); - - this->writeSamplers(gpu, textureBindings); -} - -void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) { - fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer); - - VkWriteDescriptorSet descriptorWrites[2]; - memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet)); - - uint32_t firstUniformWrite = 0; - uint32_t uniformBindingUpdateCount = 0; - - // Vertex Uniform Buffer - if (fVertexUniformBuffer.get()) { - ++uniformBindingUpdateCount; - VkDescriptorBufferInfo vertBufferInfo; - memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); - vertBufferInfo.buffer = fVertexUniformBuffer->buffer(); - vertBufferInfo.offset = 0; - vertBufferInfo.range = fVertexUniformBuffer->size(); - - descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; - descriptorWrites[0].pNext = nullptr; - descriptorWrites[0].dstSet = fDescriptorSets[1]; - descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding; - descriptorWrites[0].dstArrayElement = 0; - descriptorWrites[0].descriptorCount = 1; - descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; - descriptorWrites[0].pImageInfo = nullptr; - descriptorWrites[0].pBufferInfo = &vertBufferInfo; - descriptorWrites[0].pTexelBufferView = nullptr; - } - - // Fragment Uniform Buffer - if (fFragmentUniformBuffer.get()) { - if (0 == uniformBindingUpdateCount) { - firstUniformWrite = 1; - } - ++uniformBindingUpdateCount; - VkDescriptorBufferInfo fragBufferInfo; - memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); - fragBufferInfo.buffer = fFragmentUniformBuffer->buffer(); - fragBufferInfo.offset = 0; - fragBufferInfo.range = fFragmentUniformBuffer->size(); - - descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; - descriptorWrites[1].pNext = nullptr; - descriptorWrites[1].dstSet = fDescriptorSets[1]; - descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;; - descriptorWrites[1].dstArrayElement = 0; - descriptorWrites[1].descriptorCount = 1; - descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; - descriptorWrites[1].pImageInfo = nullptr; - descriptorWrites[1].pBufferInfo = &fragBufferInfo; - descriptorWrites[1].pTexelBufferView = nullptr; - } - - if (uniformBindingUpdateCount) { - GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), - uniformBindingUpdateCount, - &descriptorWrites[firstUniformWrite], - 0, nullptr)); - } -} - -void GrVkProgram::writeSamplers(const GrVkGpu* gpu, - const SkTArray<const GrTextureAccess*>& textureBindings) { - SkASSERT(fNumSamplers == textureBindings.count()); - - for (int i = 0; i < textureBindings.count(); ++i) { - fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i])); - - GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture()); - - const GrVkImage::Resource* textureResource = texture->resource(); - textureResource->ref(); - fTextures.push(textureResource); - - const GrVkImageView* textureView = texture->textureView(); - textureView->ref(); - fTextureViews.push(textureView); - - // Change texture layout so it can be read in shader - VkImageLayout layout = texture->currentLayout(); - VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout); - VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; - VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); - VkAccessFlags dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - texture->setImageLayout(gpu, - VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, - srcAccessMask, - dstAccessMask, - srcStageMask, - dstStageMask, - false); -
- VkDescriptorImageInfo imageInfo;
- memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
- imageInfo.sampler = fSamplers[i]->sampler();
- imageInfo.imageView = texture->textureView()->imageView();
- imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- VkWriteDescriptorSet writeInfo;
- memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
- writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- writeInfo.pNext = nullptr;
- writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet];
- writeInfo.dstBinding = i;
- writeInfo.dstArrayElement = 0;
- writeInfo.descriptorCount = 1;
- writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- writeInfo.pImageInfo = &imageInfo;
- writeInfo.pBufferInfo = nullptr;
- writeInfo.pTexelBufferView = nullptr; - - GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), - 1, - &writeInfo, - 0, - nullptr)); - } -} - -void GrVkProgram::setRenderTargetState(const GrPipeline& pipeline) {
- // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
- if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
- fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) {
- fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
- SkIntToScalar(pipeline.getRenderTarget()->height()));
- }
-
- // set RT adjustment
- const GrRenderTarget* rt = pipeline.getRenderTarget();
- SkISize size;
- size.set(rt->width(), rt->height());
- SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
- if (fRenderTargetState.fRenderTargetOrigin != rt->origin() ||
- fRenderTargetState.fRenderTargetSize != size) {
- fRenderTargetState.fRenderTargetSize = size;
- fRenderTargetState.fRenderTargetOrigin = rt->origin();
-
- float rtAdjustmentVec[4];
- fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
- fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
- }
-} - -void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { - commandBuffer->bindPipeline(gpu, fPipeline); - commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, 0, 2, fDescriptorSets, 0, - nullptr); -} - -void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) { -#if 1 - commandBuffer.addResource(fDescriptorPool); - if (fVertexUniformBuffer.get()) { - commandBuffer.addResource(fVertexUniformBuffer->resource()); - } - if (fFragmentUniformBuffer.get()) { - commandBuffer.addResource(fFragmentUniformBuffer->resource()); - } - for (int i = 0; i < fSamplers.count(); ++i) { - commandBuffer.addResource(fSamplers[i]); - } - - for (int i = 0; i < fTextureViews.count(); ++i) { - commandBuffer.addResource(fTextureViews[i]); - } - - for (int i = 0; i < fTextures.count(); ++i) { - commandBuffer.addResource(fTextures[i]); - } -#endif -} diff --git a/src/gpu/vk/GrVkProgram.h b/src/gpu/vk/GrVkProgram.h deleted file mode 100644 index e92a52802f..0000000000 --- a/src/gpu/vk/GrVkProgram.h +++ /dev/null @@ -1,161 +0,0 @@ -/* - * Copyright 2015 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - - -#ifndef GrVkProgram_DEFINED -#define GrVkProgram_DEFINED - -#include "GrVkImage.h" -#include "GrVkProgramDesc.h" -#include "GrVkProgramDataManager.h" -#include "glsl/GrGLSLProgramBuilder.h" - -#include "vulkan/vulkan.h" - -class GrPipeline; -class GrVkCommandBuffer; -class GrVkDescriptorPool; -class GrVkGpu; -class GrVkImageView; -class GrVkPipeline; -class GrVkSampler; -class GrVkUniformBuffer; - -class GrVkProgram : public SkRefCnt { -public:
- typedef GrGLSLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles;
- - ~GrVkProgram(); - - GrVkPipeline* vkPipeline() const { return fPipeline; } - - void setData(const GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&); - - void bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer);
-
- void addUniformResources(GrVkCommandBuffer&);
- - void freeGPUResources(const GrVkGpu* gpu); -
- // This releases resources the only a given instance of a GrVkProgram needs to hold onto and do
- // don't need to survive across new uses of the program.
- void freeTempResources(const GrVkGpu* gpu); - - void abandonGPUResources(); - -private: - typedef GrVkProgramDataManager::UniformInfoArray UniformInfoArray;
- typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
- - GrVkProgram(GrVkGpu* gpu, - GrVkPipeline* pipeline, - VkPipelineLayout layout, - VkDescriptorSetLayout dsLayout[2], - GrVkDescriptorPool* descriptorPool, - VkDescriptorSet descriptorSets[2], - const BuiltinUniformHandles& builtinUniformHandles, - const UniformInfoArray& uniforms, - uint32_t vertexUniformSize, - uint32_t fragmentUniformSize, - uint32_t numSamplers, - GrGLSLPrimitiveProcessor* geometryProcessor,
- GrGLSLXferProcessor* xferProcessor,
- const GrGLSLFragProcs& fragmentProcessors); -
- void writeUniformBuffers(const GrVkGpu* gpu);
- - void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
-
-
- /**
- * We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device
- * space and to make device space positions have the correct origin for processors that require
- * them.
- */
- struct RenderTargetState {
- SkISize fRenderTargetSize;
- GrSurfaceOrigin fRenderTargetOrigin;
-
- RenderTargetState() { this->invalidate(); }
- void invalidate() {
- fRenderTargetSize.fWidth = -1;
- fRenderTargetSize.fHeight = -1;
- fRenderTargetOrigin = (GrSurfaceOrigin)-1;
- }
-
- /**
- * Gets a vec4 that adjusts the position from Skia device coords to GL's normalized device
- * coords. Assuming the transformed position, pos, is a homogeneous vec3, the vec, v, is
- * applied as such:
- * pos.x = dot(v.xy, pos.xz)
- * pos.y = dot(v.zw, pos.yz)
- */
- void getRTAdjustmentVec(float* destVec) {
- destVec[0] = 2.f / fRenderTargetSize.fWidth;
- destVec[1] = -1.f;
- if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
- destVec[2] = -2.f / fRenderTargetSize.fHeight;
- destVec[3] = 1.f;
- } else {
- destVec[2] = 2.f / fRenderTargetSize.fHeight;
- destVec[3] = -1.f;
- }
- }
- };
- - // Helper for setData() that sets the view matrix and loads the render target height uniform
- void setRenderTargetState(const GrPipeline&); - -// GrVkGpu* fGpu; - - // GrVkResources - GrVkDescriptorPool* fDescriptorPool; - GrVkPipeline* fPipeline; - - // Used for binding DescriptorSets to the command buffer but does not need to survive during - // command buffer execution. Thus this is not need to be a GrVkResource. - VkPipelineLayout fPipelineLayout;
-
- // The first set (index 0) will be used for samplers and the second set (index 1) will be - // used for uniform buffers.
- // The DSLayouts only are needed for allocating the descriptor sets and must survive until after
- // descriptor sets have been updated. Thus the lifetime of the layouts will just be the life of
- //the GrVkProgram.
- VkDescriptorSetLayout fDSLayout[2];
- // The DescriptorSets need to survive until the gpu has finished all draws that use them.
- // However, they will only be freed by the descriptor pool. Thus by simply keeping the
- // descriptor pool alive through the draw, the descritor sets will also stay alive. Thus we do
- // not need a GrVkResource versions of VkDescriptorSet.
- VkDescriptorSet fDescriptorSets[2];
-
- SkAutoTDelete<GrVkUniformBuffer> fVertexUniformBuffer;
- SkAutoTDelete<GrVkUniformBuffer> fFragmentUniformBuffer;
-
- // GrVkResources used for sampling textures
- SkTDArray<GrVkSampler*> fSamplers;
- SkTDArray<const GrVkImageView*> fTextureViews; - SkTDArray<const GrVkImage::Resource*> fTextures;
-
- // Tracks the current render target uniforms stored in the vertex buffer.
- RenderTargetState fRenderTargetState;
- BuiltinUniformHandles fBuiltinUniformHandles;
-
- // Processors in the program
- SkAutoTDelete<GrGLSLPrimitiveProcessor> fGeometryProcessor;
- SkAutoTDelete<GrGLSLXferProcessor> fXferProcessor;
- GrGLSLFragProcs fFragmentProcessors;
-
- GrVkProgramDataManager fProgramDataManager; - -#ifdef SK_DEBUG - int fNumSamplers; -#endif - - friend class GrVkProgramBuilder; -}; - -#endif diff --git a/src/gpu/vk/GrVkProgramBuilder.cpp b/src/gpu/vk/GrVkProgramBuilder.cpp deleted file mode 100644 index 5a3a075348..0000000000 --- a/src/gpu/vk/GrVkProgramBuilder.cpp +++ /dev/null @@ -1,323 +0,0 @@ -/* -* Copyright 2016 Google Inc. -* -* Use of this source code is governed by a BSD-style license that can be -* found in the LICENSE file. -*/ - -#include "vk/GrVkProgramBuilder.h" - -#include "vk/GrVkGpu.h" -#include "vk/GrVkRenderPass.h" -#include "vk/GrVkProgram.h" - -GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu, - const DrawArgs& args, - GrPrimitiveType primitiveType, - const GrVkRenderPass& renderPass) {
- // create a builder. This will be handed off to effects so they can use it to add
- // uniforms, varyings, textures, etc
- GrVkProgramBuilder builder(gpu, args); - - GrGLSLExpr4 inputColor; - GrGLSLExpr4 inputCoverage; - - if (!builder.emitAndInstallProcs(&inputColor, - &inputCoverage, - gpu->vkCaps().maxSampledTextures())) { - builder.cleanupFragmentProcessors(); - return nullptr; - } - - return builder.finalize(args, primitiveType, renderPass); -} - -GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu, const DrawArgs& args) - : INHERITED(args) - , fGpu(gpu) - , fVaryingHandler(this) - , fUniformHandler(this) { -} - -const GrCaps* GrVkProgramBuilder::caps() const { - return fGpu->caps(); -} -const GrGLSLCaps* GrVkProgramBuilder::glslCaps() const { - return fGpu->vkCaps().glslCaps(); -} - -void GrVkProgramBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) { - outputColor.setLayoutQualifier("location = 0"); -} - -void GrVkProgramBuilder::emitSamplers(const GrProcessor& processor, - GrGLSLTextureSampler::TextureSamplerArray* outSamplers) { - int numTextures = processor.numTextures(); - UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures); - SkString name; - for (int t = 0; t < numTextures; ++t) { - name.printf("%d", t); - localSamplerUniforms[t] = - fUniformHandler.addUniform(kFragment_GrShaderFlag, - kSampler2D_GrSLType, kDefault_GrSLPrecision, - name.c_str()); - outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t)); - } -} - -VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) { - VkShaderStageFlags flags = 0; - - if (visibility & kVertex_GrShaderFlag) { - flags |= VK_SHADER_STAGE_VERTEX_BIT; - } - if (visibility & kGeometry_GrShaderFlag) { - flags |= VK_SHADER_STAGE_GEOMETRY_BIT; - } - if (visibility & kFragment_GrShaderFlag) { - flags |= VK_SHADER_STAGE_FRAGMENT_BIT; - } - return flags; -} - -shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage) { - if (VK_SHADER_STAGE_VERTEX_BIT == stage) { - return shaderc_glsl_vertex_shader; - } - SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage); - return shaderc_glsl_fragment_shader; -} - -bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu, - VkShaderStageFlagBits stage, - const GrGLSLShaderBuilder& builder, - VkShaderModule* shaderModule, - VkPipelineShaderStageCreateInfo* stageInfo) { - SkString shaderString; - for (int i = 0; i < builder.fCompilerStrings.count(); ++i) { - if (builder.fCompilerStrings[i]) { - shaderString.append(builder.fCompilerStrings[i]); - shaderString.append("\n"); - } - } - - shaderc_compiler_t compiler = gpu->shadercCompiler(); - - shaderc_compile_options_t options = shaderc_compile_options_initialize(); - shaderc_compile_options_set_forced_version_profile(options, 140, shaderc_profile_none); - - shaderc_shader_kind shadercStage = vk_shader_stage_to_shaderc_kind(stage); - shaderc_compilation_result_t result = shaderc_compile_into_spv(compiler, - shaderString.c_str(), - strlen(shaderString.c_str()), - shadercStage, - "shader", - "main", - options); - shaderc_compile_options_release(options); -#ifdef SK_DEBUG - if (shaderc_result_get_num_errors(result)) { - SkDebugf("%s\n", shaderString.c_str()); - SkDebugf("%s\n", shaderc_result_get_error_message(result)); - return false; - } -#endif - - VkShaderModuleCreateInfo moduleCreateInfo; - memset(&moduleCreateInfo, 0, sizeof(VkShaderModuleCreateInfo)); - moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; - moduleCreateInfo.pNext = nullptr; - moduleCreateInfo.flags = 0; - moduleCreateInfo.codeSize = shaderc_result_get_length(result); - moduleCreateInfo.pCode = (const uint32_t*)shaderc_result_get_bytes(result); - - VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateShaderModule(gpu->device(), - &moduleCreateInfo, - nullptr, - shaderModule)); - shaderc_result_release(result); - if (err) { - return false; - } - - memset(stageInfo, 0, sizeof(VkPipelineShaderStageCreateInfo)); - stageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - stageInfo->pNext = nullptr; - stageInfo->flags = 0; - stageInfo->stage = stage; - stageInfo->module = *shaderModule; - stageInfo->pName = "main"; - stageInfo->pSpecializationInfo = nullptr; - - return true; -} - -GrVkProgram* GrVkProgramBuilder::finalize(const DrawArgs& args, - GrPrimitiveType primitiveType, - const GrVkRenderPass& renderPass) { - VkDescriptorSetLayout dsLayout[2];
- VkPipelineLayout pipelineLayout;
- VkShaderModule vertShaderModule;
- VkShaderModule fragShaderModule; - - uint32_t numSamplers = fSamplerUniforms.count(); - - SkAutoTDeleteArray<VkDescriptorSetLayoutBinding> dsSamplerBindings( - new VkDescriptorSetLayoutBinding[numSamplers]); - for (uint32_t i = 0; i < numSamplers; ++i) { - UniformHandle uniHandle = fSamplerUniforms[i]; - GrVkUniformHandler::UniformInfo uniformInfo = fUniformHandler.getUniformInfo(uniHandle); - SkASSERT(kSampler2D_GrSLType == uniformInfo.fVariable.getType()); - SkASSERT(0 == uniformInfo.fSetNumber); - SkASSERT(uniformInfo.fBinding == i); - dsSamplerBindings[i].binding = uniformInfo.fBinding; - dsSamplerBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; - dsSamplerBindings[i].descriptorCount = 1; - dsSamplerBindings[i].stageFlags = visibility_to_vk_stage_flags(uniformInfo.fVisibility); - dsSamplerBindings[i].pImmutableSamplers = nullptr; - } - - VkDescriptorSetLayoutCreateInfo dsSamplerLayoutCreateInfo; - memset(&dsSamplerLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo)); - dsSamplerLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; - dsSamplerLayoutCreateInfo.pNext = nullptr; - dsSamplerLayoutCreateInfo.flags = 0; - dsSamplerLayoutCreateInfo.bindingCount = fSamplerUniforms.count(); - // Setting to nullptr fixes an error in the param checker validation layer. Even though - // bindingCount is 0 (which is valid), it still tries to validate pBindings unless it is null. - dsSamplerLayoutCreateInfo.pBindings = fSamplerUniforms.count() ? dsSamplerBindings.get() : - nullptr; - - GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), - CreateDescriptorSetLayout(fGpu->device(), - &dsSamplerLayoutCreateInfo, - nullptr, - &dsLayout[GrVkUniformHandler::kSamplerDescSet])); - - // Create Uniform Buffer Descriptor - // We always attach uniform buffers to descriptor set 1. The vertex uniform buffer will have - // binding 0 and the fragment binding 1. - VkDescriptorSetLayoutBinding dsUniBindings[2]; - memset(&dsUniBindings, 0, 2 * sizeof(VkDescriptorSetLayoutBinding)); - dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding; - dsUniBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; - dsUniBindings[0].descriptorCount = fUniformHandler.hasVertexUniforms() ? 1 : 0; - dsUniBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; - dsUniBindings[0].pImmutableSamplers = nullptr; - dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding; - dsUniBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; - dsUniBindings[1].descriptorCount = fUniformHandler.hasFragmentUniforms() ? 1 : 0; - dsUniBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; - dsUniBindings[1].pImmutableSamplers = nullptr; - - VkDescriptorSetLayoutCreateInfo dsUniformLayoutCreateInfo; - memset(&dsUniformLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo)); - dsUniformLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; - dsUniformLayoutCreateInfo.pNext = nullptr; - dsUniformLayoutCreateInfo.flags = 0; - dsUniformLayoutCreateInfo.bindingCount = 2; - dsUniformLayoutCreateInfo.pBindings = dsUniBindings; - - GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout( - fGpu->device(), - &dsUniformLayoutCreateInfo, - nullptr, - &dsLayout[GrVkUniformHandler::kUniformBufferDescSet])); - - // Create the VkPipelineLayout - VkPipelineLayoutCreateInfo layoutCreateInfo; - memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags)); - layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; - layoutCreateInfo.pNext = 0; - layoutCreateInfo.flags = 0; - layoutCreateInfo.setLayoutCount = 2; - layoutCreateInfo.pSetLayouts = dsLayout; - layoutCreateInfo.pushConstantRangeCount = 0; - layoutCreateInfo.pPushConstantRanges = nullptr; - - GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreatePipelineLayout(fGpu->device(), - &layoutCreateInfo, - nullptr, - &pipelineLayout)); - - // We need to enable the following extensions so that the compiler can correctly make spir-v - // from our glsl shaders. - fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); - fFS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); - fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); - fFS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); - - this->finalizeShaders(); - - VkPipelineShaderStageCreateInfo shaderStageInfo[2]; - SkAssertResult(CreateVkShaderModule(fGpu, - VK_SHADER_STAGE_VERTEX_BIT, - fVS, - &vertShaderModule, - &shaderStageInfo[0])); - - SkAssertResult(CreateVkShaderModule(fGpu, - VK_SHADER_STAGE_FRAGMENT_BIT, - fFS, - &fragShaderModule, - &shaderStageInfo[1])); - - GrVkResourceProvider& resourceProvider = fGpu->resourceProvider(); - GrVkPipeline* pipeline = resourceProvider.createPipeline(*args.fPipeline, - *args.fPrimitiveProcessor, - shaderStageInfo, - 2, - primitiveType, - renderPass, - pipelineLayout); - GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), vertShaderModule, - nullptr)); - GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShaderModule, - nullptr)); - - if (!pipeline) { - GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pipelineLayout, - nullptr)); - GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[0], - nullptr)); - GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[1], - nullptr)); - return nullptr; - } - - - GrVkDescriptorPool::DescriptorTypeCounts typeCounts; - typeCounts.setTypeCount(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2); - SkASSERT(numSamplers < 256); - typeCounts.setTypeCount(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (uint8_t)numSamplers); - GrVkDescriptorPool* descriptorPool = - fGpu->resourceProvider().findOrCreateCompatibleDescriptorPool(typeCounts); - - VkDescriptorSetAllocateInfo dsAllocateInfo; - memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo)); - dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; - dsAllocateInfo.pNext = nullptr; - dsAllocateInfo.descriptorPool = descriptorPool->descPool(); - dsAllocateInfo.descriptorSetCount = 2; - dsAllocateInfo.pSetLayouts = dsLayout; - - VkDescriptorSet descriptorSets[2]; - GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), AllocateDescriptorSets(fGpu->device(), - &dsAllocateInfo, - descriptorSets)); - - return new GrVkProgram(fGpu, - pipeline, - pipelineLayout, - dsLayout, - descriptorPool, - descriptorSets, - fUniformHandles, - fUniformHandler.fUniforms, - fUniformHandler.fCurrentVertexUBOOffset, - fUniformHandler.fCurrentFragmentUBOOffset, - numSamplers, - fGeometryProcessor, - fXferProcessor, - fFragmentProcessors); -} diff --git a/src/gpu/vk/GrVkProgramDataManager.h b/src/gpu/vk/GrVkProgramDataManager.h deleted file mode 100644 index a0684df025..0000000000 --- a/src/gpu/vk/GrVkProgramDataManager.h +++ /dev/null @@ -1,70 +0,0 @@ -/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#ifndef GrVkProgramDataManager_DEFINED
-#define GrVkProgramDataManager_DEFINED
-
-#include "glsl/GrGLSLProgramDataManager.h"
-
-#include "vk/GrVkUniformHandler.h"
-
-class GrVkGpu;
-class GrVkUniformBuffer;
-
-class GrVkProgramDataManager : public GrGLSLProgramDataManager {
-public:
- typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
-
- GrVkProgramDataManager(const UniformInfoArray&,
- uint32_t vertexUniformSize,
- uint32_t fragmentUniformSize);
-
- void set1f(UniformHandle, float v0) const override;
- void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
- void set2f(UniformHandle, float, float) const override;
- void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
- void set3f(UniformHandle, float, float, float) const override;
- void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
- void set4f(UniformHandle, float, float, float, float) const override;
- void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
- // matrices are column-major, the first two upload a single matrix, the latter two upload
- // arrayCount matrices into a uniform array.
- void setMatrix3f(UniformHandle, const float matrix[]) const override;
- void setMatrix4f(UniformHandle, const float matrix[]) const override;
- void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
- void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
-
- // for nvpr only
- void setPathFragmentInputTransform(VaryingHandle u, int components,
- const SkMatrix& matrix) const override {
- SkFAIL("Only supported in NVPR, which is not in vulkan");
- }
-
- void uploadUniformBuffers(const GrVkGpu* gpu,
- GrVkUniformBuffer* vertexBuffer,
- GrVkUniformBuffer* fragmentBuffer) const;
-private:
- struct Uniform {
- uint32_t fBinding;
- uint32_t fOffset;
- SkDEBUGCODE(
- GrSLType fType;
- int fArrayCount;
- uint32_t fSetNumber;
- );
- };
-
- uint32_t fVertexUniformSize;
- uint32_t fFragmentUniformSize;
-
- SkTArray<Uniform, true> fUniforms;
-
- mutable SkAutoMalloc fVertexUniformData;
- mutable SkAutoMalloc fFragmentUniformData;
-};
-
-#endif
\ No newline at end of file diff --git a/src/gpu/vk/GrVkSampler.cpp b/src/gpu/vk/GrVkSampler.cpp deleted file mode 100644 index d50c7f3744..0000000000 --- a/src/gpu/vk/GrVkSampler.cpp +++ /dev/null @@ -1,74 +0,0 @@ -/* -* Copyright 2016 Google Inc. -* -* Use of this source code is governed by a BSD-style license that can be -* found in the LICENSE file. -*/ - -#include "GrVkSampler.h" - -#include "GrTextureAccess.h" -#include "GrVkGpu.h" - -static inline VkSamplerAddressMode tile_to_vk_sampler_address(SkShader::TileMode tm) {
- static const VkSamplerAddressMode gWrapModes[] = {
- VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- VK_SAMPLER_ADDRESS_MODE_REPEAT,
- VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT
- };
- GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));
- GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
- GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
- GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
- return gWrapModes[tm];
-} - -GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) { - - static VkFilter vkMinFilterModes[] = {
- VK_FILTER_NEAREST,
- VK_FILTER_LINEAR,
- VK_FILTER_LINEAR
- };
- static VkFilter vkMagFilterModes[] = {
- VK_FILTER_NEAREST,
- VK_FILTER_LINEAR,
- VK_FILTER_LINEAR
- }; - - const GrTextureParams& params = textureAccess.getParams(); - - VkSamplerCreateInfo createInfo; - memset(&createInfo, 0, sizeof(VkSamplerCreateInfo)); - createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; - createInfo.pNext = 0; - createInfo.flags = 0; - createInfo.magFilter = vkMagFilterModes[params.filterMode()]; - createInfo.minFilter = vkMinFilterModes[params.filterMode()]; - createInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; - createInfo.addressModeU = tile_to_vk_sampler_address(params.getTileModeX()); - createInfo.addressModeV = tile_to_vk_sampler_address(params.getTileModeY()); - createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; // Shouldn't matter - createInfo.mipLodBias = 0.0f; - createInfo.anisotropyEnable = VK_FALSE; - createInfo.maxAnisotropy = 1.0f; - createInfo.compareEnable = VK_FALSE; - createInfo.compareOp = VK_COMPARE_OP_NEVER; - createInfo.minLod = 0.0f; - createInfo.maxLod = 0.0f; - createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK; - createInfo.unnormalizedCoordinates = VK_FALSE; - - VkSampler sampler; - GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateSampler(gpu->device(), - &createInfo, - nullptr, - &sampler)); - - return new GrVkSampler(sampler); -} - -void GrVkSampler::freeGPUData(const GrVkGpu* gpu) const { - SkASSERT(fSampler); - GR_VK_CALL(gpu->vkInterface(), DestroySampler(gpu->device(), fSampler, nullptr)); -}
\ No newline at end of file diff --git a/src/gpu/vk/GrVkVaryingHandler.cpp b/src/gpu/vk/GrVkVaryingHandler.cpp deleted file mode 100644 index c923f6684c..0000000000 --- a/src/gpu/vk/GrVkVaryingHandler.cpp +++ /dev/null @@ -1,26 +0,0 @@ -/* -* Copyright 2016 Google Inc. -* -* Use of this source code is governed by a BSD-style license that can be -* found in the LICENSE file. -*/ - -#include "GrVkVaryingHandler.h" - -
-void finalize_helper(GrVkVaryingHandler::VarArray& vars) {
- for (int i = 0; i < vars.count(); ++i) {
- SkString location;
- location.appendf("location = %d", i);
- vars[i].setLayoutQualifier(location.c_str());
- }
-} - -void GrVkVaryingHandler::onFinalize() { - finalize_helper(fVertexInputs);
- finalize_helper(fVertexOutputs);
- finalize_helper(fGeomInputs);
- finalize_helper(fGeomOutputs);
- finalize_helper(fFragInputs);
- finalize_helper(fFragOutputs); -}
\ No newline at end of file |