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authorGravatar herb <herb@google.com>2015-12-17 14:22:34 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-12-17 14:22:34 -0800
commitdafd044e4aea529f88d899247678d4549f776388 (patch)
treefeb5f2c96bc1f0f4e3ac3e70e45e515a36f7fdfd /src
parent5b30c6f6224f5e9d29ff7060311556ba0eee0fdc (diff)
Fix UB function problems for shaders and mask.
Diffstat (limited to 'src')
-rw-r--r--src/core/SkBitmapProcShader.cpp4
-rw-r--r--src/core/SkBitmapProcState.cpp24
-rw-r--r--src/core/SkBitmapProcState.h6
-rw-r--r--src/core/SkBitmapProcState_shaderproc.h5
-rw-r--r--src/core/SkBlitMask.h2
-rw-r--r--src/core/SkBlitMask_D32.cpp36
-rw-r--r--src/core/SkBlitter_ARGB32.cpp4
7 files changed, 42 insertions, 39 deletions
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index dd97380bbd..6c9410ee32 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -174,7 +174,7 @@ void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMCo
int count) {
const SkBitmapProcState& state = *fState;
if (state.getShaderProc32()) {
- state.getShaderProc32()(state, x, y, dstC, count);
+ state.getShaderProc32()(&state, x, y, dstC, count);
return;
}
@@ -225,7 +225,7 @@ void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan16(int x, int y, uint
int count) {
const SkBitmapProcState& state = *fState;
if (state.getShaderProc16()) {
- state.getShaderProc16()(state, x, y, dstC, count);
+ state.getShaderProc16()(&state, x, y, dstC, count);
return;
}
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
index 487bd80402..c85a5fb992 100644
--- a/src/core/SkBitmapProcState.cpp
+++ b/src/core/SkBitmapProcState.cpp
@@ -24,14 +24,14 @@
extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[];
extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
extern void S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*);
-extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
-extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
+extern void Clamp_S16_D16_filter_DX_shaderproc_neon(const void *, int, int, uint16_t*, int);
+extern void Repeat_S16_D16_filter_DX_shaderproc_neon(const void *, int, int, uint16_t*, int);
extern void SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*);
-extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
-extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
+extern void SI8_opaque_D32_filter_DX_shaderproc_neon(const void *, int, int, uint32_t*, int);
+extern void Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const void*, int, int, uint32_t*, int);
#endif
-extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState&, int, int, uint32_t*, int);
+extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void*, int, int, uint32_t*, int);
#define NAME_WRAP(x) x
#include "SkBitmapProcState_filter.h"
@@ -391,10 +391,11 @@ bool SkBitmapProcState::chooseScanlineProcs(bool trivialMatrix, bool clampClamp,
return true;
}
-static void Clamp_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
+static void Clamp_S32_D32_nofilter_trans_shaderproc(const void* sIn,
int x, int y,
SkPMColor* SK_RESTRICT colors,
int count) {
+ const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
SkASSERT(count > 0 && colors != nullptr);
@@ -465,10 +466,11 @@ static inline int sk_int_mirror(int x, int n) {
return x;
}
-static void Repeat_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
+static void Repeat_S32_D32_nofilter_trans_shaderproc(const void* sIn,
int x, int y,
SkPMColor* SK_RESTRICT colors,
int count) {
+ const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
SkASSERT(count > 0 && colors != nullptr);
@@ -505,10 +507,11 @@ static void Repeat_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
}
}
-static void S32_D32_constX_shaderproc(const SkBitmapProcState& s,
+static void S32_D32_constX_shaderproc(const void* sIn,
int x, int y,
SkPMColor* SK_RESTRICT colors,
int count) {
+ const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
SkASSERT(count > 0 && colors != nullptr);
@@ -618,7 +621,7 @@ static void S32_D32_constX_shaderproc(const SkBitmapProcState& s,
sk_memset32(colors, color, count);
}
-static void DoNothing_shaderproc(const SkBitmapProcState&, int x, int y,
+static void DoNothing_shaderproc(const void*, int x, int y,
SkPMColor* SK_RESTRICT colors, int count) {
// if we get called, the matrix is too tricky, so we just draw nothing
sk_memset32(colors, 0, count);
@@ -811,8 +814,9 @@ int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const {
///////////////////////
-void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState& s, int x, int y,
+void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void* sIn, int x, int y,
SkPMColor* SK_RESTRICT dst, int count) {
+ const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask)) == 0);
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h
index e6e7a3f393..4d7e7f32dc 100644
--- a/src/core/SkBitmapProcState.h
+++ b/src/core/SkBitmapProcState.h
@@ -43,11 +43,9 @@ struct SkBitmapProcState {
SkBitmapProcState(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMode tmy);
~SkBitmapProcState();
- typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
- SkPMColor[], int count);
+ typedef void (*ShaderProc32)(const void* ctx, int x, int y, SkPMColor[], int count);
- typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
- uint16_t[], int count);
+ typedef void (*ShaderProc16)(const void* ctx, int x, int y, uint16_t[], int count);
typedef void (*MatrixProc)(const SkBitmapProcState&,
uint32_t bitmapXY[],
diff --git a/src/core/SkBitmapProcState_shaderproc.h b/src/core/SkBitmapProcState_shaderproc.h
index 94b2d3b48c..b1fdc5f056 100644
--- a/src/core/SkBitmapProcState_shaderproc.h
+++ b/src/core/SkBitmapProcState_shaderproc.h
@@ -12,11 +12,12 @@
// Can't be static in the general case because some of these implementations
// will be defined and referenced in different object files.
-void SCALE_FILTER_NAME(const SkBitmapProcState& s, int x, int y,
+void SCALE_FILTER_NAME(const void* sIn, int x, int y,
DSTTYPE* SK_RESTRICT colors, int count);
-void SCALE_FILTER_NAME(const SkBitmapProcState& s, int x, int y,
+void SCALE_FILTER_NAME(const void* sIn, int x, int y,
DSTTYPE* SK_RESTRICT colors, int count) {
+ const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn);
SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
SkMatrix::kScale_Mask)) == 0);
SkASSERT(s.fInvKy == 0);
diff --git a/src/core/SkBlitMask.h b/src/core/SkBlitMask.h
index f36f9f3d82..b53ff7dfd8 100644
--- a/src/core/SkBlitMask.h
+++ b/src/core/SkBlitMask.h
@@ -44,7 +44,7 @@ public:
* onto a row of dst colors. The RowFactory that returns this function ptr
* will have been told the formats for the mask and the dst.
*/
- typedef void (*RowProc)(void* dst, const void* mask,
+ typedef void (*RowProc)(SkPMColor* dst, const void* mask,
const SkPMColor* src, int width);
/**
diff --git a/src/core/SkBlitMask_D32.cpp b/src/core/SkBlitMask_D32.cpp
index 3cc791af4e..5a1ad2813e 100644
--- a/src/core/SkBlitMask_D32.cpp
+++ b/src/core/SkBlitMask_D32.cpp
@@ -76,9 +76,9 @@ bool SkBlitMask::BlitColor(const SkPixmap& device, const SkMask& mask,
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
-static void BW_RowProc_Blend(SkPMColor* SK_RESTRICT dst,
- const uint8_t* SK_RESTRICT mask,
- const SkPMColor* SK_RESTRICT src, int count) {
+static void BW_RowProc_Blend(
+ SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
+ const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
int i, octuple = (count + 7) >> 3;
for (i = 0; i < octuple; ++i) {
int m = *mask++;
@@ -105,9 +105,9 @@ static void BW_RowProc_Blend(SkPMColor* SK_RESTRICT dst,
}
}
-static void BW_RowProc_Opaque(SkPMColor* SK_RESTRICT dst,
- const uint8_t* SK_RESTRICT mask,
- const SkPMColor* SK_RESTRICT src, int count) {
+static void BW_RowProc_Opaque(
+ SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
+ const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
int i, octuple = (count + 7) >> 3;
for (i = 0; i < octuple; ++i) {
int m = *mask++;
@@ -134,9 +134,9 @@ static void BW_RowProc_Opaque(SkPMColor* SK_RESTRICT dst,
}
}
-static void A8_RowProc_Blend(SkPMColor* SK_RESTRICT dst,
- const uint8_t* SK_RESTRICT mask,
- const SkPMColor* SK_RESTRICT src, int count) {
+static void A8_RowProc_Blend(
+ SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
+ const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
for (int i = 0; i < count; ++i) {
if (mask[i]) {
dst[i] = SkBlendARGB32(src[i], dst[i], mask[i]);
@@ -153,9 +153,9 @@ static void A8_RowProc_Blend(SkPMColor* SK_RESTRICT dst,
#define EXPAND1(v, m, s) (((v) >> 8) & (m)) * (s)
#define COMBINE(e0, e1, m) ((((e0) >> 8) & (m)) | ((e1) & ~(m)))
-static void A8_RowProc_Opaque(SkPMColor* SK_RESTRICT dst,
- const uint8_t* SK_RESTRICT mask,
- const SkPMColor* SK_RESTRICT src, int count) {
+static void A8_RowProc_Opaque(
+ SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
+ const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
for (int i = 0; i < count; ++i) {
int m = mask[i];
if (m) {
@@ -188,9 +188,9 @@ static int src_alpha_blend(int src, int dst, int srcA, int mask) {
return dst + SkAlphaMul(src - SkAlphaMul(srcA, dst), mask);
}
-static void LCD16_RowProc_Blend(SkPMColor* SK_RESTRICT dst,
- const uint16_t* SK_RESTRICT mask,
- const SkPMColor* SK_RESTRICT src, int count) {
+static void LCD16_RowProc_Blend(
+ SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
+ const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
for (int i = 0; i < count; ++i) {
uint16_t m = mask[i];
if (0 == m) {
@@ -231,9 +231,9 @@ static void LCD16_RowProc_Blend(SkPMColor* SK_RESTRICT dst,
}
}
-static void LCD16_RowProc_Opaque(SkPMColor* SK_RESTRICT dst,
- const uint16_t* SK_RESTRICT mask,
- const SkPMColor* SK_RESTRICT src, int count) {
+static void LCD16_RowProc_Opaque(
+ SkPMColor* SK_RESTRICT dst, const void* maskIn, const SkPMColor* SK_RESTRICT src, int count) {
+ const uint8_t* SK_RESTRICT mask = static_cast<const uint8_t*>(maskIn);
for (int i = 0; i < count; ++i) {
uint16_t m = mask[i];
if (0 == m) {
diff --git a/src/core/SkBlitter_ARGB32.cpp b/src/core/SkBlitter_ARGB32.cpp
index e44ad02da5..a00ed86d8e 100644
--- a/src/core/SkBlitter_ARGB32.cpp
+++ b/src/core/SkBlitter_ARGB32.cpp
@@ -570,7 +570,7 @@ void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
SkXfermode* xfer = fXfermode;
do {
shaderContext->shadeSpan(x, y, span, width);
- xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow);
+ xfer->xfer32(reinterpret_cast<SkPMColor*>(dstRow), span, width, maskRow);
dstRow += dstRB;
maskRow += maskRB;
y += 1;
@@ -578,7 +578,7 @@ void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
} else {
do {
shaderContext->shadeSpan(x, y, span, width);
- proc(dstRow, maskRow, span, width);
+ proc(reinterpret_cast<SkPMColor*>(dstRow), maskRow, span, width);
dstRow += dstRB;
maskRow += maskRB;
y += 1;