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authorGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-07-05 17:04:51 +0000
committerGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-07-05 17:04:51 +0000
commitb5c97895f31a280f4848fd138a692c26289021e8 (patch)
treeb321402bafb8f8c6764bc3d94ad4b988482a4354 /src
parent95eed983be9a3fa787d38acc33790197bbdb5799 (diff)
don't call setContext on shader (not necessary), since now gradients ensure that
their bitmap will be built with opaque colors. Also, this avoids calling lockPixels on the shader's bitmap (if it has one), which is usually not needed or desired, given that we're a gpu device. git-svn-id: http://skia.googlecode.com/svn/trunk@1790 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src')
-rw-r--r--src/gpu/SkGpuDevice.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 4f2d7c48c1..e182f10199 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -472,10 +472,6 @@ bool SkGpuDevice::skPaint2GrPaintShader(const SkPaint& skPaint,
return false;
}
- SkPaint noAlphaPaint(skPaint);
- noAlphaPaint.setAlpha(255);
- shader->setContext(this->accessBitmap(false), noAlphaPaint, ctm);
-
SkBitmap bitmap;
SkMatrix matrix;
SkShader::TileMode tileModes[2];