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authorGravatar jvanverth <jvanverth@google.com>2016-02-26 09:05:27 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-26 09:05:27 -0800
commite02918dc34701a258c5b3b56b294e48641983b91 (patch)
tree547e86f0576ab6d954e936580c5c17dafc6206db /src
parente8517147eee6b2bef299806ff4714d00907fc4f3 (diff)
Remove Vk files with spurious CRLFs
Diffstat (limited to 'src')
-rw-r--r--src/gpu/vk/GrVkProgram.cpp367
-rw-r--r--src/gpu/vk/GrVkProgram.h161
-rw-r--r--src/gpu/vk/GrVkProgramBuilder.cpp323
-rw-r--r--src/gpu/vk/GrVkProgramDataManager.h70
-rw-r--r--src/gpu/vk/GrVkSampler.cpp74
-rw-r--r--src/gpu/vk/GrVkVaryingHandler.cpp26
6 files changed, 0 insertions, 1021 deletions
diff --git a/src/gpu/vk/GrVkProgram.cpp b/src/gpu/vk/GrVkProgram.cpp
deleted file mode 100644
index 7cccc7c46d..0000000000
--- a/src/gpu/vk/GrVkProgram.cpp
+++ /dev/null
@@ -1,367 +0,0 @@
-/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#include "GrVkProgram.h"
-
-#include "GrPipeline.h"
-#include "GrVkCommandBuffer.h"
-#include "GrVkDescriptorPool.h"
-#include "GrVkGpu.h"
-#include "GrVkImageView.h"
-#include "GrVkMemory.h"
-#include "GrVkPipeline.h"
-#include "GrVkSampler.h"
-#include "GrVkTexture.h"
-#include "GrVkUniformBuffer.h"
-#include "glsl/GrGLSLFragmentProcessor.h"
-#include "glsl/GrGLSLGeometryProcessor.h"
-#include "glsl/GrGLSLXferProcessor.h"
-
-GrVkProgram::GrVkProgram(GrVkGpu* gpu,
- GrVkPipeline* pipeline,
- VkPipelineLayout layout,
- VkDescriptorSetLayout dsLayout[2],
- GrVkDescriptorPool* descriptorPool,
- VkDescriptorSet descriptorSets[2],
- const BuiltinUniformHandles& builtinUniformHandles,
- const UniformInfoArray& uniforms,
- uint32_t vertexUniformSize,
- uint32_t fragmentUniformSize,
- uint32_t numSamplers,
- GrGLSLPrimitiveProcessor* geometryProcessor,
- GrGLSLXferProcessor* xferProcessor,
- const GrGLSLFragProcs& fragmentProcessors)
- : fDescriptorPool(descriptorPool)
- , fPipeline(pipeline)
- , fPipelineLayout(layout)
- , fBuiltinUniformHandles(builtinUniformHandles)
- , fGeometryProcessor(geometryProcessor)
- , fXferProcessor(xferProcessor)
- , fFragmentProcessors(fragmentProcessors)
- , fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) {
- fSamplers.setReserve(numSamplers);
- fTextureViews.setReserve(numSamplers);
- fTextures.setReserve(numSamplers);
-
- memcpy(fDSLayout, dsLayout, 2 * sizeof(VkDescriptorSetLayout));
- memcpy(fDescriptorSets, descriptorSets, 2 * sizeof(VkDescriptorSetLayout));
-
- fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize, true));
- fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize, true));
-
-#ifdef SK_DEBUG
- fNumSamplers = numSamplers;
-#endif
-}
-
-GrVkProgram::~GrVkProgram() {
- // Must of freed all GPU resources before this is destroyed
- SkASSERT(!fPipeline);
- SkASSERT(!fDescriptorPool);
- SkASSERT(!fPipelineLayout);
- SkASSERT(!fDSLayout[0]);
- SkASSERT(!fDSLayout[1]);
- SkASSERT(!fSamplers.count());
- SkASSERT(!fTextureViews.count());
- SkASSERT(!fTextures.count());
-}
-
-void GrVkProgram::freeTempResources(const GrVkGpu* gpu) {
- for (int i = 0; i < fSamplers.count(); ++i) {
- fSamplers[i]->unref(gpu);
- }
- fSamplers.rewind();
-
- for (int i = 0; i < fTextureViews.count(); ++i) {
- fTextureViews[i]->unref(gpu);
- }
- fTextureViews.rewind();
-
- for (int i = 0; i < fTextures.count(); ++i) {
- fTextures[i]->unref(gpu);
- }
- fTextures.rewind();
-}
-
-void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) {
- if (fPipeline) {
- fPipeline->unref(gpu);
- fPipeline = nullptr;
- }
- if (fDescriptorPool) {
- fDescriptorPool->unref(gpu);
- fDescriptorPool = nullptr;
- }
- if (fPipelineLayout) {
- GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(),
- fPipelineLayout,
- nullptr));
- fPipelineLayout = nullptr;
- }
-
- if (fDSLayout[0]) {
- GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[0],
- nullptr));
- fDSLayout[0] = nullptr;
- }
- if (fDSLayout[1]) {
- GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[1],
- nullptr));
- fDSLayout[1] = nullptr;
- }
-
- if (fVertexUniformBuffer) {
- fVertexUniformBuffer->release(gpu);
- }
-
- if (fFragmentUniformBuffer) {
- fFragmentUniformBuffer->release(gpu);
- }
- this->freeTempResources(gpu);
-}
-
-void GrVkProgram::abandonGPUResources() {
- fPipeline->unrefAndAbandon();
- fPipeline = nullptr;
- fDescriptorPool->unrefAndAbandon();
- fDescriptorPool = nullptr;
- fPipelineLayout = nullptr;
- fDSLayout[0] = nullptr;
- fDSLayout[1] = nullptr;
-
- fVertexUniformBuffer->abandon();
- fFragmentUniformBuffer->abandon();
-
- for (int i = 0; i < fSamplers.count(); ++i) {
- fSamplers[i]->unrefAndAbandon();
- }
- fSamplers.rewind();
-
- for (int i = 0; i < fTextureViews.count(); ++i) {
- fTextureViews[i]->unrefAndAbandon();
- }
- fTextureViews.rewind();
-
- for (int i = 0; i < fTextures.count(); ++i) {
- fTextures[i]->unrefAndAbandon();
- }
- fTextures.rewind();
-}
-
-static void append_texture_bindings(const GrProcessor& processor,
- SkTArray<const GrTextureAccess*>* textureBindings) {
- if (int numTextures = processor.numTextures()) {
- const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);
- int i = 0;
- do {
- bindings[i] = &processor.textureAccess(i);
- } while (++i < numTextures);
- }
-}
-
-void GrVkProgram::setData(const GrVkGpu* gpu,
- const GrPrimitiveProcessor& primProc,
- const GrPipeline& pipeline) {
- // This is here to protect against someone calling setData multiple times in a row without
- // freeing the tempData between calls.
- this->freeTempResources(gpu);
-
- this->setRenderTargetState(pipeline);
-
- SkSTArray<8, const GrTextureAccess*> textureBindings;
-
- fGeometryProcessor->setData(fProgramDataManager, primProc);
- append_texture_bindings(primProc, &textureBindings);
-
- for (int i = 0; i < fFragmentProcessors.count(); ++i) {
- const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i);
- fFragmentProcessors[i]->setData(fProgramDataManager, processor);
- fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i,
- processor.coordTransforms());
- append_texture_bindings(processor, &textureBindings);
- }
-
- fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor());
- append_texture_bindings(pipeline.getXferProcessor(), &textureBindings);
-
- this->writeUniformBuffers(gpu);
-
- this->writeSamplers(gpu, textureBindings);
-}
-
-void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) {
- fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer);
-
- VkWriteDescriptorSet descriptorWrites[2];
- memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet));
-
- uint32_t firstUniformWrite = 0;
- uint32_t uniformBindingUpdateCount = 0;
-
- // Vertex Uniform Buffer
- if (fVertexUniformBuffer.get()) {
- ++uniformBindingUpdateCount;
- VkDescriptorBufferInfo vertBufferInfo;
- memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo));
- vertBufferInfo.buffer = fVertexUniformBuffer->buffer();
- vertBufferInfo.offset = 0;
- vertBufferInfo.range = fVertexUniformBuffer->size();
-
- descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- descriptorWrites[0].pNext = nullptr;
- descriptorWrites[0].dstSet = fDescriptorSets[1];
- descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding;
- descriptorWrites[0].dstArrayElement = 0;
- descriptorWrites[0].descriptorCount = 1;
- descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- descriptorWrites[0].pImageInfo = nullptr;
- descriptorWrites[0].pBufferInfo = &vertBufferInfo;
- descriptorWrites[0].pTexelBufferView = nullptr;
- }
-
- // Fragment Uniform Buffer
- if (fFragmentUniformBuffer.get()) {
- if (0 == uniformBindingUpdateCount) {
- firstUniformWrite = 1;
- }
- ++uniformBindingUpdateCount;
- VkDescriptorBufferInfo fragBufferInfo;
- memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo));
- fragBufferInfo.buffer = fFragmentUniformBuffer->buffer();
- fragBufferInfo.offset = 0;
- fragBufferInfo.range = fFragmentUniformBuffer->size();
-
- descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- descriptorWrites[1].pNext = nullptr;
- descriptorWrites[1].dstSet = fDescriptorSets[1];
- descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;;
- descriptorWrites[1].dstArrayElement = 0;
- descriptorWrites[1].descriptorCount = 1;
- descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- descriptorWrites[1].pImageInfo = nullptr;
- descriptorWrites[1].pBufferInfo = &fragBufferInfo;
- descriptorWrites[1].pTexelBufferView = nullptr;
- }
-
- if (uniformBindingUpdateCount) {
- GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
- uniformBindingUpdateCount,
- &descriptorWrites[firstUniformWrite],
- 0, nullptr));
- }
-}
-
-void GrVkProgram::writeSamplers(const GrVkGpu* gpu,
- const SkTArray<const GrTextureAccess*>& textureBindings) {
- SkASSERT(fNumSamplers == textureBindings.count());
-
- for (int i = 0; i < textureBindings.count(); ++i) {
- fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i]));
-
- GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture());
-
- const GrVkImage::Resource* textureResource = texture->resource();
- textureResource->ref();
- fTextures.push(textureResource);
-
- const GrVkImageView* textureView = texture->textureView();
- textureView->ref();
- fTextureViews.push(textureView);
-
- // Change texture layout so it can be read in shader
- VkImageLayout layout = texture->currentLayout();
- VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout);
- VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
- VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout);
- VkAccessFlags dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- texture->setImageLayout(gpu,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
- srcAccessMask,
- dstAccessMask,
- srcStageMask,
- dstStageMask,
- false);
-
- VkDescriptorImageInfo imageInfo;
- memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
- imageInfo.sampler = fSamplers[i]->sampler();
- imageInfo.imageView = texture->textureView()->imageView();
- imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
-
- VkWriteDescriptorSet writeInfo;
- memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
- writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- writeInfo.pNext = nullptr;
- writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet];
- writeInfo.dstBinding = i;
- writeInfo.dstArrayElement = 0;
- writeInfo.descriptorCount = 1;
- writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- writeInfo.pImageInfo = &imageInfo;
- writeInfo.pBufferInfo = nullptr;
- writeInfo.pTexelBufferView = nullptr;
-
- GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
- 1,
- &writeInfo,
- 0,
- nullptr));
- }
-}
-
-void GrVkProgram::setRenderTargetState(const GrPipeline& pipeline) {
- // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
- if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
- fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) {
- fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
- SkIntToScalar(pipeline.getRenderTarget()->height()));
- }
-
- // set RT adjustment
- const GrRenderTarget* rt = pipeline.getRenderTarget();
- SkISize size;
- size.set(rt->width(), rt->height());
- SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
- if (fRenderTargetState.fRenderTargetOrigin != rt->origin() ||
- fRenderTargetState.fRenderTargetSize != size) {
- fRenderTargetState.fRenderTargetSize = size;
- fRenderTargetState.fRenderTargetOrigin = rt->origin();
-
- float rtAdjustmentVec[4];
- fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
- fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
- }
-}
-
-void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) {
- commandBuffer->bindPipeline(gpu, fPipeline);
- commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, 0, 2, fDescriptorSets, 0,
- nullptr);
-}
-
-void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) {
-#if 1
- commandBuffer.addResource(fDescriptorPool);
- if (fVertexUniformBuffer.get()) {
- commandBuffer.addResource(fVertexUniformBuffer->resource());
- }
- if (fFragmentUniformBuffer.get()) {
- commandBuffer.addResource(fFragmentUniformBuffer->resource());
- }
- for (int i = 0; i < fSamplers.count(); ++i) {
- commandBuffer.addResource(fSamplers[i]);
- }
-
- for (int i = 0; i < fTextureViews.count(); ++i) {
- commandBuffer.addResource(fTextureViews[i]);
- }
-
- for (int i = 0; i < fTextures.count(); ++i) {
- commandBuffer.addResource(fTextures[i]);
- }
-#endif
-}
diff --git a/src/gpu/vk/GrVkProgram.h b/src/gpu/vk/GrVkProgram.h
deleted file mode 100644
index e92a52802f..0000000000
--- a/src/gpu/vk/GrVkProgram.h
+++ /dev/null
@@ -1,161 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-#ifndef GrVkProgram_DEFINED
-#define GrVkProgram_DEFINED
-
-#include "GrVkImage.h"
-#include "GrVkProgramDesc.h"
-#include "GrVkProgramDataManager.h"
-#include "glsl/GrGLSLProgramBuilder.h"
-
-#include "vulkan/vulkan.h"
-
-class GrPipeline;
-class GrVkCommandBuffer;
-class GrVkDescriptorPool;
-class GrVkGpu;
-class GrVkImageView;
-class GrVkPipeline;
-class GrVkSampler;
-class GrVkUniformBuffer;
-
-class GrVkProgram : public SkRefCnt {
-public:
- typedef GrGLSLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles;
-
- ~GrVkProgram();
-
- GrVkPipeline* vkPipeline() const { return fPipeline; }
-
- void setData(const GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&);
-
- void bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer);
-
- void addUniformResources(GrVkCommandBuffer&);
-
- void freeGPUResources(const GrVkGpu* gpu);
-
- // This releases resources the only a given instance of a GrVkProgram needs to hold onto and do
- // don't need to survive across new uses of the program.
- void freeTempResources(const GrVkGpu* gpu);
-
- void abandonGPUResources();
-
-private:
- typedef GrVkProgramDataManager::UniformInfoArray UniformInfoArray;
- typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
-
- GrVkProgram(GrVkGpu* gpu,
- GrVkPipeline* pipeline,
- VkPipelineLayout layout,
- VkDescriptorSetLayout dsLayout[2],
- GrVkDescriptorPool* descriptorPool,
- VkDescriptorSet descriptorSets[2],
- const BuiltinUniformHandles& builtinUniformHandles,
- const UniformInfoArray& uniforms,
- uint32_t vertexUniformSize,
- uint32_t fragmentUniformSize,
- uint32_t numSamplers,
- GrGLSLPrimitiveProcessor* geometryProcessor,
- GrGLSLXferProcessor* xferProcessor,
- const GrGLSLFragProcs& fragmentProcessors);
-
- void writeUniformBuffers(const GrVkGpu* gpu);
-
- void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);
-
-
- /**
- * We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device
- * space and to make device space positions have the correct origin for processors that require
- * them.
- */
- struct RenderTargetState {
- SkISize fRenderTargetSize;
- GrSurfaceOrigin fRenderTargetOrigin;
-
- RenderTargetState() { this->invalidate(); }
- void invalidate() {
- fRenderTargetSize.fWidth = -1;
- fRenderTargetSize.fHeight = -1;
- fRenderTargetOrigin = (GrSurfaceOrigin)-1;
- }
-
- /**
- * Gets a vec4 that adjusts the position from Skia device coords to GL's normalized device
- * coords. Assuming the transformed position, pos, is a homogeneous vec3, the vec, v, is
- * applied as such:
- * pos.x = dot(v.xy, pos.xz)
- * pos.y = dot(v.zw, pos.yz)
- */
- void getRTAdjustmentVec(float* destVec) {
- destVec[0] = 2.f / fRenderTargetSize.fWidth;
- destVec[1] = -1.f;
- if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
- destVec[2] = -2.f / fRenderTargetSize.fHeight;
- destVec[3] = 1.f;
- } else {
- destVec[2] = 2.f / fRenderTargetSize.fHeight;
- destVec[3] = -1.f;
- }
- }
- };
-
- // Helper for setData() that sets the view matrix and loads the render target height uniform
- void setRenderTargetState(const GrPipeline&);
-
-// GrVkGpu* fGpu;
-
- // GrVkResources
- GrVkDescriptorPool* fDescriptorPool;
- GrVkPipeline* fPipeline;
-
- // Used for binding DescriptorSets to the command buffer but does not need to survive during
- // command buffer execution. Thus this is not need to be a GrVkResource.
- VkPipelineLayout fPipelineLayout;
-
- // The first set (index 0) will be used for samplers and the second set (index 1) will be
- // used for uniform buffers.
- // The DSLayouts only are needed for allocating the descriptor sets and must survive until after
- // descriptor sets have been updated. Thus the lifetime of the layouts will just be the life of
- //the GrVkProgram.
- VkDescriptorSetLayout fDSLayout[2];
- // The DescriptorSets need to survive until the gpu has finished all draws that use them.
- // However, they will only be freed by the descriptor pool. Thus by simply keeping the
- // descriptor pool alive through the draw, the descritor sets will also stay alive. Thus we do
- // not need a GrVkResource versions of VkDescriptorSet.
- VkDescriptorSet fDescriptorSets[2];
-
- SkAutoTDelete<GrVkUniformBuffer> fVertexUniformBuffer;
- SkAutoTDelete<GrVkUniformBuffer> fFragmentUniformBuffer;
-
- // GrVkResources used for sampling textures
- SkTDArray<GrVkSampler*> fSamplers;
- SkTDArray<const GrVkImageView*> fTextureViews;
- SkTDArray<const GrVkImage::Resource*> fTextures;
-
- // Tracks the current render target uniforms stored in the vertex buffer.
- RenderTargetState fRenderTargetState;
- BuiltinUniformHandles fBuiltinUniformHandles;
-
- // Processors in the program
- SkAutoTDelete<GrGLSLPrimitiveProcessor> fGeometryProcessor;
- SkAutoTDelete<GrGLSLXferProcessor> fXferProcessor;
- GrGLSLFragProcs fFragmentProcessors;
-
- GrVkProgramDataManager fProgramDataManager;
-
-#ifdef SK_DEBUG
- int fNumSamplers;
-#endif
-
- friend class GrVkProgramBuilder;
-};
-
-#endif
diff --git a/src/gpu/vk/GrVkProgramBuilder.cpp b/src/gpu/vk/GrVkProgramBuilder.cpp
deleted file mode 100644
index 5a3a075348..0000000000
--- a/src/gpu/vk/GrVkProgramBuilder.cpp
+++ /dev/null
@@ -1,323 +0,0 @@
-/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#include "vk/GrVkProgramBuilder.h"
-
-#include "vk/GrVkGpu.h"
-#include "vk/GrVkRenderPass.h"
-#include "vk/GrVkProgram.h"
-
-GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu,
- const DrawArgs& args,
- GrPrimitiveType primitiveType,
- const GrVkRenderPass& renderPass) {
- // create a builder. This will be handed off to effects so they can use it to add
- // uniforms, varyings, textures, etc
- GrVkProgramBuilder builder(gpu, args);
-
- GrGLSLExpr4 inputColor;
- GrGLSLExpr4 inputCoverage;
-
- if (!builder.emitAndInstallProcs(&inputColor,
- &inputCoverage,
- gpu->vkCaps().maxSampledTextures())) {
- builder.cleanupFragmentProcessors();
- return nullptr;
- }
-
- return builder.finalize(args, primitiveType, renderPass);
-}
-
-GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu, const DrawArgs& args)
- : INHERITED(args)
- , fGpu(gpu)
- , fVaryingHandler(this)
- , fUniformHandler(this) {
-}
-
-const GrCaps* GrVkProgramBuilder::caps() const {
- return fGpu->caps();
-}
-const GrGLSLCaps* GrVkProgramBuilder::glslCaps() const {
- return fGpu->vkCaps().glslCaps();
-}
-
-void GrVkProgramBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) {
- outputColor.setLayoutQualifier("location = 0");
-}
-
-void GrVkProgramBuilder::emitSamplers(const GrProcessor& processor,
- GrGLSLTextureSampler::TextureSamplerArray* outSamplers) {
- int numTextures = processor.numTextures();
- UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures);
- SkString name;
- for (int t = 0; t < numTextures; ++t) {
- name.printf("%d", t);
- localSamplerUniforms[t] =
- fUniformHandler.addUniform(kFragment_GrShaderFlag,
- kSampler2D_GrSLType, kDefault_GrSLPrecision,
- name.c_str());
- outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t));
- }
-}
-
-VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) {
- VkShaderStageFlags flags = 0;
-
- if (visibility & kVertex_GrShaderFlag) {
- flags |= VK_SHADER_STAGE_VERTEX_BIT;
- }
- if (visibility & kGeometry_GrShaderFlag) {
- flags |= VK_SHADER_STAGE_GEOMETRY_BIT;
- }
- if (visibility & kFragment_GrShaderFlag) {
- flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
- }
- return flags;
-}
-
-shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage) {
- if (VK_SHADER_STAGE_VERTEX_BIT == stage) {
- return shaderc_glsl_vertex_shader;
- }
- SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage);
- return shaderc_glsl_fragment_shader;
-}
-
-bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu,
- VkShaderStageFlagBits stage,
- const GrGLSLShaderBuilder& builder,
- VkShaderModule* shaderModule,
- VkPipelineShaderStageCreateInfo* stageInfo) {
- SkString shaderString;
- for (int i = 0; i < builder.fCompilerStrings.count(); ++i) {
- if (builder.fCompilerStrings[i]) {
- shaderString.append(builder.fCompilerStrings[i]);
- shaderString.append("\n");
- }
- }
-
- shaderc_compiler_t compiler = gpu->shadercCompiler();
-
- shaderc_compile_options_t options = shaderc_compile_options_initialize();
- shaderc_compile_options_set_forced_version_profile(options, 140, shaderc_profile_none);
-
- shaderc_shader_kind shadercStage = vk_shader_stage_to_shaderc_kind(stage);
- shaderc_compilation_result_t result = shaderc_compile_into_spv(compiler,
- shaderString.c_str(),
- strlen(shaderString.c_str()),
- shadercStage,
- "shader",
- "main",
- options);
- shaderc_compile_options_release(options);
-#ifdef SK_DEBUG
- if (shaderc_result_get_num_errors(result)) {
- SkDebugf("%s\n", shaderString.c_str());
- SkDebugf("%s\n", shaderc_result_get_error_message(result));
- return false;
- }
-#endif
-
- VkShaderModuleCreateInfo moduleCreateInfo;
- memset(&moduleCreateInfo, 0, sizeof(VkShaderModuleCreateInfo));
- moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- moduleCreateInfo.pNext = nullptr;
- moduleCreateInfo.flags = 0;
- moduleCreateInfo.codeSize = shaderc_result_get_length(result);
- moduleCreateInfo.pCode = (const uint32_t*)shaderc_result_get_bytes(result);
-
- VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateShaderModule(gpu->device(),
- &moduleCreateInfo,
- nullptr,
- shaderModule));
- shaderc_result_release(result);
- if (err) {
- return false;
- }
-
- memset(stageInfo, 0, sizeof(VkPipelineShaderStageCreateInfo));
- stageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- stageInfo->pNext = nullptr;
- stageInfo->flags = 0;
- stageInfo->stage = stage;
- stageInfo->module = *shaderModule;
- stageInfo->pName = "main";
- stageInfo->pSpecializationInfo = nullptr;
-
- return true;
-}
-
-GrVkProgram* GrVkProgramBuilder::finalize(const DrawArgs& args,
- GrPrimitiveType primitiveType,
- const GrVkRenderPass& renderPass) {
- VkDescriptorSetLayout dsLayout[2];
- VkPipelineLayout pipelineLayout;
- VkShaderModule vertShaderModule;
- VkShaderModule fragShaderModule;
-
- uint32_t numSamplers = fSamplerUniforms.count();
-
- SkAutoTDeleteArray<VkDescriptorSetLayoutBinding> dsSamplerBindings(
- new VkDescriptorSetLayoutBinding[numSamplers]);
- for (uint32_t i = 0; i < numSamplers; ++i) {
- UniformHandle uniHandle = fSamplerUniforms[i];
- GrVkUniformHandler::UniformInfo uniformInfo = fUniformHandler.getUniformInfo(uniHandle);
- SkASSERT(kSampler2D_GrSLType == uniformInfo.fVariable.getType());
- SkASSERT(0 == uniformInfo.fSetNumber);
- SkASSERT(uniformInfo.fBinding == i);
- dsSamplerBindings[i].binding = uniformInfo.fBinding;
- dsSamplerBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- dsSamplerBindings[i].descriptorCount = 1;
- dsSamplerBindings[i].stageFlags = visibility_to_vk_stage_flags(uniformInfo.fVisibility);
- dsSamplerBindings[i].pImmutableSamplers = nullptr;
- }
-
- VkDescriptorSetLayoutCreateInfo dsSamplerLayoutCreateInfo;
- memset(&dsSamplerLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
- dsSamplerLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- dsSamplerLayoutCreateInfo.pNext = nullptr;
- dsSamplerLayoutCreateInfo.flags = 0;
- dsSamplerLayoutCreateInfo.bindingCount = fSamplerUniforms.count();
- // Setting to nullptr fixes an error in the param checker validation layer. Even though
- // bindingCount is 0 (which is valid), it still tries to validate pBindings unless it is null.
- dsSamplerLayoutCreateInfo.pBindings = fSamplerUniforms.count() ? dsSamplerBindings.get() :
- nullptr;
-
- GR_VK_CALL_ERRCHECK(fGpu->vkInterface(),
- CreateDescriptorSetLayout(fGpu->device(),
- &dsSamplerLayoutCreateInfo,
- nullptr,
- &dsLayout[GrVkUniformHandler::kSamplerDescSet]));
-
- // Create Uniform Buffer Descriptor
- // We always attach uniform buffers to descriptor set 1. The vertex uniform buffer will have
- // binding 0 and the fragment binding 1.
- VkDescriptorSetLayoutBinding dsUniBindings[2];
- memset(&dsUniBindings, 0, 2 * sizeof(VkDescriptorSetLayoutBinding));
- dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding;
- dsUniBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- dsUniBindings[0].descriptorCount = fUniformHandler.hasVertexUniforms() ? 1 : 0;
- dsUniBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
- dsUniBindings[0].pImmutableSamplers = nullptr;
- dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding;
- dsUniBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- dsUniBindings[1].descriptorCount = fUniformHandler.hasFragmentUniforms() ? 1 : 0;
- dsUniBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
- dsUniBindings[1].pImmutableSamplers = nullptr;
-
- VkDescriptorSetLayoutCreateInfo dsUniformLayoutCreateInfo;
- memset(&dsUniformLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
- dsUniformLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- dsUniformLayoutCreateInfo.pNext = nullptr;
- dsUniformLayoutCreateInfo.flags = 0;
- dsUniformLayoutCreateInfo.bindingCount = 2;
- dsUniformLayoutCreateInfo.pBindings = dsUniBindings;
-
- GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout(
- fGpu->device(),
- &dsUniformLayoutCreateInfo,
- nullptr,
- &dsLayout[GrVkUniformHandler::kUniformBufferDescSet]));
-
- // Create the VkPipelineLayout
- VkPipelineLayoutCreateInfo layoutCreateInfo;
- memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
- layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- layoutCreateInfo.pNext = 0;
- layoutCreateInfo.flags = 0;
- layoutCreateInfo.setLayoutCount = 2;
- layoutCreateInfo.pSetLayouts = dsLayout;
- layoutCreateInfo.pushConstantRangeCount = 0;
- layoutCreateInfo.pPushConstantRanges = nullptr;
-
- GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreatePipelineLayout(fGpu->device(),
- &layoutCreateInfo,
- nullptr,
- &pipelineLayout));
-
- // We need to enable the following extensions so that the compiler can correctly make spir-v
- // from our glsl shaders.
- fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
- fFS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
- fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
- fFS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
-
- this->finalizeShaders();
-
- VkPipelineShaderStageCreateInfo shaderStageInfo[2];
- SkAssertResult(CreateVkShaderModule(fGpu,
- VK_SHADER_STAGE_VERTEX_BIT,
- fVS,
- &vertShaderModule,
- &shaderStageInfo[0]));
-
- SkAssertResult(CreateVkShaderModule(fGpu,
- VK_SHADER_STAGE_FRAGMENT_BIT,
- fFS,
- &fragShaderModule,
- &shaderStageInfo[1]));
-
- GrVkResourceProvider& resourceProvider = fGpu->resourceProvider();
- GrVkPipeline* pipeline = resourceProvider.createPipeline(*args.fPipeline,
- *args.fPrimitiveProcessor,
- shaderStageInfo,
- 2,
- primitiveType,
- renderPass,
- pipelineLayout);
- GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), vertShaderModule,
- nullptr));
- GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShaderModule,
- nullptr));
-
- if (!pipeline) {
- GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pipelineLayout,
- nullptr));
- GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[0],
- nullptr));
- GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[1],
- nullptr));
- return nullptr;
- }
-
-
- GrVkDescriptorPool::DescriptorTypeCounts typeCounts;
- typeCounts.setTypeCount(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2);
- SkASSERT(numSamplers < 256);
- typeCounts.setTypeCount(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (uint8_t)numSamplers);
- GrVkDescriptorPool* descriptorPool =
- fGpu->resourceProvider().findOrCreateCompatibleDescriptorPool(typeCounts);
-
- VkDescriptorSetAllocateInfo dsAllocateInfo;
- memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo));
- dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- dsAllocateInfo.pNext = nullptr;
- dsAllocateInfo.descriptorPool = descriptorPool->descPool();
- dsAllocateInfo.descriptorSetCount = 2;
- dsAllocateInfo.pSetLayouts = dsLayout;
-
- VkDescriptorSet descriptorSets[2];
- GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), AllocateDescriptorSets(fGpu->device(),
- &dsAllocateInfo,
- descriptorSets));
-
- return new GrVkProgram(fGpu,
- pipeline,
- pipelineLayout,
- dsLayout,
- descriptorPool,
- descriptorSets,
- fUniformHandles,
- fUniformHandler.fUniforms,
- fUniformHandler.fCurrentVertexUBOOffset,
- fUniformHandler.fCurrentFragmentUBOOffset,
- numSamplers,
- fGeometryProcessor,
- fXferProcessor,
- fFragmentProcessors);
-}
diff --git a/src/gpu/vk/GrVkProgramDataManager.h b/src/gpu/vk/GrVkProgramDataManager.h
deleted file mode 100644
index a0684df025..0000000000
--- a/src/gpu/vk/GrVkProgramDataManager.h
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#ifndef GrVkProgramDataManager_DEFINED
-#define GrVkProgramDataManager_DEFINED
-
-#include "glsl/GrGLSLProgramDataManager.h"
-
-#include "vk/GrVkUniformHandler.h"
-
-class GrVkGpu;
-class GrVkUniformBuffer;
-
-class GrVkProgramDataManager : public GrGLSLProgramDataManager {
-public:
- typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
-
- GrVkProgramDataManager(const UniformInfoArray&,
- uint32_t vertexUniformSize,
- uint32_t fragmentUniformSize);
-
- void set1f(UniformHandle, float v0) const override;
- void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
- void set2f(UniformHandle, float, float) const override;
- void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
- void set3f(UniformHandle, float, float, float) const override;
- void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
- void set4f(UniformHandle, float, float, float, float) const override;
- void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
- // matrices are column-major, the first two upload a single matrix, the latter two upload
- // arrayCount matrices into a uniform array.
- void setMatrix3f(UniformHandle, const float matrix[]) const override;
- void setMatrix4f(UniformHandle, const float matrix[]) const override;
- void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
- void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
-
- // for nvpr only
- void setPathFragmentInputTransform(VaryingHandle u, int components,
- const SkMatrix& matrix) const override {
- SkFAIL("Only supported in NVPR, which is not in vulkan");
- }
-
- void uploadUniformBuffers(const GrVkGpu* gpu,
- GrVkUniformBuffer* vertexBuffer,
- GrVkUniformBuffer* fragmentBuffer) const;
-private:
- struct Uniform {
- uint32_t fBinding;
- uint32_t fOffset;
- SkDEBUGCODE(
- GrSLType fType;
- int fArrayCount;
- uint32_t fSetNumber;
- );
- };
-
- uint32_t fVertexUniformSize;
- uint32_t fFragmentUniformSize;
-
- SkTArray<Uniform, true> fUniforms;
-
- mutable SkAutoMalloc fVertexUniformData;
- mutable SkAutoMalloc fFragmentUniformData;
-};
-
-#endif \ No newline at end of file
diff --git a/src/gpu/vk/GrVkSampler.cpp b/src/gpu/vk/GrVkSampler.cpp
deleted file mode 100644
index d50c7f3744..0000000000
--- a/src/gpu/vk/GrVkSampler.cpp
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#include "GrVkSampler.h"
-
-#include "GrTextureAccess.h"
-#include "GrVkGpu.h"
-
-static inline VkSamplerAddressMode tile_to_vk_sampler_address(SkShader::TileMode tm) {
- static const VkSamplerAddressMode gWrapModes[] = {
- VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
- VK_SAMPLER_ADDRESS_MODE_REPEAT,
- VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT
- };
- GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));
- GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
- GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
- GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
- return gWrapModes[tm];
-}
-
-GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) {
-
- static VkFilter vkMinFilterModes[] = {
- VK_FILTER_NEAREST,
- VK_FILTER_LINEAR,
- VK_FILTER_LINEAR
- };
- static VkFilter vkMagFilterModes[] = {
- VK_FILTER_NEAREST,
- VK_FILTER_LINEAR,
- VK_FILTER_LINEAR
- };
-
- const GrTextureParams& params = textureAccess.getParams();
-
- VkSamplerCreateInfo createInfo;
- memset(&createInfo, 0, sizeof(VkSamplerCreateInfo));
- createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
- createInfo.pNext = 0;
- createInfo.flags = 0;
- createInfo.magFilter = vkMagFilterModes[params.filterMode()];
- createInfo.minFilter = vkMinFilterModes[params.filterMode()];
- createInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
- createInfo.addressModeU = tile_to_vk_sampler_address(params.getTileModeX());
- createInfo.addressModeV = tile_to_vk_sampler_address(params.getTileModeY());
- createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; // Shouldn't matter
- createInfo.mipLodBias = 0.0f;
- createInfo.anisotropyEnable = VK_FALSE;
- createInfo.maxAnisotropy = 1.0f;
- createInfo.compareEnable = VK_FALSE;
- createInfo.compareOp = VK_COMPARE_OP_NEVER;
- createInfo.minLod = 0.0f;
- createInfo.maxLod = 0.0f;
- createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
- createInfo.unnormalizedCoordinates = VK_FALSE;
-
- VkSampler sampler;
- GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateSampler(gpu->device(),
- &createInfo,
- nullptr,
- &sampler));
-
- return new GrVkSampler(sampler);
-}
-
-void GrVkSampler::freeGPUData(const GrVkGpu* gpu) const {
- SkASSERT(fSampler);
- GR_VK_CALL(gpu->vkInterface(), DestroySampler(gpu->device(), fSampler, nullptr));
-} \ No newline at end of file
diff --git a/src/gpu/vk/GrVkVaryingHandler.cpp b/src/gpu/vk/GrVkVaryingHandler.cpp
deleted file mode 100644
index c923f6684c..0000000000
--- a/src/gpu/vk/GrVkVaryingHandler.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-/*
-* Copyright 2016 Google Inc.
-*
-* Use of this source code is governed by a BSD-style license that can be
-* found in the LICENSE file.
-*/
-
-#include "GrVkVaryingHandler.h"
-
-
-void finalize_helper(GrVkVaryingHandler::VarArray& vars) {
- for (int i = 0; i < vars.count(); ++i) {
- SkString location;
- location.appendf("location = %d", i);
- vars[i].setLayoutQualifier(location.c_str());
- }
-}
-
-void GrVkVaryingHandler::onFinalize() {
- finalize_helper(fVertexInputs);
- finalize_helper(fVertexOutputs);
- finalize_helper(fGeomInputs);
- finalize_helper(fGeomOutputs);
- finalize_helper(fFragInputs);
- finalize_helper(fFragOutputs);
-} \ No newline at end of file