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authorGravatar changjun.yang <changjun.yang@intel.com>2014-08-19 18:24:30 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-08-19 18:24:30 -0700
commitcecc91c4446c9c2f9b95736e206bfd1d507a75a9 (patch)
tree8a19a74e43a8490afe82677b8d027e0418c65cc9 /src
parenta19afb418027800c245ad19d651d8cf2071c9d70 (diff)
Make GrGLConfigConversionEffect work for Imagination and some other GPUs.
BUG=372341 Committed: https://skia.googlesource.com/skia/+/93cf46f7d687128d2ad05762bd65fea6c4539553 R=bsalomon@google.com, tomhudson@chromium.org Author: changjun.yang@intel.com Review URL: https://codereview.chromium.org/277323002
Diffstat (limited to 'src')
-rw-r--r--src/gpu/effects/GrConfigConversionEffect.cpp32
1 files changed, 21 insertions, 11 deletions
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index 07529d04ff..d7ba6865c9 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -30,19 +30,26 @@ public:
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) SK_OVERRIDE {
- builder->fsCodeAppendf("\t\t%s = ", outputColor);
+ // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
+ GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
+ SkString tmpDecl;
+ tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl);
+ builder->fsCodeAppendf("%s;", tmpDecl.c_str());
+
+ builder->fsCodeAppendf("%s = ", tmpVar.c_str());
builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
- builder->fsCodeAppend(";\n");
+ builder->fsCodeAppend(";");
+
if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
SkASSERT(fSwapRedAndBlue);
- builder->fsCodeAppendf("\t%s = %s.bgra;\n", outputColor, outputColor);
+ builder->fsCodeAppendf("%s = %s.bgra;", outputColor, tmpVar.c_str());
} else {
const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
switch (fPMConversion) {
case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
builder->fsCodeAppendf(
- "\t\t%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);\n",
- outputColor, outputColor, swiz, outputColor, outputColor);
+ "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);",
+ tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
break;
case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
// Add a compensation(0.001) here to avoid the side effect of the floor operation.
@@ -50,21 +57,24 @@ public:
// is less than the integer value converted from %s.r by 1 when the %s.r is
// converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
builder->fsCodeAppendf(
- "\t\t%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);\n",
- outputColor, outputColor, swiz, outputColor, outputColor);
+ "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
+ tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
break;
case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
- builder->fsCodeAppendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n",
- outputColor, outputColor, outputColor, swiz, outputColor, outputColor);
+ builder->fsCodeAppendf(
+ "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
+ tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
break;
case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
- builder->fsCodeAppendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n",
- outputColor, outputColor, outputColor, swiz, outputColor, outputColor);
+ builder->fsCodeAppendf(
+ "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
+ tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
break;
default:
SkFAIL("Unknown conversion op.");
break;
}
+ builder->fsCodeAppendf("%s = %s;", outputColor, tmpVar.c_str());
}
SkString modulate;
GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);