diff options
author | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-03-30 15:18:14 +0000 |
---|---|---|
committer | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-03-30 15:18:14 +0000 |
commit | bd8d7adb0ac9533a04e7b7a481371d4c66bbbc9b (patch) | |
tree | 40fba1e05532e06f2359f701befcab6df58fd892 /src | |
parent | 53e96a14cac520c1fd071ad65d80b5bacc5c4e28 (diff) |
Reverting r3555
git-svn-id: http://skia.googlecode.com/svn/trunk@3556 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src')
-rw-r--r-- | src/views/win/SkOSWindow_win.cpp | 1318 |
1 files changed, 608 insertions, 710 deletions
diff --git a/src/views/win/SkOSWindow_win.cpp b/src/views/win/SkOSWindow_win.cpp index 6921219504..bf59e76715 100644 --- a/src/views/win/SkOSWindow_win.cpp +++ b/src/views/win/SkOSWindow_win.cpp @@ -1,710 +1,608 @@ -
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "SkTypes.h"
-
-#if defined(SK_BUILD_FOR_WIN)
-
-#include <GL/gl.h>
-#include <d3d9.h>
-#include <WindowsX.h>
-#include "SkWGL.h"
-#include "SkWindow.h"
-#include "SkCanvas.h"
-#include "SkOSMenu.h"
-#include "SkTime.h"
-#include "SkUtils.h"
-
-#include "SkGraphics.h"
-
-#if SK_ANGLE
-#include "GLES2/gl2.h"
-#endif
-
-#define INVALIDATE_DELAY_MS 200
-
-static SkOSWindow* gCurrOSWin;
-static HWND gEventTarget;
-
-#define WM_EVENT_CALLBACK (WM_USER+0)
-
-void post_skwinevent()
-{
- PostMessage(gEventTarget, WM_EVENT_CALLBACK, 0, 0);
-}
-
-SkOSWindow::SkOSWindow(void* hWnd)
- : fHWND(hWnd)
-#if SK_ANGLE
- , fDisplay(EGL_NO_DISPLAY)
- , fContext(EGL_NO_CONTEXT)
- , fSurface(EGL_NO_SURFACE)
-#endif
- , fHGLRC(NULL)
- , fD3D9Device(NULL)
- , fAttached(kNone_BackEndType) {
- gEventTarget = (HWND)hWnd;
-}
-
-SkOSWindow::~SkOSWindow() {
- if (NULL != fD3D9Device) {
- ((IDirect3DDevice9*)fD3D9Device)->Release();
- }
- if (NULL != fHGLRC) {
- wglDeleteContext((HGLRC)fHGLRC);
- }
-#if SK_ANGLE
- if (EGL_NO_CONTEXT != fContext) {
- angle::eglDestroyContext(fDisplay, fContext);
- fContext = EGL_NO_CONTEXT;
- }
-
- if (EGL_NO_SURFACE != fSurface) {
- angle::eglDestroySurface(fDisplay, fSurface);
- fSurface = EGL_NO_SURFACE;
- }
-
- if (EGL_NO_DISPLAY != fDisplay) {
- angle::eglTerminate(fDisplay);
- fDisplay = EGL_NO_DISPLAY;
- }
-#endif
-}
-
-static SkKey winToskKey(WPARAM vk) {
- static const struct {
- WPARAM fVK;
- SkKey fKey;
- } gPair[] = {
- { VK_BACK, kBack_SkKey },
- { VK_CLEAR, kBack_SkKey },
- { VK_RETURN, kOK_SkKey },
- { VK_UP, kUp_SkKey },
- { VK_DOWN, kDown_SkKey },
- { VK_LEFT, kLeft_SkKey },
- { VK_RIGHT, kRight_SkKey }
- };
- for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) {
- if (gPair[i].fVK == vk) {
- return gPair[i].fKey;
- }
- }
- return kNONE_SkKey;
-}
-
-bool SkOSWindow::wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
- switch (message) {
- case WM_KEYDOWN: {
- SkKey key = winToskKey(wParam);
- if (kNONE_SkKey != key) {
- this->handleKey(key);
- return true;
- }
- } break;
- case WM_KEYUP: {
- SkKey key = winToskKey(wParam);
- if (kNONE_SkKey != key) {
- this->handleKeyUp(key);
- return true;
- }
- } break;
- case WM_UNICHAR:
- this->handleChar(wParam);
- return true;
- case WM_CHAR: {
- this->handleChar(SkUTF8_ToUnichar((char*)&wParam));
- return true;
- } break;
- case WM_SIZE:
- this->resize(lParam & 0xFFFF, lParam >> 16);
- break;
- case WM_PAINT: {
- PAINTSTRUCT ps;
- HDC hdc = BeginPaint(hWnd, &ps);
- this->doPaint(hdc);
- EndPaint(hWnd, &ps);
- return true;
- } break;
-
- case WM_TIMER: {
- RECT* rect = (RECT*)wParam;
- InvalidateRect(hWnd, rect, FALSE);
- KillTimer(hWnd, (UINT_PTR)rect);
- delete rect;
- return true;
- } break;
-
- case WM_LBUTTONDOWN:
- this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kDown_State);
- return true;
-
- case WM_MOUSEMOVE:
- this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kMoved_State);
- return true;
-
- case WM_LBUTTONUP:
- this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kUp_State);
- return true;
-
- case WM_EVENT_CALLBACK:
- if (SkEvent::ProcessEvent()) {
- post_skwinevent();
- }
- return true;
- }
- return false;
-}
-
-void SkOSWindow::doPaint(void* ctx) {
- this->update(NULL);
-
- if (kNone_BackEndType == fAttached)
- {
- HDC hdc = (HDC)ctx;
- const SkBitmap& bitmap = this->getBitmap();
-
- BITMAPINFO bmi;
- memset(&bmi, 0, sizeof(bmi));
- bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- bmi.bmiHeader.biWidth = bitmap.width();
- bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image
- bmi.bmiHeader.biPlanes = 1;
- bmi.bmiHeader.biBitCount = 32;
- bmi.bmiHeader.biCompression = BI_RGB;
- bmi.bmiHeader.biSizeImage = 0;
-
- //
- // Do the SetDIBitsToDevice.
- //
- // TODO(wjmaclean):
- // Fix this call to handle SkBitmaps that have rowBytes != width,
- // i.e. may have padding at the end of lines. The SkASSERT below
- // may be ignored by builds, and the only obviously safe option
- // seems to be to copy the bitmap to a temporary (contiguous)
- // buffer before passing to SetDIBitsToDevice().
- SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes());
- bitmap.lockPixels();
- int iRet = SetDIBitsToDevice(hdc,
- 0, 0,
- bitmap.width(), bitmap.height(),
- 0, 0,
- 0, bitmap.height(),
- bitmap.getPixels(),
- &bmi,
- DIB_RGB_COLORS);
- bitmap.unlockPixels();
- }
-}
-
-#if 0
-void SkOSWindow::updateSize()
-{
- RECT r;
- GetWindowRect((HWND)this->getHWND(), &r);
- this->resize(r.right - r.left, r.bottom - r.top);
-}
-#endif
-
-void SkOSWindow::onHandleInval(const SkIRect& r) {
- RECT* rect = new RECT;
- rect->left = r.fLeft;
- rect->top = r.fTop;
- rect->right = r.fRight;
- rect->bottom = r.fBottom;
- SetTimer((HWND)fHWND, (UINT_PTR)rect, INVALIDATE_DELAY_MS, NULL);
-}
-
-void SkOSWindow::onAddMenu(const SkOSMenu* sk_menu)
-{
-}
-
-void SkOSWindow::onSetTitle(const char title[]){
- SetWindowTextA((HWND)fHWND, title);
-}
-
-enum {
- SK_MacReturnKey = 36,
- SK_MacDeleteKey = 51,
- SK_MacEndKey = 119,
- SK_MacLeftKey = 123,
- SK_MacRightKey = 124,
- SK_MacDownKey = 125,
- SK_MacUpKey = 126,
-
- SK_Mac0Key = 0x52,
- SK_Mac1Key = 0x53,
- SK_Mac2Key = 0x54,
- SK_Mac3Key = 0x55,
- SK_Mac4Key = 0x56,
- SK_Mac5Key = 0x57,
- SK_Mac6Key = 0x58,
- SK_Mac7Key = 0x59,
- SK_Mac8Key = 0x5b,
- SK_Mac9Key = 0x5c
-};
-
-static SkKey raw2key(uint32_t raw)
-{
- static const struct {
- uint32_t fRaw;
- SkKey fKey;
- } gKeys[] = {
- { SK_MacUpKey, kUp_SkKey },
- { SK_MacDownKey, kDown_SkKey },
- { SK_MacLeftKey, kLeft_SkKey },
- { SK_MacRightKey, kRight_SkKey },
- { SK_MacReturnKey, kOK_SkKey },
- { SK_MacDeleteKey, kBack_SkKey },
- { SK_MacEndKey, kEnd_SkKey },
- { SK_Mac0Key, k0_SkKey },
- { SK_Mac1Key, k1_SkKey },
- { SK_Mac2Key, k2_SkKey },
- { SK_Mac3Key, k3_SkKey },
- { SK_Mac4Key, k4_SkKey },
- { SK_Mac5Key, k5_SkKey },
- { SK_Mac6Key, k6_SkKey },
- { SK_Mac7Key, k7_SkKey },
- { SK_Mac8Key, k8_SkKey },
- { SK_Mac9Key, k9_SkKey }
- };
-
- for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
- if (gKeys[i].fRaw == raw)
- return gKeys[i].fKey;
- return kNONE_SkKey;
-}
-
-///////////////////////////////////////////////////////////////////////////////////////
-
-void SkEvent::SignalNonEmptyQueue()
-{
- post_skwinevent();
- //SkDebugf("signal nonempty\n");
-}
-
-static UINT_PTR gTimer;
-
-VOID CALLBACK sk_timer_proc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
-{
- SkEvent::ServiceQueueTimer();
- //SkDebugf("timer task fired\n");
-}
-
-void SkEvent::SignalQueueTimer(SkMSec delay)
-{
- if (gTimer)
- {
- KillTimer(NULL, gTimer);
- gTimer = NULL;
- }
- if (delay)
- {
- gTimer = SetTimer(NULL, 0, delay, sk_timer_proc);
- //SkDebugf("SetTimer of %d returned %d\n", delay, gTimer);
- }
-}
-
-
-#define USE_MSAA 0
-
-HGLRC create_gl(HWND hwnd) {
-
- HDC dc = GetDC(hwnd);
-
- SkWGLExtensions extensions;
- if (!extensions.hasExtension(dc, "WGL_ARB_pixel_format")) {
- return NULL;
- }
-
- HDC prevDC = wglGetCurrentDC();
- HGLRC prevGLRC = wglGetCurrentContext();
- PIXELFORMATDESCRIPTOR pfd;
-
- int format = 0;
-
- GLint iattrs[] = {
- SK_WGL_DRAW_TO_WINDOW, TRUE,
- SK_WGL_DOUBLE_BUFFER, TRUE,
- SK_WGL_ACCELERATION, SK_WGL_FULL_ACCELERATION,
- SK_WGL_SUPPORT_OPENGL, TRUE,
- SK_WGL_COLOR_BITS, 24,
- SK_WGL_ALPHA_BITS, 8,
- SK_WGL_STENCIL_BITS, 8,
-
- // these must be kept last
- SK_WGL_SAMPLE_BUFFERS, TRUE,
- SK_WGL_SAMPLES, 0,
- 0,0
- };
-
- static const int kSampleBuffersValueIdx = SK_ARRAY_COUNT(iattrs) - 5;
- static const int kSamplesValueIdx = SK_ARRAY_COUNT(iattrs) - 3;
- if (USE_MSAA && extensions.hasExtension(dc, "WGL_ARB_multisample")) {
- for (int samples = 16; samples > 1; --samples) {
-
- iattrs[kSamplesValueIdx] = samples;
- GLfloat fattrs[] = {0,0};
- GLuint num;
- int formats[64];
- extensions.choosePixelFormat(dc, iattrs, fattrs, 64, formats, &num);
- num = min(num,64);
- for (GLuint i = 0; i < num; ++i) {
- DescribePixelFormat(dc, formats[i], sizeof(pfd), &pfd);
- if (SetPixelFormat(dc, formats[i], &pfd)) {
- format = formats[i];
- break;
- }
- }
- }
- }
-
- if (0 == format) {
- iattrs[kSampleBuffersValueIdx-1] = iattrs[kSampleBuffersValueIdx] = 0;
- iattrs[kSamplesValueIdx-1] = iattrs[kSamplesValueIdx] = 0;
- GLfloat fattrs[] = {0,0};
- GLuint num;
- extensions.choosePixelFormat(dc, iattrs, fattrs, 1, &format, &num);
- DescribePixelFormat(dc, format, sizeof(pfd), &pfd);
- BOOL set = SetPixelFormat(dc, format, &pfd);
- SkASSERT(TRUE == set);
- }
-
- HGLRC glrc = wglCreateContext(dc);
- SkASSERT(glrc);
-
- wglMakeCurrent(prevDC, prevGLRC);
- return glrc;
-}
-
-bool SkOSWindow::attachGL() {
- if (NULL == fHGLRC) {
- fHGLRC = create_gl((HWND)fHWND);
- if (NULL == fHGLRC) {
- return false;
- }
- glClearStencil(0);
- glClearColor(0, 0, 0, 0);
- glStencilMask(0xffffffff);
- glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- }
- if (wglMakeCurrent(GetDC((HWND)fHWND), (HGLRC)fHGLRC)) {
- glViewport(0, 0, SkScalarRound(this->width()),
- SkScalarRound(this->height()));
- return true;
- }
- return false;
-}
-
-void SkOSWindow::detachGL() {
- wglMakeCurrent(GetDC((HWND)fHWND), 0);
- wglDeleteContext((HGLRC)fHGLRC);
- fHGLRC = NULL;
-}
-
-void SkOSWindow::presentGL() {
- glFlush();
- SwapBuffers(GetDC((HWND)fHWND));
-}
-
-#if SK_ANGLE
-bool create_ANGLE(EGLNativeWindowType hWnd, angle::EGLDisplay* eglDisplay,
- angle::EGLContext* eglContext, angle::EGLSurface* eglSurface) {
- EGLint contextAttribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE, EGL_NONE
- };
- EGLint configAttribList[] = {
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 8,
- EGL_STENCIL_SIZE, 8,
- EGL_NONE
- };
- EGLint surfaceAttribList[] = {
- EGL_NONE, EGL_NONE
- };
-
- angle::EGLDisplay display = angle::eglGetDisplay(GetDC(hWnd));
- if (display == EGL_NO_DISPLAY ) {
- return false;
- }
-
- // Initialize EGL
- EGLint majorVersion, minorVersion;
- if (!angle::eglInitialize(display, &majorVersion, &minorVersion)) {
- return false;
- }
-
- EGLint numConfigs;
- if (!angle::eglGetConfigs(display, NULL, 0, &numConfigs)) {
- return false;
- }
-
- // Choose config
- angle::EGLConfig config;
- if (!angle::eglChooseConfig(display, configAttribList,
- &config, 1, &numConfigs)) {
- return false;
- }
-
- // Create a surface
- angle::EGLSurface surface = angle::eglCreateWindowSurface(display, config,
- (EGLNativeWindowType)hWnd,
- surfaceAttribList);
- if (surface == EGL_NO_SURFACE) {
- return false;
- }
-
- // Create a GL context
- angle::EGLContext context = angle::eglCreateContext(display, config,
- EGL_NO_CONTEXT,
- contextAttribs );
- if (context == EGL_NO_CONTEXT ) {
- return false;
- }
-
- // Make the context current
- if (!angle::eglMakeCurrent(display, surface, surface, context)) {
- return false;
- }
-
- *eglDisplay = display;
- *eglContext = context;
- *eglSurface = surface;
- return true;
-}
-
-bool SkOSWindow::attachANGLE() {
- if (EGL_NO_DISPLAY == fDisplay) {
- bool bResult = create_ANGLE((HWND)fHWND, &fDisplay, &fContext, &fSurface);
- if (false == bResult) {
- return false;
- }
- angle::glClearStencil(0);
- angle::glClearColor(0, 0, 0, 0);
- angle::glStencilMask(0xffffffff);
- angle::glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
- }
- if (angle::eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
- angle::glViewport(0, 0, SkScalarRound(this->width()),
- SkScalarRound(this->height()));
- return true;
- }
- return false;
-}
-
-void SkOSWindow::detachANGLE() {
- angle::eglMakeCurrent(fDisplay, EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT);
-
- angle::eglDestroyContext(fDisplay, fContext);
- fContext = EGL_NO_CONTEXT;
-
- angle::eglDestroySurface(fDisplay, fSurface);
- fSurface = EGL_NO_SURFACE;
-
- angle::eglTerminate(fDisplay);
- fDisplay = EGL_NO_DISPLAY;
-}
-
-void SkOSWindow::presentANGLE() {
- angle::glFlush();
- angle::eglSwapBuffers(fDisplay, fSurface);
-}
-#endif
-
-IDirect3DDevice9* create_d3d9_device(HWND hwnd) {
- HRESULT hr;
-
- IDirect3D9* d3d9;
- d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- if (NULL == d3d9) {
- return NULL;
- }
- D3DDEVTYPE devType = D3DDEVTYPE_HAL;
- //D3DDEVTYPE devType = D3DDEVTYPE_REF;
- DWORD qLevels;
- DWORD qLevelsDepth;
- D3DMULTISAMPLE_TYPE type;
- for (type = D3DMULTISAMPLE_16_SAMPLES;
- type >= D3DMULTISAMPLE_NONMASKABLE; --(*(DWORD*)&type)) {
- hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
- devType, D3DFMT_D24S8, TRUE,
- type, &qLevels);
- qLevels = (hr == D3D_OK) ? qLevels : 0;
- hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
- devType, D3DFMT_A8R8G8B8, TRUE,
- type, &qLevelsDepth);
- qLevelsDepth = (hr == D3D_OK) ? qLevelsDepth : 0;
- qLevels = min(qLevels,qLevelsDepth);
- if (qLevels > 0) {
- break;
- }
- }
- qLevels = 0;
- IDirect3DDevice9* d3d9Device;
- D3DPRESENT_PARAMETERS pres;
- memset(&pres, 0, sizeof(pres));
- pres.EnableAutoDepthStencil = TRUE;
- pres.AutoDepthStencilFormat = D3DFMT_D24S8;
- pres.BackBufferCount = 2;
- pres.BackBufferFormat = D3DFMT_A8R8G8B8;
- pres.BackBufferHeight = 0;
- pres.BackBufferWidth = 0;
- if (qLevels > 0) {
- pres.MultiSampleType = type;
- pres.MultiSampleQuality = qLevels-1;
- } else {
- pres.MultiSampleType = D3DMULTISAMPLE_NONE;
- pres.MultiSampleQuality = 0;
- }
- pres.SwapEffect = D3DSWAPEFFECT_DISCARD;
- pres.Windowed = TRUE;
- pres.hDeviceWindow = hwnd;
- pres.PresentationInterval = 1;
- pres.Flags = 0;
- hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT,
- devType,
- hwnd,
- D3DCREATE_HARDWARE_VERTEXPROCESSING,
- &pres,
- &d3d9Device);
- D3DERR_INVALIDCALL;
- if (SUCCEEDED(hr)) {
- d3d9Device->Clear(0, NULL, D3DCLEAR_TARGET, 0xFFFFFFFF, 0, 0);
- return d3d9Device;
- }
- return NULL;
-}
-
-// This needs some improvement. D3D doesn't have the same notion of attach/detach
-// as GL. However, just allowing GDI to write to the window after creating the
-// D3D device seems to work.
-// We need to handle resizing. On XP and earlier Reset() will trash all our textures
-// so we would need to inform the SkGpu/caches or just recreate them. On Vista+ we
-// could use an IDirect3DDevice9Ex and call ResetEx() to resize without trashing
-// everything. Currently we do nothing and the D3D9 image gets stretched/compressed
-// when resized.
-
-bool SkOSWindow::attachD3D9() {
- if (NULL == fD3D9Device) {
- fD3D9Device = (void*) create_d3d9_device((HWND)fHWND);
- }
- if (NULL != fD3D9Device) {
- ((IDirect3DDevice9*)fD3D9Device)->BeginScene();
- return true;
- }
- return false;
-}
-
-void SkOSWindow::detachD3D9() {
- if (NULL != fD3D9Device) {
- ((IDirect3DDevice9*)fD3D9Device)->EndScene();
- }
-}
-
-void SkOSWindow::presentD3D9() {
- if (NULL != fD3D9Device) {
- HRESULT hr;
- hr = ((IDirect3DDevice9*)fD3D9Device)->EndScene();
- SkASSERT(SUCCEEDED(hr));
- hr = ((IDirect3DDevice9*)d3d9Device())->Present(NULL, NULL, NULL, NULL);
- SkASSERT(SUCCEEDED(hr));
- hr = ((IDirect3DDevice9*)fD3D9Device)->Clear(0,NULL,D3DCLEAR_TARGET |
- D3DCLEAR_STENCIL, 0x0, 0,
- 0);
- SkASSERT(SUCCEEDED(hr));
- hr = ((IDirect3DDevice9*)fD3D9Device)->BeginScene();
- SkASSERT(SUCCEEDED(hr));
- }
-}
-
-// return true on success
-bool SkOSWindow::attach(SkBackEndTypes attachType) {
-
- // attach doubles as "windowResize" so we need to allo
- // already bound states to pass through again
- // TODO: split out the resize functionality
-// SkASSERT(kNone_BackEndType == fAttached);
- bool result = true;
-
- switch (attachType) {
- case kNone_BackEndType:
- // nothing to do
- break;
- case kNativeGL_BackEndType:
- result = attachGL();
- break;
-#if SK_ANGLE
- case kANGLE_BackEndType:
- result = attachANGLE();
- break;
-#endif
- case kD3D9_BackEndType:
- result = attachD3D9();
- break;
- default:
- SkASSERT(false);
- result = false;
- break;
- }
-
- if (result) {
- fAttached = attachType;
- }
-
- return result;
-}
-
-void SkOSWindow::detach() {
- switch (fAttached) {
- case kNone_BackEndType:
- // nothing to do
- break;
- case kNativeGL_BackEndType:
- detachGL();
- break;
-#if SK_ANGLE
- case kANGLE_BackEndType:
- detachANGLE();
- break;
-#endif
- case kD3D9_BackEndType:
- detachD3D9();
- break;
- default:
- SkASSERT(false);
- break;
- }
- fAttached = kNone_BackEndType;
-}
-
-void SkOSWindow::present() {
- switch (fAttached) {
- case kNone_BackEndType:
- // nothing to do
- return;
- case kNativeGL_BackEndType:
- presentGL();
- break;
-#if SK_ANGLE
- case kANGLE_BackEndType:
- presentANGLE();
- break;
-#endif
- case kD3D9_BackEndType:
- presentD3D9();
- break;
- default:
- SkASSERT(false);
- break;
- }
-}
-
-#endif
-
+ +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ +#include "SkTypes.h" + +#if defined(SK_BUILD_FOR_WIN) + +#include <GL/gl.h> +#include <d3d9.h> +#include <WindowsX.h> +#include "SkWGL.h" +#include "SkWindow.h" +#include "SkCanvas.h" +#include "SkOSMenu.h" +#include "SkTime.h" +#include "SkUtils.h" + +#include "SkGraphics.h" + +#if SK_ANGLE +#include "GLES2/gl2.h" +#endif + +#define INVALIDATE_DELAY_MS 200 + +static SkOSWindow* gCurrOSWin; +static HWND gEventTarget; + +#define WM_EVENT_CALLBACK (WM_USER+0) + +void post_skwinevent() +{ + PostMessage(gEventTarget, WM_EVENT_CALLBACK, 0, 0); +} + +SkOSWindow::SkOSWindow(void* hWnd) : fHWND(hWnd) +#if SK_ANGLE + , fDisplay(EGL_NO_DISPLAY) + , fContext(EGL_NO_CONTEXT) + , fSurface(EGL_NO_SURFACE) +#endif + , fHGLRC(NULL), + fGLAttached(false), + fD3D9Device(NULL), + fD3D9Attached(FALSE) { + gEventTarget = (HWND)hWnd; +} + +SkOSWindow::~SkOSWindow() { + if (NULL != fD3D9Device) { + ((IDirect3DDevice9*)fD3D9Device)->Release(); + } + if (NULL != fHGLRC) { + wglDeleteContext((HGLRC)fHGLRC); + } +#if SK_ANGLE + if (EGL_NO_DISPLAY != fDisplay) { + angle::eglDestroyContext(fDisplay, fContext); + } +#endif +} + +static SkKey winToskKey(WPARAM vk) { + static const struct { + WPARAM fVK; + SkKey fKey; + } gPair[] = { + { VK_BACK, kBack_SkKey }, + { VK_CLEAR, kBack_SkKey }, + { VK_RETURN, kOK_SkKey }, + { VK_UP, kUp_SkKey }, + { VK_DOWN, kDown_SkKey }, + { VK_LEFT, kLeft_SkKey }, + { VK_RIGHT, kRight_SkKey } + }; + for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) { + if (gPair[i].fVK == vk) { + return gPair[i].fKey; + } + } + return kNONE_SkKey; +} + +bool SkOSWindow::wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + switch (message) { + case WM_KEYDOWN: { + SkKey key = winToskKey(wParam); + if (kNONE_SkKey != key) { + this->handleKey(key); + return true; + } + } break; + case WM_KEYUP: { + SkKey key = winToskKey(wParam); + if (kNONE_SkKey != key) { + this->handleKeyUp(key); + return true; + } + } break; + case WM_UNICHAR: + this->handleChar(wParam); + return true; + case WM_CHAR: { + this->handleChar(SkUTF8_ToUnichar((char*)&wParam)); + return true; + } break; + case WM_SIZE: + this->resize(lParam & 0xFFFF, lParam >> 16); + break; + case WM_PAINT: { + PAINTSTRUCT ps; + HDC hdc = BeginPaint(hWnd, &ps); + this->doPaint(hdc); + EndPaint(hWnd, &ps); + return true; + } break; + + case WM_TIMER: { + RECT* rect = (RECT*)wParam; + InvalidateRect(hWnd, rect, FALSE); + KillTimer(hWnd, (UINT_PTR)rect); + delete rect; + return true; + } break; + + case WM_LBUTTONDOWN: + this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kDown_State); + return true; + + case WM_MOUSEMOVE: + this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kMoved_State); + return true; + + case WM_LBUTTONUP: + this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kUp_State); + return true; + + case WM_EVENT_CALLBACK: + if (SkEvent::ProcessEvent()) { + post_skwinevent(); + } + return true; + } + return false; +} + +void SkOSWindow::doPaint(void* ctx) { + this->update(NULL); + + if (!fGLAttached && !fD3D9Attached) + { + HDC hdc = (HDC)ctx; + const SkBitmap& bitmap = this->getBitmap(); + + BITMAPINFO bmi; + memset(&bmi, 0, sizeof(bmi)); + bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + bmi.bmiHeader.biWidth = bitmap.width(); + bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image + bmi.bmiHeader.biPlanes = 1; + bmi.bmiHeader.biBitCount = 32; + bmi.bmiHeader.biCompression = BI_RGB; + bmi.bmiHeader.biSizeImage = 0; + + // + // Do the SetDIBitsToDevice. + // + // TODO(wjmaclean): + // Fix this call to handle SkBitmaps that have rowBytes != width, + // i.e. may have padding at the end of lines. The SkASSERT below + // may be ignored by builds, and the only obviously safe option + // seems to be to copy the bitmap to a temporary (contiguous) + // buffer before passing to SetDIBitsToDevice(). + SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes()); + bitmap.lockPixels(); + int iRet = SetDIBitsToDevice(hdc, + 0, 0, + bitmap.width(), bitmap.height(), + 0, 0, + 0, bitmap.height(), + bitmap.getPixels(), + &bmi, + DIB_RGB_COLORS); + bitmap.unlockPixels(); + } +} + +#if 0 +void SkOSWindow::updateSize() +{ + RECT r; + GetWindowRect((HWND)this->getHWND(), &r); + this->resize(r.right - r.left, r.bottom - r.top); +} +#endif + +void SkOSWindow::onHandleInval(const SkIRect& r) { + RECT* rect = new RECT; + rect->left = r.fLeft; + rect->top = r.fTop; + rect->right = r.fRight; + rect->bottom = r.fBottom; + SetTimer((HWND)fHWND, (UINT_PTR)rect, INVALIDATE_DELAY_MS, NULL); +} + +void SkOSWindow::onAddMenu(const SkOSMenu* sk_menu) +{ +} + +void SkOSWindow::onSetTitle(const char title[]){ + SetWindowTextA((HWND)fHWND, title); +} + +enum { + SK_MacReturnKey = 36, + SK_MacDeleteKey = 51, + SK_MacEndKey = 119, + SK_MacLeftKey = 123, + SK_MacRightKey = 124, + SK_MacDownKey = 125, + SK_MacUpKey = 126, + + SK_Mac0Key = 0x52, + SK_Mac1Key = 0x53, + SK_Mac2Key = 0x54, + SK_Mac3Key = 0x55, + SK_Mac4Key = 0x56, + SK_Mac5Key = 0x57, + SK_Mac6Key = 0x58, + SK_Mac7Key = 0x59, + SK_Mac8Key = 0x5b, + SK_Mac9Key = 0x5c +}; + +static SkKey raw2key(uint32_t raw) +{ + static const struct { + uint32_t fRaw; + SkKey fKey; + } gKeys[] = { + { SK_MacUpKey, kUp_SkKey }, + { SK_MacDownKey, kDown_SkKey }, + { SK_MacLeftKey, kLeft_SkKey }, + { SK_MacRightKey, kRight_SkKey }, + { SK_MacReturnKey, kOK_SkKey }, + { SK_MacDeleteKey, kBack_SkKey }, + { SK_MacEndKey, kEnd_SkKey }, + { SK_Mac0Key, k0_SkKey }, + { SK_Mac1Key, k1_SkKey }, + { SK_Mac2Key, k2_SkKey }, + { SK_Mac3Key, k3_SkKey }, + { SK_Mac4Key, k4_SkKey }, + { SK_Mac5Key, k5_SkKey }, + { SK_Mac6Key, k6_SkKey }, + { SK_Mac7Key, k7_SkKey }, + { SK_Mac8Key, k8_SkKey }, + { SK_Mac9Key, k9_SkKey } + }; + + for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++) + if (gKeys[i].fRaw == raw) + return gKeys[i].fKey; + return kNONE_SkKey; +} + +/////////////////////////////////////////////////////////////////////////////////////// + +void SkEvent::SignalNonEmptyQueue() +{ + post_skwinevent(); + //SkDebugf("signal nonempty\n"); +} + +static UINT_PTR gTimer; + +VOID CALLBACK sk_timer_proc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime) +{ + SkEvent::ServiceQueueTimer(); + //SkDebugf("timer task fired\n"); +} + +void SkEvent::SignalQueueTimer(SkMSec delay) +{ + if (gTimer) + { + KillTimer(NULL, gTimer); + gTimer = NULL; + } + if (delay) + { + gTimer = SetTimer(NULL, 0, delay, sk_timer_proc); + //SkDebugf("SetTimer of %d returned %d\n", delay, gTimer); + } +} + + +#define USE_MSAA 0 + +HGLRC create_gl(HWND hwnd) { + HDC dc = GetDC(hwnd); + SkWGLExtensions extensions; + if (!extensions.hasExtension(dc, "WGL_ARB_pixel_format")) { + return NULL; + } + + HDC prevDC = wglGetCurrentDC(); + HGLRC prevGLRC = wglGetCurrentContext(); + PIXELFORMATDESCRIPTOR pfd; + + int format = 0; + + GLint iattrs[] = { + SK_WGL_DRAW_TO_WINDOW, TRUE, + SK_WGL_DOUBLE_BUFFER, TRUE, + SK_WGL_ACCELERATION, SK_WGL_FULL_ACCELERATION, + SK_WGL_SUPPORT_OPENGL, TRUE, + SK_WGL_COLOR_BITS, 24, + SK_WGL_ALPHA_BITS, 8, + SK_WGL_STENCIL_BITS, 8, + + // these must be kept last + SK_WGL_SAMPLE_BUFFERS, TRUE, + SK_WGL_SAMPLES, 0, + 0,0 + }; + static const int kSampleBuffersValueIdx = SK_ARRAY_COUNT(iattrs) - 5; + static const int kSamplesValueIdx = SK_ARRAY_COUNT(iattrs) - 3; + if (USE_MSAA && extensions.hasExtension(dc, "WGL_ARB_multisample")) { + for (int samples = 16; samples > 1; --samples) { + + iattrs[kSamplesValueIdx] = samples; + GLfloat fattrs[] = {0,0}; + GLuint num; + int formats[64]; + extensions.choosePixelFormat(dc, iattrs, fattrs, 64, formats, &num); + num = min(num,64); + for (GLuint i = 0; i < num; ++i) { + DescribePixelFormat(dc, formats[i], sizeof(pfd), &pfd); + if (SetPixelFormat(dc, formats[i], &pfd)) { + format = formats[i]; + break; + } + } + } + } + if (0 == format) { + iattrs[kSampleBuffersValueIdx-1] = iattrs[kSampleBuffersValueIdx] = 0; + iattrs[kSamplesValueIdx-1] = iattrs[kSamplesValueIdx] = 0; + GLfloat fattrs[] = {0,0}; + GLuint num; + extensions.choosePixelFormat(dc, iattrs, fattrs, 1, &format, &num); + DescribePixelFormat(dc, format, sizeof(pfd), &pfd); + BOOL set = SetPixelFormat(dc, format, &pfd); + SkASSERT(TRUE == set); + } + + HGLRC glrc = wglCreateContext(dc); + SkASSERT(glrc); + + wglMakeCurrent(prevDC, prevGLRC); + return glrc; +} + +bool SkOSWindow::attachGL() { + if (NULL == fHGLRC) { + fHGLRC = create_gl((HWND)fHWND); + if (NULL == fHGLRC) { + return false; + } + glClearStencil(0); + glClearColor(0, 0, 0, 0); + glStencilMask(0xffffffff); + glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + } + if (wglMakeCurrent(GetDC((HWND)fHWND), (HGLRC)fHGLRC)) { + glViewport(0, 0, SkScalarRound(this->width()), + SkScalarRound(this->height())); + fGLAttached = true; + return true; + } + return false; +} + +void SkOSWindow::detachGL() { + wglMakeCurrent(GetDC((HWND)fHWND), 0); + fGLAttached = false; +} + +void SkOSWindow::presentGL() { + glFlush(); + SwapBuffers(GetDC((HWND)fHWND)); +} + +#if SK_ANGLE +bool create_ANGLE(EGLNativeWindowType hWnd, angle::EGLDisplay* eglDisplay, + angle::EGLContext* eglContext, angle::EGLSurface* eglSurface) { + EGLint contextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE, EGL_NONE + }; + EGLint configAttribList[] = { + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_ALPHA_SIZE, 8, + EGL_DEPTH_SIZE, 8, + EGL_STENCIL_SIZE, 8, + EGL_NONE + }; + EGLint surfaceAttribList[] = { + EGL_NONE, EGL_NONE + }; + + angle::EGLDisplay display = angle::eglGetDisplay(GetDC(hWnd)); + if (display == EGL_NO_DISPLAY ) { + return false; + } + + // Initialize EGL + EGLint majorVersion, minorVersion; + if (!angle::eglInitialize(display, &majorVersion, &minorVersion)) { + return false; + } + + EGLint numConfigs; + if (!angle::eglGetConfigs(display, NULL, 0, &numConfigs)) { + return false; + } + + // Choose config + angle::EGLConfig config; + if (!angle::eglChooseConfig(display, configAttribList, + &config, 1, &numConfigs)) { + return false; + } + + // Create a surface + angle::EGLSurface surface = angle::eglCreateWindowSurface(display, config, + (EGLNativeWindowType)hWnd, + surfaceAttribList); + if (surface == EGL_NO_SURFACE) { + return false; + } + + // Create a GL context + angle::EGLContext context = angle::eglCreateContext(display, config, + EGL_NO_CONTEXT, + contextAttribs ); + if (context == EGL_NO_CONTEXT ) { + return false; + } + + // Make the context current + if (!angle::eglMakeCurrent(display, surface, surface, context)) { + return false; + } + + *eglDisplay = display; + *eglContext = context; + *eglSurface = surface; + return true; +} + +bool SkOSWindow::attachANGLE() { + if (EGL_NO_DISPLAY == fDisplay) { + bool bResult = create_ANGLE((HWND)fHWND, &fDisplay, &fContext, &fSurface); + if (false == bResult) { + return false; + } + angle::glClearStencil(0); + angle::glClearColor(0, 0, 0, 0); + angle::glStencilMask(0xffffffff); + angle::glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + } + if (angle::eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { + angle::glViewport(0, 0, SkScalarRound(this->width()), + SkScalarRound(this->height())); + fGLAttached = true; + return true; + } + return false; +} + +void SkOSWindow::detachANGLE() { + angle::eglMakeCurrent(fDisplay, EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT); + fGLAttached = false; +} + +void SkOSWindow::presentANGLE() { + angle::glFlush(); + angle::eglSwapBuffers(fDisplay, fSurface); +} +#endif + +IDirect3DDevice9* create_d3d9_device(HWND hwnd) { + HRESULT hr; + + IDirect3D9* d3d9; + d3d9 = Direct3DCreate9(D3D_SDK_VERSION); + if (NULL == d3d9) { + return NULL; + } + D3DDEVTYPE devType = D3DDEVTYPE_HAL; + //D3DDEVTYPE devType = D3DDEVTYPE_REF; + DWORD qLevels; + DWORD qLevelsDepth; + D3DMULTISAMPLE_TYPE type; + for (type = D3DMULTISAMPLE_16_SAMPLES; + type >= D3DMULTISAMPLE_NONMASKABLE; --(*(DWORD*)&type)) { + hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, + devType, D3DFMT_D24S8, TRUE, + type, &qLevels); + qLevels = (hr == D3D_OK) ? qLevels : 0; + hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, + devType, D3DFMT_A8R8G8B8, TRUE, + type, &qLevelsDepth); + qLevelsDepth = (hr == D3D_OK) ? qLevelsDepth : 0; + qLevels = min(qLevels,qLevelsDepth); + if (qLevels > 0) { + break; + } + } + qLevels = 0; + IDirect3DDevice9* d3d9Device; + D3DPRESENT_PARAMETERS pres; + memset(&pres, 0, sizeof(pres)); + pres.EnableAutoDepthStencil = TRUE; + pres.AutoDepthStencilFormat = D3DFMT_D24S8; + pres.BackBufferCount = 2; + pres.BackBufferFormat = D3DFMT_A8R8G8B8; + pres.BackBufferHeight = 0; + pres.BackBufferWidth = 0; + if (qLevels > 0) { + pres.MultiSampleType = type; + pres.MultiSampleQuality = qLevels-1; + } else { + pres.MultiSampleType = D3DMULTISAMPLE_NONE; + pres.MultiSampleQuality = 0; + } + pres.SwapEffect = D3DSWAPEFFECT_DISCARD; + pres.Windowed = TRUE; + pres.hDeviceWindow = hwnd; + pres.PresentationInterval = 1; + pres.Flags = 0; + hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT, + devType, + hwnd, + D3DCREATE_HARDWARE_VERTEXPROCESSING, + &pres, + &d3d9Device); + D3DERR_INVALIDCALL; + if (SUCCEEDED(hr)) { + d3d9Device->Clear(0, NULL, D3DCLEAR_TARGET, 0xFFFFFFFF, 0, 0); + return d3d9Device; + } + return NULL; +} + +// This needs some improvement. D3D doesn't have the same notion of attach/detach +// as GL. However, just allowing GDI to write to the window after creating the +// D3D device seems to work. +// We need to handle resizing. On XP and earlier Reset() will trash all our textures +// so we would need to inform the SkGpu/caches or just recreate them. On Vista+ we +// could use an IDirect3DDevice9Ex and call ResetEx() to resize without trashing +// everything. Currently we do nothing and the D3D9 image gets stretched/compressed +// when resized. + +bool SkOSWindow::attachD3D9() { + if (NULL == fD3D9Device) { + fD3D9Device = (void*) create_d3d9_device((HWND)fHWND); + } + if (NULL != fD3D9Device) { + ((IDirect3DDevice9*)fD3D9Device)->BeginScene(); + fD3D9Attached = true; + } + return fD3D9Attached; +} + +void SkOSWindow::detachD3D9() { + if (NULL != fD3D9Device) { + ((IDirect3DDevice9*)fD3D9Device)->EndScene(); + } + fD3D9Attached = false; +} + +void SkOSWindow::presentD3D9() { + if (NULL != fD3D9Device) { + HRESULT hr; + hr = ((IDirect3DDevice9*)fD3D9Device)->EndScene(); + SkASSERT(SUCCEEDED(hr)); + hr = ((IDirect3DDevice9*)d3d9Device())->Present(NULL, NULL, NULL, NULL); + SkASSERT(SUCCEEDED(hr)); + hr = ((IDirect3DDevice9*)fD3D9Device)->Clear(0,NULL,D3DCLEAR_TARGET | + D3DCLEAR_STENCIL, 0x0, 0, + 0); + SkASSERT(SUCCEEDED(hr)); + hr = ((IDirect3DDevice9*)fD3D9Device)->BeginScene(); + SkASSERT(SUCCEEDED(hr)); + } +} + + +#endif + |