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authorGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-20 12:09:32 +0000
committerGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-08-20 12:09:32 +0000
commitd7ca66176fb2397b1120e945e38f8ac0fb2d0508 (patch)
tree456e2ef91bfc6f97cffd156abf5f860e5f5e3475 /src
parent93a7145a2a7c1f9cc46831e9e77c37800ac79355 (diff)
Update tiled bitmap path to respect bleed flag
Diffstat (limited to 'src')
-rw-r--r--src/gpu/SkGpuDevice.cpp59
1 files changed, 54 insertions, 5 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index ce461c6245..7a1aea2f6d 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1178,6 +1178,32 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
}
}
+// This method outsets 'iRect' by 1 all around and then clamps its extents to
+// 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
+// of 'iRect' despite the possible outsets/clamps.
+static inline void clamped_unit_outset_with_offset(SkIRect* iRect, SkPoint* offset,
+ const SkIRect& clamp) {
+ iRect->outset(1, 1);
+
+ if (iRect->fLeft < clamp.fLeft) {
+ iRect->fLeft = clamp.fLeft;
+ } else {
+ offset->fX -= SK_Scalar1;
+ }
+ if (iRect->fTop < clamp.fTop) {
+ iRect->fTop = clamp.fTop;
+ } else {
+ offset->fY -= SK_Scalar1;
+ }
+
+ if (iRect->fRight > clamp.fRight) {
+ iRect->fRight = clamp.fRight;
+ }
+ if (iRect->fBottom > clamp.fBottom) {
+ iRect->fBottom = clamp.fBottom;
+ }
+}
+
// Break 'bitmap' into several tiles to draw it since it has already
// been determined to be too large to fit in VRAM
void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
@@ -1186,8 +1212,12 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags) {
- // TODO: this method needs to be updated to respect the bleed flag
- const int maxTextureSize = fContext->getMaxTextureSize();
+ int maxTextureSize = fContext->getMaxTextureSize();
+ if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) {
+ // We may need a skosh more room if we have to bump out the tile
+ // by 1 pixel all around
+ maxTextureSize -= 2;
+ }
int tileSize = determine_tile_size(bitmap, srcRect, maxTextureSize);
@@ -1228,12 +1258,31 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
SkBitmap tmpB;
SkIRect iTileR;
tileR.roundOut(&iTileR);
+ SkPoint offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
+ SkIntToScalar(iTileR.fTop));
+
+ if (SkPaint::kNone_FilterLevel != paint.getFilterLevel()) {
+ SkIRect iClampRect;
+
+ if (SkCanvas::kBleed_DrawBitmapRectFlag & flags) {
+ // In bleed mode we want to always expand the tile on all edges
+ // but stay within the bitmap bounds
+ iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
+ } else {
+ // In texture-domain/clamp mode we only want to expand the
+ // tile on edges interior to "srcRect" (i.e., we want to
+ // not bleed across the original clamped edges)
+ srcRect.roundOut(&iClampRect);
+ }
+
+ clamped_unit_outset_with_offset(&iTileR, &offset, iClampRect);
+ }
+
if (bitmap.extractSubset(&tmpB, iTileR)) {
// now offset it to make it "local" to our tmp bitmap
- tileR.offset(SkIntToScalar(-iTileR.fLeft), SkIntToScalar(-iTileR.fTop));
+ tileR.offset(-offset.fX, -offset.fY);
SkMatrix tmpM(m);
- tmpM.preTranslate(SkIntToScalar(iTileR.fLeft),
- SkIntToScalar(iTileR.fTop));
+ tmpM.preTranslate(offset.fX, offset.fY);
this->internalDrawBitmap(tmpB, tileR, tmpM, params, paint, flags);
}