aboutsummaryrefslogtreecommitdiffhomepage
path: root/src
diff options
context:
space:
mode:
authorGravatar Florin Malita <fmalita@chromium.org>2017-08-03 15:41:19 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-04 20:09:25 +0000
commitb86aaeb7b0841c2c23f7b36b0bb0520ce2fb3256 (patch)
tree87710629ed7b8ccc6741a3fc2fde2cc1ba25a950 /src
parent621ee98e10c52ef3b67ac509a8d9e33ab3c07647 (diff)
Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType
Currently only the hard-stop specializations support tiling. Consolidate the tiling code and expand to kTwo_ColorType, kThree_ColorType also. Change-Id: I0c04997f563a7150a486ccc03f8121099a651c0b Reviewed-on: https://skia-review.googlesource.com/30780 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src')
-rw-r--r--src/shaders/gradients/SkGradientShader.cpp92
1 files changed, 40 insertions, 52 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index 985e033b45..94d6c6dcd9 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -1347,13 +1347,11 @@ GrGradientEffect::ColorType GrGradientEffect::determineColorType(
}
}
- if (SkShader::kClamp_TileMode == shader.getTileMode()) {
- if (2 == shader.fColorCount) {
- return kTwo_ColorType;
- } else if (3 == shader.fColorCount &&
- close_to_one_half(shader.getRecs()[1].fPos)) {
- return kThree_ColorType;
- }
+ if (2 == shader.fColorCount) {
+ return kTwo_ColorType;
+ } else if (3 == shader.fColorCount &&
+ close_to_one_half(shader.getRecs()[1].fPos)) {
+ return kThree_ColorType;
}
return kTexture_ColorType;
@@ -1546,6 +1544,31 @@ uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor&
return key;
}
+static void emit_clamp_t(GrGLSLFPFragmentBuilder* fragBuilder,
+ const char* t,
+ SkShader::TileMode tileMode) {
+ switch (tileMode) {
+ case SkShader::kClamp_TileMode:
+ fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
+ break;
+ case SkShader::kRepeat_TileMode:
+ fragBuilder->codeAppendf("float clamp_t = fract(%s);", t);
+ break;
+ case SkShader::kMirror_TileMode:
+ fragBuilder->codeAppendf("float clamp_t = %s;", t);
+ // TODO: Is this conditional really useful? Since the client requested kMirror,
+ // t is likely outside [0,1] most of the time so we might as well always fall through.
+ fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
+ fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
+ fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
+ fragBuilder->codeAppendf(" } else {");
+ fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
+ fragBuilder->codeAppendf(" }");
+ fragBuilder->codeAppendf("}");
+ break;
+ }
+}
+
void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBuilder,
GrGLSLUniformHandler* uniformHandler,
const GrShaderCaps* shaderCaps,
@@ -1560,20 +1583,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
const char* stopT = uniformHandler->getUniformCStr(fHardStopT);
- fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
-
- // Account for tile mode
- if (SkShader::kRepeat_TileMode == ge.fTileMode) {
- fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
- } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
- fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
- fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
- fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
- fragBuilder->codeAppendf(" } else {");
- fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
- fragBuilder->codeAppendf(" }");
- fragBuilder->codeAppendf("}");
- }
+ emit_clamp_t(fragBuilder, t, ge.fTileMode);
// Calculate color
fragBuilder->codeAppend ("float4 start, end;");
@@ -1604,20 +1614,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* t = gradientTValue;
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
- fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
-
- // Account for tile mode
- if (SkShader::kRepeat_TileMode == ge.fTileMode) {
- fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
- } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
- fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
- fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
- fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
- fragBuilder->codeAppendf(" } else {");
- fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
- fragBuilder->codeAppendf(" }");
- fragBuilder->codeAppendf("}");
- }
+ emit_clamp_t(fragBuilder, t, ge.fTileMode);
fragBuilder->codeAppendf("float4 colorTemp = mix(%s[1], %s[2], clamp_t);", colors,
colors);
@@ -1642,20 +1639,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* t = gradientTValue;
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
- fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t);
-
- // Account for tile mode
- if (SkShader::kRepeat_TileMode == ge.fTileMode) {
- fragBuilder->codeAppendf("clamp_t = fract(%s);", t);
- } else if (SkShader::kMirror_TileMode == ge.fTileMode) {
- fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
- fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
- fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
- fragBuilder->codeAppendf(" } else {");
- fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
- fragBuilder->codeAppendf(" }");
- fragBuilder->codeAppendf("}");
- }
+ emit_clamp_t(fragBuilder, t, ge.fTileMode);
fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);", colors,
colors);
@@ -1680,8 +1664,10 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* t = gradientTValue;
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
- fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp(%s, 0.0, 1.0));",
- colors, colors, t);
+ emit_clamp_t(fragBuilder, t, ge.fTileMode);
+
+ fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);",
+ colors, colors);
// We could skip this step if both colors are known to be opaque. Two
// considerations:
@@ -1705,7 +1691,9 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui
const char* t = gradientTValue;
const char* colors = uniformHandler->getUniformCStr(fColorsUni);
- fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * %s);", t);
+ emit_clamp_t(fragBuilder, t, ge.fTileMode);
+
+ fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * clamp_t);");
fragBuilder->codeAppendf("float4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s[0];",
colors);
if (!shaderCaps->canUseMinAndAbsTogether()) {