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authorGravatar Brian Osman <brianosman@google.com>2017-06-07 10:00:30 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-07 14:27:09 +0000
commitb53f48cfec64830fa506267487a1037d27acb474 (patch)
treec7f108034ba97437371fce51c52d90970cf98156 /src
parent2e425ebd95dd97f788f7f8a3b8529d77d69b4f61 (diff)
Touch input support for Windows
Had to add some logic to avoid touch and mouse cross-talk, because (at least on my laptop), the touch screen generates both kinds of events. This seems really useful [1] for the many [2] Skia developers with touch-enabled Windows devices. ---------- 1: No, not really. 2: N = 1? Bug: skia: Change-Id: Ib888bf4198f2cc0a29a31581ec4b64d3d9008c33 Reviewed-on: https://skia-review.googlesource.com/18920 Reviewed-by: Yuqian Li <liyuqian@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src')
-rw-r--r--src/views/SkTouchGesture.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/views/SkTouchGesture.cpp b/src/views/SkTouchGesture.cpp
index cd7388b6e1..dbcec511b7 100644
--- a/src/views/SkTouchGesture.cpp
+++ b/src/views/SkTouchGesture.cpp
@@ -209,10 +209,8 @@ void SkTouchGesture::touchMoved(void* owner, float x, float y) {
int index = this->findRec(owner);
if (index < 0) {
- // not found, so I guess we should add it...
- SkDebugf("---- add missing begin\n");
- this->appendNewRec(owner, x, y);
- index = fTouches.count() - 1;
+ SkDebugf("---- ignoring move without begin\n");
+ return;
}
Rec& rec = fTouches[index];
@@ -220,7 +218,7 @@ void SkTouchGesture::touchMoved(void* owner, float x, float y) {
// not sure how valuable this is
if (fTouches.count() == 2) {
if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
-// SkDebugf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
+// SkDebugf("--- drop touchMove, within jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
return;
}
}